The master having turned on his creation, Harven couldn't help but have an evil smile at the situation. He kept his focus of the spell, making Brocc attack his mount again.
He also feels the effect of the potion of firebreath begin to take effect. His throat begins glowing bright red. He walks until he's 30 feet away from his opponent. Harven opens his mouth and exhales a cone of flame.
Bonus action: Fire breath: DEX save DC 13 or take 10 fire damage (half on a success) (Potion of Firebreath: 2 uses remaining)
You are still too far away to use the fire breath... You can move 30 feet closer though.
Udo will quickly drink the [Tooltip Not Found] he’d purchased before launching two more arrows, triggering his rune on the first to cancel disadvantage.
Bless effect: 3 Attack: 26 Damage: 12 Attack: 22 Damage: 19 + 2 To hit
(potion of heroism, doesn’t want to show tooltip)
both of your arrows strike home, but seem to be somewhat lessened by the shadows around Thea. (Resistant to all damage for one round.)
The master having turned on his creation, Harven couldn't help but have an evil smile at the situation. He kept his focus of the spell, making Brocc attack his mount again.
He also feels the effect of the potion of firebreath begin to take effect. His throat begins glowing bright red. He walks until he's 30 feet away from his opponent. Harven opens his mouth and exhales a cone of flame.
Bonus action: Fire breath: DEX save DC 13 or take 10 fire damage (half on a success) (Potion of Firebreath: 2 uses remaining)
You are still too far away to use the fire breath... You can move 30 feet closer though.
Leon moves forward. He gestures and a ball of fire appears between him and Yuno. With a flick of his wrist he sends the ball hurtling into Yuno, ramming her.
Please review the map. You never moved last round, so are still right up against the wall. You cannot retreat any further. You also need to roll that attack with disadvantage, since it is at long range.
Here is your disadvantage roll for the range:
Disadvantage roll: 17
He was more than 80 ft and less than 320 ft, so there was no disadvantage (i was using a light crossbow)
Rollback Post to RevisionRollBack
Cult of Sedge
Rangers are the best, and have always been the best
Please review the map. You never moved last round, so are still right up against the wall. You cannot retreat any further. You also need to roll that attack with disadvantage, since it is at long range.
Here is your disadvantage roll for the range:
Disadvantage roll: 17
He was more than 80 ft and less than 320 ft, so there was no disadvantage (i was using a light crossbow)
Unless you have the sharpshooter feat you have disadvantage for anything over 80 feet. 80 is your normal range, 320 is max range, but anything over 80 is done with disadvantage.
Pike goes for broke, knowing he will not survive another round of attacks like that, and uses both Reckless attack and the Great Weapon Master feature, as well as the bonus action attack from polearm master, flying to 10 feet from the enemy, attacking, then flying his remaining movement up, straight up.
Attack Action:
1st Attack attack roll
10 likely a miss
2nd attack attack roll
11 also likely a miss
Bonus action attack roll
19
Note, the vertical movement may take him out of the reach of the Echo.
I am only rolling damage on the last hit as I am assuming the others missed, the last one might have as well.
22
As Pike goes to leave the Echo's reach, it lashe sout at him with an opportunity strike...
Attack: 13 Damage: 12
If it hits your speed is changed to 0 feet.
As it hits, you fall the ten feet to the ground, the boots keeping you from taking damage though.
Pike goes for broke, knowing he will not survive another round of attacks like that, and uses both Reckless attack and the Great Weapon Master feature, as well as the bonus action attack from polearm master, flying to 10 feet from the enemy, attacking, then flying his remaining movement up, straight up.
Attack Action:
1st Attack attack roll
10 likely a miss
2nd attack attack roll
11 also likely a miss
Bonus action attack roll
19
Note, the vertical movement may take him out of the reach of the Echo.
I am only rolling damage on the last hit as I am assuming the others missed, the last one might have as well.
22
As Pike goes to leave the Echo's reach, it lashe sout at him with an opportunity strike...
Attack: 27 Damage: 19
If it hits your speed is changed to 0 feet.
Pike is taken out of the competition with this, taking the 9 damage brings him down to 9 HP, and he would remain a sitting duck for the echo. Sentinel I assume? He also would be unable to reach the enemy, so he would attack the echo and destroy it, but the enemy would simply recreate it as a bonus action on the following round and finish him off. Without the ability to close in to melee due to the speed reduction he would end the fight without laying a hand on the Echo Knight. Pike is KOed from the competition.
Karnys VS Flen Carnys sends a fire bolt streaking towards Flen. Flen conjures a shield of force to deflect the fire though.
Kellin VS Korynn Kellin moves forward, teleporting some of the distance, moving a total of 60 feet. He then throws a small furry ball out of a bag at his waist, a giant Hyena forming between him and his opponent.
Cindrus (flaming sword) VS Bennin drinks a potion and moves south, taking the dodge action.
Eldon VS Grok Eldon flies forward and casts magnify gravity. DC 14 Con Save for half damage. Damage: 18 force.
Thea VS Udo Thea teleports and then sends 2 arrows at Udo. Attack: 23 Damage: 10 Attack: 12 Damage: 12
Brocc VS Harven Brocc stabs his own mount with his lance, and is unable to break out of the affect of the spell.
Bennin (armor of agathys) VS Cindrus Moves forward and casts hex. He then, ten feet away, strikes at Cindrus with booming blade. Then he steps back 5 feet.
Leon VS Yuno Leon moves forward and casts flaming sphere. He rams the sphere into her. DC 14 Dex save for half. Damage: 8
Korynn VS Kellin Korynn moves forward and casts lightning bolt. Kellin counters it with a counterspell.
Wilm VS Pike Wilm moves forward and generates his echo up near Pike. He attacks through the echo, using action surge. Attack: 24 Damage: 16 Attack: 18 Damage: 14 Attack: 30 Damage: 18 Action surge: Attack: 20 Damage: 13 Attack: 15 Damage: 13 Attack: 28 Damage: 15
Kyrah VS Balful Kyrah shoots with their crossbow. To hit is 17. Damage: 6 3 (added damage from hunter's mark) 2 (colossus slayer feat) Total of 11 if it hits.
Udo VS Thea Udo sends two more arrows in to strike at Thea, both land, doing lessened damage.
Harven VS Brocc Harven continues his use of the crown of madness and moves out towards Brocc.
Balful VS Kyrah Attacks with their crossbow and heals up some. to hit is 14 damage is 4 if it hits.
Flen VS Karnys Flen moves forward, casting mirror image.
Pike VS Wilm Pike moves to attack Wilm, but the echo lashes out again, with an opportunity strike, stopping Pike in his tracks. Pike falls to the ground. Pike is taken out of the battle.
Yuno VS Leon Yuno moves around the ball of fire and then behind Leon. She sends magic missiles out to strike down Leon's familiar, but the ones she sends at Leon himself are deflected by another shield spell.
Sylvara VS Arno (on hold)
Grok VS Eldon Grok draws a handaxe and flies up towards Eldon. He throws the axe, but it clangs off of Eldon's mithril armor without any damage done.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
I move to 80 ft and attack with my Light Crossbows 1526 (2 weapon attacks)
68
Colossus slayer17
Hunter's mark64
missed with attack #1
attack 2 19 damage.
crit damage 2
21 total
You can only have one crossbow attack per attack action, no matter how many attacks you can normally due for your attack. This is due to the 'loading' property of crossbows. If you are wielding them as two light weapons, so trying to dual-wield, then that is also not an option with anything but melee weapons that are light.
Will resolve your single attack when we start round 3.
Everyone can go ahead with round 3 actions if they are first to go in their group. Kyrah's action is noted for the round. Balful is free to respond with their action.
Karnys will hold his ground, drinking his potion of heroism as a bonus action. He'll fire off another fire bolt at Flen (think the owl can make it, let me know if it can't).
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Eldon yips a bit at seeing the warrior flying up to meet him. He regains his composure though and angles his broom to take him within 30 feet of his foe. He then casts a spell to sap the vitality from the warrior.
Movement: adjust a bit to make sure he is within 30 feet.
Thea has her owl swoop in to distract Udo. She then sends two arrows flashing in to strike at him once more. Finally she takes a moment to try to regain some of her strength.
You are still too far away to use the fire breath... You can move 30 feet closer though.
Please edit your post and just add a new line with a '.' at the end of it or something. That will trigger the rolls for you.
both of your arrows strike home, but seem to be somewhat lessened by the shadows around Thea. (Resistant to all damage for one round.)
Aight. Works too
You move around and behind Leon. (I have you in the space directly south of him, did you wish to be further south than that?)
You send darts out, one taking out Leon's familiar, while the others strike at Leon, but are deflected by another Shield spell.
He was more than 80 ft and less than 320 ft, so there was no disadvantage (i was using a light crossbow)
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
Unless you have the sharpshooter feat you have disadvantage for anything over 80 feet. 80 is your normal range, 320 is max range, but anything over 80 is done with disadvantage.
As Pike goes to leave the Echo's reach, it lashe sout at him with an opportunity strike...
Attack: 13 Damage: 12
If it hits your speed is changed to 0 feet.
As it hits, you fall the ten feet to the ground, the boots keeping you from taking damage though.
Pike is taken out of the competition with this, taking the 9 damage brings him down to 9 HP, and he would remain a sitting duck for the echo. Sentinel I assume? He also would be unable to reach the enemy, so he would attack the echo and destroy it, but the enemy would simply recreate it as a bonus action on the following round and finish him off. Without the ability to close in to melee due to the speed reduction he would end the fight without laying a hand on the Echo Knight. Pike is KOed from the competition.
I move to 80 ft and attack with my Light Crossbows 13 21 (2 weapon attacks)
10 2
Colossus slayer8 6
Hunter's mark5 1
missed with attack #1
attack 2 19 damage.
crit damage 2
21 total
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
u cant dual wield crossbows, they arent finesse weapons so the second hit and crit dont count
Round 2 Summary:
Karnys VS Flen
Carnys sends a fire bolt streaking towards Flen. Flen conjures a shield of force to deflect the fire though.
Kellin VS Korynn
Kellin moves forward, teleporting some of the distance, moving a total of 60 feet. He then throws a small furry ball out of a bag at his waist, a giant Hyena forming between him and his opponent.
Cindrus (flaming sword) VS Bennin
drinks a potion and moves south, taking the dodge action.
Eldon VS Grok
Eldon flies forward and casts magnify gravity.
DC 14 Con Save for half damage. Damage: 18 force.
Thea VS Udo
Thea teleports and then sends 2 arrows at Udo.
Attack: 23 Damage: 10
Attack: 12 Damage: 12
Brocc VS Harven
Brocc stabs his own mount with his lance, and is unable to break out of the affect of the spell.
Bennin (armor of agathys) VS Cindrus
Moves forward and casts hex. He then, ten feet away, strikes at Cindrus with booming blade. Then he steps back 5 feet.
Leon VS Yuno
Leon moves forward and casts flaming sphere. He rams the sphere into her.
DC 14 Dex save for half. Damage: 8
Korynn VS Kellin
Korynn moves forward and casts lightning bolt. Kellin counters it with a counterspell.
Wilm VS Pike
Wilm moves forward and generates his echo up near Pike. He attacks through the echo, using action surge.
Attack: 24 Damage: 16
Attack: 18 Damage: 14
Attack: 30 Damage: 18
Action surge:
Attack: 20 Damage: 13
Attack: 15 Damage: 13
Attack: 28 Damage: 15
Kyrah VS Balful
Kyrah shoots with their crossbow.
To hit is 17. Damage: 6 3 (added damage from hunter's mark) 2 (colossus slayer feat) Total of 11 if it hits.
Udo VS Thea
Udo sends two more arrows in to strike at Thea, both land, doing lessened damage.
Harven VS Brocc
Harven continues his use of the crown of madness and moves out towards Brocc.
Balful VS Kyrah
Attacks with their crossbow and heals up some. to hit is 14 damage is 4 if it hits.
Flen VS Karnys
Flen moves forward, casting mirror image.
Pike VS Wilm
Pike moves to attack Wilm, but the echo lashes out again, with an opportunity strike, stopping Pike in his tracks. Pike falls to the ground. Pike is taken out of the battle.
Yuno VS Leon
Yuno moves around the ball of fire and then behind Leon. She sends magic missiles out to strike down Leon's familiar, but the ones she sends at Leon himself are deflected by another shield spell.
Sylvara VS Arno
(on hold)
Grok VS Eldon
Grok draws a handaxe and flies up towards Eldon. He throws the axe, but it clangs off of Eldon's mithril armor without any damage done.
Arno VS Sylvara
(on hold)
Map:
https://www.dropbox.com/s/wppc7gplk3q8wn5/arena enc 3.xlsx?dl=0
(Not only that, but crossbow expert wouldn't allow you to make two attacks since light crossbows are two-handed.)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
You can only have one crossbow attack per attack action, no matter how many attacks you can normally due for your attack. This is due to the 'loading' property of crossbows. If you are wielding them as two light weapons, so trying to dual-wield, then that is also not an option with anything but melee weapons that are light.
Will resolve your single attack when we start round 3.
Everyone can go ahead with round 3 actions if they are first to go in their group. Kyrah's action is noted for the round. Balful is free to respond with their action.
Kellin pulls a second furry ball from the bag at his waist... He tosses it up to join the Giant Hyena.
2
An Ape joins the Hyena.
[Tooltip Not Found]
He commands the two animals to attack Korynn.
The ape makes 2 fist attacks...
Fist. Melee Weapon Attack: 16 to hit, reach 5 ft., one target. Hit: 9 bludgeoning damage.
Fist. Melee Weapon Attack: 11 to hit, reach 5 ft., one target. Hit: 6 bludgeoning damage.
The giant hyena makes a bite attack...
Bite. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 10 piercing damage.
Karnys will hold his ground, drinking his potion of heroism as a bonus action. He'll fire off another fire bolt at Flen (think the owl can make it, let me know if it can't).
Attack: 8 (Adv: 17) (Heroism: 4)
Action: fire bolt
Bonus action: drink potion of heroism
Familiar action: help if able, dodge and move closer if not
Completely forgot damage if it hits: 18 fire
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(If it's not too late, I'd like to change my target to Flen's familiar.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Eldon yips a bit at seeing the warrior flying up to meet him. He regains his composure though and angles his broom to take him within 30 feet of his foe. He then casts a spell to sap the vitality from the warrior.
Movement: adjust a bit to make sure he is within 30 feet.
Action: sapping sting
Bonus Action: None.
DC14 Con save or take 3 necrotic and fall prone. If you fall you will also take 1 falling damage.
Thea has her owl swoop in to distract Udo. She then sends two arrows flashing in to strike at him once more. Finally she takes a moment to try to regain some of her strength.
Movement: None.
Owl action: help
Bonus action: Second Wind
Action: Attack.
Attack: 31 Damage: Unable to parse dice roll. (rolling straight as owl cancels disadvantage.)
Attack: 21 Damage: 15 (rolling with disadvantage as first attack missed.)