I seek a brave or foolhardy PC, a seasoned adventurer under contract of a group of wizards. Your job was to primarily see to the safety of the folk who came to reside near a recently built observatory- such was the scale and suddenness of the project that a small town popped up overnight around it. The wizards do a lot of work outside the observatory for the others, including you. The pay's great, even considering your experience. Maybe there's someone you care about here. Or maybe it's the relatively remote and nice location- perhaps you were looking for a place to settle. There could be something you were expecting to find. Whatever the case, you're loyal to the fresh town of fifty people, and more importantly, the wizards- they've all been good to you these last few months and you have adventured with one or two of them before, as well as a few of the townsfolk including an alchemist. Seemed like it was just going to be a simple day, but when the sun is high in the sky you hear a pleasant but very distinguishable bell rapidly ringing- you and the other adventurers are being urgently summoned to the observatory.
For now I'm looking for applications. I'd like a generic statblock and character concept, a little backstory would be nice.
Adventure Specifics:
Expected post frequency: At least daily.
Each character concept matches the intro
You are familiar with the other PCs, having worked together to some degree for at least two months now
Start 4th level, milestone advancement to 5th, 27 point buy, starting equipment +300g.
Common magic items available for purchase on request, limited to potions of climbing, healing, 2nd level scrolls, unbreakable arrows, etc- typically 25 to 100g in value.
Each selected character will be given a choice of a magic item from a short list made to match to their character concept. Particularly interesting concepts might be favored...
Sources: PHP and one other book of your choice- you can have a Warforged or a Gloom Stalker, but not a Gloom Stalker Warforged. Exceptions allowed for concepts not meant for optimization.
Expected in game duration of game: 3 high intensity days - numerous small combats, a few major threats, including a couple possible hostile encounters that you can't win by force.
During combat, players declare their tactics (including willingness to use expendables as needed) and any specific actions they wish. I will adjudicate to keep things moving, following the declared tactics of the player, allowing players a chance to change tactics or specific actions every two or three rounds. Particularly dangerous encounters will be per-round.
Efficient healing, solid damage mitigation, or effective damage prevention will be essential to success. You'll face an extreme variety of enemies in a ruined city environment.
Non-combat interaction with NPCs will also be essential, but a high CHA is not necessarily needed.
Loot rewards will be disproportionately high, but resources to spend them on will be limited.
Magic will be hampered in many places, but a character with wide knowledge of various magics and ability to manipulate it will benefit
Your home-world is a typical medieval swords-and-sorcery sort; beyond the small town is irrelevant to the adventure outside of backstories. The next town is a three day's journey.
About Me:
I'm turning to PBP because, in short, Corona killed one of my live games. I was GM, it was 5e and going well.
Still working. Even when/if I get sick, I'll be sipping hot tea and online. I won't be stopping after this is over.
I've done PBP games a lot before. This is my first experience with D&D Beyond. This will also be my first with 5e, of which I'm well familiar with, but once in a while will edition-merge unintentionally
I'll always rule interpretations in player's favor (which paradoxically does not mean accepting the player's interpretation).
I favor RAI, where 'intended' is 'as consistent with overall RAW in a balanced manner as possible'.
I don't see a reason short of societal collapse that I'll abandon this. This is my thing, I love doing it.
This adventure is based on a very long campaign that I ran about ten years ago under an entirely different system of completely different scale.
My favorite moments are seeing characters come up with their own answers to dilemmas, especially those created by other players.
Pirates > Ninjas
I was encouraging players to be Chaotic Good Paladins before Pillars of Eternity made it cool, and I can prove it.
Wilm is a soldier who has a bit of an anger-management problem. He is good to his friends, great to those who fight alongside him, but relentless to his foes. He has come to this up-start village to help protect the settlers and to get away from his last assignment.
My plan is to eventually take 2 levels of barbarian with this as well.
Name: Koric Blaine (stats in link; level 1, will advance to 4 if accepted) Race: Human Variant Class: Warlock (Hexblade; probably Blade Pact) Plan: Hand crossbow, Blade Pact ; can also go shield & rapier for more traditional melee role as needed.Rapier is 'probably' the pact weapon, though xbow is tempting. Background: Researcher Story:
Koric's early life was in a small rural village. It was happy, until an illness hit his village. He was never very inclined to the local Druid's teachings, and when he proved unable (or, he suspects, unwilling because of his mother) to save his father from the disease, that disinterest turned to distrust.
The village was almost wiped out, and his mother fled with her young son to another region, where her skills as a mystic, apothecary and midwife were in demand. Though outsiders, they managed to make a living for themselves.
There he learned of ways that were not about worshiping distant and incomprehensible gods -- and their corrupt intermediaries -- but about communication with spirits that could be reasoned with, bargained with, and dealt with. A wiser and older half-elf Wizard named Elirion guided him in this.
It was only when his mother died that he felt he could pledge himself to his patron, and he has never looked back, and still counts Elirion as a trusted friend and mentor, and it was she who sent him on the long journey to help the wizards [[ or perhaps, she -- or a connection -- who is one of the wizards ]].
Note about me: Not played a Warlock before, so may be rough...but it *lloks* like the game is significantly about RP as well, so optimistic. Blade-pact with sword and shield would seem to make it fairly survivable.
Note 2: Build currently uses Green Flame Blade from Sword Coast Adventurers Guide, and Hexblade from Xanathar's...with the limit on books, will replace Green Flame Blade, probabl;y with Prestidigitation...
A PC went rogue (as in went his own way) and the group of 2 needs a 3rd who is a better fit! Here is the game thread, you can see the style of play.
I seek a brave or foolhardy PC, a seasoned adventurer under contract of a group of wizards. Your job was to primarily see to the safety of the folk who came to reside near a recently built observatory- such was the scale and suddenness of the project that a small town popped up overnight around it. The wizards do a lot of work outside the observatory for the others, including you. The pay's great, even considering your experience. Maybe there's someone you care about here. Or maybe it's the relatively remote and nice location- perhaps you were looking for a place to settle. There could be something you were expecting to find. Whatever the case, you're loyal to the fresh town of fifty people, and more importantly, the wizards- they've all been good to you these last few months and you have adventured with one or two of them before, as well as a few of the townsfolk including an alchemist. Seemed like it was just going to be a simple day, but when the sun is high in the sky you hear a pleasant but very distinguishable bell rapidly ringing- you and the other adventurers are being urgently summoned to the observatory.
For now I'm looking for applications. I'd like a generic statblock and character concept, a little backstory would be nice.
Adventure Specifics:
About Me:
The two PCs are a Knowledge domain Dragonborn Cleric (Jake), and a Thief Rogue (Devolnu).
Name: Wilm Riversong.
Race: Variant Human.
Class: Fighter (Echo Knight eventually)
Background: Soldier.
Backstory:
Wilm is a soldier who has a bit of an anger-management problem. He is good to his friends, great to those who fight alongside him, but relentless to his foes. He has come to this up-start village to help protect the settlers and to get away from his last assignment.
My plan is to eventually take 2 levels of barbarian with this as well.
Name: Koric Blaine (stats in link; level 1, will advance to 4 if accepted)
Race: Human Variant
Class: Warlock (Hexblade; probably Blade Pact)
Plan: Hand crossbow, Blade Pact ; can also go shield & rapier for more traditional melee role as needed.Rapier is 'probably' the pact weapon, though xbow is tempting.
Background: Researcher
Story:
Koric's early life was in a small rural village. It was happy, until an illness hit his village. He was never very inclined to the local Druid's teachings, and when he proved unable (or, he suspects, unwilling because of his mother) to save his father from the disease, that disinterest turned to distrust.
The village was almost wiped out, and his mother fled with her young son to another region, where her skills as a mystic, apothecary and midwife were in demand. Though outsiders, they managed to make a living for themselves.
There he learned of ways that were not about worshiping distant and incomprehensible gods -- and their corrupt intermediaries -- but about communication with spirits that could be reasoned with, bargained with, and dealt with. A wiser and older half-elf Wizard named Elirion guided him in this.
It was only when his mother died that he felt he could pledge himself to his patron, and he has never looked back, and still counts Elirion as a trusted friend and mentor, and it was she who sent him on the long journey to help the wizards [[ or perhaps, she -- or a connection -- who is one of the wizards ]].
Note about me: Not played a Warlock before, so may be rough...but it *lloks* like the game is significantly about RP as well, so optimistic. Blade-pact with sword and shield would seem to make it fairly survivable.
Note 2: Build currently uses Green Flame Blade from Sword Coast Adventurers Guide, and Hexblade from Xanathar's...with the limit on books, will replace Green Flame Blade, probabl;y with Prestidigitation...
I'll let spells be the exception for the book rule, I let others quietly get away with it.
Ereshion accepted!