I need a better idea of where the enemies are if I am going to continue here. It sounded like all of the enemy were near the platform before I cast web, but it seems that was not the case. I have pretty much wasted two actions so far simply by not having any clue where the enemy are located. Please either help with a good description of where the enemy are or else I will simply have to leave the game.
Order is noted. Reelq, as you move forward on the curling you begin to see a small wooden guard platform on one of the outcrops the stone forms in this cave. to that you begin to hear some goblin chatter, but cant see any enemies. But you do see the light produced by a fire close to the source of the sounds.
Visual representation: https://shmeppy.com/game/2011129321 Reelq sees about everything, the others only see ground level to about the first wooden platform.
Eldon moves forward further, then uses misty step to teleport up onto the platform near the goblin 1. He then uses thorn whip to attack goblin 4 and try to pull him into the webs.
Attack: 21 Damage: 3
If it hits the goblin is pulled into the web area.
Finally got around to continue. Sorry for the delay.
From his hiding place gnisb rushes towards the bugbears, stabbing one twice, killing him. At the same time, Swol claws into one of the goblin mages, knocking them down as well, while getting a hit into the other. (Concentration for Bane: 3 K.O. skewers the remaining bugbear before kicking them, puting them on the ground as well. Eldon vanishes only to reapear on the goblin barricade, vines shooting out from below him grasping one of the goblin archers, pulling him closer towards him. (As the bugbears are killed, Reelqs attacks will be redirected towards the goblin mage, as he is closest...)...hitting him in the shoulder, wounding him severly.
The Remaining Mage shouts out in Goblin so only gnisb can understand
This is not going well. Retreat!
The mage vanishes from sight, the archers let loose another volley (Dex save, same DC or take 4 piercing damage, half on success) while Goblin 1 takes a swing at eldon(who does not need to make the save) attack: 6 damage if it hits: 7 After their attack, the goblins jump from the barricade and head down further into the cave.
((Having not played a monk before, I was just rereading his skills. Does Deflect Missiles work against the volley? Being a Dex save opposed to an actual rolled attack, I'm uncertain ))
The Remaining Mage shouts out in Goblin so only gnisb can understand
This is not going well. Retreat!
The mage vanishes from sight, the archers let loose another volley (Dex save, same DC or take 4 piercing damage, half on success) while Goblin 1 takes a swing at eldon(who does not need to make the save) attack: 6 damage if it hits: 7 After their attack, the goblins jump from the barricade and head down further into the cave.
two of the goblins are in the web spell eldon has up, so cannot flee unless they are able to break free...
I made it a dex save to lower the amounts of rolls required on my side. I'd say if you want to deflect missiles, you could.
(Just a note here, you did not have that many goblins, so having so many people make dex saves was a bit OP. You could have had one player make a dex save and consider it a volley directed at that player, but you would have needed more like 20 to 30 goblins for it to affect the entire group as you had it doing. Just a FYI for future battles. I think a good rule of thumb is 5 archers per player character to consider it a volley against those players.)
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CHA save : 0
DEX save : 21
Swol bellows again and circle the goblin (5) to be between the two spell casters (5&6) clawing recklessly at them.
Reckless attacks first at 5 then 6 then which ever appears more damaged.
Attack 1: 26 Damage: 11
Attack 2: 23 Damage: 8
Attack 3: 21 Damage: 11
As I’m guessing the 12 misses one will be on 5 and one on 6 to trigger concentration checks.
Charisma Save: 8
Dex Save: 19
Reelq will take another two shots at the bugbear he had hit before.
Attack: 20 Damage: 15 Bane: 4
Attack: 24 Damage: 15 Bane: 1
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
Char save 10
Dex save 9
K.O. finally reaches the main fight. He lashes out at the nearest bugbear.
Spear attack #1 23 Dmg 7
Spear attack #2 13 Dmg 12
He plants the butt of his spear on the ground and spins around kicking out in a Flurry of Blows.
Kick #1 10 Dmg 6
Kick #2 20 Dmg 7
((Forgot to subtract the Bane modifier. Plus subtract the following.))
3 spear 1
3 spear 2
2 kick 1
3 kick 2
Eldon cha save: 0
Dex save: 21
I need a better idea of where the enemies are if I am going to continue here. It sounded like all of the enemy were near the platform before I cast web, but it seems that was not the case. I have pretty much wasted two actions so far simply by not having any clue where the enemy are located. Please either help with a good description of where the enemy are or else I will simply have to leave the game.
The link to the map was provided in this post.
Ahh. Apologies.
No problem and thanks for the map, it is great.
Also a big thanks from my side.
Eldon moves forward further, then uses misty step to teleport up onto the platform near the goblin 1. He then uses thorn whip to attack goblin 4 and try to pull him into the webs.
Attack: 21 Damage: 3
If it hits the goblin is pulled into the web area.
Finally got around to continue. Sorry for the delay.
From his hiding place gnisb rushes towards the bugbears, stabbing one twice, killing him.
At the same time, Swol claws into one of the goblin mages, knocking them down as well, while getting a hit into the other. (Concentration for Bane: 3
K.O. skewers the remaining bugbear before kicking them, puting them on the ground as well.
Eldon vanishes only to reapear on the goblin barricade, vines shooting out from below him grasping one of the goblin archers, pulling him closer towards him.
(As the bugbears are killed, Reelqs attacks will be redirected towards the goblin mage, as he is closest...)...hitting him in the shoulder, wounding him severly.
Bane has ended
The Remaining Mage shouts out in Goblin so only gnisb can understand
This is not going well. Retreat!
The mage vanishes from sight, the archers let loose another volley (Dex save, same DC or take 4 piercing damage, half on success) while Goblin 1 takes a swing at eldon(who does not need to make the save) attack: 6 damage if it hits: 7
After their attack, the goblins jump from the barricade and head down further into the cave.
K.O.
Dex save 18
((Having not played a monk before, I was just rereading his skills. Does Deflect Missiles work against the volley? Being a Dex save opposed to an actual rolled attack, I'm uncertain ))
I made it a dex save to lower the amounts of rolls required on my side. I'd say if you want to deflect missiles, you could.
Dex Save: 18
Reelq will reload his gun so the barrel is full before running along the cieling to keep an eye on the goblins.
If he can see the mage and it is still within range of his Pepperbox, Reelq. Fire off one more shot towards him.
Attack: 22 Damage: Unable to parse dice roll.
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
As Reloading takes an action you are unable to attack in the same round with your pepperbox.
two of the goblins are in the web spell eldon has up, so cannot flee unless they are able to break free...
(Just a note here, you did not have that many goblins, so having so many people make dex saves was a bit OP. You could have had one player make a dex save and consider it a volley directed at that player, but you would have needed more like 20 to 30 goblins for it to affect the entire group as you had it doing. Just a FYI for future battles. I think a good rule of thumb is 5 archers per player character to consider it a volley against those players.)