A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now-defeated followers of the Cult of the Dragon. Her maps and notes may lead the way to great wealth—or a terrible death. And do other parties have designs on the treasure as well?
(Play-by-post area for roleplaying between adventures.)
The First Cache. The first treasure cache was hidden by the Cult of the Dragon in an abandoned cave at the base at of the southernmost mountain in the Greypeak range. While it was thought to be the smallest of the caches, it is also not thought to be protected by any traps or magic. The caves and tunnels of the complex, according to my sources, are not very structurally sound. Goblins are known to inhabit the area.
The Second Cache. My sources confirmed that one cache was buried beneath a unique structure: a pyramid of stone resting on a flat field of stone in the middle section of the Greypeaks, directly between the two highest mountains of that section of the range. The area was once rent with volcanic activity, making the flat stone field difficult to navigate. My sources could not tell me who or what built the boulder pyramid.
The Third Cache. The source I questioned about this cache said that it was carefully hidden behind a secret entrance in the wall of a green-sided mountain. There is only one of those in the Greypeak range, according to my research. The source also said that the cultist who hid the treasure was an expert in magical curses.
The Fourth Cache. This cache was secured in an abandoned dwarven outpost used for treating ore that was being prepared for use in weapon-smithing. My sources implied that the place had been overrun by something terrible and immortal, causing the dwarves to leave it centuries ago. Subterranean volcanic activity has been reported in the area regularly over the years.
The Fifth Cache. At the top of the tallest summit of the Greypeaks, one contact told me that there is an abandoned shrine once revered by giants. Dragons used the area as a perch since then, and a cache is going to be hidden there. Someone also told me that occasionally, when the wind is blowing in just the right direction, a pealing of loud bell can be heard from there.
Formatting notes:
[Out of character commenting] "In character speech"
You can also roll dice by typing something similar but removing the spaces: [ roll]1d20+3[ /roll]
------------------------------------------------------------------------------- D&D Beyond also offers the ability to link certain aspects on the forum in mouse-over triggered tooltips, such as magic items, monsters or combat actions - examples being Adult Black Dragon and dash. To create tooltips in this way as these, use the appropriate [tag][/tag] around the desired subject. Example: [ magicitem]sunblade[/ magicitem] (Without spaces within the [ ] brackets.)
These are the results of your adventures at each possible cache:
At the first cache, you found an empty (formerly) cursed treasure chest with a note from Clan True-Nimbus of the Clouds saying they took the treasure. Also Lunesca got a tiny pet bear.
Blooddrinker the Bear. (Lunesca) Through care and patience, you now have a bear pet. She is, however, the size of a small housecat. She cannot attack, defend, distract, aid, or otherwise play any role in combat. She can be taught to do simple tricks if treated well and if you spend 20 down time days training her.
At the second cache, it is unclear if there was treasure that had been stolen by the Kobolds (working with Frost Giants) or not, but you did find a somewhat valuable ledger in the magically trapped false bottom to one of the chests within the stone pyramid. The ledger has a bit of acid damage, but it still contains the names and locations of many secret members of the Cult of the Dragon.
At the third cache, you found your way past the secret door and pit traps to face the spirit of greed - Frank(?) succumbed to it's lure, but Lunesca(?) helped him snap back to reality, and gathered the diamond dust after it was destroyed.
Victim of Greed. (Frank) You were stung by greed, and your soul has been infected by the deadly sin. When you’re in the presence of great wealth (in the form of coins or gems/jewelry worth over 1,000 gp), you are stunned until the end of your first turn, as your mind reels at such great wealth. This can be removed with a remove curse.
At the fourth cache, you fought kobolds, fire elementals, and deactivated a magic religious symbol of Immix, the Prince of Elemental Evil Fire. The only treasure you found was a melted lump of silver, a topaz, and a scroll. The defeated Kobolds told you: - With the defeat and retreat of so many dragons in the area, the kobold tribes in the region have been recruited to serve giant masters instead of draconic ones. Some sort of trouble has been brewing between the different types of giants, and these kobolds serve the fire giants. - Their fire giant masters sent the kobolds into this old dwarven outpost to find the treasure supposedly hidden here by dragon cultists. The giants claimed that they refused to enter the outpost because the area was too small for the giants to navigate, but one of the kobolds heard the giants talking about the place being cursed.
At the fifth cache, you fought giant owls, ice & steam mephits, and solved a riddle on a bell. Vaas also stole the Giant's sacred golden plates of Annam, and you were greeted by a Storm Giant named Kraddock, who told you: - The giants are essentially at war with each other. All of the creatures of the earth, air, and sea are probably going to be caught in the fracas in some way or another. - The age of dragons is over, and the age of giants has started. The adventurers may want to warn their friends and loved ones to steer clear of locations where giants live, or even where giants were rumored to live in the past.
Hated by Giants. (Vaas) You unwisely removed one of the sacred plates of Annam from his shrine. You are now cursed. Giants who see you know that you have offended the greatest of their gods, and they target you before your allies in a fight. They also have advantage on attacks against you. This can be removed with a remove curse. You also have possession of one or more plates, but no one seems to want to buy them from you.
Treasure of the Broken Hoard
A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now-defeated followers of the Cult of the Dragon. Her maps and notes may lead the way to great wealth—or a terrible death. And do other parties have designs on the treasure as well?
(Play-by-post area for roleplaying between adventures.)
DndBeyond Campaign Link
Roll20 Campaign Link
Characters:
Frank Zynaaptra (Dragonborn Bard)
Lunesca Sylvaranth (Eladrin Druid)
Vaas Brek (Aarakocra Rogue)
Verada Stoor notes:
The First Cache. The first treasure cache was hidden by the Cult of the Dragon in an abandoned cave at the base at of the southernmost mountain in the Greypeak range. While it was thought to be the smallest of the caches, it is also not thought to be protected by any traps or magic. The caves and tunnels of the complex, according to my sources, are not very structurally sound. Goblins are known to inhabit the area.
The Second Cache. My sources confirmed that one cache was buried beneath a unique structure: a pyramid of stone resting on a flat field of stone in the middle section of the Greypeaks, directly between the two highest mountains of that section of the range. The area was once rent with volcanic activity, making the flat stone field difficult to navigate. My sources could not tell me who or what built the boulder pyramid.
The Third Cache. The source I questioned about this cache said that it was carefully hidden behind a secret entrance in the wall of a green-sided mountain. There is only one of those in the Greypeak range, according to my research. The source also said that the cultist who hid the treasure was an expert in magical curses.
The Fourth Cache. This cache was secured in an abandoned dwarven outpost used for treating ore that was being prepared for use in weapon-smithing. My sources implied that the place had been overrun by something terrible and immortal, causing the dwarves to leave it centuries ago. Subterranean volcanic activity has been reported in the area regularly over the years.
The Fifth Cache. At the top of the tallest summit of the Greypeaks, one contact told me that there is an abandoned shrine once revered by giants. Dragons used the area as a perch since then, and a cache is going to be hidden there. Someone also told me that occasionally, when the wind is blowing in just the right direction, a pealing of loud bell can be heard from there.
Formatting notes:
[Out of character commenting]
"In character speech"
You can also roll dice by typing something similar but removing the spaces: [ roll]1d20+3[ /roll]
-------------------------------------------------------------------------------
D&D Beyond also offers the ability to link certain aspects on the forum in mouse-over triggered tooltips, such as magic items, monsters or combat actions - examples being Adult Black Dragon and dash. To create tooltips in this way as these, use the appropriate [tag][/tag] around the desired subject.
Example: [ magicitem]sunblade[/ magicitem] (Without spaces within the [ ] brackets.)
Use the following within the [ ][/ ] bracket system:
action - an action taken in combat - e.g. dodge, search and ready
condition - a condition afflicted upon a creature - e.g. restrained, poisoned and prone
item - a mundane item - e.g. torch, trident and backpack
magicItem - a magical item - e.g. Bag of Holding, Dust of Disappearance and Demon Armor
monster - a creature you can encounter - e.g. Banshee, Bandit and Unicorn
sense - a type of extra sense, whether magical or natural - e.g. darkvision, tremorsense and truesight
skill - this is used for professions - e.g. Persuasion, Stealth
spell - a magical spell - e.g. Mage Hand, Magic Missile and Abi-Dalzim’s Horrid Wilting
wprop - a property of a weapon - e.g. finesse, versatile and heavy
These are the results of your adventures at each possible cache:
At the first cache, you found an empty (formerly) cursed treasure chest with a note from Clan True-Nimbus of the Clouds saying they took the treasure. Also Lunesca got a tiny pet bear.
Blooddrinker the Bear. (Lunesca) Through care and patience, you now have a bear pet. She is, however, the size of a small housecat. She cannot attack, defend, distract, aid, or otherwise play any role in combat. She can be taught to do simple tricks if treated well and if you spend 20 down time days training her.
At the second cache, it is unclear if there was treasure that had been stolen by the Kobolds (working with Frost Giants) or not, but you did find a somewhat valuable ledger in the magically trapped false bottom to one of the chests within the stone pyramid. The ledger has a bit of acid damage, but it still contains the names and locations of many secret members of the Cult of the Dragon.
At the third cache, you found your way past the secret door and pit traps to face the spirit of greed - Frank(?) succumbed to it's lure, but Lunesca(?) helped him snap back to reality, and gathered the diamond dust after it was destroyed.
Victim of Greed. (Frank) You were stung by greed, and your soul has been infected by the deadly sin. When you’re in the presence of great wealth (in the form of coins or gems/jewelry worth over 1,000 gp), you are stunned until the end of your first turn, as your mind reels at such great wealth. This can be removed with a remove curse.
At the fourth cache, you fought kobolds, fire elementals, and deactivated a magic religious symbol of Immix, the Prince of Elemental Evil Fire. The only treasure you found was a melted lump of silver, a topaz, and a scroll. The defeated Kobolds told you:
- With the defeat and retreat of so many dragons in the area, the kobold tribes in the region have been recruited to serve giant masters instead of draconic ones. Some sort of trouble has been brewing between the different types of giants, and these kobolds serve the fire giants.
- Their fire giant masters sent the kobolds into this old dwarven outpost to find the treasure supposedly hidden here by dragon cultists. The giants claimed that they refused to enter the outpost because the area was too small for the giants to navigate, but one of the kobolds heard the giants talking about the place being cursed.
At the fifth cache, you fought giant owls, ice & steam mephits, and solved a riddle on a bell. Vaas also stole the Giant's sacred golden plates of Annam, and you were greeted by a Storm Giant named Kraddock, who told you:
- The giants are essentially at war with each other. All of the creatures of the earth, air, and sea are probably going to be caught in the fracas in some way or another.
- The age of dragons is over, and the age of giants has started. The adventurers may want to warn their friends and loved ones to steer clear of locations where giants live, or even where giants were rumored to live in the past.
Hated by Giants. (Vaas) You unwisely removed one of the sacred plates of Annam from his shrine. You are now cursed. Giants who see you know that you have offended the greatest of their gods, and they target you before your allies in a fight. They also have advantage on attacks against you. This can be removed with a remove curse. You also have possession of one or more plates, but no one seems to want to buy them from you.