This post has potentially manipulated dice roll results.
Krom moves up to be on the other side of the door from Daemyar. As he looks inside he presents his holy symbol saying as he casts sacred flame, "Moradin, I call upon the flames of yer Forge to cleanse this skeleton of the false life it retains."
Movement: Moves up to F8. Action: Casts sacred flame on S1, DC 13 Dex save or take 1 radiant damage.
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Be excellent to each other, and roll for initiative dudes!
[Ithelion just let me know if that's acceptable, I assume that's what you meant from your post above]
Works for me; she got into the front line of a fight, and that's not where she should be. I should have pulled her back as soon as we saw skeletons, but that's my mistake.
Ithelion reacts quickly, somehow managing to evade the arrow, but her angry gaze settles on the skeleton in the doorway. She tries to get a clear shot at it before moving away, and out of the line of sight to D11.
Attack: 18 Damage: 8 (Edit: clarification - using longbow)
Your attack hits the skeleton in the doorway, pushing backward a step or two. It looks in your direction with glowing red eyes. [Ithelion, the arrow hit you, please subtract 5 from your HP. Your AC is 13 unless I missed something. Again, I am happy to edit your CS if necessary].
Krom moves up to be on the other side of the door from Daemyar. As he looks inside he presents his holy symbol saying as he casts sacred flame, "Moradin, I call upon the flames of yer Forge to cleanse this skeleton of the false life it retains."
Movement: Moves up to F8. Action: Casts sacred flame on S1, DC 13 Dex save or take 3 radiant damage.
Krom, you can't see S1, I will assume you mean the skeleton in the doorway - S3 -dex save - 7
S2 - the skeleton moves 15 feet north and raises its short bow but doesn't fire...
Ithelion reacts quickly, somehow managing to evade the arrow, ...
[Ithelion, the arrow hit you, please subtract 5 from your HP. Your AC is 13 unless I missed something. Again, I am happy to edit your CS if necessary].
Sorry, I should have been less dramatic and more explicit: she used her reaction to add two to her AC, making the arrow miss.
Garnet drops her bow and moves to F8. She pulls out her long sword and attacks S3.
Long sword : Attack: 12 Damage: 12
((I don't know if Daemyar is in enough of a flanking position to apply advantage.))
Garnet, your vicious chop just misses the skeleton and hits the wall, creating sparks on the wall beside you. A miss!
S3 stumbles forward shakily, barely functional, and stops at E7. It uses its pitchfork to stab at Garnet:Attack:15Damage:4. As it lunges forward for the attack, it pulls back unsteadily, wavering on its feet....
S1makes an appearance filling the space where S3 was. It will attack Daemyar with the short sword in its hand: Attack:7Damage:8 Afterwards, it stays put and hisses - an odd sound coming from this creature...
S4moves forward 30 feet to I9 and lifts its bow towards its companion. It lets loose, shooting at Daemyar, who is behind S1 (+2 to AC): Attack:13Damage:5 Afterwards, it just stands there...
Krom, Shere, Ithelion, and Daemyar are up! (any order)
Daemyar’s initial vicious stab is wild and misses. The second one however, Catches S1 and lands with a snap, breaking off a couple of ribs in the process.
... .19...the skeleton doesn't register and you move south, out of view of the doorway and any errant arrows flying through. At this point you have your crossbow in one hand and rapier in the other....
Ithelion moves around and to the left or right as necessary to get a clear shot at S3, then moves to interpose Krom between herself and S3.
Bow Attack: 14 Damage: 11
Ithelion steps a few feet to her left, loosing an arrow as she goes. The arrow whistles through the air, right through its empty eye socket and catapulting its head off the rest of it. It is down and out. Ithelion you could get toB7, which would put you on the same number plane as Krom.
S2 - The skeleton lets loose an arrow at Krom (AC+2): Attack:11Damage:7 It moves back 10 feet near the tree behind it.
?-Daemyar, you look past the skeleton in front of you and you see a tree-like creature enter your field of vision. It stops at H8. It reminds you of a twig blight but stands a bit taller. It creaks as it raises a couple branches that remind you of arms. It then convulses a bit and you see several sharp needle-like pieces of tree whip towards you (AC+2): Attack:22Damage:6
Krom moves up to be on the other side of the door from Daemyar. As he looks inside he presents his holy symbol saying as he casts sacred flame, "Moradin, I call upon the flames of yer Forge to cleanse this skeleton of the false life it retains."
Movement: Moves up to F8.
Action: Casts sacred flame on S1, DC 13 Dex save or take 1 radiant damage.
Be excellent to each other, and roll for initiative dudes!
Your attack hits the skeleton in the doorway, pushing backward a step or two. It looks in your direction with glowing red eyes. [Ithelion, the arrow hit you, please subtract 5 from your HP. Your AC is 13 unless I missed something. Again, I am happy to edit your CS if necessary].
Krom, you can't see S1, I will assume you mean the skeleton in the doorway - S3 - dex save - 7
S2 - the skeleton moves 15 feet north and raises its short bow but doesn't fire...
? - n/a
Garnet you're up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Sorry, I should have been less dramatic and more explicit: she used her reaction to add two to her AC, making the arrow miss.
Ah okay gotcha. I love the description - just include thecreaction somewhere.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Garnet drops her bow and moves to F8. She pulls out her long sword and attacks S3.
Long sword : Attack: 11 Damage: 10
((I don't know if Daemyar is in enough of a flanking position to apply advantage.))
A wizard is never late, nor is he early, he arrives precisely when he means to.
Garnet, your vicious chop just misses the skeleton and hits the wall, creating sparks on the wall beside you. A miss!
S3 stumbles forward shakily, barely functional, and stops at E7. It uses its pitchfork to stab at Garnet: Attack: 15 Damage: 4. As it lunges forward for the attack, it pulls back unsteadily, wavering on its feet....
S1 makes an appearance filling the space where S3 was. It will attack Daemyar with the short sword in its hand: Attack: 7 Damage: 8 Afterwards, it stays put and hisses - an odd sound coming from this creature...
S4 moves forward 30 feet to I9 and lifts its bow towards its companion. It lets loose, shooting at Daemyar, who is behind S1 (+2 to AC): Attack: 13 Damage: 5 Afterwards, it just stands there...
Krom, Shere, Ithelion, and Daemyar are up! (any order)
MAP
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Daemyar stabs at S1 with the fire dagger before lashing out with the whip
Attack: 20 Damage: 8 + 5 fire damage + 5 sneak attack
whip
Attack: 8 Damage: 1
Paladin - warforged - orange
Daemyar’s initial vicious stab is wild and misses. The second one however, Catches S1 and lands with a snap, breaking off a couple of ribs in the process.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
I suppose we got them where they have to come out single file here moves to where he can see the action on the hall side of the door
"I suppose this doesn't mean anything to you!" He holds up his middle finger (Vicious Mockery DC 13 3
then he moves away from the sight of their bow shot behind cover; draws his rapier
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
at the same bone head that Daemyar just hit
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
S1 wisdom save - 8
... .19...the skeleton doesn't register and you move south, out of view of the doorway and any errant arrows flying through. At this point you have your crossbow in one hand and rapier in the other....
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Krom moves up to the closest skeleton and swings his battleaxe at them.
Movement: Moves to D7
Action: Attacks S3 with the battleaxe, swinging with two hands, Attack: 4 Damage: 2 slashing damage.
Be excellent to each other, and roll for initiative dudes!
Shere - the skeleton saves, and you move out of range beside Ithelion (C11).
Krom - your attack misses in spectacular fashion, you're at D7 now.
Ithelion is up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Ithelion moves around and to the left or right as necessary to get a clear shot at S3, then moves to interpose Krom between herself and S3.
Bow Attack: 14 Damage: 11
Ithelion steps a few feet to her left, loosing an arrow as she goes. The arrow whistles through the air, right through its empty eye socket and catapulting its head off the rest of it. It is down and out.
Ithelion you could get toB7, which would put you on the same number plane as Krom.
S2 and ? To come...
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
S2 - The skeleton lets loose an arrow at Krom (AC+2): Attack: 11 Damage: 7 It moves back 10 feet near the tree behind it.
? -Daemyar, you look past the skeleton in front of you and you see a tree-like creature enter your field of vision. It stops at H8. It reminds you of a twig blight but stands a bit taller. It creaks as it raises a couple branches that remind you of arms. It then convulses a bit and you see several sharp needle-like pieces of tree whip towards you (AC+2): Attack: 22 Damage: 6
Garnet you're up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Garnet hacks at S1 in the doorway with her long sword, trying to clear the way to the creatures in the next room.
Long sword : Attack: 20 Damage: 8
A wizard is never late, nor is he early, he arrives precisely when he means to.
Your sword chops into the skeleton, battering it more. It looks shaky, swaying slightly.
MAP
S1 again chops at Daemyar: Attack: 9 Damage: 8
S4 raises its bow and shoots at Krom in the distance (AC+2): Attack: 18 Damage: 7
Krom, Shere, Daemyar, Ithelion are up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Daemyar swipes again with the firey dagger and disengages, moving to cover at D4
Attack: 9 Damage: Unable to parse dice roll. + 4 fire + 8 sneak attack
Paladin - warforged - orange