Ronis stumbles through the darkness feeling a hand along the wall until he exits the bottom of the sphere and casts light on himself. "Which way did they go? I couldn't see anything."
Dog drifts south and lands near the wall, looking in the open doorway in the SW corner. We still have the telepathic bond, right? "Can anyone grab the torches in the ball of darkness? These things don't seem to like light."
Dog looks into the passageway, aided by his goggles, and finds it turns south almost immediately.
Gash sticks his hand on the wall and uses it to guide him around the darkness entering the big room and heading south along the wall until he sees Dog and starts to head that way
Rollback Post to RevisionRollBack
Gash- Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Tockwill run (move + bonud action dash) all the way next to Dog (against the south wall) and hold his action (Dash) to follow Dog in case he goes into the corridor heading south. If he doesn't then Tockstays put.
He asks through the mind link, "Are we giving chase?"
Q'wai is fully ready to pursue the fleeing drider; he makes his way toward Martin and Dog in the southwest corner of the room. If there's no source of light for his human eyes, then Q'wai will use an action to light a torch...
Dog sends through the telepathic link, "Seems we should. I'll go, invisibly, see what I see, see if they have something nasty planned, trigger anything so it doesn't hit any of you. I'll keep you posted."
He recalls his warhammer to his hands and stows it at his belt, and then casts invisibility on himself. He then floats/flies a foot above the ground, in to the open door, turning left at the corner, goggles alert and looking for where the driders went.
This post has potentially manipulated dice roll results.
Dog enters the hallway, finding it bends back to the east, opening into what must have once been a kitchen. As he gets to the doorway of the kitchen, which is already open, he can see the driders are not in the room. They are just turning to the north in the passage exiting the kitchen. The driders see the party round the corner and both fire on (3 and 1Gash and Tock.
(Assuming someone calls out the direction of travel)
Martin heads back towards the smithy, dashing (which i believe gets him to the door) and if he can will use Mark the Scent (was 10 foot range) on one of the Drider, Hunter’s Mark if it’s too far
If combat/initiative order is no longer relevant....
Q'wai moves toward the western wall, removes a torch from his pack, and lights it.
Ronis stumbles through the darkness feeling a hand along the wall until he exits the bottom of the sphere and casts light on himself. "Which way did they go? I couldn't see anything."
I'm still keeping a loose initiative order. I was driving all day and didn't want my unresponsiveness to bog us down.
Dog looks into the passageway, aided by his goggles, and finds it turns south almost immediately.
(Gash and Martin are up!)
Gash sticks his hand on the wall and uses it to guide him around the darkness entering the big room and heading south along the wall until he sees Dog and starts to head that way
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Gash finds the way lighted after turns the corner and moves past Martin (who is up!)
Martin will step into the room and engage his bestial form, heightening his senses to see if he can find sign of the Drider’s passing.
Perception/survival? 27
Paladin - warforged - orange
Martin suspects the remaining driders exited through the door by Dog in the southwest corner of the room.
(Everyone may go again in any order. The driders do not attack in these 6 seconds.)
Tock will run (move + bonud action dash) all the way next to Dog (against the south wall) and hold his action (Dash) to follow Dog in case he goes into the corridor heading south. If he doesn't then Tock stays put.
He asks through the mind link, "Are we giving chase?"
Martin moves to the southwest door, dashing.
Paladin - warforged - orange
Q'wai is fully ready to pursue the fleeing drider; he makes his way toward Martin and Dog in the southwest corner of the room. If there's no source of light for his human eyes, then Q'wai will use an action to light a torch...
Q'wai steps out of the darkness into Ronis' light and makes his way down to the southwest door.
(Dog, Gash, and Ronis are up!)
Responding to Tock "I guess so? I just saw Dog run past me, so I'm going to follow him." He moves after the goliath.
Dog sends through the telepathic link, "Seems we should. I'll go, invisibly, see what I see, see if they have something nasty planned, trigger anything so it doesn't hit any of you. I'll keep you posted."
He recalls his warhammer to his hands and stows it at his belt, and then casts invisibility on himself. He then floats/flies a foot above the ground, in to the open door, turning left at the corner, goggles alert and looking for where the driders went.
Gash activates the FeyTok toy casting Light from the toy as it floats next to him and heads through the door Dog was going through before he poofed.
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Dog enters the hallway, finding it bends back to the east, opening into what must have once been a kitchen. As he gets to the doorway of the kitchen, which is already open, he can see the driders are not in the room. They are just turning to the north in the passage exiting the kitchen. The driders see the party round the corner and both fire on (3 and 1 Gash and Tock.
Against Gash:
Longbow Attack: 10 Damage: 11 (includes poison damage)
Longbow Attack: 8 Damage: 12 (includes poison damage)
Longbow Attack: 23 Damage: 5 (includes poison damage)
Against Tock:
Longbow Attack: 19 Damage: 10 (includes poison damage)
Longbow Attack: 17 Damage: 13 (includes poison damage)
Longbow Attack: 10 Damage: 11 (includes poison damage)
The pair then dart north into the smith.
(Everyone may go in any order.)
Fumble for drider 5: 94 (Her next attack is with disadvantage, caused by a loss of confidence.)
(Assuming someone calls out the direction of travel)
Martin heads back towards the smithy, dashing (which i believe gets him to the door) and if he can will use Mark the Scent (was 10 foot range) on one of the Drider, Hunter’s Mark if it’s too far
Paladin - warforged - orange
Martin pokes his head out of the zone of darkness as he arrives at the doorway, coming almost face-to-face with the drider women.
(Everyone but Martin is up!)
And, yeah, I am assuming the ESP chat room is passing info around willy-nilly so I am not going to spoiler this information.