As for the first to go, Bol... rushes for his opponent's position by the fastest route.
Ma: 30ft closer to opponent. Ac: Dash 30 ft closer to opponent. Action Surge: Dependant... see below.
If able/allowed to throw multiple Javelins in a turn(3 preferred). Bonus Action: Enter Rage. AS: Attack using Javelin(Thrown). 1st - Attack: 12 Damage: 10 non-magic piercing. 2nd - Attack: 23 Damage: 9 non-magic piercing. 3rd - Attack: 25 Damage: 5 non-magic piercing.
On 1st to hit, expending superiority die to make it a 'Menacing Attack', adding 9 points of damage. DC 17 Wisdom Save or become Frightened of Bol until end of my next turn. On 2nd to hit, expending superiority die to make it a 'Disarming Maneuver', adding 3 points of damage. DC 17 Strength Save, or drop currently held weapon or focus. (if holding nothing, skip to below manuever). On 3rd to hit, expending superiority die to make it a 'Trip Maneuver', adding 8 points of damage. DC 17 Strength Save or fall prone.
If not able/allowed to throw multiple javelins in a turn. AS: Dash into melee with opponent. Fa(free action): Draw 'special' weapon.
This post has potentially manipulated dice roll results.
Actually I'll just go ahead anyway.
Reaction to cast Shield. AC is now 25 for this round. Wis save vs DC 17: 12
Bonus action to summon a Hound of Ill Omen next to him to give him disadvantage on saves.
Action to cast Mental Prison - you take 33 psychic damage regardless. Make an Intelligence save vs DC 18 at a disadvantage. On failure, you are subject to the rest of the spell effects.
Due to Mage Slayer potentially playing a role depending on which Action Surge takes place, I'll roll these separately. Though likely this'll be the shortest match thus far. lol. Int Save vs Mental Prison(DC 18): 1st roll: 3, 2nd roll: 1(if dis. not canceled out). If a failure either way, using Indomitable to re-roll: 13.
If within 5ft from secondary, Using Mage Slayer to attack, taking 66 Psychic Damage.
Did I miss something? I thought feats weren't allowed?
They are unless /I/ missed something. See here. It was specifically homebrewed feats, and those not gained via ASI, class feature, and Subclass.. not that those last 2 grants feats, but still.
Oh ok, I saw you posted above no feats and thought you meant no feats at all, so I changed my build not to use Elven Accuracy. Feats being a variant rule. Ah well. If I win maybe I'll pick it up.
Infuriated, Bol takes centers himself for only a moment before unleashing hell upon a nearby hound, suffering for it in the process (66). See post here(unless preferred if opponent rolls dice). If slain or pushed aside, Bol continues into melee with opponent to deliver the final two strokes.
Ba: Second Wind to regain 20 HP.
Ac: (Reckless)Attack with 'Special Weapon', canceling out disadvantage. 1st - Attack: 20 Damage: 14 magical slashing to Wolf. If hit using 'Pushing Manuever', extra damage. DC 17 Strength Save to Shadow Wolf or pushed 15ft away. Ma: Into melee into opponent, 'flying' if needed. (If not possible due to movement, below attacks are to be directed at wolf until dissipated before moving 30ft closer to opponent.)
2nd - Attack: 30 Damage: 41 magical slashing to Enemy Caster/Opponent. If hit, using 'Trip Maneuver' (bonus damage in roller). DC 17 Strength Save or fall prone.
3rd - Attack: 25 Damage: 17 magical slashing to Enemy Caster. If hit, using 'Disarming Maneuver' if holding something. If not, but still standing, using Trip Manuever instead. Damage rolls include in sequence.
(If possible to reach opponent this turn without provoking AO from Shadow Wolf after a successful, then doing so.)
This post has potentially manipulated dice roll results.
Infuriated, Bol takes centers himself for only a moment before unleashing hell upon a nearby hound, suffering for it in the process (66). See post here(unless preferred if opponent rolls dice). If slain or pushed aside, Bol continues into melee with opponent to deliver the final two strokes.
Ba: Second Wind to regain 14 HP.
Ac: (Reckless)Attack with 'Special Weapon', canceling out disadvantage. 1st - Attack: 23 Damage: 13 magical slashing to Wolf. If hit using 'Pushing Manuever', inflicting [1d10] extra damage. DC 17 Strength Save to Shadow Wolf or pushed 15ft away. Ma: Into melee into opponent, 'flying' if needed. (If not possible due to movement, below attacks are to be directed at wolf until dissipated before moving 30ft closer to opponent.)
2nd - Attack: 29 Damage: 18 magical slashing to Enemy Caster/Opponent. If hit, using 'Trip Maneuver' (bonus damage in roller). DC 17 Strength Save or fall prone. 3rd - Attack: 23 Damage: 11 magical slashing to Enemy Caster.
(If possible to reach opponent this turn without provoking AO from Shadow Wolf after a successful, then doing so.)
Already posted a couple hours ago. Right after rolling for the fireball
GG! great build! I just realized I had fly prepped the whole time! I am an idiot! anyway congrats on the win
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
GG! And oops on Fly :p. Being able to keep out of range of you was a big deal. Also didn't hurt succeeding all my saving throws for fireball...
The arena presents 2 new challengers: Ranmilo and Ikarbino
Please roll initiative.
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
Initiative: 12.
Curerntly:
Player In:
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In:
Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77)
Initiative: 18
As for the first to go, Bol... rushes for his opponent's position by the fastest route.
Curerntly:
Player In:
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In:
Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77)
GM, please adjudicate which of his action surge actions he can take before I go.
Actually I'll just go ahead anyway.
Reaction to cast Shield. AC is now 25 for this round. Wis save vs DC 17: 12
Bonus action to summon a Hound of Ill Omen next to him to give him disadvantage on saves.
Action to cast Mental Prison - you take 33 psychic damage regardless. Make an Intelligence save vs DC 18 at a disadvantage. On failure, you are subject to the rest of the spell effects.
Curerntly:
Player In:
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In:
Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77)
Did I miss something? I thought feats weren't allowed?
You may throw multiple javelins per turn.
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
Curerntly:
Player In:
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In:
Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77)
Feats are allowed, but they may not be homebrewed or come from anything besides ASIs, Boons aren't allowed.
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
Curerntly:
Player In:
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In:
Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77)
Oh ok, I saw you posted above no feats and thought you meant no feats at all, so I changed my build not to use Elven Accuracy. Feats being a variant rule. Ah well. If I win maybe I'll pick it up.
Oh, yes, the hound gets an attack. Attack: 18 Damage: 12
If that somehow hits, you need to succeed on a DC 13 Strength saving throw or be knocked prone
Infuriated, Bol takes centers himself for only a moment before unleashing hell upon a nearby hound, suffering for it in the process (66). See post here(unless preferred if opponent rolls dice). If slain or pushed aside, Bol continues into melee with opponent to deliver the final two strokes.
Curerntly:
Player In:
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In:
Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77)
Infuriated, Bol takes centers himself for only a moment before unleashing hell upon a nearby hound, suffering for it in the process (66). See post here(unless preferred if opponent rolls dice). If slain or pushed aside, Bol continues into melee with opponent to deliver the final two strokes.
Curerntly:
Player In:
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In:
Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77)
Curerntly:
Player In:
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In:
Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77)