Swol brushes off the arrows and charges over the corpse at his feet and leaps again trying to get to the goblins behind the bugbears (aiming for between 4 & 5). And lashes out at the nearest two.
Jump check : 25 + 18 for total distance for jump after 40' of movement
Will attack goblin 4 first if it goes down the remaining attacks go to 5
This post has potentially manipulated dice roll results.
OOC: My apologies, that link was several pages back, I didn't think to go back and check it.
TF steps forward to the point where he can see the bugbears and goblins, levels his wand, and speaks the words to summon a Fireball!
OOC: Going to cast Fireball on the bugbears and goblins. It'll be a DC14 dex save to take half of 40 and if any of these dice rolled are 1's they can be treated as 2's. Also if any of the enemies are resistant to Fire this spell will ignore that resistance.
Edit: So that would be 25 instead of 24 due to the 1 becoming a 2.
Kicking himself for not getting to the front line earlier, K.O. runs to the area just in front of the bugbear (by my count movement gets maxed 3 or 4 squares short of the bugbear #1) and hurls 2 darts at it.
Reelq lets out a curse in draconic, followed by two shots from his pepperbox at one of the bugbears, wounding him severely. The web conjured by Eldon catches two goblins at most. Im gonna count the most north ones for simplicity. if you want another pair, please correct me. saves: 16 and 10 A web of white, shimmering silk lays over the goblin 2nd from top to bottom, restraining him. Swol leaps once again, past the two bugbears, which as a reaction try to slash at the kobold 1st attack: 8 damage: 11 slashing 2nd attack: 12 damage: 9 slashing Also swol takes 3 damage from the arrows (round damage down in general) and he also takes damage from the fireball since he moved there before the spell was cast. Swols attacks: 1st attack: 13 damage: 10 slashing 2nd attack: 14 damage: 7 slashing 3rd attack: 25 damage: 9 slashing As Swol lashes out, your first two hits are lead off by an arcane force making you miss your target, but the last one connects and the goblin shrieks as you claw into him. dex saves for the fireball: Bugbear1: 12 Bugbear2: 17 Goblin5: 17 Goblin6: 6 A ball of fire errupts centered on the group, enveloping all in flames for a moment. None is killed but Goblin 6 looks heavily damaged and Bugbear 1 bloodied. Meanwhile Gnisb hides behind the stone, vanishing from the enemies sight and K.O. rushes forward to the bugbears, hurling two darts, one missing, the second hitting bugbear2 in the right shoulder.
This post has potentially manipulated dice roll results.
The two bugbears now approach K.O. both taking swings at him recklessly. Bugbear1: Attacks:17 and Unable to parse dice roll. and 8 Bugbear2: Attacks:18 and Unable to parse dice roll. and 12 (first damage roll is for first attack and second damage for second attack)
Both Goblin5 and Goblin6 seem to be casting spells, Haste and Bane(3rd level) Roll a charisma save (all except Gnisb)
To that roll another dex save or take 12 piercing damage from another volley of arrows, half on a success (DC as before)
Attacks gainst K.O. are weird. lets try again Bugbear1 1st attack: 19 damage: 8 2nd attack: 19 damage: 6 Bugbear2 1st attack: 17 damage: 6 2nd attack: 15 damage: 3 (total of 19 piercing damage. ignore the rolls at the beginning)
This post has potentially manipulated dice roll results.
Charisma Saving Throw: 26
TF watches his flames scar several of his enemies with glee, he then points his wand and chants the words to summon three Scorching Rays!
OOC: 2 at Bugbear 1, 1 at Bugbear 2, 1's count as 2's and I'll edit to add +3 to one of the damages.
Bugbear 1 Attack 1: 19 Damage: 6
Bugbear 1 Attack 2: 14 Damage: 10
Bugbear 2 Attack 1: 17 Damage: 6
Edit: So that would be 6 fire damage on the first attack, going to apply the +3 to the second attack for a total of 10 Fire damage, and then 7 damage to Bugbear 2. Assuming all hit.
Gnisb is hidden so attack with advantage And roll the dex save with advantage. it is more a try to cover an area with arrows rather than attacking a specific creature.
Dex Save: 7
After the arrows fly past him, Reelq growls out something on Draconic before taking aim at the nearest enemy he has a clear shot on.
Attack: 23 Damage: 8
Attack: 30 Damage: 23
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
Dex Save: 14
OOC: Can I get a general layout of where the archers are and bugbears before I make an action?
Swol brushes off the arrows and charges over the corpse at his feet and leaps again trying to get to the goblins behind the bugbears (aiming for between 4 & 5). And lashes out at the nearest two.
Jump check : 25 + 18 for total distance for jump after 40' of movement
Will attack goblin 4 first if it goes down the remaining attacks go to 5
Attack 1: 12 Damage: 5
Attack 2: 23 Damage: 10
Attack 3: 15 Damage: 5
I updated the shmeppy link. are they not visible?
OOC: My apologies, that link was several pages back, I didn't think to go back and check it.
TF steps forward to the point where he can see the bugbears and goblins, levels his wand, and speaks the words to summon a Fireball!
OOC: Going to cast Fireball on the bugbears and goblins. It'll be a DC14 dex save to take half of 40 and if any of these dice rolled are 1's they can be treated as 2's. Also if any of the enemies are resistant to Fire this spell will ignore that resistance.
Edit: So that would be 25 instead of 24 due to the 1 becoming a 2.
Rolling a second Dex save for the arrows as I forgot the Danger sense. 17
And for the fireball if needed 13
So half of half from the arrows. let me know if that is 3 or 4 and 25 from the fireball depending on order of events.
Gnisb, can you get in your turn so we can continue?
right, K.O. still has a turn. I'll leave it for another hour or two and then he will dodge.
K.O.
Dex Save 18
Kicking himself for not getting to the front line earlier, K.O. runs to the area just in front of the bugbear (by my count movement gets maxed 3 or 4 squares short of the bugbear #1) and hurls 2 darts at it.
Dart 1 Attack: 9 Damage: 6
Dart 2 Attack: 22 Damage: 8
((Dash from Step of the Wind bonus action.))
Reelq lets out a curse in draconic, followed by two shots from his pepperbox at one of the bugbears, wounding him severely.
The web conjured by Eldon catches two goblins at most. Im gonna count the most north ones for simplicity. if you want another pair, please correct me. saves: 16 and 10
A web of white, shimmering silk lays over the goblin 2nd from top to bottom, restraining him.
Swol leaps once again, past the two bugbears, which as a reaction try to slash at the kobold
1st attack: 8 damage: 11 slashing
2nd attack: 12 damage: 9 slashing
Also swol takes 3 damage from the arrows (round damage down in general) and he also takes damage from the fireball since he moved there before the spell was cast.
Swols attacks:
1st attack: 13 damage: 10 slashing
2nd attack: 14 damage: 7 slashing
3rd attack: 25 damage: 9 slashing
As Swol lashes out, your first two hits are lead off by an arcane force making you miss your target, but the last one connects and the goblin shrieks as you claw into him.
dex saves for the fireball:
Bugbear1: 12
Bugbear2: 17
Goblin5: 17
Goblin6: 6
A ball of fire errupts centered on the group, enveloping all in flames for a moment. None is killed but Goblin 6 looks heavily damaged and Bugbear 1 bloodied.
Meanwhile Gnisb hides behind the stone, vanishing from the enemies sight and K.O. rushes forward to the bugbears, hurling two darts, one missing, the second hitting bugbear2 in the right shoulder.
The two bugbears now approach K.O. both taking swings at him recklessly.
Bugbear1: Attacks:17 and Unable to parse dice roll. and 8
Bugbear2: Attacks:18 and Unable to parse dice roll. and 12
(first damage roll is for first attack and second damage for second attack)
Both Goblin5 and Goblin6 seem to be casting spells, Haste and Bane(3rd level)
Roll a charisma save (all except Gnisb)
To that roll another dex save or take 12 piercing damage from another volley of arrows, half on a success (DC as before)
Attacks gainst K.O. are weird. lets try again
Bugbear1
1st attack: 19 damage: 8
2nd attack: 19 damage: 6
Bugbear2
1st attack: 17 damage: 6
2nd attack: 15 damage: 3
(total of 19 piercing damage. ignore the rolls at the beginning)
((Cloak of Displacement should cause them to attack with disadvantage. Therefore the advantage from Reckless attack would be negated would it not?))
Charisma Saving Throw: 26
TF watches his flames scar several of his enemies with glee, he then points his wand and chants the words to summon three Scorching Rays!
OOC: 2 at Bugbear 1, 1 at Bugbear 2, 1's count as 2's and I'll edit to add +3 to one of the damages.
Bugbear 1 Attack 1: 19 Damage: 6
Bugbear 1 Attack 2: 14 Damage: 10
Bugbear 2 Attack 1: 17 Damage: 6
Edit: So that would be 6 fire damage on the first attack, going to apply the +3 to the second attack for a total of 10 Fire damage, and then 7 damage to Bugbear 2. Assuming all hit.
Unless the Bane is disspelled, subtract 1d4 from your attacks if the result of your charisma save is 13 and lower
Attack 1 Subtract: 2
Attack 2 Subtract: 4
Attack 3 Subtract: 4
Gnisb is hidden so attack with advantage
And roll the dex save with advantage. it is more a try to cover an area with arrows rather than attacking a specific creature.