If the first hit will take out the monk, then he will use the second attack to hit that monk who used [spell]Does My Finger Smell Bad[/ spell] to down Echo. (I call it that after watching Crap Guide.)
This post has potentially manipulated dice roll results.
Shutorn sends all four darts of a 2nd-level magic missile at the monk at 22, 24, doing 16 points of damage. If this kills the monk, Shutorn harvests 4 hit points from the dying monk and runs up the stairs to the mezzanine.
West Wind withdraws and takes cover behind the column (narrative only, they're very narrow and decorative on the map, not actual cover, not even partial. In retrospect not even sure you could tell they were columns.)
Omiy* gets an opportunity attack on West Wind(?) even if he disengage.
Attack: 27 Damage: 14
Sentinel
When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. Creatures provoke opportunity attacks from you even if they take the Disengage action. When a creature within 5 ft. of you makes an attack against a target other than you, you can use your reaction to make a melee weapon attack against the attacking creature.
2 monks attack Omiy with hooked polearms: 10 for 5 and 18 for 6 ( on a hit, If the target is a Medium or smaller creature, it is grappled (escape DC 10))
Attacks from two monks would have been at disadvantage because Omiy's cloak of displacement.
West Wind withdraws and takes cover behind the column (narrative only, they're very narrow and decorative on the map, not actual cover, not even partial. In retrospect not even sure you could tell they were columns.)
Thank you for using the right word, where I had written "withdraws," which could be a source of confusion.
Attacksfrom two monks would have been at disadvantage because Omiy's cloak of displacement.
One missed anyhow, I'll only reroll the hit: monk v. Omiy 19
Shutorn sends all four darts of a 2nd-level magic missile at the monk at 22, 24, doing 15 points of damage. If this kills the monk, Shutorn harvests 4 hit points from the dying monk and runs up the stairs to the mezzanine.
22,24 monk explodes leaving a pile of charred bones and the remnants of a robe on the floor.
Omiy is grappled. She manages to manifest a new echo across from her (13,19) while she makes two strikes, sharp sword swinging against the monk that is grappling her.
Omiy is grappled. She manages to manifest a new echo across from her (13,19) while she makes two strikes, sharp sword swinging against the monk that is grappling her.
Attack: 20 Damage:15
Attack: 24 Damage:17
And at the same time, her echo strikes at the kenku monk (13,20) who had cast shield of faith on West Wind.
Omiy takes down the monk holding her at bay with his hooked polearm
Leann destroys the monk at 16,24, but as she moves beyond the Grand Master's reach, he slashes at her. 15 (AoO)
{End of round 3}
{Round 4}
Hondo: takes aim and shoots at the Bone Devil on the balcony with his longbow:
<< can retcon if you want to but I'm using your default action >>
In a brutal act of vengeance, Huarache smashes the elder monk that brought down Echo.
[MONSTERS:]
Another monk grabs East Wind's sword from the ground and swings it at Huarache: 15 for 6 slashing. Another monk attacks Huarache from the other side: 11 for 4 (...grappled on hit, escape DC10)
The monk between Omiy and Omiy* attacks the echo: 7 for 6 (...grappled on hit, escape DC10)
West Wind moves to impose himself between Omiy and his master: 16 for 4, 8 for 8, 13 for 11.
The elder monk near Omiy's echo blasts Hondo with his force pike: 19 for 1d10+2[/roll] force damage
Another monk attacks Shutorn: 18 for 2 (...grappled on hit, escape DC10)
An elder monk casts hold person on Samogri (DC11 Wis save or paralyzed) and runs over to keep Sigurd from the throne.
Sigurd meanwhile, does his best to elude the Grand Master's stinger: 27 x 10 pierceing, plus 17 poison and DC14 Con save or poisoned for 1 minute.
The grand master's claws slash at Hondo: 25 x 7 and Samogri: 10 x 10.
I thought Shutorn killed the monk at 22,24 and then went up the stairs to the mezzanine. Shutorn should be at the top of the stairs now (25,24). There was another monk in the other direction but I’m not sure if it could have caught up with Shutorn.
Ooc: i forgot to move Shutorn to the mezzanine. Do you mean the one with nobody on it or the other one? I'll double check but the monk will likely still be able to reach him on the empty one. If the far mezz. w/bone devil, it's 30ft to the foot of the stairs, but I'm not lookong at your speed right now.
Are you saying it's the first five's turns, then Hondo's and my turns when the other five are done?
EDIT: I see that I should have clicked quote for that. Oh, well. I'm referring to Wile's post listing five of us, then "{End Round 4. Round 5}" followed by "Hondo and Huarache."
Leann starts moving towards the grand master. She will attack the next enemy between her and the devil...
Attack: 22 Damage: 13 Attack: 20 Damage: 11
with movement of 20ft, you can ascend the steps of the mezzanine, but end movement on the steps, but the nearest enemy is 10ft from the top of the stairs. Alternatively, you could attack the elder monk near Omiy*. You could also reach the floating claw. I'm, just trying to find viable targets for your melee rolls.
If the first hit will take out the monk, then he will use the second attack to hit that monk who used [spell]Does My Finger Smell Bad[/ spell] to down Echo. (I call it that after watching Crap Guide.)
Shonisaurus, Artificer Enthusiast
Shutorn sends all four darts of a 2nd-level magic missile at the monk at 22, 24, doing 16 points of damage. If this kills the monk, Shutorn harvests 4 hit points from the dying monk and runs up the stairs to the mezzanine.
Omiy* gets an opportunity attack on West Wind(?) even if he disengage.
Attack: 27 Damage: 14
Attacks from two monks would have been at disadvantage because Omiy's cloak of displacement.
One missed anyhow, I'll only reroll the hit: monk v. Omiy 19
22,24 monk explodes leaving a pile of charred bones and the remnants of a robe on the floor.
Omiy is grappled. She manages to manifest a new echo across from her (13,19) while she makes two strikes, sharp sword swinging against the monk that is grappling her.
Attack: 15 Damage:13
Attack: 12 Damage:14
And at the same time, her echo strikes at the kenku monk (13,20) who had cast shield of faith on West Wind.
Unleash Incarnation:
Attack: 29 Damage:16
Attack: 20 Damage:12
Monks are falling left and right, but the West Wind still stands. The grand master readies his plan kf attack.
Still need actions from some players.
Sam and Hondo^.
^{4th round actions, initiative before enemies}
Sam will shot east wind
9
22
damage
4
11
Quote from Legion4 >>
Sam will shot east wind
ooc: East Wind died, so I'll assume West wind was the target.
...
Samogri's shots narrowly miss the monk.
Omiy's Echo strikes the elder monk twice: (Concentration: 8 & Concentration: 15)
Omiy takes down the monk holding her at bay with his hooked polearm
Leann destroys the monk at 16,24, but as she moves beyond the Grand Master's reach, he slashes at her. 15 (AoO)
{End of round 3}
{Round 4}
Hondo: takes aim and shoots at the Bone Devil on the balcony with his longbow:
<< can retcon if you want to but I'm using your default action >>
In a brutal act of vengeance, Huarache smashes the elder monk that brought down Echo.
[MONSTERS:]
Another monk grabs East Wind's sword from the ground and swings it at Huarache: 15 for 6 slashing. Another monk attacks Huarache from the other side: 11 for 4 (...grappled on hit, escape DC10)
The monk between Omiy and Omiy* attacks the echo: 7 for 6 (...grappled on hit, escape DC10)
West Wind moves to impose himself between Omiy and his master: 16 for 4, 8 for 8, 13 for 11.
The elder monk near Omiy's echo blasts Hondo with his force pike: 19 for 1d10+2[/roll] force damage
Another monk attacks Shutorn: 18 for 2 (...grappled on hit, escape DC10)
An elder monk casts hold person on Samogri (DC11 Wis save or paralyzed) and runs over to keep Sigurd from the throne.
Sigurd meanwhile, does his best to elude the Grand Master's stinger: 27 x 10 pierceing, plus 17 poison and DC14 Con save or poisoned for 1 minute.
The grand master's claws slash at Hondo: 25 x 7 and Samogri: 10 x 10.
<Reroll for damage: monk x Hondo (force pike)> 11
<<Player's are up. Please, post actions now.>>
Samogri, Shutorn, Sigurd, Omiy, Leann
{End Round 4.
Round 5}
Hondo and Huarache
I thought Shutorn killed the monk at 22,24 and then went up the stairs to the mezzanine. Shutorn should be at the top of the stairs now (25,24). There was another monk in the other direction but I’m not sure if it could have caught up with Shutorn.
Ooc: i forgot to move Shutorn to the mezzanine. Do you mean the one with nobody on it or the other one? I'll double check but the monk will likely still be able to reach him on the empty one. If the far mezz. w/bone devil, it's 30ft to the foot of the stairs, but I'm not lookong at your speed right now.
Shutorn moved up the stairs to the mezzanine on the right, the one with nobody on it
The monk he did not target was at 16,24
Leann starts moving towards the grand master. She will attack the next enemy between her and the devil...
Attack: 9 Damage: Unable to parse dice roll.
Attack: 19 Damage: 9
Are you saying it's the first five's turns, then Hondo's and my turns when the other five are done?
EDIT: I see that I should have clicked quote for that. Oh, well. I'm referring to Wile's post listing five of us, then "{End Round 4. Round 5}" followed by "Hondo and Huarache."
Shonisaurus, Artificer Enthusiast
Sigurd takes two swings at the stinger
Attack: 30 Damage: 13
Attack: 21 Damage: 15
5 added to first attack that hits
CON save: 24
Sigurd's wound begins oozing yellow puss, the skin darkening around the gouge left by the stinger. Sigurd is poisoned
with movement of 20ft, you can ascend the steps of the mezzanine, but end movement on the steps, but the nearest enemy is 10ft from the top of the stairs. Alternatively, you could attack the elder monk near Omiy*. You could also reach the floating claw. I'm, just trying to find viable targets for your melee rolls.
Leann killed the 16,24 monk (looked kinda like a skeleton). The one stalking Shutorn was at 24,21.
Shutorn can reach the top of the stairs, now on the mezzanine at 26,24.
The monk has enough movement to reach the same spot, but stops short, remaining on the stairs right on Shutorn's heels (25,24)