Garet was briefly brought back to Blacksand,he had been recruited to hold up an apothecary and he had stolen simular jars, essence of chaos. Garet stowed it until it could be of any use.
His attention turned to the ledgers, his eyes widened we he found records, linking the attack on his caravan to Zagor, he saw collusion by certain merchants, they had in affect signed his death warrant.
Too bad for them he had survived, vengeance burned through his heart, was it his imagination or did his tattoo pulse.
The experience unnerved him and he joined Tzedeka in the search for keys, for now the darkness had been quelled, but for how long.
Search as they might the companions are unable to locate any keys and are forced to admit that the old Troglodyte likely took them with him to try and line his pockets during his escape from the mountain....on the plus side this may mean the doors near the entrance are open now....though how ransacked the rooms beyond are is currently unknowable.
“Let us decide that ven ve are out.” She has a distasteful look on her face. “I suggest we go back to dee inquisitor and take dee otter path. We choose path of puzzle.
"That's a good idea. We should leave no stone unturned if we can help it."
Banzo leads the way back to where we made the fateful choice the first time.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Banzo gets ready but waits to see what happens next.
"Maybe they'll just keep patrolling if they don't receive any new orders?"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Garet glad to be back on the search for the Water element hears the sound of crunching bones removes his sun blade from his belt, a brief thought and the familiar snap-hiss brings the blade into existence.
Garet hopes Tzedeka is right as if they do have to fight a dragon a small horde of undead warriors would be useful.
"I just hope that the Dragon isn't in possession of it, otherwise we need to either negotiate with it, or using our new followers or aid from Gillibran remove the essence from its scaly grasp." Garet looks apologetically over at Tannin a look of no offence meant.
Enwynn says quietly "I have two thoughts that may help with the dragon. Firstly, if the dragon is who I think it may be, then we already know their name and their probable variety. Secondly, there is an object in my possession that may help make things easier if it works, but if anyone else here can use it better than I can, I will gladly pass it on to another here."
The elf takes a small brass flute from her backpack and explains "I have only tested it on a wyvern, but it is said to be effective on any being of draconic lineage, so Tannin may wish to stand well back if if this is used. It is non-lethal in effect but it will stop a dragon in their tracks for a little while, if it works."
BRASS FLUTE OF THE SLEEPING WYRM: As Wand Of Sleep, Wand, rare (requires attunement by a Say the Command Word. "Slumber") This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Spells. While holding the wand, you can use an action to expend two charges to cast sleep. For each additional 2 charges you expend, the spell level increases by one. Notes: Say the Command Word. "Slumber" but only effects beings of draconic heritage). Item Tags: WAND
"Eenwynn, it is possible you can command the troop now, as you have been declared the rouler of firetop mountain."
Enwynn looks startled by this suggestion, then answers "It is possible they may not be so quick to recognize new authority as the living are. If they do not, we may have a fight on our hands. I am willing to take that risk as long as we are all aware of it." then casts her mind back to the college library long ago for any lore on commanding the undead of another's creation...
OOC: Arcane check for Enwynn (On the grounds that as a player, I honestly don't know.) on taking command of currently uncontrolled undead total of 12.
"I will need time to contact outside aid, and I cannot do that without rest if I am to send word to more than one ally." the druidess offers "Perhaps I might be more use in doing that while further investigations into dealing with demonic malice are made?"
"I just hope that the Dragon isn't in possession of it, otherwise we need to either negotiate with it, or using our new followers or aid from Gillibran remove the essence from its scaly grasp." Garet looks apologetically over at Tannin a look of no offence meant.
Enwynn says quietly "I have two thoughts that may help with the dragon. Firstly, if the dragon is who I think it may be, then we already know their name and their probable variety. Secondly, there is an object in my possession that may help make things easier if it works, but if anyone else here can use it better than I can, I will gladly pass it on to another here."
The elf takes a small brass flute from her backpack and explains "I have only tested it on a wyvern, but it is said to be effective on any being of draconic lineage, so Tannin may wish to stand well back if if this is used. It is non-lethal in effect but it will stop a dragon in their tracks for a little while, if it works."
BRASS FLUTE OF THE SLEEPING WYRM: As Wand Of Sleep, Wand, rare (requires attunement by a Say the Command Word. "Slumber") This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Spells. While holding the wand, you can use an action to expend two charges to cast sleep. For each additional 2 charges you expend, the spell level increases by one. Notes: Say the Command Word. "Slumber" but only effects beings of draconic heritage). Item Tags: WAND
"Eenwynn, it is possible you can command the troop now, as you have been declared the rouler of firetop mountain."
Enwynn looks startled by this suggestion, then answers "It is possible they may not be so quick to recognize new authority as the living are. If they do not, we may have a fight on our hands. I am willing to take that risk as long as we are all aware of it." then casts her mind back to the college library long ago for any lore on commanding the undead of another's creation...
OOC: Arcane check for Enwynn (On the grounds that as a player, I honestly don't know.) on taking command of currently uncontrolled undead total of 12.
"I will need time to contact outside aid, and I cannot do that without rest if I am to send word to more than one ally." the druidess offers "Perhaps I might be more use in doing that while further investigations into dealing with demonic malice are made?"
based on her past experiences Ennwyn suspects the simple 'minds' of the skeletons likely are conditioned to ignore those who say a certain phrase or wear a certain symbol, otherwise they would be fighting every other inhabitant of Firetop they came across not knowing if they were intruders or not........knowing what she does of Zagors ego she has a few ideas as to what the word or symbol may be.
Garet fishes one of the Zagor embossed gold coins that they had picked up during their travels and absent mindedly makes the coin dance along the knuckles of his free hand.
Perhaps a symbol of their former master will bend the mindless undead creatures to their will, if not then the combat experience will stand them in good stead against other potential hazards further down the road.
Tzedaka plucks a strand of her slightly glowing hair, grabs the golden coin, and pulses divine light (word of radiance) through it (hoping to affix the coin to the hair), creating a sort of Z gold coin amulet and hands it back to Garet. "Chere, Gayroot, try this." She then gets ready with her holy symbol to destroy any unagreeable undead, placing them back in their final resting place.
Holding the golden coin aloft before the group seems to do the trick as the bony troops march past without incident.
Ennwyn takes the two Trolls and the red robed individual back towards where the freed prisoners are resting, both Trolls seem to have immediately adjusted to her being the new Boss and take up guard positions as she heads back with a look back to the others and an encouraging nod.
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
— A basic prayer.
To post a comment, please login or register a new account.
Tzedaka searches the cubbies further for any hidden areas where a key could be kept.
Garet was briefly brought back to Blacksand,he had been recruited to hold up an apothecary and he had stolen simular jars, essence of chaos. Garet stowed it until it could be of any use.
His attention turned to the ledgers, his eyes widened we he found records, linking the attack on his caravan to Zagor, he saw collusion by certain merchants, they had in affect signed his death warrant.
Too bad for them he had survived, vengeance burned through his heart, was it his imagination or did his tattoo pulse.
The experience unnerved him and he joined Tzedeka in the search for keys, for now the darkness had been quelled, but for how long.
Search as they might the companions are unable to locate any keys and are forced to admit that the old Troglodyte likely took them with him to try and line his pockets during his escape from the mountain....on the plus side this may mean the doors near the entrance are open now....though how ransacked the rooms beyond are is currently unknowable.
"Do you want me to search, for this creature from above, when we get back outside?" Tannin asked, after being quiet for so long.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
“Let us decide that ven ve are out.” She has a distasteful look on her face. “I suggest we go back to dee inquisitor and take dee otter path. We choose path of puzzle.
"That's a good idea. We should leave no stone unturned if we can help it."
Banzo leads the way back to where we made the fateful choice the first time.
The companions leave the canteen and haven't travelled far down the corridor when they hear the tramp of metal and bone heading their way...
“Dee dead Skeeloton soldiers” the angelic women says. “If Dey attack, I shall put dem to rest.”
"Sure, sure, I trust you but, you know, just in case..."
Herman takes out his javelin
Banzo gets ready but waits to see what happens next.
"Maybe they'll just keep patrolling if they don't receive any new orders?"
"Eenwynn, it is possible you can command the troop now, as you have been declared the rouler of firetop mountain.", Tzedaka conjectures.
Garet glad to be back on the search for the Water element hears the sound of crunching bones removes his sun blade from his belt, a brief thought and the familiar snap-hiss brings the blade into existence.
Garet hopes Tzedeka is right as if they do have to fight a dragon a small horde of undead warriors would be useful.
"I just hope that the Dragon isn't in possession of it, otherwise we need to either negotiate with it, or using our new followers or aid from Gillibran remove the essence from its scaly grasp." Garet looks apologetically over at Tannin a look of no offence meant.
BRASS FLUTE OF THE SLEEPING WYRM: As Wand Of Sleep, Wand, rare (requires attunement by a Say the Command Word. "Slumber") This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Spells. While holding the wand, you can use an action to expend two charges to cast sleep. For each additional 2 charges you expend, the spell level increases by one. Notes: Say the Command Word. "Slumber" but only effects beings of draconic heritage). Item Tags: WAND
"Eenwynn, it is possible you can command the troop now, as you have been declared the rouler of firetop mountain."
Enwynn looks startled by this suggestion, then answers "It is possible they may not be so quick to recognize new authority as the living are. If they do not, we may have a fight on our hands. I am willing to take that risk as long as we are all aware of it." then casts her mind back to the college library long ago for any lore on commanding the undead of another's creation...
OOC: Arcane check for Enwynn (On the grounds that as a player, I honestly don't know.) on taking command of currently uncontrolled undead total of 12.
"I will need time to contact outside aid, and I cannot do that without rest if I am to send word to more than one ally." the druidess offers "Perhaps I might be more use in doing that while further investigations into dealing with demonic malice are made?"
based on her past experiences Ennwyn suspects the simple 'minds' of the skeletons likely are conditioned to ignore those who say a certain phrase or wear a certain symbol, otherwise they would be fighting every other inhabitant of Firetop they came across not knowing if they were intruders or not........knowing what she does of Zagors ego she has a few ideas as to what the word or symbol may be.
OOC
Do we still have any Zagor gold coins, or perhaps we can fashion the letter Z some how?
( You have at least 1 Z coin.)
Garet fishes one of the Zagor embossed gold coins that they had picked up during their travels and absent mindedly makes the coin dance along the knuckles of his free hand.
Perhaps a symbol of their former master will bend the mindless undead creatures to their will, if not then the combat experience will stand them in good stead against other potential hazards further down the road.
Tzedaka plucks a strand of her slightly glowing hair, grabs the golden coin, and pulses divine light (word of radiance) through it (hoping to affix the coin to the hair), creating a sort of Z gold coin amulet and hands it back to Garet. "Chere, Gayroot, try this." She then gets ready with her holy symbol to destroy any unagreeable undead, placing them back in their final resting place.
Holding the golden coin aloft before the group seems to do the trick as the bony troops march past without incident.
Ennwyn takes the two Trolls and the red robed individual back towards where the freed prisoners are resting, both Trolls seem to have immediately adjusted to her being the new Boss and take up guard positions as she heads back with a look back to the others and an encouraging nod.
"I guess we explore the mountain further while Enwynn gets things in order?"
Banzo watches Enwynn depart briefly before turning his attention back to the direction they were heading, "Where to first?"