"Agreed," Tharn growls. He points toward the sounds of nearby attacking sahaugin. "Tie this one to a tree if you want, but we have to hit them before they can come together and attack us at once."
He looks at the other three. "We make a good team against these things. Let's stay together. We can come back here and ask this frog whatever you want after."
(OOC: Barrion & I posted almost same time. I've edited for flow. Is that the right thing to do or should I just leave things in the future?)
Tharn Redeye - Half-orc Fighter - Heroes of Wildemount Kellen Belladar- Human Cleric - Troubles in the Wildwood: Blackthorn Brin Rainblade - Human Barbarian - The Great Orca Dungeon
Tharn stows his shield so he can put both hands on his battleaxe, and moves out with the rest.
Rollback Post to RevisionRollBack
Tharn Redeye - Half-orc Fighter - Heroes of Wildemount Kellen Belladar- Human Cleric - Troubles in the Wildwood: Blackthorn Brin Rainblade - Human Barbarian - The Great Orca Dungeon
(OOC: @Dbaileyak, don't forget that Flick gets an extra 1d4 once per turn for ability checks, attack rolls, and saving throws for the next ~1 hr if he and Barrion are within 30 ft of each other.)
Barrion stays with the other three, shield in hand.
(OOC: Can I do a check to determine the source of the aftershock or its cause?)
Tharn glances at the hunters. "Stupid. They are under attack, but fight each other."
Rollback Post to RevisionRollBack
Tharn Redeye - Half-orc Fighter - Heroes of Wildemount Kellen Belladar- Human Cleric - Troubles in the Wildwood: Blackthorn Brin Rainblade - Human Barbarian - The Great Orca Dungeon
Tharn Redeye - Half-orc Fighter - Heroes of Wildemount Kellen Belladar- Human Cleric - Troubles in the Wildwood: Blackthorn Brin Rainblade - Human Barbarian - The Great Orca Dungeon
"Whalloping whiskers... what was that?!" Flick exclaims as he feels the aftershock. "Have the sea devils broken the world?"
Then, seeing the shark hunters arguing, Flick yells over to them.
"My good men, what are you arguing about?! Can you not see that we are under attack by a rash of sahaugin? Fight not amongst yourselves, but against them instead!"
(Tharn, the earthquake was caused by some sort of spell)
One of the hunters, the female one, turns to you. “You see, that’s what he’s been saying, but he’s too wrapped up in his own glory to realize we have to escape!”
Tharn shouts "Fight or run!Pick one and move!" then calls to Flick and the others, "That rumble wasn't natural. Watch for magic users!"
He keeps moving toward the sounds of the nearest conflict.
Rollback Post to RevisionRollBack
Tharn Redeye - Half-orc Fighter - Heroes of Wildemount Kellen Belladar- Human Cleric - Troubles in the Wildwood: Blackthorn Brin Rainblade - Human Barbarian - The Great Orca Dungeon
"It was some sort of spell," Tharn replies. "Maybe not from a caster I guess, but that's big power. Don't want to be surprised by whatever did it."
Rollback Post to RevisionRollBack
Tharn Redeye - Half-orc Fighter - Heroes of Wildemount Kellen Belladar- Human Cleric - Troubles in the Wildwood: Blackthorn Brin Rainblade - Human Barbarian - The Great Orca Dungeon
Flick answers the two hunters he's engaged with before continuing on with the others. "Then make your choice, and make it quickly. Fighting is noble, but if you would prefer to seek safety instead, then perhaps help lead of the other villages away from danger. Otherwise, join us and together we can vanquish whatever foe is leading this attack."
Answering Barrion, he says,"I know not, but I have a feeling we're about to learn the answer to that question rather soon."
(OOC: My apologies if I missed an update, but I think we're all moving as a group toward any other attackers. Are we close enough to see any other sahaugin, or do we need to do some sort of check to try to identify the right way to run to get to the closest ones?)
Rollback Post to RevisionRollBack
Tharn Redeye - Half-orc Fighter - Heroes of Wildemount Kellen Belladar- Human Cleric - Troubles in the Wildwood: Blackthorn Brin Rainblade - Human Barbarian - The Great Orca Dungeon
(Apologies for the radio silence for the last few days, long weekend+my birthday immediately afterwards tired me out. To answer your question, it seems there are also sahaugin on the north, east, and west ends of the island.)
This post has potentially manipulated dice roll results.
(OOC: We all talked about moving out, but I think it was always "in the direction of nearest enemy" sort of thing. I'm going to try to clarify that here; other players can chime in if their understanding is different)
Tharn Perception check to figure out which sahaugin are closer: 14
Tharn moves at maximum normal speed toward whichever sahaugin he hears are closer. (If he's unable to determine that, he'll head toward the north end of the island, risking becoming surrounded to gain control of that bridge.)
Tharn Redeye - Half-orc Fighter - Heroes of Wildemount Kellen Belladar- Human Cleric - Troubles in the Wildwood: Blackthorn Brin Rainblade - Human Barbarian - The Great Orca Dungeon
"Agreed," Tharn growls. He points toward the sounds of nearby attacking sahaugin. "Tie this one to a tree if you want, but we have to hit them before they can come together and attack us at once."
He looks at the other three. "We make a good team against these things. Let's stay together. We can come back here and ask this frog whatever you want after."
(OOC: Barrion & I posted almost same time. I've edited for flow. Is that the right thing to do or should I just leave things in the future?)
Tharn Redeye - Half-orc Fighter - Heroes of Wildemount
Kellen Belladar - Human Cleric - Troubles in the Wildwood: Blackthorn
Brin Rainblade - Human Barbarian - The Great Orca Dungeon
"Indeed!! This one is quite well secured, so let us go quickly and dispatch with the rest of the war band, or at least as many as we can!"
"Bravery on the beach, my friends!!"
Flick follows quickly on his paws along with the rest of the group, as he tries to spot any other sahaugin in the areas nearby.
Tharn stows his shield so he can put both hands on his battleaxe, and moves out with the rest.
Tharn Redeye - Half-orc Fighter - Heroes of Wildemount
Kellen Belladar - Human Cleric - Troubles in the Wildwood: Blackthorn
Brin Rainblade - Human Barbarian - The Great Orca Dungeon
Taraven will follow the group still wielding both short swords.
(OOC: @Dbaileyak, don't forget that Flick gets an extra 1d4 once per turn for ability checks, attack rolls, and saving throws for the next ~1 hr if he and Barrion are within 30 ft of each other.)
Barrion stays with the other three, shield in hand.
You notice two shark hunters that seem to he arguing with each other nearby. However, at the same time, an aftershock suddenly rocks the island.
Merlok Aqurous - Triton Storm Magic Sorcerer 3 - Ascent from Theros
DM - Heroes of Wildemount
(OOC: Can I do a check to determine the source of the aftershock or its cause?)
Tharn glances at the hunters. "Stupid. They are under attack, but fight each other."
Tharn Redeye - Half-orc Fighter - Heroes of Wildemount
Kellen Belladar - Human Cleric - Troubles in the Wildwood: Blackthorn
Brin Rainblade - Human Barbarian - The Great Orca Dungeon
(Roll for Nature if you want to.)
Merlok Aqurous - Triton Storm Magic Sorcerer 3 - Ascent from Theros
DM - Heroes of Wildemount
Tharn Nature check: 20
Tharn Redeye - Half-orc Fighter - Heroes of Wildemount
Kellen Belladar - Human Cleric - Troubles in the Wildwood: Blackthorn
Brin Rainblade - Human Barbarian - The Great Orca Dungeon
"Whalloping whiskers... what was that?!" Flick exclaims as he feels the aftershock. "Have the sea devils broken the world?"
Then, seeing the shark hunters arguing, Flick yells over to them.
"My good men, what are you arguing about?! Can you not see that we are under attack by a rash of sahaugin? Fight not amongst yourselves, but against them instead!"
(Tharn, the earthquake was caused by some sort of spell)
One of the hunters, the female one, turns to you. “You see, that’s what he’s been saying, but he’s too wrapped up in his own glory to realize we have to escape!”
Merlok Aqurous - Triton Storm Magic Sorcerer 3 - Ascent from Theros
DM - Heroes of Wildemount
Tharn shouts "Fight or run! Pick one and move!" then calls to Flick and the others, "That rumble wasn't natural. Watch for magic users!"
He keeps moving toward the sounds of the nearest conflict.
Tharn Redeye - Half-orc Fighter - Heroes of Wildemount
Kellen Belladar - Human Cleric - Troubles in the Wildwood: Blackthorn
Brin Rainblade - Human Barbarian - The Great Orca Dungeon
Barrion keeps pace with the group and with Flick, in particular.
"'Magic user', he says," Barrion muses to no one in particular, "What sort of magic user can shake a whole island?"
"It was some sort of spell," Tharn replies. "Maybe not from a caster I guess, but that's big power. Don't want to be surprised by whatever did it."
Tharn Redeye - Half-orc Fighter - Heroes of Wildemount
Kellen Belladar - Human Cleric - Troubles in the Wildwood: Blackthorn
Brin Rainblade - Human Barbarian - The Great Orca Dungeon
Flick answers the two hunters he's engaged with before continuing on with the others. "Then make your choice, and make it quickly. Fighting is noble, but if you would prefer to seek safety instead, then perhaps help lead of the other villages away from danger. Otherwise, join us and together we can vanquish whatever foe is leading this attack."
Answering Barrion, he says, "I know not, but I have a feeling we're about to learn the answer to that question rather soon."
"With a festival like the one that was going on and all the locals and visitors, hopefully this magic user isn't too hard to find."
(OOC: My apologies if I missed an update, but I think we're all moving as a group toward any other attackers. Are we close enough to see any other sahaugin, or do we need to do some sort of check to try to identify the right way to run to get to the closest ones?)
Tharn Redeye - Half-orc Fighter - Heroes of Wildemount
Kellen Belladar - Human Cleric - Troubles in the Wildwood: Blackthorn
Brin Rainblade - Human Barbarian - The Great Orca Dungeon
(Apologies for the radio silence for the last few days, long weekend+my birthday immediately afterwards tired me out. To answer your question, it seems there are also sahaugin on the north, east, and west ends of the island.)
Merlok Aqurous - Triton Storm Magic Sorcerer 3 - Ascent from Theros
DM - Heroes of Wildemount
(OOC: We all talked about moving out, but I think it was always "in the direction of nearest enemy" sort of thing. I'm going to try to clarify that here; other players can chime in if their understanding is different)
Tharn Perception check to figure out which sahaugin are closer: 14
Tharn moves at maximum normal speed toward whichever sahaugin he hears are closer. (If he's unable to determine that, he'll head toward the north end of the island, risking becoming surrounded to gain control of that bridge.)
Tharn Redeye - Half-orc Fighter - Heroes of Wildemount
Kellen Belladar - Human Cleric - Troubles in the Wildwood: Blackthorn
Brin Rainblade - Human Barbarian - The Great Orca Dungeon
(Sahaugin on east and west are equally close.)
Merlok Aqurous - Triton Storm Magic Sorcerer 3 - Ascent from Theros
DM - Heroes of Wildemount