Hello! It's a pleasure to meet you. Unfortunately I am looking for a player to replace one who will be leaving a campaign soon. This may take another week or two, or perhaps less, depending on how things go, but it should be before the end of the month.
This will be a 'perpetual campaign' meaning it doesn't really have an end with what I have planned. Currently they are in the end-game of the LMoP module. And unfortunately due to the virus, I'm out of money, so my 'content sharing' will ironically be ending on my birthday in a few days so you will have to rely on your own owned content (which I apologize for).
What kind of DM am I?
I am not a rule-Nazi, and I prefer flexibility in my style. In terms of strictness I am maybe a 6.5/10 to sticking to the rules as written. I do not play happy-rainbow-sunshine settings. People in my games are in what I consider to be a closer-to-true DND world, meaning the captives don't just sit comfortably in cages as the heroes come to save them. They may be beaten, tortured, eaten, sacrificed, murdered, sold, 'used' just to name a few. I do not go out of my way to create these situations unrealistically, so they won't be in your face 24/7 however, if you expect a 'cartoon villain' I am not the DM for you. My worlds are grey in morality, and can go from bright and happy to dark quickly.
I do not pit myself against the players, my job is to help you write your own story within the setting, but I will not fudge numbers to 'keep your character alive' if you die, you die. And your chances of dying are based entirely on your personal choices in combat or other situations. Be a smart player.
I do not hold your hand. Unless I need a check to determine something, I generally will not ask you for a roll before you do something. I expect you to be aware of your surroundings within your characters … character. if you have a high int, I expect you to play smart, if you have low int or wis, I expect your character to not be the brightest bulb. But if you just say "I go into the room" I am going to assume you mean without stealth, or any other checks. If you want to go in stealthy you will tell me that's what you want to do. I will only assume you do what you tell me you will do. stick your hand in a trapped hole without checking for the trap? whatever happens happens. So once again, be mindful of your surroundings.
Generally I prefer to let players roll for themselves but to speed up some aspects of the game (Usually save resolution, or to determine an outcome) I will sometimes roll for you so that combat isn't halted for example, just to 'see if you pass' E.G. if multiple targets are attacking your character but one of htem has an effect that may alter the others attacks, I will roll your save so that I can continue the opponents turn. I also roll all initiatives.
I also go by 'turn average' instead of initiative position in almost all cases, meaning that all players take their turns simultaneously, as do all enemies, and who goes first is determined by the average initiative. This helps keep combat from being bogged down/slow because whoevers turn it is happens to be 'afk' that entire day. I understand not everyone likes this but I've found it keeps the game going longer.
I have a few small homebrew rulings, such as 'dynamic attack of opportunity' and various effects may have greater effect if used creatively but logically. Cast a thunder spell on water? it may have additional efficacy. Cast heat metal on a metal flask with oil? it might explode. I reward creativity, and punish bad decisions equally. I want you to be creative with your use of skills.
What am I looking for in a player?
Someone who can be active relatively consistently. Atleast one post per day. I understand life happens, so if you need to be botted or cannot post, please just say so. But I frown on ghosting for days on end without word. It takes 1 minute to log in, and say 'I cant today for X' and is respectful to your fellow players and myself. I also hold myself to this same standard and I will always give a heads up if I can't do something that day.
I am looking for eager and interesting players. You don't have to be an amazing RPer as long as I can feel your passion in your posts. I want people who strive to bring their characters to life. So consistently posting single sentence posts.... isn't something I'm looking for. You don't have to write a book, because even the most experienced RPers either run into writers block, or there is for one reason or another that you just can't post much that day like not knowing what's in the next room is fine - but if I feel you're putting no effort at all into it consistently, I may be back to the forums recruiting pretty quick. Be eager to play, and passionate about your character!
Recruitment form:
I am very flexible on character creation, as I said, I want my players to shine brightly, so I have very very very few restrictions on character creation. As long as its OFFICIAL UA content, or OFFICIAL content, you can create any race/class/etc. You will be starting at level 4. Once a player is chosen, any additionals to the character creation will be discussed then.
Race/Gender:
Class(es):
Stats: (Any method, but if rolled, roll here)
Breif backstory:
Roleplay Sample of your character in a situation you feel exemplifies them:
Roleplay Experience:
I will be closing recruiting later today. Roughly 10 hours. Recruitment form in the spoiler. Spoilered to heighten visibility of this notification.
Breif backstory: Lost at sea, Root exhausted woke up surrounded by humans in a small fishing village, getting up he asked what happen. A young village woman named Yvette helped him up, she explains she found him washed up on the shore side. Trying to remember Root recalls being on a boat traveling somewhere but he could recall where. A storm must have came crashing down on him and the crew but to forget why and where, perhaps this was a sign from the gods. Grateful Root bows and vows to repay her kindness she gave him. Root stayed for a few years and helping the fishing village. He was abnormally quick often catching fish with his hands or using his fire breath to roast fish for everyone. He had many fun memories and grew fond of the village especially Yvette. The two of them would fall in love, a peaceful quite life was set in front of root but, it was short lived. He received An omen, maybe a warning perhaps it was destiny calling but, one thing was certain he couldn’t stay in the village. Packing his things Root set out to find his past but first he promised Yvette and the villagers once he was done with his pilgrimage of self discover he would return to stay for good.
Roleplay Sample of your character in a situation you feel exemplifies them: Root finding a scared and lost child during his travels; takes her into his care. Using his agility and strength, He carries the child on his back and hops from rock to rock to cross a river. Making it to the other side he lowers the child and gives her a gentle smile "Now, where was your home little one?"
Walking down the path the little girl gave Root Began to get lost in his own thoughts. Apparently the child was a daughter of a merchant who was traveling with her mother and they got separated in a raid. As she explained Root could help but miss Yvette this child reminded him of her and their simple life they shared. However that would have to wait as an arrow came fast at root! His experience kicked in as he catches the arrow and throwing it back at a Hunter.
“Leave the kid and walk away!” He hears as the hunger draws his sword. Looking down at the child Root saw the fear she had in her eyes. “I see, well I guess I have no choice but to protect this little one! Now come! You shall taste these fist of mine!” With a swift kick and an open hand technique he pushes the hunter from them 15ft. “Now child RUN and HIDE I’ll come for you I promise.” Root shouts as the child listens and runs into a near by shrubs. Getting of the ground the hunter snarls “You should have just walked away now you die!” The hunter swings but Roots scales are stronger than steel. Root blocked the sword with his forearm as this shocks the hunter. Break the sword into Root stands above the hunter “Leave now of face certain death.” The hunter runs for his life as Root laughs. Going back for the child he finds her in a near by bushes. “ Now let’s get you back to your mother.” Overjoyed the little girl leaps into Roots arms and he takes her into the next village while they wait for her parents.
Roleplay Experience: I have been playing 5e for a few years now and I have been on DnDb since 2017. I have played in a few games my longest game is on here which is the ToA number 5 in most viewed.
Morgan's father is ruler of a small city-state, country, or just a house of a major city. (Whatever works out in your world.) Morgan is the heir to his father's seat, and has been sent out to make a name for himself and prove his right to take his father's place one day.
Morgan is a powerful warrior, standing nearly 7 feet tall, powerfully built, and wielding a greatsword. He is not a typical barbarian though, his rage honed to a razor's edge and with him fighting smarter not harder.
(This character is going to multiclass with Fighter and, eventually, Wizard. I know the wizard is a weird multiclass with barbarian, but I am trying out a fun Tank build I have been looking at recently.)
RP example...
Morgan presided at the table in one corner of the common area, waiting for his contact to arrive with news on some family business. He wore a leather cloak, his family's symbol emblazoned on the right chest. The leather was black as midnight, which he knew set off his gray eyes and black hair to great affect. Under the cloak he wore masterwork-quality half-plate armor, his undertunic made of multiple layers of silk. His greatsword leaned against the wall behind him, its sheath studded with gemstones.
"Is this seat taken?" A thuggish man said, drawing Morgan's attention away from the door, his impatience already growing as his contact was late. The man he saw was definitely not his contact, wearing commoner's garb and clearly well into his cups already.
"Yes, I am expecting someone." Morgan informed the man, frowning up at him. The man was big, not as big as Morgan himself, and most of this guy's bulk was in his belly. He looked to be the type who was too foolish to realize the size difference though, due to Morgan being seated.
"There ain't being many seats left." The bulky man said then and Morgan glanced around, seeing he was correct, most of the seats in the place had filled up in the short time he had been there. "Your friend must ave gone somewhere else..." The man said then, pulling out the chair and sitting down.
Morgan knew he had only two options now. He could shove the table into the man, knock him off of his chair, then bash him with fist or the flat of his blade. His other option was to find a better way of getting this man to leave the table on his own. Morgan sighed, he would vastly prefer the first option, but he was trying to curb those types of things down a bit of late.
"I'll tell you what..." Morgan said, eyes narrowing on the thug. "I'll give you a gold piece if you find another place to sit. You have only this one shot to take this offer, otherwise we can do it..." His word was interupted as the innkeep picked that moment to stop by the table.
"Master Morgan, is this fellow bothering you?" The innkeep asked and Morgan gave him a curt nod of confirmation.
"I have it under control though, I think..." Morgan said, eyeing the thug. He pulled the promised coin from his pouch and set it on the table. The thug glanced to the coin, to the innkeep, then back to Morgan. It did not take him long to pick it up and vacate the chair.
I have been playing DND on and off for nearly 20 years now. Took a break some during that time, but have gotten back into it quite a lot online here of late.
I'm in! I enjoyed your playing style in a previous game, and I like your DM style described above! I can easily see myself fitting in to this campaign. To match your "gray zone" I present the Knut Snowrider for your consideration!
Race/Gender: Human Male
Class: Wizard (School of Necromancy - Charlatan background)
Stats: (Standard Array) Str (9) -- Dex (15) -- Con (11) -- Int (18) -- Wis (13) -- Cha (14)
Brief backstory: Everyone liked Knut. He was always that kid who could talk his way into any elderly couple's home, get a warm meal, and leave them thinking he was the grandson they never had. He was exceptionally smart, but not in a way that made others uncomfortable. He had street smarts in addition to book smarts. He was quick and agile, and even though he was weaker than most boys his age, he was never picked on because most of the stronger boys were his friends! But Knut had secrets...dark secrets... Secrets that he hid well, and for good reason. You see, Knut explores the cosmic forces of life, death, and undeath. He has learned to manipulate the energy that animates all living things, how to sap the life force from a creature, how to transform that vital energy into magical power he can manipulate, even as his magic destroys the body of his subject. He was living in Neverwinter, practicing his magical arts in the relative anonymity of a big city, but whispers were beginning to form around what he was doing. So, before they could even think at materializing around him, Knut packed up and decided to move on. He recently arrived in the town of Phandalin to stock up and rest a bit before continuing along the Trade Way inland. And maybe to find some fighters to travel with along these goblin and orc infested lands.
Roleplay Sample: "Animam in corpore obsequendum esse..." Knut chanted, low and steady. As he repeated this command to the life essence flowing out of the kobold he had captured in the sewers last night, he felt his own powers grow as the creature decayed before his eyes. It was intoxicating. It was infuriating... He was getting so close to learning the secrets to reanimating a corpse, but the trick was in maintaining control of the undead creature or else it would wreak havoc on all around it. And a zombie of any sort roaming the streets was always bad for his craft. Besides, he had a date tonight with that stunning redhead Anite down at the Silver Dragon Tavern, and he didn't want to be late. She awoke the power in him in a different manner - one that he was also eager to explore further... With a sharp gesture and a final word, the desiccated corpse fell to the ground, where Knut quickly covered it in the thorny vines growing rampant all around.
Roleplay Experience: Extensive! I've been playing D&D since I was in middle school and the original AD&D came out in the late 70's (yes, I know...I'm OLD! Be kind to your elders, sonny. And get off my lawn!! =D I have years of experience in PbP games as well as online and IRL. I love a good story, and enjoy figuring out connections in the randomness. I also DM, so appreciate the effort it takes to run a game. I am a consistent post-er and like this forum to practice my creative writing.
I'd be interested in joining your game. I have an idea and will roll for stats and see what I can come up with.
Ability scores: 111111141314
Race/Gender: Human Female
Class(es): Warlock (Archfey)
Stats: Rolled above, Str 12; Dex 16; Con 12; Int 12; Wis 14; Cha 16
Breif backstory: Lacy was abandoned in the forest when she was only a toddler. Her parents died and the village believed that several omens meant she was to blame and vanquished her. Little did they know, however, that a night hag lived in the forest nearby and claimed the girl as her own - in order to convert her when she came of age. Over the years living in solitude, Lacy learnt a great many things, however just before her "conversion", she ran away to explore and experience the world. She survived by the grace of the hag, her patron, that afforded her the power she wields but at the cost of the constant tug at her soul, wanting Lacy to return and take her place in the coven. Still not used to the ways of civilisation, she stays wherever she can remain dry and out of the way, and scrounges constantly. As such, she's managed to attain a few items here and there, but thanks to the hag, she needs very little in the way of armour or weapons. And her quasit familiar, Trel, accompanies her everywhere, changing shape as they approach towns so as not to draw attention, and aiding her wherever she needs.
Roleplay Sample of your character in a situation you feel exemplifies them: Lacy sits at the table, listening to the others talking with the mayor/noble. Her attention wanders a little as she looks at the tapestries, all the people in their nice clothes, and then... the food! A plate of food like she's never seen before is placed in front of her. She looks around at everyone else as they slowly and carefully partake of the meal placed before them. Her eyes return to her plate and they bulge with delight before she hunches over her plate and starts stuffing her face with as much food as she can fit in her mouth. Suddenly she realises everyone at the table is looking at her, disgusted, bemused, quizzical, about the way in which she's eating such fine food. "What?" she says with a mouth full of food as she looks around the table.
Roleplay Experience: I've been playing D&D since the start of the year and am DM for a local group. So I'm still pretty new. I play PbP to get some of my character role-play in as well as there's not many options to play local games with my work. I enjoy developing characters and exploring, and especially when there's some great twists that you just don't see coming!
Uh I’d rather stay with Standard Array if that’s cool those rolls are trash but if you want me to stick with them I have no issues with that.
Unfortunately no, I kind have a 'you choose the risk of rolling you get what you get' motto. i once got all 8's and a single 10. The character was fun to play but useless.
I'll take a queue from another post here. Ability scores first, then I will do a character based on that.
Stats: Ability scores: 111214181615
Str: 8 Dex: 11 Con: 11 Int: 11 Wis: 9 Cha: 14
Name: Zenrian Tel'Syol
Race/Gender: Elf (Variant Eladrin)
Class(es): Sorcerer (Wild Origin)
Brief backstory: Outlander - Originally from the city Vis'Antrill, he had been practicing his skills in the garden of his family home at the same moment that the city crossed over into the material plane (as some areas of the feywild occasionally do). At the same moment the city existed on the material plane, Zenrian released his spell, and the wild magic welled up within him and burst forth in an uncontrollable flash. When his eyes cleared, he saw he had been teleported out of the garden, and outside of the perimeter of the city. As he started to run back towards the city, it began to fade, and disappeared before he could reach it, returning to the Feywild, and leaving him stranded. Not the most intelligent, he chose to wait, and see if the city would reappear in this space, but as days turned to weeks, he came to realize he would need to find another way to return home.
Roleplay Sample of your character in a situation you feel exemplifies them:
Morning came to the forest where Zenrian had made his camp for the night. As an elf, he didn't need much sleep, and had been awake for hours, waiting in the tops of one of the trees for the first light of the sun to peek the horizon. It would hopefully give him an idea of civilization and perhaps a direction. As the light of the sun finally began to shine its light across the land, he could see that he was still deep within the forest, and mountains still on either side of him. Then, his elvish eyes caught sight of something that caused his heart to skip a beat.
Was he mistaken? Did his eyes deceive him? He let go of one of the branches he held, with on hand, and rubbed his eyes, blinked, and looked again. No, it was definitely smoke. Perhaps the remnants of a campfire. In either case, smoke likely meant people, and people meant civilization.
In his excitement he started to make his way down the tree that he had climbed, but did not account for the mist of the early morning causing the branches to be a bit more damp than when he climbed up, and he lost his footing.
Flat on his back, at the bottom of the tree, his ears still ringing he heard a voice.
"Hey, what do you know, you were right. There was something over here. It ain't breakfast though." One figure says to the another.
Zenrian turns his head, to look at who, or what is talking. His eyes are still a little blurry, and cannot make out their details beyond they were relatively tall, and their skin held a green tint.
Zenrian turned to his side, placing one hand on his eyes to help clear them. "Please, I need your help. I am a bit lost, and have been looking for anyone that could help me find a city." He continues to try and stand, and places one hand on the tree he fell from for balance. Lifts his head and finally takes in who or better, what had found him.
Zenrian's eyes focus on an orc and half orc, likely of a nearby hunting party. He had not encountered their ilk before and was not sure if they could be trusted, but with teeth like those, he could be in danger.
"What do you say, Gorgo? We 'elp 'im' or go home?" The larger of the two asks the half orc next to him.
Taking a deep breath, Zenrian begins to plead, "Please, if there is a favor I can offer you, perhaps a trade, I will help you if you help me."
Gorgo, the half orc speaks up finally, "A favor for a favor. Hmm. Perhaps a deal can be made."
*DM discretion what this favor is, and how it could come to pass in a later point.*
Roleplay Experience: I played my first one shot over 15 years ago, but it was not that great, and I decided to try my hand as a DM. I have only had the chance to play in a few games over the years, but have ran several games myself. It is nice to sit back to play the game instead of running it all the time.
This post has potentially manipulated dice roll results.
sounds like fun. here are my rolls
Ability scores: 161217151515
Race/Gender: Acheron "Ash" Liendrial Human, Male
Class(es): Eldritch Knight Fighter (lvl 4)
Breif backstory: Ash lost both his parents very young, and grew up in an orphanage in a small village with his twin sister, Tilly. When they turned 16, they broke out and ran away to a nearby town. He did odd jobs, and they lived on the streets, barely making enough to survive, until he enlisted with the thieves guild. They gave him a room, and trained him. They discovered his latent magical ability, and he worked for them for five years. Eventually he left, and he and his sister moved to the city of Cerria. He started working as a mercenary, and eventually became a crownguard. He was promoted many times, and eventually got into the kings own retinue. One day while working he heard raised voices in the throne-room. It sounded like the king himself, along with the head mage. As he was guarding the room he could not help but overhear. he didnt hear much, but what he did hear, made him suspicious. He heard something about a ritual, and the city. The next chance he got, he snuck into the throne-room. Almost by accident he stumbled across a locked door, and using his skills from his time in the thieves guild, he easily picked the lock. What he saw inside horrified him. There were bodies strewn across the room, and papers were stacked on the desk. Reading them, he realised that the city of Cerria sat on an immense pool of magical energy, and the king had planned to use this energy to create an army of the undead. Fearing for his life, he fled the castle, but was seen exiting the throne-room. When he went to retrive his sister, he found that the king had got to her first. Blind with terror for his sibling, he snuck into the palace, and started searching for her. He accidentally ran into the head mage, and in his panic, slit her throat. He hoped his act of violence would prevent the travesty, but he doubted this would be the case. he reached the throneroom of the glass castle, and finally encountered the king. He attacked but the king quickly overpowered him, and pinned his hand to the ground with a spike of ice...
que roleplay moment below!
Roleplay Sample of your character in a situation you feel exemplifies them:
"Your a tyrant" Ash screams, looking the king in his gleaming eyes. "No young one. I am a Pragmatist. your peverted notions of 'Good' and 'Evil' mean nothing to me." The man replied. This gave Ash pause. His witty remark died on his lips. Was this man right? If you were pragmatic before selfless, were you truly good? he waited a moment before answering, taking the time to remove the long piece of glass from his stomach. "Your philosophy depends one one thing. something you have grossly underestimated." the king lowers his sword. "And what is that, Oh Wise One." Ash tries to lean in conspiratorially, but finds out that his hand is still pinned to the ground by the ice spike. Despite the pain he smiles "Other people dont work alone." As if on que, three armoured men burst through the door. Ash couldnt see their faces, but he was glad that help had arrived. Until they walked over to the king, and dropped his sisters head on the ground in front of him. The king started to laugh. "Your right. I do work alone. Love is weakness." Blind rage engulfed him as he ripped the ice spike out of his palm. wielding it like a sword he hacked at the man who had killed the last of his family. The guards started forward, but the king stopped them. He parried Ash's weak strikes with ease, and forced him backwards, until they both stood at the edge of the shattered castle. looking down ash saw the chasm beneath them, and sighed. "Lets dance, scumbag". Ash lept towards the king in a lightning fast series of blows. The king, unready for this change of pace, earned himself a cut on the cheek before he recalibrated his defence. they exchanged blows, and he quickly overpowered the tired rogue. Ash's head hung over the edge and the king looked him dead in the eyes. "No more tricks?. This is the end?. It's a shame. You would have made a fine son in law" Ash smiles one final time "One more ladies and gentlemen" He winks "You will wand to stick around, this last ones a doozy." the king finally realised what was bothering him. The weapon in his opponents hand is no longer an ice spike, but a long dagger. Spinning around he sees a spiderweb of cracks appear in the glass floor around the ice spike that had been lodged in it. Ash leaps up and grabs the kings arms to stop him from casting magic. the floor shatters, and Ash shouts over the wistle of the wind as they fall "See you in hell."
Darkness. It was everywhere. He remembered falling, then...nothing. so this was it huh? The afterlife? a whole lotta nothing. he heard a voice in his mind You are brave young one. Too brave some would say. It is time for you to make a choice. For most it is chosen for them. they either stay here, as the worlds are better off without them, or they are reborn. You have been given a gift. We will allow you to return to your body, in a new realm. There is nothing left for you in this realm, and this one needs you. It is your choice.
I think i would like to stay as me. I mean....I can always try again right?
No answer
Take me to this new realm.
the voice gives an affirmative sound Then let me give you this piece of advice:
“Very well, you may return, though I will give you one piece of advice. Don’t fear pain, for it gives meaning to life. Do not fear love either, for while it will always lead to more pain, it also makes it bearable. Both are inescapable.”
Roleplay Experience: Experienced. 8+ years of rp, 4+ years of 5e. I can easily post multiple times a day, and I can usually wright a paragraph. Thanks in advance for your consideration.
What are you doing for starting equipment? Normal stuff, or something else? Can we take starting gold? I'm asking because I'm making a hexblade character, and warlock starting equipment is not great for a hexblade.
Rollback Post to RevisionRollBack
"Ignorance is bliss, and you look absolutely miserable."
What are you doing for starting equipment? Normal stuff, or something else? Can we take starting gold? I'm asking because I'm making a hexblade character, and warlock starting equipment is not great for a hexblade.
This will be discussed with the chosen one, and updated prior to to inception into the campaign. So as to prevent character creation from getting too excited only for the majority to not be chosen and have wasted that effort.
Speaking of, thats always the hardest part about a recruitment thread, is you usually see significantly more characters than you intend to recruit that you want to take in, so I always feel bad for the ones I don't choose.
Speaking of, thats always the hardest part about a recruitment thread, is you usually see significantly more characters than you intend to recruit that you want to take in, so I always feel bad for the ones I don't choose.
True, true. Just know that if you don't pick me, I will never, ever recover. My life will be ruined. I'll just lay down in a ditch and a die. I'm not trying to guilt you into choosing me or anything, no, no, I'm just letting you what's going to happen. *cough*pick me*cough*
Rollback Post to RevisionRollBack
"Ignorance is bliss, and you look absolutely miserable."
Race/Gender: Male Scourge Aasimar(It was the official race the worked the best with the concept. Also I guess everything can be explained away with celestial shenanigans)
Class(es): Hexblade Warlock
Stats: 11 14(13) 16(15) 12 12 18(15)
Brief backstory:
It's an odd feeling, discovering that you're no longer dead. Especially since you never knew you were dead in the first place. Was he actually ever dead? Well, he was laying in a tomb when he awoke, and you rarely find yourself laying in a tomb unless you're either dead, formerly dead, or a really tired dungeon delver. He could have been the latter, except living people rarely survive a sword sprouting out of their chest. After coming to, the person who was to be Aalen didn't think about any of this, he just panicked and yelled until he realized that he wasn't dying, and no one was here with him. Then he stopped yelling and focused all his energy on panicking. After he was all panicked out, he took a short nap, and tried to figure out what the hell was going on. And who the hell was going on. After all, he didn't really know who the hells he was. Well, he knew was an impaled guy in a tomb, but that's it. Looking around his immediate area, he found an partially crumbled inscription on the stone he had been lying that read "A _al_en H_ro". Must be his name. Aalen Hro, eh? Weird, but he'd seen weirder. Wait, no he hadn't. Had he? Oh, hells, he had to get out of here. After an age of pawing about in the darkness, he discovered that he could see in the dark if he wanted to, and did that, finding the exit in a matter of seconds. How had he overlooked that? Well, overfelt that. He crawled towards the sunlight, and finally reached the surface. Looking around, he saw... well, a whole lot of nothing. Apparently his tomb was located smack dab in the middle of nowhere. Well, at least nowhere was somewhere. Without anything better to do, he set out in search of... something. Somewhere. He really didn't know what he was looking for, actually. If he was supposed to be a revenant, he was a poor excuse for one.
Roleplay Sample of your character in a situation you feel exemplifies them:
"Gimme a trollpiss brew, and don't water it down like everyone normally does."
Aalen pulled a stool out from under the bar and sat down, his armor rustling as he settled down. The bartender did not move, and instead stared at the blade imbedded in Aalen's chest, down to the hilt.
"Trollpiss brew, I said! Hey, you in there?"
After a few moments, Aalen noticed just why the man was frozen. He chuckled, and gave the man a grin.
"Don't mind that," he said, "It ain't real. Part of the, uhh... part of the armor. Yeah."
"But... but it's bleeding!"
Aalen glanced down, looking at the dark red, almost black, stain on the front of the armor, surrounding the sword.
"Oh, that's fake too. And it's just a stain, don't worry."
The bartender took a few moments to process all this, and was about to ask more about Aalen's apparently fake chest sword when he realized that he really didn't want to know. At all. He gave a mental shrug and poured Aalen's drink.
"One silver, please."
Aalen handed over the money, and nursed his drink for a while, taking occasional sips and grimacing at the rancid taste and incredibly high alcohol content. Yup, that's a good trollpiss. Well, more a... well made trollpiss. No such thing as a good trollpiss brew. (Alright, I'm gonna stop with the trollpiss, because even typing it makes me feel sick, even if it's just the name of a drink.) He really needed to do something about that sword. Taking it out had yielded... interesting results, but it wasn't exactly the solution he had hoped for. Maybe he could disguise it? But as what? Bah, he'd figure it out after this drink. Or the next.
Five drinks later, he found himself lying in an alleyway, with his face covered in puke and a pair of hands that didn't belong to him going through his pockets. Hold up, that last part isn't allowed! He cracked his eyes open, and saw that indeed, someone was stealing his stuff. His head pounded, but it wasn't bad enough that he couldn't reach up to his chest and grab hold of the hilt protruding from it. The thief's eyes widened and he stepped back. Obviously, he had thought Aalen was dead. Doesn't anyone ever check for breathing? Oh, whatever.
Aalen rose shakily to his feet, and drew his sword. Red-black blood dripped from the ivory-white blade, as he pointed it at the thief. The man yelped and scurried away, and Aalen collapsed. Well, for all the trouble it caused, at least the thing was useful. He willed it, and the blade dissolved into nothing, and emerged from within his chest again. Aalen dragged himself to a corner of the alley where it would be a bit harder to find him, and drifted off to sleep.
Roleplay Experience: I've played around 3ish years of 5e, and a good while of 1e before that(don't remember how long). The majority of my 5e experience has been PbP, but in recent years I've had more in person games. I mean, then corona said "nah", so now I'm stuck with online stuff only for a while.
(Also let me know if you want me to explain anything about the character, as it's a wacky concept and even I don't fully grasp it)
What are you doing for starting equipment? Normal stuff, or something else? Can we take starting gold? I'm asking because I'm making a hexblade character, and warlock starting equipment is not great for a hexblade.
This will be discussed with the chosen one, and updated prior to to inception into the campaign. So as to prevent character creation from getting too excited only for the majority to not be chosen and have wasted that effort.
Speaking of, thats always the hardest part about a recruitment thread, is you usually see significantly more characters than you intend to recruit that you want to take in, so I always feel bad for the ones I don't choose.
believe me I feel your pain. I left so many good applications when i recruited for my campaign, and I even accepted two more than I first stated. Dont feel bad, choose the player that is right for your campaign (I had a couple change characters, but I really enjoyed the way they wrote), then you will have a good game.
Rollback Post to RevisionRollBack
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
This post has potentially manipulated dice roll results.
Greetings.
So I had a character I really liked who "retired" at the end of LMOP, but he was a Sun Soul monk and I don't have the right subscription to re-create him here. Nevertheless, this sounds like it could be an interesting campaign. Let's see what the dice have to say:
Ability scores: 131117151015
Very nice! I'll see what kind of character I can create with those rolls. What role needs to be filled by the replacement for your departing player?
So I had a character I really liked who "retired" at the end of LMOP, but he was a Sun Soul monk and I don't have the right subscription to re-create him here. Nevertheless, this sounds like it could be an interesting campaign. Let's see what the dice have to say:
Ability scores: 121417161415
Very nice! I'll see what kind of character I can create with those rolls. What role needs to be filled by the replacement for your departing player?
Currently there is effectively a tank and a healer, so go hog wild.
This post has potentially manipulated dice roll results.
Ability scores: 1215149179
Lef Rit Human Rogue
Too say that Lef Rit was startling in appearance would be an ... understatement, and that he took some getting use to was equally so. Trying to engage him in a conversation It wasn't so bad when one's eyes were closed, at least initially, then pretending two people were having a conversation made thing simple. Until eyes had to be open, that is. You see, Lef Rit is actually a twin. Ah, the questions, yes? Well most folk know about what are known as 'siamese twins', well, that sort of sums up Lef Rit - he named himselves this as a private joke. From the necks down he has one body but, from the necks up...two heads. Yes, four eyes, ears, nostrils; two mouths, noses, necks, and etcetera. His life was and is complicated in a number of unusual ways, Lef likes beer, Rit likes rum - so Rit usually gets drunk faster that Lef, but not always. Similar sorts of circumstances arise in most situations involving food and drink; they do both loathe eggplant, seems that this was without question or discussion. But it would behoove this brief introduction to allow the reader to imagine other sorts of ... awkward... social situations that arise whenever Lef Rit is first met.
As to Lef Rit's story; well, needless to say, his parents dropped him off at the nearest temple as soon as it was possible. Fortunately for Lef Rit those parents were not the type to snuff out his innocent (for a while anyway) life, both believing in a deity that averred life. The temple brothers and sisters, along with their laity, managed to endure Lef Rit for about five years; he is not sure on this point, but then they sold him to a traveling troupe of performers, heh, hem. They were really a traveling band of thieves who were, needless to say, constantly on the run from the victims of their last caper. In this isolated world Lef Rit learned, pretty much to his potential, the arts of knavery. One of his most outstanding skill, or assets, was the fact that he could be his own lookout; while Lef, or Rit (depending upon whose turn it was) worked the lock, or what have you, Rit, or Lef (depending upon whose turn it was) kept a lookout for anyone who might spoil their fun.
"We say, wench bring us beer! Aye bring us rum!" A visible shudder ran across the serving wench's visage as she was confronted by Lef Rit.
He held up a piece of silver, "Ach, lass, we pays with good silver, less'n ye spills our grog. Beer!."
Lef Rit began to chuckle, which developed into a full bellied laugh. "Gods! We're ugly, but we does have coin, heh, heh."
When his drinks arrived, Lef Rit gave the serving wench a silver piece for each one. Lef immediately quaffed half his beer as Rit watched bemusedly. "Ye best be carefully laddy," he said as he took a sip of his rum. "We be in a strange town, and who nows who might think we'd be fun t' torment, eh?"
With a satisfied belch Lef responded, "Oh, hold yer nose, t'wern't nought but a whistle wettin' sip, the road was dusty in case ye didn't notice."
One other aspect of Lef Rit that could be a bit unnerving is that he could have stimulating conversations with himself since their (the two heads) thought processes really were independent, they even had rather deep philosophical differences at times, though they could usually resolve them amicably.
Carefully obscuring the fact that they were listening, Lef Rit were intently eavesdropping on four or five different conversation to see if they might pick up some interesting bits of information, something they could turn a profit from. So far they heard nothing, but the night was young and as long as neither, or both, of them got too drunk, something just might turn up.
I have been playing D&D since about the time Gygax came up with it; first table top, then PbEmail and recently PbP on DnDbeyond - started there a little more than a year ago. I am not an expert by any stretch of the imagination, just love to play, bring characters to life, solve puzzles, pretend to riches and glory not found out of the front door. I can regularly post, usually checking two or three time a day, posting when expected and when it seems a hitch is developing.
Lef Rit looked at the others around him and asked, "What do ye think o' 'Being'? Ye know, what does it mean t' be?"
That sort of thing, not flinging fireballs left and right because...well, for no good reason.
Hello! It's a pleasure to meet you. Unfortunately I am looking for a player to replace one who will be leaving a campaign soon. This may take another week or two, or perhaps less, depending on how things go, but it should be before the end of the month.
This will be a 'perpetual campaign' meaning it doesn't really have an end with what I have planned. Currently they are in the end-game of the LMoP module. And unfortunately due to the virus, I'm out of money, so my 'content sharing' will ironically be ending on my birthday in a few days so you will have to rely on your own owned content (which I apologize for).
What kind of DM am I?
I am not a rule-Nazi, and I prefer flexibility in my style. In terms of strictness I am maybe a 6.5/10 to sticking to the rules as written. I do not play happy-rainbow-sunshine settings. People in my games are in what I consider to be a closer-to-true DND world, meaning the captives don't just sit comfortably in cages as the heroes come to save them. They may be beaten, tortured, eaten, sacrificed, murdered, sold, 'used' just to name a few. I do not go out of my way to create these situations unrealistically, so they won't be in your face 24/7 however, if you expect a 'cartoon villain' I am not the DM for you. My worlds are grey in morality, and can go from bright and happy to dark quickly.
I do not pit myself against the players, my job is to help you write your own story within the setting, but I will not fudge numbers to 'keep your character alive' if you die, you die. And your chances of dying are based entirely on your personal choices in combat or other situations. Be a smart player.
I do not hold your hand. Unless I need a check to determine something, I generally will not ask you for a roll before you do something. I expect you to be aware of your surroundings within your characters … character. if you have a high int, I expect you to play smart, if you have low int or wis, I expect your character to not be the brightest bulb. But if you just say "I go into the room" I am going to assume you mean without stealth, or any other checks. If you want to go in stealthy you will tell me that's what you want to do. I will only assume you do what you tell me you will do. stick your hand in a trapped hole without checking for the trap? whatever happens happens. So once again, be mindful of your surroundings.
Generally I prefer to let players roll for themselves but to speed up some aspects of the game (Usually save resolution, or to determine an outcome) I will sometimes roll for you so that combat isn't halted for example, just to 'see if you pass' E.G. if multiple targets are attacking your character but one of htem has an effect that may alter the others attacks, I will roll your save so that I can continue the opponents turn. I also roll all initiatives.
I also go by 'turn average' instead of initiative position in almost all cases, meaning that all players take their turns simultaneously, as do all enemies, and who goes first is determined by the average initiative. This helps keep combat from being bogged down/slow because whoevers turn it is happens to be 'afk' that entire day. I understand not everyone likes this but I've found it keeps the game going longer.
I have a few small homebrew rulings, such as 'dynamic attack of opportunity' and various effects may have greater effect if used creatively but logically. Cast a thunder spell on water? it may have additional efficacy. Cast heat metal on a metal flask with oil? it might explode. I reward creativity, and punish bad decisions equally. I want you to be creative with your use of skills.
What am I looking for in a player?
Someone who can be active relatively consistently. Atleast one post per day. I understand life happens, so if you need to be botted or cannot post, please just say so. But I frown on ghosting for days on end without word. It takes 1 minute to log in, and say 'I cant today for X' and is respectful to your fellow players and myself. I also hold myself to this same standard and I will always give a heads up if I can't do something that day.
I am looking for eager and interesting players. You don't have to be an amazing RPer as long as I can feel your passion in your posts. I want people who strive to bring their characters to life. So consistently posting single sentence posts.... isn't something I'm looking for. You don't have to write a book, because even the most experienced RPers either run into writers block, or there is for one reason or another that you just can't post much that day like not knowing what's in the next room is fine - but if I feel you're putting no effort at all into it consistently, I may be back to the forums recruiting pretty quick. Be eager to play, and passionate about your character!
Recruitment form:
I am very flexible on character creation, as I said, I want my players to shine brightly, so I have very very very few restrictions on character creation. As long as its OFFICIAL UA content, or OFFICIAL content, you can create any race/class/etc. You will be starting at level 4. Once a player is chosen, any additionals to the character creation will be discussed then.
Race/Gender:
Class(es):
Stats: (Any method, but if rolled, roll here)
Breif backstory:
Roleplay Sample of your character in a situation you feel exemplifies them:
Roleplay Experience:
I will be closing recruiting later today. Roughly 10 hours. Recruitment form in the spoiler. Spoilered to heighten visibility of this notification.
Occassional Dungeon Master.
I would be interested though if your guy are in the LMoP i would prefer to jump in after that because I am currently playing that adventure on here.
https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/74927-the-tales-of-faerun-campaign-thread
Name: Root
Race/Gender: Male Red dragonborn
Class: Monk Open Hand
Stats: Ability scores: 9 12 12 15 14 16
Breif backstory: Lost at sea, Root exhausted woke up surrounded by humans in a small fishing village, getting up he asked what happen. A young village woman named Yvette helped him up, she explains she found him washed up on the shore side. Trying to remember Root recalls being on a boat traveling somewhere but he could recall where. A storm must have came crashing down on him and the crew but to forget why and where, perhaps this was a sign from the gods. Grateful Root bows and vows to repay her kindness she gave him. Root stayed for a few years and helping the fishing village. He was abnormally quick often catching fish with his hands or using his fire breath to roast fish for everyone. He had many fun memories and grew fond of the village especially Yvette. The two of them would fall in love, a peaceful quite life was set in front of root but, it was short lived. He received An omen, maybe a warning perhaps it was destiny calling but, one thing was certain he couldn’t stay in the village. Packing his things Root set out to find his past but first he promised Yvette and the villagers once he was done with his pilgrimage of self discover he would return to stay for good.
Roleplay Sample of your character in a situation you feel exemplifies them: Root finding a scared and lost child during his travels; takes her into his care. Using his agility and strength, He carries the child on his back and hops from rock to rock to cross a river. Making it to the other side he lowers the child and gives her a gentle smile "Now, where was your home little one?"
Walking down the path the little girl gave Root Began to get lost in his own thoughts. Apparently the child was a daughter of a merchant who was traveling with her mother and they got separated in a raid. As she explained Root could help but miss Yvette this child reminded him of her and their simple life they shared. However that would have to wait as an arrow came fast at root! His experience kicked in as he catches the arrow and throwing it back at a Hunter.
“Leave the kid and walk away!” He hears as the hunger draws his sword. Looking down at the child Root saw the fear she had in her eyes. “I see, well I guess I have no choice but to protect this little one! Now come! You shall taste these fist of mine!” With a swift kick and an open hand technique he pushes the hunter from them 15ft. “Now child RUN and HIDE I’ll come for you I promise.” Root shouts as the child listens and runs into a near by shrubs. Getting of the ground the hunter snarls “You should have just walked away now you die!” The hunter swings but Roots scales are stronger than steel. Root blocked the sword with his forearm as this shocks the hunter. Break the sword into Root stands above the hunter “Leave now of face certain death.” The hunter runs for his life as Root laughs. Going back for the child he finds her in a near by bushes. “ Now let’s get you back to your mother.” Overjoyed the little girl leaps into Roots arms and he takes her into the next village while they wait for her parents.
Roleplay Experience: I have been playing 5e for a few years now and I have been on DnDb since 2017. I have played in a few games my longest game is on here which is the ToA number 5 in most viewed.
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAAbility scores: 14 13 16 15 12 16
Name: Morgan
Race: Variant Human
Class: Barbarian (Ancestral)
Background: Noble
Backstory:
Morgan's father is ruler of a small city-state, country, or just a house of a major city. (Whatever works out in your world.) Morgan is the heir to his father's seat, and has been sent out to make a name for himself and prove his right to take his father's place one day.
Morgan is a powerful warrior, standing nearly 7 feet tall, powerfully built, and wielding a greatsword. He is not a typical barbarian though, his rage honed to a razor's edge and with him fighting smarter not harder.
(This character is going to multiclass with Fighter and, eventually, Wizard. I know the wizard is a weird multiclass with barbarian, but I am trying out a fun Tank build I have been looking at recently.)
RP example...
Morgan presided at the table in one corner of the common area, waiting for his contact to arrive with news on some family business. He wore a leather cloak, his family's symbol emblazoned on the right chest. The leather was black as midnight, which he knew set off his gray eyes and black hair to great affect. Under the cloak he wore masterwork-quality half-plate armor, his undertunic made of multiple layers of silk. His greatsword leaned against the wall behind him, its sheath studded with gemstones.
"Is this seat taken?" A thuggish man said, drawing Morgan's attention away from the door, his impatience already growing as his contact was late. The man he saw was definitely not his contact, wearing commoner's garb and clearly well into his cups already.
"Yes, I am expecting someone." Morgan informed the man, frowning up at him. The man was big, not as big as Morgan himself, and most of this guy's bulk was in his belly. He looked to be the type who was too foolish to realize the size difference though, due to Morgan being seated.
"There ain't being many seats left." The bulky man said then and Morgan glanced around, seeing he was correct, most of the seats in the place had filled up in the short time he had been there. "Your friend must ave gone somewhere else..." The man said then, pulling out the chair and sitting down.
Morgan knew he had only two options now. He could shove the table into the man, knock him off of his chair, then bash him with fist or the flat of his blade. His other option was to find a better way of getting this man to leave the table on his own. Morgan sighed, he would vastly prefer the first option, but he was trying to curb those types of things down a bit of late.
"I'll tell you what..." Morgan said, eyes narrowing on the thug. "I'll give you a gold piece if you find another place to sit. You have only this one shot to take this offer, otherwise we can do it..." His word was interupted as the innkeep picked that moment to stop by the table.
"Master Morgan, is this fellow bothering you?" The innkeep asked and Morgan gave him a curt nod of confirmation.
"I have it under control though, I think..." Morgan said, eyeing the thug. He pulled the promised coin from his pouch and set it on the table. The thug glanced to the coin, to the innkeep, then back to Morgan. It did not take him long to pick it up and vacate the chair.
Morgan's contact never did show up though...
Character Sheet
RP experience:
I have been playing DND on and off for nearly 20 years now. Took a break some during that time, but have gotten back into it quite a lot online here of late.
I'm in! I enjoyed your playing style in a previous game, and I like your DM style described above! I can easily see myself fitting in to this campaign. To match your "gray zone" I present the Knut Snowrider for your consideration!
Race/Gender: Human Male
Class: Wizard (School of Necromancy - Charlatan background)
Stats: (Standard Array) Str (9) -- Dex (15) -- Con (11) -- Int (18) -- Wis (13) -- Cha (14)
Brief backstory: Everyone liked Knut. He was always that kid who could talk his way into any elderly couple's home, get a warm meal, and leave them thinking he was the grandson they never had. He was exceptionally smart, but not in a way that made others uncomfortable. He had street smarts in addition to book smarts. He was quick and agile, and even though he was weaker than most boys his age, he was never picked on because most of the stronger boys were his friends! But Knut had secrets...dark secrets... Secrets that he hid well, and for good reason. You see, Knut explores the cosmic forces of life, death, and undeath. He has learned to manipulate the energy that animates all living things, how to sap the life force from a creature, how to transform that vital energy into magical power he can manipulate, even as his magic destroys the body of his subject. He was living in Neverwinter, practicing his magical arts in the relative anonymity of a big city, but whispers were beginning to form around what he was doing. So, before they could even think at materializing around him, Knut packed up and decided to move on. He recently arrived in the town of Phandalin to stock up and rest a bit before continuing along the Trade Way inland. And maybe to find some fighters to travel with along these goblin and orc infested lands.
Roleplay Sample: "Animam in corpore obsequendum esse..." Knut chanted, low and steady. As he repeated this command to the life essence flowing out of the kobold he had captured in the sewers last night, he felt his own powers grow as the creature decayed before his eyes. It was intoxicating. It was infuriating... He was getting so close to learning the secrets to reanimating a corpse, but the trick was in maintaining control of the undead creature or else it would wreak havoc on all around it. And a zombie of any sort roaming the streets was always bad for his craft. Besides, he had a date tonight with that stunning redhead Anite down at the Silver Dragon Tavern, and he didn't want to be late. She awoke the power in him in a different manner - one that he was also eager to explore further... With a sharp gesture and a final word, the desiccated corpse fell to the ground, where Knut quickly covered it in the thorny vines growing rampant all around.
Roleplay Experience: Extensive! I've been playing D&D since I was in middle school and the original AD&D came out in the late 70's (yes, I know...I'm OLD! Be kind to your elders, sonny. And get off my lawn!! =D I have years of experience in PbP games as well as online and IRL. I love a good story, and enjoy figuring out connections in the randomness. I also DM, so appreciate the effort it takes to run a game. I am a consistent post-er and like this forum to practice my creative writing.
Love God. Love Others. Any Questions?
Uh I’d rather stay with Standard Array if that’s cool those rolls are trash but if you want me to stick with them I have no issues with that.
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAScrew it, I've still got one character slot left, why not?
Before I get carried away with character creation and end up with a weird ability spread, lemme roll ability scores: 12 15 11 12 13 15
"Ignorance is bliss, and you look absolutely miserable."
I'd be interested in joining your game. I have an idea and will roll for stats and see what I can come up with.
Ability scores: 11 11 11 14 13 14
Race/Gender: Human Female
Class(es): Warlock (Archfey)
Stats: Rolled above, Str 12; Dex 16; Con 12; Int 12; Wis 14; Cha 16
Breif backstory: Lacy was abandoned in the forest when she was only a toddler. Her parents died and the village believed that several omens meant she was to blame and vanquished her. Little did they know, however, that a night hag lived in the forest nearby and claimed the girl as her own - in order to convert her when she came of age. Over the years living in solitude, Lacy learnt a great many things, however just before her "conversion", she ran away to explore and experience the world. She survived by the grace of the hag, her patron, that afforded her the power she wields but at the cost of the constant tug at her soul, wanting Lacy to return and take her place in the coven. Still not used to the ways of civilisation, she stays wherever she can remain dry and out of the way, and scrounges constantly. As such, she's managed to attain a few items here and there, but thanks to the hag, she needs very little in the way of armour or weapons. And her quasit familiar, Trel, accompanies her everywhere, changing shape as they approach towns so as not to draw attention, and aiding her wherever she needs.
Roleplay Sample of your character in a situation you feel exemplifies them: Lacy sits at the table, listening to the others talking with the mayor/noble. Her attention wanders a little as she looks at the tapestries, all the people in their nice clothes, and then... the food! A plate of food like she's never seen before is placed in front of her. She looks around at everyone else as they slowly and carefully partake of the meal placed before them. Her eyes return to her plate and they bulge with delight before she hunches over her plate and starts stuffing her face with as much food as she can fit in her mouth. Suddenly she realises everyone at the table is looking at her, disgusted, bemused, quizzical, about the way in which she's eating such fine food. "What?" she says with a mouth full of food as she looks around the table.
Roleplay Experience: I've been playing D&D since the start of the year and am DM for a local group. So I'm still pretty new. I play PbP to get some of my character role-play in as well as there's not many options to play local games with my work. I enjoy developing characters and exploring, and especially when there's some great twists that you just don't see coming!
Unfortunately no, I kind have a 'you choose the risk of rolling you get what you get' motto. i once got all 8's and a single 10. The character was fun to play but useless.
Occassional Dungeon Master.
Ability scores: 13 5 13 13 10 13
well... more to come, but I’m pretty sure I’m playing a human who’s missing an arm. Will update later
Paladin - warforged - orange
no problem
https://ddb.ac/characters/33687831/pXYsTk
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAI'll take a queue from another post here. Ability scores first, then I will do a character based on that.
Stats: Ability scores: 11 12 14 18 16 15
Str: 8
Dex: 11
Con: 11
Int: 11
Wis: 9
Cha: 14
Name: Zenrian Tel'Syol
Race/Gender: Elf (Variant Eladrin)
Class(es): Sorcerer (Wild Origin)
Brief backstory: Outlander - Originally from the city Vis'Antrill, he had been practicing his skills in the garden of his family home at the same moment that the city crossed over into the material plane (as some areas of the feywild occasionally do). At the same moment the city existed on the material plane, Zenrian released his spell, and the wild magic welled up within him and burst forth in an uncontrollable flash. When his eyes cleared, he saw he had been teleported out of the garden, and outside of the perimeter of the city. As he started to run back towards the city, it began to fade, and disappeared before he could reach it, returning to the Feywild, and leaving him stranded. Not the most intelligent, he chose to wait, and see if the city would reappear in this space, but as days turned to weeks, he came to realize he would need to find another way to return home.
Roleplay Sample of your character in a situation you feel exemplifies them:
Morning came to the forest where Zenrian had made his camp for the night. As an elf, he didn't need much sleep, and had been awake for hours, waiting in the tops of one of the trees for the first light of the sun to peek the horizon. It would hopefully give him an idea of civilization and perhaps a direction. As the light of the sun finally began to shine its light across the land, he could see that he was still deep within the forest, and mountains still on either side of him. Then, his elvish eyes caught sight of something that caused his heart to skip a beat.
Was he mistaken? Did his eyes deceive him? He let go of one of the branches he held, with on hand, and rubbed his eyes, blinked, and looked again. No, it was definitely smoke. Perhaps the remnants of a campfire. In either case, smoke likely meant people, and people meant civilization.
In his excitement he started to make his way down the tree that he had climbed, but did not account for the mist of the early morning causing the branches to be a bit more damp than when he climbed up, and he lost his footing.
Flat on his back, at the bottom of the tree, his ears still ringing he heard a voice.
"Hey, what do you know, you were right. There was something over here. It ain't breakfast though." One figure says to the another.
Zenrian turns his head, to look at who, or what is talking. His eyes are still a little blurry, and cannot make out their details beyond they were relatively tall, and their skin held a green tint.
Zenrian turned to his side, placing one hand on his eyes to help clear them. "Please, I need your help. I am a bit lost, and have been looking for anyone that could help me find a city." He continues to try and stand, and places one hand on the tree he fell from for balance. Lifts his head and finally takes in who or better, what had found him.
Zenrian's eyes focus on an orc and half orc, likely of a nearby hunting party. He had not encountered their ilk before and was not sure if they could be trusted, but with teeth like those, he could be in danger.
"What do you say, Gorgo? We 'elp 'im' or go home?" The larger of the two asks the half orc next to him.
Taking a deep breath, Zenrian begins to plead, "Please, if there is a favor I can offer you, perhaps a trade, I will help you if you help me."
Gorgo, the half orc speaks up finally, "A favor for a favor. Hmm. Perhaps a deal can be made."
*DM discretion what this favor is, and how it could come to pass in a later point.*
Roleplay Experience: I played my first one shot over 15 years ago, but it was not that great, and I decided to try my hand as a DM. I have only had the chance to play in a few games over the years, but have ran several games myself. It is nice to sit back to play the game instead of running it all the time.
You can lead a dwarf to water, but you can't make him get in the boat.
sounds like fun. here are my rolls
Ability scores: 16 12 17 15 15 15
Race/Gender: Acheron "Ash" Liendrial Human, Male
Class(es): Eldritch Knight Fighter (lvl 4)
Breif backstory: Ash lost both his parents very young, and grew up in an orphanage in a small village with his twin sister, Tilly. When they turned 16, they broke out and ran away to a nearby town. He did odd jobs, and they lived on the streets, barely making enough to survive, until he enlisted with the thieves guild. They gave him a room, and trained him. They discovered his latent magical ability, and he worked for them for five years. Eventually he left, and he and his sister moved to the city of Cerria. He started working as a mercenary, and eventually became a crownguard. He was promoted many times, and eventually got into the kings own retinue. One day while working he heard raised voices in the throne-room. It sounded like the king himself, along with the head mage. As he was guarding the room he could not help but overhear. he didnt hear much, but what he did hear, made him suspicious. He heard something about a ritual, and the city. The next chance he got, he snuck into the throne-room. Almost by accident he stumbled across a locked door, and using his skills from his time in the thieves guild, he easily picked the lock. What he saw inside horrified him. There were bodies strewn across the room, and papers were stacked on the desk. Reading them, he realised that the city of Cerria sat on an immense pool of magical energy, and the king had planned to use this energy to create an army of the undead. Fearing for his life, he fled the castle, but was seen exiting the throne-room. When he went to retrive his sister, he found that the king had got to her first. Blind with terror for his sibling, he snuck into the palace, and started searching for her. He accidentally ran into the head mage, and in his panic, slit her throat. He hoped his act of violence would prevent the travesty, but he doubted this would be the case. he reached the throneroom of the glass castle, and finally encountered the king. He attacked but the king quickly overpowered him, and pinned his hand to the ground with a spike of ice...
que roleplay moment below!
Roleplay Sample of your character in a situation you feel exemplifies them:
"Your a tyrant" Ash screams, looking the king in his gleaming eyes. "No young one. I am a Pragmatist. your peverted notions of 'Good' and 'Evil' mean nothing to me." The man replied. This gave Ash pause. His witty remark died on his lips. Was this man right? If you were pragmatic before selfless, were you truly good? he waited a moment before answering, taking the time to remove the long piece of glass from his stomach. "Your philosophy depends one one thing. something you have grossly underestimated." the king lowers his sword. "And what is that, Oh Wise One." Ash tries to lean in conspiratorially, but finds out that his hand is still pinned to the ground by the ice spike. Despite the pain he smiles "Other people dont work alone." As if on que, three armoured men burst through the door. Ash couldnt see their faces, but he was glad that help had arrived. Until they walked over to the king, and dropped his sisters head on the ground in front of him. The king started to laugh. "Your right. I do work alone. Love is weakness." Blind rage engulfed him as he ripped the ice spike out of his palm. wielding it like a sword he hacked at the man who had killed the last of his family. The guards started forward, but the king stopped them. He parried Ash's weak strikes with ease, and forced him backwards, until they both stood at the edge of the shattered castle. looking down ash saw the chasm beneath them, and sighed. "Lets dance, scumbag". Ash lept towards the king in a lightning fast series of blows. The king, unready for this change of pace, earned himself a cut on the cheek before he recalibrated his defence. they exchanged blows, and he quickly overpowered the tired rogue. Ash's head hung over the edge and the king looked him dead in the eyes. "No more tricks?. This is the end?. It's a shame. You would have made a fine son in law" Ash smiles one final time "One more ladies and gentlemen" He winks "You will wand to stick around, this last ones a doozy." the king finally realised what was bothering him. The weapon in his opponents hand is no longer an ice spike, but a long dagger. Spinning around he sees a spiderweb of cracks appear in the glass floor around the ice spike that had been lodged in it. Ash leaps up and grabs the kings arms to stop him from casting magic. the floor shatters, and Ash shouts over the wistle of the wind as they fall "See you in hell."
Darkness. It was everywhere. He remembered falling, then...nothing. so this was it huh? The afterlife? a whole lotta nothing. he heard a voice in his mind You are brave young one. Too brave some would say. It is time for you to make a choice. For most it is chosen for them. they either stay here, as the worlds are better off without them, or they are reborn. You have been given a gift. We will allow you to return to your body, in a new realm. There is nothing left for you in this realm, and this one needs you. It is your choice.
I think i would like to stay as me. I mean....I can always try again right?
No answer
Take me to this new realm.
the voice gives an affirmative sound Then let me give you this piece of advice:
“Very well, you may return, though I will give you one piece of advice. Don’t fear pain, for it gives meaning to life. Do not fear love either, for while it will always lead to more pain, it also makes it bearable. Both are inescapable.”
character sheet https://www.dndbeyond.com/profile/GoodBovine/characters/33711310
Roleplay Experience: Experienced. 8+ years of rp, 4+ years of 5e. I can easily post multiple times a day, and I can usually wright a paragraph. Thanks in advance for your consideration.
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
What are you doing for starting equipment? Normal stuff, or something else? Can we take starting gold? I'm asking because I'm making a hexblade character, and warlock starting equipment is not great for a hexblade.
"Ignorance is bliss, and you look absolutely miserable."
This will be discussed with the chosen one, and updated prior to to inception into the campaign. So as to prevent character creation from getting too excited only for the majority to not be chosen and have wasted that effort.
Speaking of, thats always the hardest part about a recruitment thread, is you usually see significantly more characters than you intend to recruit that you want to take in, so I always feel bad for the ones I don't choose.
Occassional Dungeon Master.
True, true. Just know that if you don't pick me, I will never, ever recover. My life will be ruined. I'll just lay down in a ditch and a die. I'm not trying to guilt you into choosing me or anything, no, no, I'm just letting you what's going to happen. *cough*pick me*cough*
"Ignorance is bliss, and you look absolutely miserable."
Name: Aalen Hro
Race/Gender: Male Scourge Aasimar(It was the official race the worked the best with the concept. Also I guess everything can be explained away with celestial shenanigans)
Class(es): Hexblade Warlock
Stats: 11 14(13) 16(15) 12 12 18(15)
Brief backstory:
It's an odd feeling, discovering that you're no longer dead. Especially since you never knew you were dead in the first place. Was he actually ever dead? Well, he was laying in a tomb when he awoke, and you rarely find yourself laying in a tomb unless you're either dead, formerly dead, or a really tired dungeon delver. He could have been the latter, except living people rarely survive a sword sprouting out of their chest. After coming to, the person who was to be Aalen didn't think about any of this, he just panicked and yelled until he realized that he wasn't dying, and no one was here with him. Then he stopped yelling and focused all his energy on panicking. After he was all panicked out, he took a short nap, and tried to figure out what the hell was going on. And who the hell was going on. After all, he didn't really know who the hells he was. Well, he knew was an impaled guy in a tomb, but that's it. Looking around his immediate area, he found an partially crumbled inscription on the stone he had been lying that read "A _al_en H_ro". Must be his name. Aalen Hro, eh? Weird, but he'd seen weirder. Wait, no he hadn't. Had he? Oh, hells, he had to get out of here. After an age of pawing about in the darkness, he discovered that he could see in the dark if he wanted to, and did that, finding the exit in a matter of seconds. How had he overlooked that? Well, overfelt that. He crawled towards the sunlight, and finally reached the surface. Looking around, he saw... well, a whole lot of nothing. Apparently his tomb was located smack dab in the middle of nowhere. Well, at least nowhere was somewhere. Without anything better to do, he set out in search of... something. Somewhere. He really didn't know what he was looking for, actually. If he was supposed to be a revenant, he was a poor excuse for one.
Roleplay Sample of your character in a situation you feel exemplifies them:
"Gimme a trollpiss brew, and don't water it down like everyone normally does."
Aalen pulled a stool out from under the bar and sat down, his armor rustling as he settled down. The bartender did not move, and instead stared at the blade imbedded in Aalen's chest, down to the hilt.
"Trollpiss brew, I said! Hey, you in there?"
After a few moments, Aalen noticed just why the man was frozen. He chuckled, and gave the man a grin.
"Don't mind that," he said, "It ain't real. Part of the, uhh... part of the armor. Yeah."
"But... but it's bleeding!"
Aalen glanced down, looking at the dark red, almost black, stain on the front of the armor, surrounding the sword.
"Oh, that's fake too. And it's just a stain, don't worry."
The bartender took a few moments to process all this, and was about to ask more about Aalen's apparently fake chest sword when he realized that he really didn't want to know. At all. He gave a mental shrug and poured Aalen's drink.
"One silver, please."
Aalen handed over the money, and nursed his drink for a while, taking occasional sips and grimacing at the rancid taste and incredibly high alcohol content. Yup, that's a good trollpiss. Well, more a... well made trollpiss. No such thing as a good trollpiss brew. (Alright, I'm gonna stop with the trollpiss, because even typing it makes me feel sick, even if it's just the name of a drink.) He really needed to do something about that sword. Taking it out had yielded... interesting results, but it wasn't exactly the solution he had hoped for. Maybe he could disguise it? But as what? Bah, he'd figure it out after this drink. Or the next.
Five drinks later, he found himself lying in an alleyway, with his face covered in puke and a pair of hands that didn't belong to him going through his pockets. Hold up, that last part isn't allowed! He cracked his eyes open, and saw that indeed, someone was stealing his stuff. His head pounded, but it wasn't bad enough that he couldn't reach up to his chest and grab hold of the hilt protruding from it. The thief's eyes widened and he stepped back. Obviously, he had thought Aalen was dead. Doesn't anyone ever check for breathing? Oh, whatever.
Aalen rose shakily to his feet, and drew his sword. Red-black blood dripped from the ivory-white blade, as he pointed it at the thief. The man yelped and scurried away, and Aalen collapsed. Well, for all the trouble it caused, at least the thing was useful. He willed it, and the blade dissolved into nothing, and emerged from within his chest again. Aalen dragged himself to a corner of the alley where it would be a bit harder to find him, and drifted off to sleep.
Roleplay Experience: I've played around 3ish years of 5e, and a good while of 1e before that(don't remember how long). The majority of my 5e experience has been PbP, but in recent years I've had more in person games. I mean, then corona said "nah", so now I'm stuck with online stuff only for a while.
(Also let me know if you want me to explain anything about the character, as it's a wacky concept and even I don't fully grasp it)
"Ignorance is bliss, and you look absolutely miserable."
believe me I feel your pain. I left so many good applications when i recruited for my campaign, and I even accepted two more than I first stated. Dont feel bad, choose the player that is right for your campaign (I had a couple change characters, but I really enjoyed the way they wrote), then you will have a good game.
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Greetings.
So I had a character I really liked who "retired" at the end of LMOP, but he was a Sun Soul monk and I don't have the right subscription to re-create him here. Nevertheless, this sounds like it could be an interesting campaign. Let's see what the dice have to say:
Ability scores: 13 11 17 15 10 15
Very nice! I'll see what kind of character I can create with those rolls. What role needs to be filled by the replacement for your departing player?
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Currently there is effectively a tank and a healer, so go hog wild.
Occassional Dungeon Master.
Ability scores: 12 15 14 9 17 9
Lef Rit Human Rogue
Too say that Lef Rit was startling in appearance would be an ... understatement, and that he took some getting use to was equally so. Trying to engage him in a conversation It wasn't so bad when one's eyes were closed, at least initially, then pretending two people were having a conversation made thing simple. Until eyes had to be open, that is. You see, Lef Rit is actually a twin. Ah, the questions, yes? Well most folk know about what are known as 'siamese twins', well, that sort of sums up Lef Rit - he named himselves this as a private joke. From the necks down he has one body but, from the necks up...two heads. Yes, four eyes, ears, nostrils; two mouths, noses, necks, and etcetera. His life was and is complicated in a number of unusual ways, Lef likes beer, Rit likes rum - so Rit usually gets drunk faster that Lef, but not always. Similar sorts of circumstances arise in most situations involving food and drink; they do both loathe eggplant, seems that this was without question or discussion. But it would behoove this brief introduction to allow the reader to imagine other sorts of ... awkward... social situations that arise whenever Lef Rit is first met.
As to Lef Rit's story; well, needless to say, his parents dropped him off at the nearest temple as soon as it was possible. Fortunately for Lef Rit those parents were not the type to snuff out his innocent (for a while anyway) life, both believing in a deity that averred life. The temple brothers and sisters, along with their laity, managed to endure Lef Rit for about five years; he is not sure on this point, but then they sold him to a traveling troupe of performers, heh, hem. They were really a traveling band of thieves who were, needless to say, constantly on the run from the victims of their last caper. In this isolated world Lef Rit learned, pretty much to his potential, the arts of knavery. One of his most outstanding skill, or assets, was the fact that he could be his own lookout; while Lef, or Rit (depending upon whose turn it was) worked the lock, or what have you, Rit, or Lef (depending upon whose turn it was) kept a lookout for anyone who might spoil their fun.
"We say, wench bring us beer! Aye bring us rum!" A visible shudder ran across the serving wench's visage as she was confronted by Lef Rit.
He held up a piece of silver, "Ach, lass, we pays with good silver, less'n ye spills our grog. Beer!."
Lef Rit began to chuckle, which developed into a full bellied laugh. "Gods! We're ugly, but we does have coin, heh, heh."
When his drinks arrived, Lef Rit gave the serving wench a silver piece for each one. Lef immediately quaffed half his beer as Rit watched bemusedly. "Ye best be carefully laddy," he said as he took a sip of his rum. "We be in a strange town, and who nows who might think we'd be fun t' torment, eh?"
With a satisfied belch Lef responded, "Oh, hold yer nose, t'wern't nought but a whistle wettin' sip, the road was dusty in case ye didn't notice."
One other aspect of Lef Rit that could be a bit unnerving is that he could have stimulating conversations with himself since their (the two heads) thought processes really were independent, they even had rather deep philosophical differences at times, though they could usually resolve them amicably.
Carefully obscuring the fact that they were listening, Lef Rit were intently eavesdropping on four or five different conversation to see if they might pick up some interesting bits of information, something they could turn a profit from. So far they heard nothing, but the night was young and as long as neither, or both, of them got too drunk, something just might turn up.
I have been playing D&D since about the time Gygax came up with it; first table top, then PbEmail and recently PbP on DnDbeyond - started there a little more than a year ago. I am not an expert by any stretch of the imagination, just love to play, bring characters to life, solve puzzles, pretend to riches and glory not found out of the front door. I can regularly post, usually checking two or three time a day, posting when expected and when it seems a hitch is developing.
Lef Rit looked at the others around him and asked, "What do ye think o' 'Being'? Ye know, what does it mean t' be?"
That sort of thing, not flinging fireballs left and right because...well, for no good reason.
Panic is a mechanism that strengthens the gene pool.