This post has potentially manipulated dice roll results.
Hondo, realizing that constantly shooting at the Bone Devil is not working, runs up to the monk behind Omiy and slashes it with his Scimitar of Speed. To hit: 21
I'm reasonably sure that it's Huarache's turn. Additionally, he didn't take damage when he was grappled, so his concentration wasn't broken, unless you rule that I do have to make a CON save, in which case, 20. Secondly, he yells, "Shutorn, I'd recommend moving!" (@Hriste) as he moves to (24, 19) to continue a line of Sunbeam towards the foes at (23, 20) and (21, 24) (I think the other two monks surrounding him were downed; correct me if I'm wrong), but he won't do this if Shutorn doesn't move out of the way (I recommend moving to the right to avoid AoO). (I think I've set a campaign record for most parentheses in a single post (but I haven't checked).)
I'm reasonably sure that it's Huarache's turn. Additionally, he didn't take damage when he was grappled, so his concentration wasn't broken, unless you rule that I do have to make a CON save, in which case, 20. Secondly, he yells, "Shutorn, I'd recommend moving!" (@Hriste) as he moves to (24, 19) to continue a line of Sunbeam towards the foes at (23, 20) and (21, 24) (I think the other two monks surrounding him were downed; correct me if I'm wrong), but he won't do this if Shutorn doesn't move out of the way (I recommend moving to the right to avoid AoO). (I think I've set a campaign record for most parentheses in a single post (but I haven't checked).)
Shutorn's already at the top of the stairs at 26,24, so fire away!
Leann starts moving towards the grand master. She will attack the next enemy between her and the devil...
Attack: 22 Damage: 13 Attack: 20 Damage: 11
with movement of 20ft, you can ascend the steps of the mezzanine, but end movement on the steps, but the nearest enemy is 10ft from the top of the stairs. Alternatively, you could attack the elder monk near Omiy*. You could also reach the floating claw. I'm, just trying to find viable targets for your melee rolls.
Then she'll do the dash action instead, and just continue moving towards the grand master.
I'm reasonably sure that it's Huarache's turn. Additionally, he didn't take damage when he was grappled, so his concentration wasn't broken, unless you rule that I do have to make a CON save, in which case, 20. Secondly, he yells, "Shutorn, I'd recommend moving!" (@Hriste) as he moves to (24, 19) to continue a line of Sunbeam towards the foes at (23, 20) and (21, 24) (I think the other two monks surrounding him were downed; correct me if I'm wrong), but he won't do this if Shutorn doesn't move out of the way (I recommend moving to the right to avoid AoO). (I think I've set a campaign record for most parentheses in a single post (but I haven't checked).)
Shutorn's already at the top of the stairs at 26,24, so fire away!
In that case, those foes get a walloping 16 radiant damage, half on a DC 15 CON save.
EDIT: That wasn't particularly walloping, but I've rolled worse for these things, I suppose.
This post has potentially manipulated dice roll results.
Omiy cuts down West Wind, his sword clatters to the ground Shutorn explodes the monk on the stair Huarache blasts the elder monk. {Con save: 5} Sigurd slashes the disembodied stinger Hondo kills the monk behind Omiy (realized Omiy killed West Wind already, by initiative) Sam looses another arrow at the elder monk – 12 for 4 The grand master claws at Sam 26 for 6 and Hondo 24 for 12 and stings Sigurd 9 for 11 +5d6 (no save for poison, still in effect 9 rounds)
elder casts command on Huarache, “DROP!” he shouts monk attacks Huarache 7] for 5 monk slashes Huarache with East Wind’s sword 20 elder attacks Sigurd inflict wounds1818 elder attacks Omiy* inflict wounds822 monk attacks Leann 4] for 2
This post has potentially manipulated dice roll results.
Ah, excellent. Huarache runs towards the elder who tried to Command him as he brings down the warhammer. "You think I'm some dog with a stick? This stick'll sear what's left of your face!"
There’s only one elder monk left next to Omiy, correct?
Sorry, here is the updated map. There's actually an elder monk next to Omiy* .. or where Omiy* was, I'm not tracking player(+) hit points. I had it ready yesterday, just forgot to post it.
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Hondo, realizing that constantly shooting at the Bone Devil is not working, runs up to the monk behind Omiy and slashes it with his Scimitar of Speed.
To hit: 21
Damage: 8
Bonus Action: He will slash again.
To hit:26
Damage:10
Sneak Attack: 10
Ah okay, gotcha. I thought it was the same one I already killed. XD
Shutorn brings a 2nd-level magic missile down on this one too: 14 force damage.
I'm reasonably sure that it's Huarache's turn. Additionally, he didn't take damage when he was grappled, so his concentration wasn't broken, unless you rule that I do have to make a CON save, in which case, 20. Secondly, he yells, "Shutorn, I'd recommend moving!" (@Hriste) as he moves to (24, 19) to continue a line of Sunbeam towards the foes at (23, 20) and (21, 24) (I think the other two monks surrounding him were downed; correct me if I'm wrong), but he won't do this if Shutorn doesn't move out of the way (I recommend moving to the right to avoid AoO). (I think I've set a campaign record for most parentheses in a single post (but I haven't checked).)
Shonisaurus, Artificer Enthusiast
Omiy, pissed at West Wind who keeps standing between her and the Grand Master will strike down twice at him again,
Attack: 14 Damage:16
Attack: 19 Damage:13
Shutorn's already at the top of the stairs at 26,24, so fire away!
Then she'll do the dash action instead, and just continue moving towards the grand master.
In that case, those foes get a walloping 16 radiant damage, half on a DC 15 CON save.
EDIT: That wasn't particularly walloping, but I've rolled worse for these things, I suppose.
Shonisaurus, Artificer Enthusiast
Calling for rolls:
Sigurd, attack rolls with disadvantage
Sam: Wis saving throw x hold person
Hondo, just making sure you mean the monk closer to the Grand Master and not West Wind (who is also a monk). Both are adjacent to Omiy.
Its not a trick, it hits either way. I'm just confirming the target.
*I meant West Wind. My bad.*
Wis save 14
Sigurd will attack the stinger again with the sun sword
Attack: 26 Damage: Unable to parse dice roll.
Attack: 24 Damage: 17
6 added to attack that hits
Omiy cuts down West Wind, his sword clatters to the ground
Shutorn explodes the monk on the stair
Huarache blasts the elder monk. {Con save: 5}
Sigurd slashes the disembodied stinger
Hondo kills the monk behind Omiy (realized Omiy killed West Wind already, by initiative)
Sam looses another arrow at the elder monk – 12 for 4
The grand master claws at Sam 26 for 6
and Hondo 24 for 12
and stings Sigurd 9 for 11 +5d6 (no save for poison, still in effect 9 rounds)
elder casts command on Huarache, “DROP!” he shouts
monk attacks Huarache 7] for 5
monk slashes Huarache with East Wind’s sword 20
elder attacks Sigurd inflict wounds 18 18
elder attacks Omiy* inflict wounds 8 22
monk attacks Leann 4] for 2
Players. are. up.
poison damage x Sigurd: 17
crit damage v. Omiy* (LOL) cool crit effects all over the board and this is the one that lands. >sigh< 13
Leann will continue towards the Grand Master. Can she reach him this turn?
There’s only one elder monk left next to Omiy, correct?
Huarache's WIS save (I dug through the logs, I think the DC is 11) is a 8.
Shonisaurus, Artificer Enthusiast
Ah, excellent. Huarache runs towards the elder who tried to Command him as he brings down the warhammer. "You think I'm some dog with a stick? This stick'll sear what's left of your face!"
Attack: 20 Damage: 10
Attack: 26 Damage: 8
Shonisaurus, Artificer Enthusiast
I have used all my luck for this fight and for this campaign, it seems. Oh, well.
Shonisaurus, Artificer Enthusiast
He's 45ft away from Leann at the start of the rou d, but there are 2 monks along the way.
Sorry, here is the updated map. There's actually an elder monk next to Omiy* .. or where Omiy* was, I'm not tracking player(+) hit points. I had it ready yesterday, just forgot to post it.