The City of Doveheart is the last major settlement to the south before the great barrier that is the Ipshur Mountains. It’s often the last stop for traders before they brave the deadly mountain pass to the Southern Kingdoms, who return bearing fine silks and spices to enrich the wealth of Athetome. If they return at all. Nonetheless, Doveheart has its fair share of lawlessness and danger.
Night has fallen on the city, whose elven sector is beautifully illuminated with chromatic magical light. However, in the human-occupied slums, dim torchlight is all that shines, most of which come from the Night-Hollow Inn, a popular locale in the city. Inside, a lively halfling fiddler is accompanied by an ensemble composed of its drunken clientele. The bearded human bartender works furiously to fill cups with beer and ale, which are quickly drained and sent back by the tavern’s laughing crowd. Cheers would be bellowed out, after the toasting of foaming mugs.
Well, at least that’s what normally happens at this time. Instead, there is chaos.
A huge barroom fight has broken out, punches flying, tables and chairs shattered and overturned. Drunken men knock each other out, while the rest of the tavern’s patrons scramble towards the door. Who knows what sparked the battle? A snarky insult, it’s recipient believing a swift uppercut to be a clever retort? A heated disagreement about a missed payment to the local thieves guild which turned deadly? That doesn’t matter. Among the smell of sweat and spilled alcohol, the yelling and splintering furniture, the primal state of existence has revealed itself in this quaint tavern.
Caught in the combat are five men who were unlucky enough to be at Night-Hollow tonight. Now, they must rely on themselves and each other to get out of here- preferably with an intact set of teeth.
Who are you, what do you look like, and why would you ever be in a situation like this?
Murmen Bloodkith is a short, squat dwarf with faded red hair streaked with white, and the massive facial hair typical of his race. He holds his shield a bit awkwardly in his left hand, like his hand is injured. His skin is covered in small pockmarks and burns, and he’s wearing finely crafted chain mail.
Murmen would never be one to turn down a good barroom brawl. He could hardly call himself a dwarf otherwise.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Arikon Kynophos was a rather tall human being with short, almost shaven blond hair and probably twenty years of age to his name. He wasn't athletic but not fat either. At a first glance it was quite obvious that this man most likely hadn't done any physical labor in all his life. He wore distinctively clean traveling attire and stared perplexed at the chaos unfolding around him, looking for a simple way out of this situation.
Arikon asked himself how he ended up here. One minute ago he was alone, sipping at a glass of sour wine which he could hardly stomach. He should have went straight to this room and left the city at the earliest glimpse of the morning sun, just as he had planned. For the last month he was traveling south and farther south, trying to evade the men his family had sent after him. A couple of weeks ago had lost them for good, but he still felt like being followed.
And now he found himself in a bar fight, not knowing how to get out of it.
A tall, thin human male in well tailored though worn clothing in somber colors pushes back from a corner table where he had been entertaining some locals in a game of cards. He sighs as his long dark hair falls across his face. A face in need of a shave he muses to himself. As he stands, he nods to his fellow players. "Gentlemen! It has been a pleasure to while away the evening with you. The company has been appreciated, the conversation lively; but yonder is my cue to make myself scarce fore what passes as guards arrive to subdue the instigators and anyone else who lacks the good sense to be away before they arrive. Good evening to you all! Please split my share of the pot amongst yourselves."
Jeb grabs his winnings and thrusts them in to A pouch and that pouch into s pocket sewn into his cloak. With a discreet nod to the other players, Jeb carefully grabs his personal belongings he had casually leaned against the corner of the tavern. Once he is ready for travel he looks towards the main entrance of the inn across the tumultuous brawl.
This post has potentially manipulated dice roll results.
A cloaked figure had been sitting at the bar, quietly nursing a beer when the fight erupted. Those who had been paying close attention might have noticed the light gray skin color of the hand that held the mug, but, Berdach had been doing his best to remain out of the spotlight. He normally would have loved to be in the spotlight, but, tonight, he seemed to want to remain unnoticed. As the fight breaks out, Berdach turned slowly to the room, watching to see how this fight would end. But, rather than a short spat between two individuals, the fight quickly spread to encompass most of the room. Muttering quietly to himself 'the last thing I need is for the guard to show up tonight.'
As he stood and began moving toward the door, it was clear that this individual was slightly taller than most of the people in the bar. When the hood of his cloak was momentarily knocked off his head, it was clear that this individual was a half-orc. The hood quickly replaced Berdach continued to move toward the door. But, if he sees someone in his path with an obvious coin purse, Berdach will attempt to lift it from the individual in the chaos: Sleight of Hand16
A little bit of goading and instigating is all it took for Zee to spur on the fight. The night was growing boring anyway. "I think he implies your mother looks like some sort of bovine creature." Zee Added nonchalantly right before the first punch was thrown. Zee brushed his medium brown wavy hair aside from his ridiculously handsome face jeweled with two emerald orbs, as he took a swig of some ale. He wears bland brown leather armor, a shield, and a mace at his hip. Out of the corner of his green eye, Zee spots a man Grab up small sack of gold and pocket it. Maybe fortune will show its face this night. Zee slips away from the ensuing chaos of the brawl trying to keep his target (Jeb) in sight, but notices someone else doing the same. Zee sees a set up for a fun situaion. Finally, the night was picking up.
This post has potentially manipulated dice roll results.
Barroom Brawl!
The chaos in the tavern escalates more, as with every punch a new person joins the fray. In the left corner, Jeb rises from the gambling table while Murmen slings on his shield for a good fight. Jeb is engaged by two drunkards, sore losers of his gambling, and ready to repay their defeat with their fists. Murmen is approached by a man wielding a table leg like a club.
Across to the right side of the tavern stands the door and only exit. It’s blocked off by a passed-out drunk, resulting in a crowd trampling over each other to leap through the narrow windows next to the door. However, a colorfully dressed halfling couple, unable to reach that height, fruitlessly attempts to drag the drunk out of the way. The female, wearing a green cloak, carries her fiddle defensively, apparent fear in her eyes.
At the bar, a particularly raucous man swings with a pool cue at the bartender, who ducks under the bar for safety. The bartender looks pleadingly at Berdach, who’s already moving to the door when he spots a purse left underneath a table. Innocent people are being pummeled to the ground, as the frenzy doesn’t distinguish between those who choose to fight and those who don’t.
Close the Berdach, Zee smirks as he starts heading towards the gambler he spotted in the corner, but unfortunately the man he spurred on had won his fight and refocuses on Zee.
“Come back here you, my mother is a beautiful woman in her own right!”
In the right corner, Arikon stands alone, eyeing the exit close by. However, a large muscular man spots him and smiles. He removes a set of brass knuckles from his pocket and slips them on his hand.
“Nice, a chance to use my knuckle dusters,” he says, approaching Arikon.
The tavern is 20 by 50 feet, it’s floor scattered with broken furniture, rendering it difficult terrain and cutting all movement in half. Those who wish to make for the door and windows will first have to make an Athletics check to push through the escaping crowd. Murmen and Jeb are 40 feet from the exit, Zee and Berdach are 30 feet away, and Arikon is closest, 20 feet away. Otherwise, let the fight begin!
Inititiative
Arikon: 12
Berdach: 23
Jeb: 12
Murmen: 11
Zee: 13
Enemy Initiative: 14
2 Sore Gamblers
Man with Table Leg
Mommy's Boy
Man with Pool Cue
Man with Brass Knuckles
OOC: Everyone can act in any order except Zee. Then, the enemy phase will happen. Berdach, you can use an action to swipe the purse using your previous Sleight of Hand roll if you wish to remain unseen in the act. Otherwise, a free action would suffice, but put you in plain view. Also, should I continue to use the OOC Thread for this stuff, or would you like it all here? Comment in the OOC Thread
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Jeb smiles sadly at the two drunkards. He says, "Gentlemen, I'm sure whatever your opinion of our time spent engaging with Lady Luck together, we can agree that there is no need to escalate to violence. Correct?"
Jeb seeing his words having no effect on the two inebriated men resigns himself to defending against their attempts to harm them.
Free Action: Impassioned speech to avoid violence. Persuasion: 21
Bonus Action: If they are undeterred from their course of action. He casts Hex on the most sober appearing of the two, with disadvantage to his strength checks.
Action: Jeb swings a punch at the drunk he has hexed.
This post has potentially manipulated dice roll results.
It took Arikon a moment to appreciate the whole chaotic situation. In the heat of the moment he didn't even realize that the hunk of muscles between him and the door started to talk. "You really don't want to do this friend", he said, his voice betraying how uncomfortable the situation had become for him. From the look on the man's face it was quite obvious that he wouldn't back away from Arikon. The young sorcerer started to slowly walk backwards while preparing one of his spells.
Arikon casts Frostbite (CON Save: DC 13 / Dmg: 1) on the attacker with the brass-knuckles.
Table Leg Man attempts to Disarm Murmen. Athletics Check: 3
Brass-knuckled Man CON Save: 16
DM Screen Above
Murmen strikes at his foe, knocking out one of his teeth with a heavy blow. However, the goon quickly recovers and attempts to seize Murmen's shield from his grasp. As he takes hold, he stares directly at Murmen's, who can now see a patchwork of scars over his arms and face. It seems this man is tougher than the ordinary hot-headed youth.
Murmen holds tight to his shield with all his strength, with an Athletics Check of 10. However, the scarred man violently overpowers Murmen, prying his hands off his shield, which clatters to the ground and is also picked up by the man, now wielding a shield and table leg.
Jeb briefly entreats his former gambling partners, but their ears are deaf to him(OOC: Such a Persuasion attempt would take an action). He smiles sadly before snapping out with his fist at the nearest one. The drunkard is barely fazed by the punch, but a look of horror comes over his face, which suddenly turns pale white as he withers and collapses in front of Jeb.
Berdach inconspicuously grabs the purse under the table before ignoring the bartender's pleading gaze and pushing through the crowd. He successfully moves 15 feet closer to the door, slowed by the obstacles on the ground, as well as the swelling crowd near the door, and is now only 15 feet away.
Arikon backs off from the brass-knuckled man, his voice cracking as tries to convince him to stop. He bumps into the corner of the tavern and realizes he's been trapped and has no choice but to unleash a spell. He points a finger at the man, frost forming around his body, who's teeth start chattering and lip's turn blue.
"You're a magician! I'll give you a taste of this brass, alright."
Enemy Phase
DM Screen
Knife vs. Jeb Attack: 14 Damage: 4
Table Leg vs. Murmen Attack: 6 Damage: 5
Pool Cue vs Bartender: Attack: 3 Damage: 6
Brass Knuckles vs Arikon: Attack: 10 Damage: 3
Mommy's boy Athletics grapple: 8
The gamblers are shocked to see Jeb so gruesomely execute one of their own. Everyone close by flees away from him, but the remaining gambler is enraged and draws a knife and swipes at him, but Jeb nimbly dodges the blade.
The man with the table leg, hefting his new shield, bludgeons Murmen with his improvised club. The club strikes Murmen's head, who's vision goes fuzzy before recovering, taking 5 damage.
At the bar, the bartender is swiped at again by the man with the pool cue, who misses once more.
Zee turns to see the original instigator of the fight with arms outstretched, trying to grab hold of him. Zee dodges with an Acrobatics of 7, ducking under his meaty arms.
The man with the brass knuckles swings at Arikon, now backed into a corner. Arikon takes a good hit in the gut and gets the wind knocked out of him, taking 3 damage.
A thin lanky man holds a cheap wine bottle in his hand and approaches the halfling couple near the door. He smashes the bottle against the wall, holding now half of a glass bottle with jagged ends.
"That's it, run now. I told you I'll pay you back for replacing me as the tavern bard!"
OOC: The table leg man's two responses should have been placed in the Enemy Phase section; I'll be more careful in the future. Also, I'll roll for damage against your characters in plain sight in the following rounds. It is back to the Player's Phase, everyone can go in whatever order. Sorry about the constant edits, the post is finished.
Zee ducks under the momma's boy's lunge and as he comes back up he laughs a bit and makes a show of his spell casting which causes him to glow with a faint green aura. He stays alert and defensive as he says "To be fair I'm not the one who said it." Zee says with a bit of a shrug.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Jeb smiles sadly at his lone knife wielding opponent. He nods to his fallen comrade and says "It's not too late. You and your friend can leave. Be home and in bed within the hour. How about it?"
Bonus Action:
Jeb moves the hex from the 1st disgruntled gambler to the knife wielding attacker.
Action:
Jeb seeing his opponent unconvinced to leave with his friend before more violence ensues, takes a swing at the knife wielding thug.
This post has potentially manipulated dice roll results.
As Berdach continues to move toward the door, he sees the man accosting the halflings. 'Perhaps the two halflings would like a partner in their entertainment' Berdach thinks to himself. As he nears the man wielding the broken bottle, the half-orc will pull his dagger out and make a sneak attack on the man accosting the halflings.
The punch to the gut took his breath away and for a second he struggled to stay on his feet. If he wanted to get out of this he needed a plan quickly. Clutching his stomach with one hand he started to mumble the words of another spell, ready to bolt towards the nearest exit.
Arikon used Minor Illusion to create the scream of another assailant attacking the brass-knuckled man from behind. He then tried to move towards the exit.
Rollback Post to RevisionRollBack
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Lost Mine of Phandelver
historymahor as Arikon Kynophos
BizarreBalthazar as Jebediah Lionsbane
LordShadowthorn as Murmen Bloodkith
Thoradin_Orcbender as Maglath Lonebearer Malukathai
PlumPie as Lyre
RazorDawn89 as The DM
Retired: Siyaj_Kak as Berdach Varga
_Oberan_ as Sharloon
OculisAlbumCorvum as Zee Bashaw
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Part 1: Introduction
The City of Doveheart is the last major settlement to the south before the great barrier that is the Ipshur Mountains. It’s often the last stop for traders before they brave the deadly mountain pass to the Southern Kingdoms, who return bearing fine silks and spices to enrich the wealth of Athetome. If they return at all. Nonetheless, Doveheart has its fair share of lawlessness and danger.
Night has fallen on the city, whose elven sector is beautifully illuminated with chromatic magical light. However, in the human-occupied slums, dim torchlight is all that shines, most of which come from the Night-Hollow Inn, a popular locale in the city. Inside, a lively halfling fiddler is accompanied by an ensemble composed of its drunken clientele. The bearded human bartender works furiously to fill cups with beer and ale, which are quickly drained and sent back by the tavern’s laughing crowd. Cheers would be bellowed out, after the toasting of foaming mugs.
Well, at least that’s what normally happens at this time. Instead, there is chaos.
A huge barroom fight has broken out, punches flying, tables and chairs shattered and overturned. Drunken men knock each other out, while the rest of the tavern’s patrons scramble towards the door. Who knows what sparked the battle? A snarky insult, it’s recipient believing a swift uppercut to be a clever retort? A heated disagreement about a missed payment to the local thieves guild which turned deadly? That doesn’t matter. Among the smell of sweat and spilled alcohol, the yelling and splintering furniture, the primal state of existence has revealed itself in this quaint tavern.
Caught in the combat are five men who were unlucky enough to be at Night-Hollow tonight. Now, they must rely on themselves and each other to get out of here- preferably with an intact set of teeth.
Who are you, what do you look like, and why would you ever be in a situation like this?
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Murmen Bloodkith is a short, squat dwarf with faded red hair streaked with white, and the massive facial hair typical of his race. He holds his shield a bit awkwardly in his left hand, like his hand is injured. His skin is covered in small pockmarks and burns, and he’s wearing finely crafted chain mail.
Murmen would never be one to turn down a good barroom brawl. He could hardly call himself a dwarf otherwise.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Arikon Kynophos was a rather tall human being with short, almost shaven blond hair and probably twenty years of age to his name. He wasn't athletic but not fat either. At a first glance it was quite obvious that this man most likely hadn't done any physical labor in all his life. He wore distinctively clean traveling attire and stared perplexed at the chaos unfolding around him, looking for a simple way out of this situation.
Arikon asked himself how he ended up here. One minute ago he was alone, sipping at a glass of sour wine which he could hardly stomach. He should have went straight to this room and left the city at the earliest glimpse of the morning sun, just as he had planned. For the last month he was traveling south and farther south, trying to evade the men his family had sent after him. A couple of weeks ago had lost them for good, but he still felt like being followed.
And now he found himself in a bar fight, not knowing how to get out of it.
A tall, thin human male in well tailored though worn clothing in somber colors pushes back from a corner table where he had been entertaining some locals in a game of cards. He sighs as his long dark hair falls across his face. A face in need of a shave he muses to himself. As he stands, he nods to his fellow players. "Gentlemen! It has been a pleasure to while away the evening with you. The company has been appreciated, the conversation lively; but yonder is my cue to make myself scarce fore what passes as guards arrive to subdue the instigators and anyone else who lacks the good sense to be away before they arrive. Good evening to you all! Please split my share of the pot amongst yourselves."
Jeb grabs his winnings and thrusts them in to A pouch and that pouch into s pocket sewn into his cloak. With a discreet nod to the other players, Jeb carefully grabs his personal belongings he had casually leaned against the corner of the tavern. Once he is ready for travel he looks towards the main entrance of the inn across the tumultuous brawl.
A cloaked figure had been sitting at the bar, quietly nursing a beer when the fight erupted. Those who had been paying close attention might have noticed the light gray skin color of the hand that held the mug, but, Berdach had been doing his best to remain out of the spotlight. He normally would have loved to be in the spotlight, but, tonight, he seemed to want to remain unnoticed. As the fight breaks out, Berdach turned slowly to the room, watching to see how this fight would end. But, rather than a short spat between two individuals, the fight quickly spread to encompass most of the room. Muttering quietly to himself 'the last thing I need is for the guard to show up tonight.'
As he stood and began moving toward the door, it was clear that this individual was slightly taller than most of the people in the bar. When the hood of his cloak was momentarily knocked off his head, it was clear that this individual was a half-orc. The hood quickly replaced Berdach continued to move toward the door. But, if he sees someone in his path with an obvious coin purse, Berdach will attempt to lift it from the individual in the chaos: Sleight of Hand 16
A little bit of goading and instigating is all it took for Zee to spur on the fight. The night was growing boring anyway. "I think he implies your mother looks like some sort of bovine creature." Zee Added nonchalantly right before the first punch was thrown. Zee brushed his medium brown wavy hair aside from his ridiculously handsome face jeweled with two emerald orbs, as he took a swig of some ale. He wears bland brown leather armor, a shield, and a mace at his hip. Out of the corner of his green eye, Zee spots a man Grab up small sack of gold and pocket it. Maybe fortune will show its face this night. Zee slips away from the ensuing chaos of the brawl trying to keep his target (Jeb) in sight, but notices someone else doing the same. Zee sees a set up for a fun situaion. Finally, the night was picking up.
Drow enthusiast
Lover of lore and magic.
-The White Crow-
Barroom Brawl!
The chaos in the tavern escalates more, as with every punch a new person joins the fray. In the left corner, Jeb rises from the gambling table while Murmen slings on his shield for a good fight. Jeb is engaged by two drunkards, sore losers of his gambling, and ready to repay their defeat with their fists. Murmen is approached by a man wielding a table leg like a club.
Across to the right side of the tavern stands the door and only exit. It’s blocked off by a passed-out drunk, resulting in a crowd trampling over each other to leap through the narrow windows next to the door. However, a colorfully dressed halfling couple, unable to reach that height, fruitlessly attempts to drag the drunk out of the way. The female, wearing a green cloak, carries her fiddle defensively, apparent fear in her eyes.
At the bar, a particularly raucous man swings with a pool cue at the bartender, who ducks under the bar for safety. The bartender looks pleadingly at Berdach, who’s already moving to the door when he spots a purse left underneath a table. Innocent people are being pummeled to the ground, as the frenzy doesn’t distinguish between those who choose to fight and those who don’t.
Close the Berdach, Zee smirks as he starts heading towards the gambler he spotted in the corner, but unfortunately the man he spurred on had won his fight and refocuses on Zee.
“Come back here you, my mother is a beautiful woman in her own right!”
In the right corner, Arikon stands alone, eyeing the exit close by. However, a large muscular man spots him and smiles. He removes a set of brass knuckles from his pocket and slips them on his hand.
“Nice, a chance to use my knuckle dusters,” he says, approaching Arikon.
The tavern is 20 by 50 feet, it’s floor scattered with broken furniture, rendering it difficult terrain and cutting all movement in half. Those who wish to make for the door and windows will first have to make an Athletics check to push through the escaping crowd. Murmen and Jeb are 40 feet from the exit, Zee and Berdach are 30 feet away, and Arikon is closest, 20 feet away. Otherwise, let the fight begin!
Inititiative
Arikon: 12
Berdach: 23
Jeb: 12
Murmen: 11
Zee: 13
Enemy Initiative: 14
2 Sore Gamblers
Man with Table Leg
Mommy's Boy
Man with Pool Cue
Man with Brass Knuckles
OOC: Everyone can act in any order except Zee. Then, the enemy phase will happen. Berdach, you can use an action to swipe the purse using your previous Sleight of Hand roll if you wish to remain unseen in the act. Otherwise, a free action would suffice, but put you in plain view. Also, should I continue to use the OOC Thread for this stuff, or would you like it all here? Comment in the OOC Thread
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Murmen grins. He steps up to meet the table leg goon, and smashes him in the face with his shield.
"Ye picked the wrong one ta fight, laddie. I’ve seen more brawls then ye’ve seen years!"
Attack: 20 Damage: 5 nonlethal
(Rolled as an improvised weapon without proficiency.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Jumped the gun, deleted post
Drow enthusiast
Lover of lore and magic.
-The White Crow-
Jeb smiles sadly at the two drunkards. He says, "Gentlemen, I'm sure whatever your opinion of our time spent engaging with Lady Luck together, we can agree that there is no need to escalate to violence. Correct?"
Jeb seeing his words having no effect on the two inebriated men resigns himself to defending against their attempts to harm them.
Free Action: Impassioned speech to avoid violence. Persuasion: 21
Bonus Action: If they are undeterred from their course of action. He casts Hex on the most sober appearing of the two, with disadvantage to his strength checks.
Action: Jeb swings a punch at the drunk he has hexed.
Attack: 22, Damage: 1, Hex Damage: 4
Berdach will use his sleight of hand to grab the stray purse and then start moving toward the door: athletics13
ooc It would help if I'd actually roll the dice in my post, edited to add dice roll.
It took Arikon a moment to appreciate the whole chaotic situation. In the heat of the moment he didn't even realize that the hunk of muscles between him and the door started to talk. "You really don't want to do this friend", he said, his voice betraying how uncomfortable the situation had become for him. From the look on the man's face it was quite obvious that he wouldn't back away from Arikon. The young sorcerer started to slowly walk backwards while preparing one of his spells.
Arikon casts Frostbite (CON Save: DC 13 / Dmg: 1) on the attacker with the brass-knuckles.
Reposting as first post was weird with tooltips
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Table Leg Man attempts to Disarm Murmen. Athletics Check: 3
Brass-knuckled Man CON Save: 16
DM Screen Above
Murmen strikes at his foe, knocking out one of his teeth with a heavy blow. However, the goon quickly recovers and attempts to seize Murmen's shield from his grasp. As he takes hold, he stares directly at Murmen's, who can now see a patchwork of scars over his arms and face. It seems this man is tougher than the ordinary hot-headed youth.
Murmen holds tight to his shield with all his strength, with an Athletics Check of 10. However, the scarred man violently overpowers Murmen, prying his hands off his shield, which clatters to the ground and is also picked up by the man, now wielding a shield and table leg.
Jeb briefly entreats his former gambling partners, but their ears are deaf to him(OOC: Such a Persuasion attempt would take an action). He smiles sadly before snapping out with his fist at the nearest one. The drunkard is barely fazed by the punch, but a look of horror comes over his face, which suddenly turns pale white as he withers and collapses in front of Jeb.
Berdach inconspicuously grabs the purse under the table before ignoring the bartender's pleading gaze and pushing through the crowd. He successfully moves 15 feet closer to the door, slowed by the obstacles on the ground, as well as the swelling crowd near the door, and is now only 15 feet away.
Arikon backs off from the brass-knuckled man, his voice cracking as tries to convince him to stop. He bumps into the corner of the tavern and realizes he's been trapped and has no choice but to unleash a spell. He points a finger at the man, frost forming around his body, who's teeth start chattering and lip's turn blue.
"You're a magician! I'll give you a taste of this brass, alright."
Enemy Phase
DM Screen
Knife vs. Jeb Attack: 14 Damage: 4
Table Leg vs. Murmen Attack: 6 Damage: 5
Pool Cue vs Bartender: Attack: 3 Damage: 6
Brass Knuckles vs Arikon: Attack: 10 Damage: 3
Mommy's boy Athletics grapple: 8
The gamblers are shocked to see Jeb so gruesomely execute one of their own. Everyone close by flees away from him, but the remaining gambler is enraged and draws a knife and swipes at him, but Jeb nimbly dodges the blade.
The man with the table leg, hefting his new shield, bludgeons Murmen with his improvised club. The club strikes Murmen's head, who's vision goes fuzzy before recovering, taking 5 damage.
At the bar, the bartender is swiped at again by the man with the pool cue, who misses once more.
Zee turns to see the original instigator of the fight with arms outstretched, trying to grab hold of him. Zee dodges with an Acrobatics of 7, ducking under his meaty arms.
The man with the brass knuckles swings at Arikon, now backed into a corner. Arikon takes a good hit in the gut and gets the wind knocked out of him, taking 3 damage.
A thin lanky man holds a cheap wine bottle in his hand and approaches the halfling couple near the door. He smashes the bottle against the wall, holding now half of a glass bottle with jagged ends.
"That's it, run now. I told you I'll pay you back for replacing me as the tavern bard!"
OOC: The table leg man's two responses should have been placed in the Enemy Phase section; I'll be more careful in the future. Also, I'll roll for damage against your characters in plain sight in the following rounds. It is back to the Player's Phase, everyone can go in whatever order. Sorry about the constant edits, the post is finished.
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Zee ducks under the momma's boy's lunge and as he comes back up he laughs a bit and makes a show of his spell casting which causes him to glow with a faint green aura. He stays alert and defensive as he says "To be fair I'm not the one who said it." Zee says with a bit of a shrug.
Bonus action- sanctuary
Action- Dodge
Movement- 0
Drow enthusiast
Lover of lore and magic.
-The White Crow-
Murmen looks more irritated than anything.
"Oi! Who d'ye think ye are, hittin' a dwarf on the head with a stick? Ye should know better than that!"
Murmen grabs his warhammer from his side, and slams it down on the table leg man.
Attack: 15 Damage: 3 nonlethal bludgeoning
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Jeb smiles sadly at his lone knife wielding opponent. He nods to his fallen comrade and says "It's not too late. You and your friend can leave. Be home and in bed within the hour. How about it?"
Bonus Action:
Jeb moves the hex from the 1st disgruntled gambler to the knife wielding attacker.
Action:
Jeb seeing his opponent unconvinced to leave with his friend before more violence ensues, takes a swing at the knife wielding thug.
Attack: 7, Damage: 1, Hex Damage: 1
As Berdach continues to move toward the door, he sees the man accosting the halflings. 'Perhaps the two halflings would like a partner in their entertainment' Berdach thinks to himself. As he nears the man wielding the broken bottle, the half-orc will pull his dagger out and make a sneak attack on the man accosting the halflings.
Attack: 18 Damage: 6 sneak attack damage: 4
The punch to the gut took his breath away and for a second he struggled to stay on his feet. If he wanted to get out of this he needed a plan quickly. Clutching his stomach with one hand he started to mumble the words of another spell, ready to bolt towards the nearest exit.
Arikon used Minor Illusion to create the scream of another assailant attacking the brass-knuckled man from behind. He then tried to move towards the exit.