Based in the small village of Hillsfar, your adventuring group has just heard that someone is hiring people to go to the ruins of Myth Drannor, an ancient city destroyed long ago and until recently protected by the moon elves of the forest. With the retreat of these elves, Myth Drannor is now available for exploration.
MYTH DRANNOR, city of glory. We shall not see its like again.
PERHAPS YOU'VE HEARD ITS SHINING STORY...of a time when elves and dwarves, gnomes and halflings and men lived and loved together, striving to create beauty and right wrongs. Magic was brighter then, in the City of Song. Folk were richer then, in the City of Wonder. Once this proud city stood as the highest jewel in the glittering crown of civilization.
THERE CAME A DAY when it was overwhelmed by evil, thrown down, despoiled, and left a ruin in the heart of its encircling wood, as all things of beauty are. Evil spawned and crawled there, and the elves kept watch around it, that evil might not spread. Centuries passed, but the tales let few forget the powerful magic, the great treasure – and the deadly horrors that lay waiting within its walls. Now the elves are gone, and adventurers from a hundred lands and cities are rushing to Myth Drannor, to seize what they can of the long-lost glory. If the bards and sages are right, power lies there for the claiming that could change the face of the Realms, rule kingdoms or lay waste to them.
Rumors travel far, and you were a few days travel of Hillsfar when you heard that its new First Lord, Vuhm Yestral, has let it be known that he is hiring adventurers. Hillsfar is looking for adventurers both to contact the elves of Cormanthyr and negotiate an alliance and to search the wood for other opportunities that Hillsfar might capitalize upon. Not one to pass up on such an opportunity you started your journey into Hillsfar, ending at the Green Dragon Inn & Tavern, one of the first spots you saw when you came to town. Along the way you met up with fellow adventurers following the same promise of work.
After stomping his boots to remove the mud of the road outside, Sir Theric enters the inn with a twinkling grin. Everything about him screams enjoyment, this despite the obvious miles he has put on his boots an clothing. Over his armor he wears a surcoat bearing the design of a Rampant griffon on a white field that identifies him as a member of the house of Delariand, a noble house of Cormyr. This particular Griffon is supporting a cup bearing the holy symbol of Lathander, which singles the gleeful armored young man as connected to the worship of the Morning Lord. A shield strapped to his back bears the same design, and that matched with an assortment of weapons makes it obvious he is a man of arms. Those that look closely beyond the dust of the road may make out details such as the excellent stitching of his clothes and beautiful cured leather boots that further identify him as a man of means, who may or may not care about advertising such. He approaches the bar and with a wide smile orders "ale to wash the road from my lips, and also for those that shared my journey" indicating those that he met on the road.
Approaching the tavern, Daisy notices a bit of mud at its doorstep. She quietly bends down to pick it up, give it an affectionate pat and deposit it into a leather pouch she carries at her waist, with certainty that this bit of earth has been a blessing bestowed upon her. She enters the bar, hops / climbs up into a stool next to a rather well to do looking big guy, and grunts at the barkeep to indicate she needs a drink.
Dandelion Sidebottom slouches into the darkest corner furthest away from the innkeeper. Twelve, thirteen, fourteen, fifteen, sixteen finger taps against the scarred walls. Her threadbare hood gave up a bit more of the fight as she tugged it closer over her head. She just wants a place to hide her burnt skin from the sun that seeks to turn her into a piece of unappetizing leather. And, cheese. A good piece of cheese.
The barkeep comes over to the 3 new comers, and fills their drink orders, along with a plate of cheeses, and breads, asking what brings them to the area.
after he fills drinks and plate of cheese he departs
out of the corner of their eyes, outside the window, peering in, the group spots some rather tiny creatures watching them. they look like this young lady below, and when they are spotted, they quickly flit away.
The smiling warrior takes a long pull from his mug of Ale as he turns on his seat to survey the room. His smile broadening when he notices the winged figure at the window. He takes a moment to savor the cool ale as he looks the room over with his twinkling eyes.
Based in the small village of Hillsfar, your adventuring group has just heard that someone is hiring people to go to the ruins of Myth Drannor, an ancient city destroyed long ago and until recently protected by the moon elves of the forest. With the retreat of these elves, Myth Drannor is now available for exploration.
MYTH DRANNOR, city of glory. We shall not see its like again.
PERHAPS YOU'VE HEARD ITS SHINING STORY...of a time when elves and dwarves, gnomes and halflings and men lived and loved together, striving to create beauty and right wrongs. Magic was brighter then, in the City of Song. Folk were richer then, in the City of Wonder. Once this proud city stood as the highest jewel in the glittering crown of civilization.
THERE CAME A DAY when it was overwhelmed by evil, thrown down, despoiled, and left a ruin in the heart of its encircling wood, as all things of beauty are. Evil spawned and crawled there, and the elves kept watch around it, that evil might not spread. Centuries passed, but the tales let few forget the powerful magic, the great treasure – and the deadly horrors that lay waiting within its walls. Now the elves are gone, and adventurers from a hundred lands and cities are rushing to Myth Drannor, to seize what they can of the long-lost glory. If the bards and sages are right, power lies there for the claiming that could change the face of the Realms, rule kingdoms or lay waste to them.
Green Dragon Inn & Tavern (Location 1)
Agent for Hillsfar - News
Rumors travel far, and you were a few days travel of Hillsfar when you heard that its new First Lord, Vuhm Yestral, has let it be known that he is hiring adventurers. Hillsfar is looking for adventurers both to contact the elves of Cormanthyr and negotiate an alliance and to search the wood for other opportunities that Hillsfar might capitalize upon. Not one to pass up on such an opportunity you started your journey into Hillsfar, ending at the Green Dragon Inn & Tavern, one of the first spots you saw when you came to town. Along the way you met up with fellow adventurers following the same promise of work.
post for subscribe?
After stomping his boots to remove the mud of the road outside, Sir Theric enters the inn with a twinkling grin. Everything about him screams enjoyment, this despite the obvious miles he has put on his boots an clothing. Over his armor he wears a surcoat bearing the design of a Rampant griffon on a white field that identifies him as a member of the house of Delariand, a noble house of Cormyr. This particular Griffon is supporting a cup bearing the holy symbol of Lathander, which singles the gleeful armored young man as connected to the worship of the Morning Lord. A shield strapped to his back bears the same design, and that matched with an assortment of weapons makes it obvious he is a man of arms. Those that look closely beyond the dust of the road may make out details such as the excellent stitching of his clothes and beautiful cured leather boots that further identify him as a man of means, who may or may not care about advertising such. He approaches the bar and with a wide smile orders "ale to wash the road from my lips, and also for those that shared my journey" indicating those that he met on the road.
Approaching the tavern, Daisy notices a bit of mud at its doorstep. She quietly bends down to pick it up, give it an affectionate pat and deposit it into a leather pouch she carries at her waist, with certainty that this bit of earth has been a blessing bestowed upon her. She enters the bar, hops / climbs up into a stool next to a rather well to do looking big guy, and grunts at the barkeep to indicate she needs a drink.
Dandelion Sidebottom slouches into the darkest corner furthest away from the innkeeper. Twelve, thirteen, fourteen, fifteen, sixteen finger taps against the scarred walls. Her threadbare hood gave up a bit more of the fight as she tugged it closer over her head. She just wants a place to hide her burnt skin from the sun that seeks to turn her into a piece of unappetizing leather. And, cheese. A good piece of cheese.
The barkeep comes over to the 3 new comers, and fills their drink orders, along with a plate of cheeses, and breads, asking what brings them to the area.
after he fills drinks and plate of cheese he departs
out of the corner of their eyes, outside the window, peering in, the group spots some rather tiny creatures watching them. they look like this young lady below, and when they are spotted, they quickly flit away.
The smiling warrior takes a long pull from his mug of Ale as he turns on his seat to survey the room. His smile broadening when he notices the winged figure at the window. He takes a moment to savor the cool ale as he looks the room over with his twinkling eyes.
The barkeep returns, checking their drinks, and asks "What brings you here, any news from afar?" he seems genuinely interested.