This post has potentially manipulated dice roll results.
Fianna
Hit Die: 7
For lack of anything constructive to do, Fianna is going to stroll back down to the shore and watch what the waves bring in. More than likely she'll fall asleep during this but she doubts she'll get any sleep while others are fixing the roof here.
Rollback Post to RevisionRollBack
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
This post has potentially manipulated dice roll results.
Lucky.
Hit Die: 4
The food and drink, plus a short time out of the rain appear to have done Lucky the world of good. He trots along behind the other short-folk, totally at ease. He's naturally watching the world go by, looking for threats and people out of place, a habit he picked up in the city of Greyhawk.
Molo, Reed, Lucky, and Kelnan (and anyone else who would like to join them) follow Weasel's directions down the hill.
The footpath is dangerously close to the eroding bluffs, and takes them past a large weatherbeaten temple, past a store of some kind ("Winston's" reads the sign in front), past a cluster of greasy-looking farms and hovels, past the old and dirty building Weasel identified as the "Mariners’ Guildhall", and through an intersection where you get a glimpse down what is evidently one of the main streets in town. Turning the corner, you pass a tidy home with an imposing gate, and finally arrive at the Carpenter's Guildhall, which bears a crossed saw-and-hammer sign. It appears well-maintained, and has some interesting architectural flourishes. Other than some activity further downtown, the only inhabitants you passed were a pair of men in grey robes pushing a cart east.
Inside the Carpenter's Guildhall is a fairly large, highly organized workshop. A tidy, stern-looking female gnome sits behind a beautiful wooden desk, while a couple of carpenters are busy in the workshop area, surrounded by neat stacks of wood, tools, and half-finished barrels. The gnome looks you up and down. She waves her hand, shooing you out. "No alms," she says, curtly.
He gives the gnome a smile, leaning up on the counter. "Not what we're here for, thanks anyway. We need Gretel and Dinah. Actually, Weasel does. And I've got the 2 gold pieces right here."
Rollback Post to RevisionRollBack
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Fianna wanders back down the little switchback path down the cliffs, back to the shore. More debris has washed ashore. The large chunk of the ship offshore has rotated and has a lower profile above the waves, now; its timbered ribs protrude the heavy surf. As she watches, a couple of men in gray robes appear, to the west by the cabins, pulling a large, wooden, weatherbeaten cart. They are headed east, toward the debris field. The morning remains dark and gloomy and cold.
Meanwhile, Katernin and Weasel survey the damage to the roof. "I fear I'm too old t' be climbing onto rooftops. Those strangers gonna pay for Dinah and Gretel t' come up 'n fix this today anyway. Everybody wins." She chuckles. (Dinah and Gretel spend several evenings a week after work at the shrine, anyway, for services and some maintenance of the place. They'd likely have helped for free over the next few days. She just sprung them out of work.)
Meanwhile, Reed is negotiating with the boss at the Carpenter's Guildhall. "Gretel and Dinah will cost you four gold for one day. Weasel knows that. Two gold will get you one of them. You need any materials? Wood? Tools? I don't sell clothes," she says, taking note of your bedraggled state, "or baths."
This post has potentially manipulated dice roll results.
Fianna
Fianna walks along looking at the debris that has come ashore, specifically looking for a locker with a horse carved into it but also keeping her eye out for anything that may look useful or valuable.
Perception: 16
She will also approach the men in gray who seems to already be picking amongst the salvage. "Excuse me," She says, trying to sound kindly. "Me an some others were aboard that ship... Most of us not by choice. I by no means begrudge you whatever you find but I would like to ask... My one companion has a locker with a horse carved in it. It has sentimental value to him. I was wondering if perhaps you've seen anything of the kind? As I said, we want nothing to do with whatever else you may find. I'd rather sell my soul than take anything that belonged to those who kidnapped us... Just hoping to retrieve that one bit of personal belonging..." She tries to be as persuasive as she can be, flashing puppy dog eyes and all the tricks she can think of.
Persuasion: 9
((Sorry man, you're just not fated to get that locker back...))
This post has potentially manipulated dice roll results.
Molo short rest 2 Molo follows with Reed and the others to get the carpenter’s services. “Gnome... Captain Reed has asked you for what is required. Put your poisonous tongue back behind your teeth.”
He keeps grinning at the lady. It's fine, Molo. 4 gold pieces? No room for negotiations, huh? Fine. Send 'em up. I think we're covered on wood. He plops the 4 gold on the counter and turns to leave.
This post has potentially manipulated dice roll results.
Lucky.
Habits formed by years struggling to survive on the streets don't die easily. Lucky has a look around to see if there's anything which looks interesting, valuable or easily pocketable?
Perception (+4, disadvantage): 15.
Regardless of what he sees or doesn't though, a sudden rack of shivers reminds him that he's not feeling all better yet and his hands would likely betray him so he keeps them in his deep pockets where they come to rest on the small case. His fingers trace the patterns engraved into it and run curiously over the latch. How he longs to pop it open and see what wonders it holds, but he forces himself to patience. I need a good night's sleep. Nothing is going to be easy until then.
The gnome is suddenly aware of a kobold in her shop, and it puts her instantly on edge. "What manner of people are you?" she asks quietly, her voice streaked with anxiety. She takes the gold and whistles for her two workers, all without taking her eyes off of you. "Good day," she concludes, flatly.
Lucky spots a number of interesting and likely valuable tools, but he's fascinated by the extremely diverse collection of wood. Behind the gnome's desk is an extensive physical catalog of wood samples - hundreds of them, in all colors and textures, all carefully labelled. He can read a couple of labels from where he stands: "The branch of a tree used to hang a murderer," reads one. "Splinters from a tree struck by lightning," reads another.
Molo, Reed, Lucky, and Kelnan are joined by the two carpenters, Dinah, a middle-aged balding woman, and Gretel, a young woman with an eye patch. They each have a pack of tools. "Where the job?" asks Dinah as you exit the shop.
Meanwhile, Fianna approaches the men in gray. "We're from th' temple," they explain. "We're just here for th' remains," adds the older man, pointing to the dozens of corpses lining the beach. "Ye' help us load 'em up an' get 'em up the hill for burial, an' we'll help you look for th' locker."
Seeing that the halfling has already paid the bill, Kelnan relaxes a bit. He speaks to Dinah. "It's probably best you stop at the temple first. Your friend Weasel can guide you from there."
Looking back at the rest of the group, "The tiny one wasn't wrong, we smell like fish and look worse. Where shall we look for a warm bath and a place to rest?"
This post has potentially manipulated dice roll results.
Lucky.
Hmm, what was it that old Weasel lady said? Mariners’ Guildhall was one silver a night with board. The Snapping Line was something a bit fancier I think. That's right. I wonder if Pointy will come true on his promise to put us up for the night. No harm in trying to wrangle a night in a fancy bed, if I can get away with it...
"I think the old lady said that the Snapping Line was the place to stay, Pointy," Lucky ventures to Kelnan. "Perhaps we could try there? I for one could certainly do with a proper night's sleep in a bed rather than a hammock. I can't think of the last time I slept without the bed rocking from side to side. A square meal from an honest inn also sounds like heaven right now, and far more what I'm used to." Lucky tries to pretend that it's almost as if he's used to fancy inns, though anyone taking a look at his worn and ragged clothing would clearly know this to be unlikely.
The two carpenters nod and start their trudge down the road toward the junction with the clifftop path.
The morning is dark and grim and cold; there is nobody on the streets where you stand outside the Carpenter's Guildhall. To your east stand a cluster of crumbling, abandoned shorefront cabins. To your west lay a cluster of inhabited buildings, a thin stream of hearth smoke visible from the nearest one. In front of you are dunes covered in tall dead grass and brush, and the steep bluffs that mark the end of the cliffs. Atop it is visible the Temple of Procan. An old man with a large white beard and peg leg stands at the edge of the cliff in front of it, watching you distantly from above.
This post has potentially manipulated dice roll results.
Lucky.
Sight of the hearth smoke reminds Lucky of the smell he first recalled down on the beach: some sort of a burning odour that wasn't pleasant and didn't smell like hearth fires. He sniffs the air to see if he can pick up the scent up here in the village?
"Inside the locker? I believe it is personal mementos. After the shipwreck and getting to shore and all I didn't much worry about what was in it," Fianna says with a shrug. "I'd be happy to help with your pulling the bodies out of the water while I can. I'll be able to keep an eye out for the locker at the same time. But I've not slept since the wreck so I'm afraid I'm going to have to leave the heavy work to you..."
Fianna will indeed help pull bodies ashore for a while as well as keep as eye out for the locker. She has little hope of reclaiming the item at this point but who knows what might wash ashore and she has no inhibitions against taking from the dead if a corpse seems to have a coin purse of a bit of jewelry she can take without drawing the attention of these two. Not that they have a right to such items but she doesn't really feel up to a confrontation...
Rollback Post to RevisionRollBack
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
Fianna helps load the first two bodies – crew, by the looks of them – onto the cart. She casually slips her hand into the pockets of one of them and finds a tooth.
Two bodies are about all they can haul back over the stony beach in the cart – this will take many trips. The two men don't seem to be in any rush.
The older one makes conversation. "They say th' old alchemist's house up on the cliff draws in these wrecks. Flashes arcane lights at night, 'an lures 'em in like sirens. Ships hits the rock, an' here we are. There was another wreck, too, just down the beach here. No bodies yet."
Suddenly, the younger one lets out a whoop. "Blessings, brother! We're gonna eat well tonight!" He lowers his voice to speak with his partner, but not so low that Fianna cannot hear. "Sack full o' gold. Must be 100 pieces here. Just found it in a piece o' the bulkhead! Procan's rewards! He thanks us today for doing our labors."
Meanwhile, up on the hilltop, Katernin notices a flurry of action and some kind of commotion in town, at the bottom of the hilltop path.
(How do we roll HD for a short rest here? Just work out the amount and do a [ roll ]? )
My Homebrew World: The World of Rodinia
Novels Published: Reynard's Fate, Kita's Honour and Callindrill
(Yup! Roll a 1d8+1 here with the dice roller, then update your sheet.)
Fianna
Hit Die: 7
For lack of anything constructive to do, Fianna is going to stroll back down to the shore and watch what the waves bring in. More than likely she'll fall asleep during this but she doubts she'll get any sleep while others are fixing the roof here.
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
-- Eleanor Shellstrop
Lucky.
Hit Die: 4
The food and drink, plus a short time out of the rain appear to have done Lucky the world of good. He trots along behind the other short-folk, totally at ease. He's naturally watching the world go by, looking for threats and people out of place, a habit he picked up in the city of Greyhawk.
Perception (+4 but disadvantage still): 8
My Homebrew World: The World of Rodinia
Novels Published: Reynard's Fate, Kita's Honour and Callindrill
Molo, Reed, Lucky, and Kelnan (and anyone else who would like to join them) follow Weasel's directions down the hill.
The footpath is dangerously close to the eroding bluffs, and takes them past a large weatherbeaten temple, past a store of some kind ("Winston's" reads the sign in front), past a cluster of greasy-looking farms and hovels, past the old and dirty building Weasel identified as the "Mariners’ Guildhall", and through an intersection where you get a glimpse down what is evidently one of the main streets in town. Turning the corner, you pass a tidy home with an imposing gate, and finally arrive at the Carpenter's Guildhall, which bears a crossed saw-and-hammer sign. It appears well-maintained, and has some interesting architectural flourishes. Other than some activity further downtown, the only inhabitants you passed were a pair of men in grey robes pushing a cart east.
Inside the Carpenter's Guildhall is a fairly large, highly organized workshop. A tidy, stern-looking female gnome sits behind a beautiful wooden desk, while a couple of carpenters are busy in the workshop area, surrounded by neat stacks of wood, tools, and half-finished barrels. The gnome looks you up and down. She waves her hand, shooing you out. "No alms," she says, curtly.
Reed
He gives the gnome a smile, leaning up on the counter. "Not what we're here for, thanks anyway. We need Gretel and Dinah. Actually, Weasel does. And I've got the 2 gold pieces right here."
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Katernin:
Katernin looks to Weasel as the rest of them leave. "Should we get to work on the roof then?"
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Fianna wanders back down the little switchback path down the cliffs, back to the shore. More debris has washed ashore. The large chunk of the ship offshore has rotated and has a lower profile above the waves, now; its timbered ribs protrude the heavy surf. As she watches, a couple of men in gray robes appear, to the west by the cabins, pulling a large, wooden, weatherbeaten cart. They are headed east, toward the debris field. The morning remains dark and gloomy and cold.
Meanwhile, Katernin and Weasel survey the damage to the roof. "I fear I'm too old t' be climbing onto rooftops. Those strangers gonna pay for Dinah and Gretel t' come up 'n fix this today anyway. Everybody wins." She chuckles. (Dinah and Gretel spend several evenings a week after work at the shrine, anyway, for services and some maintenance of the place. They'd likely have helped for free over the next few days. She just sprung them out of work.)
Meanwhile, Reed is negotiating with the boss at the Carpenter's Guildhall. "Gretel and Dinah will cost you four gold for one day. Weasel knows that. Two gold will get you one of them. You need any materials? Wood? Tools? I don't sell clothes," she says, taking note of your bedraggled state, "or baths."
Fianna
Fianna walks along looking at the debris that has come ashore, specifically looking for a locker with a horse carved into it but also keeping her eye out for anything that may look useful or valuable.
Perception: 16
She will also approach the men in gray who seems to already be picking amongst the salvage. "Excuse me," She says, trying to sound kindly. "Me an some others were aboard that ship... Most of us not by choice. I by no means begrudge you whatever you find but I would like to ask... My one companion has a locker with a horse carved in it. It has sentimental value to him. I was wondering if perhaps you've seen anything of the kind? As I said, we want nothing to do with whatever else you may find. I'd rather sell my soul than take anything that belonged to those who kidnapped us... Just hoping to retrieve that one bit of personal belonging..." She tries to be as persuasive as she can be, flashing puppy dog eyes and all the tricks she can think of.
Persuasion: 9
((Sorry man, you're just not fated to get that locker back...))
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
-- Eleanor Shellstrop
Molo short rest 2
Molo follows with Reed and the others to get the carpenter’s services.
“Gnome... Captain Reed has asked you for what is required. Put your poisonous tongue back behind your teeth.”
Paladin - warforged - orange
Reed
He keeps grinning at the lady. It's fine, Molo. 4 gold pieces? No room for negotiations, huh? Fine. Send 'em up. I think we're covered on wood. He plops the 4 gold on the counter and turns to leave.
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Lucky.
Habits formed by years struggling to survive on the streets don't die easily. Lucky has a look around to see if there's anything which looks interesting, valuable or easily pocketable?
Perception (+4, disadvantage): 15.
Regardless of what he sees or doesn't though, a sudden rack of shivers reminds him that he's not feeling all better yet and his hands would likely betray him so he keeps them in his deep pockets where they come to rest on the small case. His fingers trace the patterns engraved into it and run curiously over the latch. How he longs to pop it open and see what wonders it holds, but he forces himself to patience. I need a good night's sleep. Nothing is going to be easy until then.
My Homebrew World: The World of Rodinia
Novels Published: Reynard's Fate, Kita's Honour and Callindrill
The gnome is suddenly aware of a kobold in her shop, and it puts her instantly on edge. "What manner of people are you?" she asks quietly, her voice streaked with anxiety. She takes the gold and whistles for her two workers, all without taking her eyes off of you. "Good day," she concludes, flatly.
Lucky spots a number of interesting and likely valuable tools, but he's fascinated by the extremely diverse collection of wood. Behind the gnome's desk is an extensive physical catalog of wood samples - hundreds of them, in all colors and textures, all carefully labelled. He can read a couple of labels from where he stands: "The branch of a tree used to hang a murderer," reads one. "Splinters from a tree struck by lightning," reads another.
Molo, Reed, Lucky, and Kelnan are joined by the two carpenters, Dinah, a middle-aged balding woman, and Gretel, a young woman with an eye patch. They each have a pack of tools. "Where the job?" asks Dinah as you exit the shop.
Meanwhile, Fianna approaches the men in gray. "We're from th' temple," they explain. "We're just here for th' remains," adds the older man, pointing to the dozens of corpses lining the beach. "Ye' help us load 'em up an' get 'em up the hill for burial, an' we'll help you look for th' locker."
"What's in it?" asks the younger man.
Kelnan
Seeing that the halfling has already paid the bill, Kelnan relaxes a bit. He speaks to Dinah. "It's probably best you stop at the temple first. Your friend Weasel can guide you from there."
Looking back at the rest of the group, "The tiny one wasn't wrong, we smell like fish and look worse. Where shall we look for a warm bath and a place to rest?"
Lucky.
Hmm, what was it that old Weasel lady said? Mariners’ Guildhall was one silver a night with board. The Snapping Line was something a bit fancier I think. That's right. I wonder if Pointy will come true on his promise to put us up for the night. No harm in trying to wrangle a night in a fancy bed, if I can get away with it...
"I think the old lady said that the Snapping Line was the place to stay, Pointy," Lucky ventures to Kelnan. "Perhaps we could try there? I for one could certainly do with a proper night's sleep in a bed rather than a hammock. I can't think of the last time I slept without the bed rocking from side to side. A square meal from an honest inn also sounds like heaven right now, and far more what I'm used to." Lucky tries to pretend that it's almost as if he's used to fancy inns, though anyone taking a look at his worn and ragged clothing would clearly know this to be unlikely.
Deception (-1 with Disadvantage): 0
My Homebrew World: The World of Rodinia
Novels Published: Reynard's Fate, Kita's Honour and Callindrill
The two carpenters nod and start their trudge down the road toward the junction with the clifftop path.
The morning is dark and grim and cold; there is nobody on the streets where you stand outside the Carpenter's Guildhall. To your east stand a cluster of crumbling, abandoned shorefront cabins. To your west lay a cluster of inhabited buildings, a thin stream of hearth smoke visible from the nearest one. In front of you are dunes covered in tall dead grass and brush, and the steep bluffs that mark the end of the cliffs. Atop it is visible the Temple of Procan. An old man with a large white beard and peg leg stands at the edge of the cliff in front of it, watching you distantly from above.
Lucky.
Sight of the hearth smoke reminds Lucky of the smell he first recalled down on the beach: some sort of a burning odour that wasn't pleasant and didn't smell like hearth fires. He sniffs the air to see if he can pick up the scent up here in the village?
Perception (+4, disadvantage): 18
My Homebrew World: The World of Rodinia
Novels Published: Reynard's Fate, Kita's Honour and Callindrill
Fianna
"Inside the locker? I believe it is personal mementos. After the shipwreck and getting to shore and all I didn't much worry about what was in it," Fianna says with a shrug. "I'd be happy to help with your pulling the bodies out of the water while I can. I'll be able to keep an eye out for the locker at the same time. But I've not slept since the wreck so I'm afraid I'm going to have to leave the heavy work to you..."
Fianna will indeed help pull bodies ashore for a while as well as keep as eye out for the locker. She has little hope of reclaiming the item at this point but who knows what might wash ashore and she has no inhibitions against taking from the dead if a corpse seems to have a coin purse of a bit of jewelry she can take without drawing the attention of these two. Not that they have a right to such items but she doesn't really feel up to a confrontation...
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
-- Eleanor Shellstrop
Fianna helps load the first two bodies – crew, by the looks of them – onto the cart. She casually slips her hand into the pockets of one of them and finds a tooth.
Two bodies are about all they can haul back over the stony beach in the cart – this will take many trips. The two men don't seem to be in any rush.
The older one makes conversation. "They say th' old alchemist's house up on the cliff draws in these wrecks. Flashes arcane lights at night, 'an lures 'em in like sirens. Ships hits the rock, an' here we are. There was another wreck, too, just down the beach here. No bodies yet."
Suddenly, the younger one lets out a whoop. "Blessings, brother! We're gonna eat well tonight!" He lowers his voice to speak with his partner, but not so low that Fianna cannot hear. "Sack full o' gold. Must be 100 pieces here. Just found it in a piece o' the bulkhead! Procan's rewards! He thanks us today for doing our labors."
Meanwhile, up on the hilltop, Katernin notices a flurry of action and some kind of commotion in town, at the bottom of the hilltop path.