Proto will help Sinsil with whatever she might need to create the tool, and in his spare time, when he feels like the guards arent paying attention, will do his best to use the silk rope he has and turn it into a makeshift whip. What do I roll for that?
Whisk will help proto and the gnome with the tool as well, while also studying the patterns of the guards walking around the cell, what time they change who is standing guard and the time with the least and most guards.
(You can go way of mercy and have some healing by sacrificing damage from your flurry of blows. I also intend to mutliclass into artificer so ill be sure to pick up soem healing, but therse gonna be a long time till then)
(Artillerist. Personally I was also thinking of the alchemical jug, so we wont have any need for water, just food. But I guess it depends on how much survival skills we have to find water after we escape, Ill decide then which we need more)
Whenever the next day rolls around, Sinsil will try to make an 'emery board' like object with prestidigitation. Allowing her to help with the manacles. She will also make an attempt at breaking free herself, but still without breaking her thumb.
If the creation of the emery board is succesful, Proto will ask Sinsil to aid him with getting out of chains, but only after she finishes her own attempt. Do I roll with advantage, and do I add something because of the emery?
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Proto will help Sinsil with whatever she might need to create the tool, and in his spare time, when he feels like the guards arent paying attention, will do his best to use the silk rope he has and turn it into a makeshift whip. What do I roll for that?
Whisk will help proto and the gnome with the tool as well, while also studying the patterns of the guards walking around the cell, what time they change who is standing guard and the time with the least and most guards.
Also, i realized that we have no healer, I will take levels on cleric if you all want me too
(You can go way of mercy and have some healing by sacrificing damage from your flurry of blows. I also intend to mutliclass into artificer so ill be sure to pick up soem healing, but therse gonna be a long time till then)
(What subclass of artificer? Also if you make a bag of holding my genasi can breath there infinitely because of a racial trait)
(Artillerist. Personally I was also thinking of the alchemical jug, so we wont have any need for water, just food. But I guess it depends on how much survival skills we have to find water after we escape, Ill decide then which we need more)
(OOG: were we going to add our characters to a campaign?)
(There is one I think, toward the beginning of the thread)
(ooc, finally updated sinsil with the new background)
Whenever the next day rolls around, Sinsil will try to make an 'emery board' like object with prestidigitation. Allowing her to help with the manacles. She will also make an attempt at breaking free herself, but still without breaking her thumb.
Dexterity: 5
If the creation of the emery board is succesful, Proto will ask Sinsil to aid him with getting out of chains, but only after she finishes her own attempt. Do I roll with advantage, and do I add something because of the emery?