This post has potentially manipulated dice roll results.
Dorian's pulse wave and Leann's flaming sword have vanquished the team of Shocker Lizards 1 and 4. Seeing their allies fall, the other pair of lizards disengage and scurry behind the Shambler.
The Shambling mound advances to the nearest humanoid: Dorian, and slams him twice. 13 for 15 and 19 for 12 damage
Players are up!
(OOC: sorry the maps have been, meh. I think they'll be improving soon. Since most of you couldn't describe your movement in the last round, feel free to move yourselves a little if you feel the need to.)
This post has potentially manipulated dice roll results.
Huarache will step forward (to E9), cast Branding Smite, and fire, having figured that a fight with the lizards would turn into a fight with the plant monster.
Dorian will use Shield (AC now 19), so no damage. He's then going to disengage himself and duck behind Samogri (move to D10). The owl will harry at lizard number two, to help whoever attacks it.
This post has potentially manipulated dice roll results.
Seeing how the shambling mound treated Dorian, Shutorn backs up to the edge of the glade (J-13) and upcasts magic missile as a 3rd-level spell, targeting the mound and inflicting 21 force damage.
This post has potentially manipulated dice roll results.
(ooc: After 18 hours = time+1/2 from stated turn length, I'm initiating default actions for remaining players to keep our game moving)
Samorgri fires an arrow at the shambling mound
S(D9)v.SM 20 for 5
Tel casts sacred flame on the shambler
T(G11)v.SM 13 damage v. DC 14 DEX for 0
{Huge apology. I just noticed this map has no row F. I'd fix it, but I feel like that would just cause more confusion, so let's just pretend F comes after Z in this alphabet.)
This post has potentially manipulated dice roll results.
SM Dex save: 3
The lizards and the shambler advance at their respective speeds toward the party. The lizards join fields creating a lethal shock centered on SL3(G8), {SL2 is at H6}. Everyone within a 20ft radius takes 8 lightning damage {it's everyone except Shutorn(J13). DC 12 Dex=half damage}. After the pulse of lightning subsides, they scurry back to the western part of the clearing. SL3 ending at HI, SL2 at J5.
Electricity crackles through the air, rippling over the adventurers. The shambling mound seems to be affected as well, but it doesn't wither; instead it thrives.
SM moves 15ft East and lunges at Sam.
Slam: 17 for 9, 25 for 4 damage.
Sam is engulfed.
Engulf. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time
(Ooc: I'll update the map in a few hours, no need to wait though, you guys are up.)
This post has potentially manipulated dice roll results.
Huarache's DEX save: 22 (success)
Echo's DEX save: 17 (not success)
Huarache is a smart guy, and he recognizes that the lizards are going to keep healing the Mound, so he's going to move to H6 to take care of the one at J5 (this provokes an opportunity attack, but I'll cover that later), using a Branding Smite. If the first attack brings the J5 lizard down, then he will use his second shot on the H1 lizard, at disadvantage due to range.
Attack: 14 Damage: 11 and 11 radiant.
Attack: 21 Damage: 16 Alternative to hit if aiming at H1: 22
Echo is going to follow at Huarache's heels to H7, and if the mound takes an opportunity attack on Huarache, she will use her reaction to impose disadvantage. Her action, however, will be a good ol' Force-Empowered Rend on the mound.
leann dex save: 19
As I have no idea who is close to Leann, she will move to attack the nearest zap creature. She casts shield of faith as she moves.
Then she casts green flame blade
Attack: 17 Damage: 10
If an enemy is within 5 feet of the one she hits, it takes: 8 fire.
Dex save 16
sam will spin around and Cast fire bolt
24
damage 7
Dorian's pulse wave and Leann's flaming sword have vanquished the team of Shocker Lizards 1 and 4. Seeing their allies fall, the other pair of lizards disengage and scurry behind the Shambler.
The Shambling mound advances to the nearest humanoid: Dorian, and slams him twice. 13 for 15 and 19 for 12 damage
Players are up!
(OOC: sorry the maps have been, meh. I think they'll be improving soon. Since most of you couldn't describe your movement in the last round, feel free to move yourselves a little if you feel the need to.)
Huarache will step forward (to E9), cast Branding Smite, and fire, having figured that a fight with the lizards would turn into a fight with the plant monster.
Attack: 23 Damage: 15
Attack: 14 Damage: 16
10 radiant damage on the first attack that hits.
Huarache will then step back 5 feet to E10.
Shonisaurus, Artificer Enthusiast
Echo will run to the Shambling Mound and distract it to give the next person attacking the monster the Help action.
Shonisaurus, Artificer Enthusiast
Dorian will use Shield (AC now 19), so no damage. He's then going to disengage himself and duck behind Samogri (move to D10). The owl will harry at lizard number two, to help whoever attacks it.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Leann moves in to strike at the shambling mound...
booming blade
To hit: 14
Damage: 11
If it moves before ehr next turn it takes an additional [roll]2d8[/roll[ thunder.
extra crit damage: 8
Seeing how the shambling mound treated Dorian, Shutorn backs up to the edge of the glade (J-13) and upcasts magic missile as a 3rd-level spell, targeting the mound and inflicting 21 force damage.
(mid round resolutions. Half the party has gone the other half can still go, this is just information)
Huarache blasts several holes in the tangled verdant mass as Echo pulls at the vines near the ground.
Leann slices off a pseudopod of stems and stalks as the smell of chlorophyll fills the air.
A battery of Dorian's magic missiles strike the shambler, bursting on contact with explosive force, spraying green fluid over the surrounding foliage.
The mound looks like it's about half it's original size, but it's still moving aggressively, if slowly, toward the party. Sam and Tel are still up.
(ooc: After 18 hours = time+1/2 from stated turn length, I'm initiating default actions for remaining players to keep our game moving)
Samorgri fires an arrow at the shambling mound
S(D9)v.SM 20 for 5
Tel casts sacred flame on the shambler
T(G11)v.SM 13 damage v. DC 14 DEX for 0
{Huge apology. I just noticed this map has no row F. I'd fix it, but I feel like that would just cause more confusion, so let's just pretend F comes after Z in this alphabet.)
SM Dex save: 3
The lizards and the shambler advance at their respective speeds toward the party. The lizards join fields creating a lethal shock centered on SL3(G8), {SL2 is at H6}. Everyone within a 20ft radius takes 8 lightning damage {it's everyone except Shutorn(J13). DC 12 Dex=half damage}. After the pulse of lightning subsides, they scurry back to the western part of the clearing. SL3 ending at HI, SL2 at J5.
Electricity crackles through the air, rippling over the adventurers. The shambling mound seems to be affected as well, but it doesn't wither; instead it thrives.
SM moves 15ft East and lunges at Sam.
Slam: 17 for 9, 25 for 4 damage.
Sam is engulfed.
Engulf. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time
(Ooc: I'll update the map in a few hours, no need to wait though, you guys are up.)
Does attacking the SM hurt the engulfed creature?
Shonisaurus, Artificer Enthusiast
Or do we not know?
Shonisaurus, Artificer Enthusiast
SM takes 16 thunder as it moves before Leann's turn.
Leann dex save: 21
Leann moves in to strike at the shambling mound...
booming blade
To hit: 10
Damage: 7
If it moves before her next turn it takes an additional 8 thunder.
extra crit damage: 7
ignore crit part.
Huarache's DEX save: 22 (success)
Echo's DEX save: 17 (not success)
Huarache is a smart guy, and he recognizes that the lizards are going to keep healing the Mound, so he's going to move to H6 to take care of the one at J5 (this provokes an opportunity attack, but I'll cover that later), using a Branding Smite. If the first attack brings the J5 lizard down, then he will use his second shot on the H1 lizard, at disadvantage due to range.
Attack: 14 Damage: 11 and 11 radiant.
Attack: 21 Damage: 16 Alternative to hit if aiming at H1: 22
Echo is going to follow at Huarache's heels to H7, and if the mound takes an opportunity attack on Huarache, she will use her reaction to impose disadvantage. Her action, however, will be a good ol' Force-Empowered Rend on the mound.
Attack: 25 Damage: 7
Shonisaurus, Artificer Enthusiast
Okay, I don't know why the results changed when I added DEX save results, but the damage if the second attack hit was 10, not 21.
Also, the original to hit of the second attack was 14. I think Echo's to hit was higher, but I don't care unless the mound has a stupid-high AC.
Shonisaurus, Artificer Enthusiast
Dorian's DEX save: 3
He'll use his reaction to cast Absorb Elements again, and then with the help of his owl attack SL2 with advantage (Chill Touch). Attack: 17 Damage: 6
He'll also move to E11.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep