Lucille breathing grow stable, but they're not out the woods yet. (Death Save: 1 Success)
Sylmarhangs off the wall and drops down to the otherside. Whereby she springs across the field into the backlines and finishes what catching the fighter before had only just started, downing the retired guard. (30 damage to Iwanki)
Arena 3: The Pits - Round 2(Cont)
A B C D E F G H I J K L M N O P 10 . . . . . . . . . . . . . . . =..%=========================================%.. 09 . . . . . . . . . . . . K. S. . =€==.....======///......=......///======.....=== 08 . l. . / . / . = . / . / . . . =.....===¥==/....../////=/////....../==¥===..... 07 . / . . , . . . . . . . . / . =...../..................,,,.,,.......,,,./----- 06 . _ _ . , . . i, . . . . _ _ . =.....______.........,........,,.....______..... 05 . _ _ . . . . . , . , . _ _ . =-----/....,,,.........,,................./..... 04 . / . . , . . . . . . , . / . =.....===¥==/.,,.../////=/////....../==¥===..... 03 . . . / . / . = . / . / . . . ====.....======///......=......///======.....==€ 02 . . . . . . . . . . . . . . . =..%=========================================%.. 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '/' Drop into pit (10ft.), '_' Steps (4ft.), '€' Tree, '%' Door, '.' Dirt, ',' Grass, 'A-Z' Contestants, '¥' Control Point
(Jumping (Athletics or Acrobatics) to climb out with a DC of 15 will subtract 5 feet from the climb. On a failure the character can still climb out normally taking 20 feet of movement, but the failed jump will cost an additional 5 feet of movement.)
It is now Team 2's Turn!
Contestants:
Team(1):
Lucille(L): HP (0/27) - (2 of 3 Ki Remaining), Death Saves (1 Success, 0 Failures)
Sylmar(S): HP (28/28)+(THP 5/5) - (2 of 3 FS Remaining)
Team(2):
Ka(K): HP (24/30)+(THP 6/6) - (2 of 3 Ki remaining)
Iwanki(I): HP(0/31) - (2 of 5 BM remaining), Death Saves (0 Success, 0 Failures)
This post has potentially manipulated dice roll results.
Ka shakes her head, she reaches down to take the potion of healing off of Lucille's body, uncork it, and drain it down Iwanki's throat. "Come on, let's finish this..." she whispers.
Healing: 7
She'll then take off in a sprint, expending 1 Ki point to Dash as a bonus action. She will run across the edge of the arena in row 9 before ending her turn within striking distance at N9.
This post has potentially manipulated dice roll results.
Ka returns the favor to Iwanki, sacrificing her own potion to get the guard back into the fight. Without missing a beat, she sprinted away to confront her assailant. (7 restored to Iwanki)
Iwanki can only barely get out a thanks before the wildling is off. Once back on her feet again, she takes a moment to catch her breath and assess the damage, before making the executive decision to maneuver into a position to where she might start to cut off the archer. (Bonus Action: Second Wind, restoring: 8 HP) (Action: Dash)
Sylmar watches as the monk come charging to her position. Sylmar risk an attack and moves to a better vantage point where she once again calls upon her Fighting Spirit releasing and arrow at the fighter.
Lucille coughs and lets out a pained groan... (1 Death Save Failure)
Sylmarremains determined to keep the fighter down. And in another burst of fighting spirit, even succeeds in making her shot count from the edge of the pit. Though not without catching spear tip in the thigh in the process of fleeing another foe.
Ka continues her pursuit of the archer. And while the spear fails to connect this time, her two powerful kicks manage to catch Sylmyar in the sides. (11 damage to Sylmyar)
Iwanki ... 7... breathing grows more shallow...(1 Death Save Failure)
Sylmar drops to K8 and continues to L8 trying to use the terrain to avoid an attck from the monks nasty looking spear. She climbs back up and hurriedly moves to N9. She calls upon the last of her Fighting Spirit and let's an arrow fly at the monk. Finally moving back to
Lucille breathing continues grow stabler, but they're still not quite out the woods yet! (Death Save: 1 Success)
Sylmardrops into the pitt, taking some minor fall damage(5), but at least escaping the spear in her escape. After scaling the other side like some sort of mountain goat, she gets into position to fire upon the wildling. Though still embolden and with heightened reflexes, Ka catches it, slowing its momentum but well enough avoid being pricked by it. (2 damage to Ka)
Ka rushes to a new position (9M), hoping to put an end to the match. But while she comes close with every blow and stab that makes purchase, it isn't quite enough to put down the Sylmyar just yet. (18 damage to Sylmyar)
Iwanki ... 11... breathing starts to stablize on its own.(1 Death Save Success)
In response to Sylmyar honorable surrender, a horn blairs and signal [Tooltip Not Found] go out, signaling an end to the match. Constructs and medical staff enter the arena both to stablize conditions and escorts the defeated to the trauma ward with a backdrop of cheers and applauses for the good showing. For their particpation and experience garnered in the coliseum, Sylmyar and Lucille recieve 1200 xp and 160 gp.
The victors are taken below to be patched up and receive their prize on the receding sounds of a crowd's cheers and Marmaduke further hyping up the crowd. Ka earns 1800 xp and 400 gold, and is ready to proceed to the next round!
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Thanks, Y'all! This was a lot of fun and I learned a couple of things for my future fights (battle master crit's are OP, don't charge in during round 1, etc.).
Good Fight!
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Ka will browse all of the items available to her in the coliseum's treasure room, flitting between items, nothing catches her eye until she spots the magical javelin of lightning. She reaches out and takes it, slipping it into a space in her makeshift javelin quiver.
Rollback Post to RevisionRollBack
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Lucille breathing grow stable, but they're not out the woods yet. (Death Save: 1 Success)
Sylmar hangs off the wall and drops down to the otherside. Whereby she springs across the field into the backlines and finishes what catching the fighter before had only just started, downing the retired guard. (30 damage to Iwanki)
Arena 3: The Pits - Round 2(Cont)
A B C D E F G H I J K L M N O P
10 . . . . . . . . . . . . . . .
=..%=========================================%..
09 . . . . . . . . . . . . K. S. .
=€==.....======///......=......///======.....===
08 . l. . / . / . = . / . / . . .
=.....===¥==/....../////=/////....../==¥===.....
07 . / . . , . . . . . . . . / .
=...../..................,,,.,,.......,,,./-----
06 . _ _ . , . . i, . . . . _ _ .
=.....______.........,........,,.....______.....
05 . _ _ . . . . . , . , . _ _ .
=-----/....,,,.........,,................./.....
04 . / . . , . . . . . . , . / .
=.....===¥==/.,,.../////=/////....../==¥===.....
03 . . . / . / . = . / . / . . .
====.....======///......=......///======.....==€
02 . . . . . . . . . . . . . . .
=..%=========================================%..
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '/' Drop into pit (10ft.), '_' Steps (4ft.), '€' Tree, '%' Door, '.' Dirt, ',' Grass, 'A-Z' Contestants, '¥' Control Point
(Jumping (Athletics or Acrobatics) to climb out with a DC of 15 will subtract 5 feet from the climb. On a failure the character can still climb out normally taking 20 feet of movement, but the failed jump will cost an additional 5 feet of movement.)
It is now Team 2's Turn!
Contestants:
Team(1):
Lucille(L): HP (0/27) - (2 of 3 Ki Remaining), Death Saves (1 Success, 0 Failures)
Sylmar(S): HP (28/28)+(THP 5/5) - (2 of 3 FS Remaining)
Team(2):
Ka(K): HP (24/30)+(THP 6/6) - (2 of 3 Ki remaining)
Iwanki(I): HP(0/31) - (2 of 5 BM remaining), Death Saves (0 Success, 0 Failures)
When you realize you're doing too much: Signature.
Ka shakes her head, she reaches down to take the potion of healing off of Lucille's body, uncork it, and drain it down Iwanki's throat. "Come on, let's finish this..." she whispers.
Healing: 7
She'll then take off in a sprint, expending 1 Ki point to Dash as a bonus action. She will run across the edge of the arena in row 9 before ending her turn within striking distance at N9.
Ka returns the favor to Iwanki, sacrificing her own potion to get the guard back into the fight. Without missing a beat, she sprinted away to confront her assailant. (7 restored to Iwanki)
Iwanki can only barely get out a thanks before the wildling is off. Once back on her feet again, she takes a moment to catch her breath and assess the damage, before making the executive decision to maneuver into a position to where she might start to cut off the archer.
(Bonus Action: Second Wind, restoring: 8 HP)
(Action: Dash)
Points Controlled:
(Neutral)
¥, ¥
¥, ¥
Arena 3: The Pitts - Round 3
It is now Team 1's Turn! Map Update Here!
Contestants:
Team(1):
Lucille(L): HP (0/27) - (2 of 3 Ki Remaining), Death Saves (1 Success, 0 Failures)
Sylmar(S): HP (28/28)+(THP 5/5) - (2 of 3 FS Remaining)
Team(2):
Ka(K): HP (24/30)+(THP 6/6) - (1 of 3 Ki remaining)
Iwanki(I): HP(17/31) - (2 of 5 BM remaining)
When you realize you're doing too much: Signature.
Sylmar watches as the monk come charging to her position. Sylmar risk an attack and moves to a better vantage point where she once again calls upon her Fighting Spirit releasing and arrow at the fighter.
Move to J8
Attack: 27 Damage: 19
"Just stay down."
Death Saving Throw: 7
Eek!
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Ka will make her attack of opportunity as Sylmar steps out of her reach:
Spear attack: 9 for 9 piercing.
Lucille coughs and lets out a pained groan... (1 Death Save Failure)
Sylmar remains determined to keep the fighter down. And in another burst of fighting spirit, even succeeds in making her shot count from the edge of the pit. Though not without catching spear tip in the thigh in the process of fleeing another foe.
Points Controlled:
(Neutral)
¥, ¥
¥, ¥
Arena 3: The Pitts - Round 3(Cont.)
It is now Team 2's Turn! Map Updated Here.
Contestants:
Team(1):
Lucille(L): HP (0/27) - (2 of 3 Ki Remaining), Death Saves (1 Success, 1 Failures)
Sylmar(S): HP (25/28)+(THP 5/5) - (1 of 3 FS Remaining)
Team(2):
Ka(K): HP (24/30)+(THP 6/6) - (1 of 3 Ki remaining)
Iwanki(I): HP(0/31) - (2 of 5 BM remaining), Death Saves (0 Success, 0 Failures)
When you realize you're doing too much: Signature.
Ka runs to catch up with the wounded archer, thrusting with the tip of her spear when she reaches her at J9
19 for 12 piercing.
She takes in a deep breath and releases the last of her ki to send two powerful kicks her way.
14 for 6 bludgeoning.
6 for 7 bludgeoning.
Ka keeps her spear tip trained on the elf, waiting for her next move.
Ka continues her pursuit of the archer. And while the spear fails to connect this time, her two powerful kicks manage to catch Sylmyar in the sides. (11 damage to Sylmyar)
Iwanki ... 7... breathing grows more shallow...(1 Death Save Failure)
Arena 3: The Pitts - Round 4.
It is now Team 1's Turn! Map Updated Here.
Contestants:
Team(1):
Lucille(L): HP (0/27) - (2 of 3 Ki Remaining), Death Saves (1 Success, 1 Failures)
Sylmar(S): HP (19/28)+(THP 0/5) - (1 of 3 FS Remaining)
Team(2):
Ka(K): HP (24/30)+(THP 6/6) - (0 of 3 Ki remaining)
Iwanki(I): HP(0/31) - (2 of 5 BM remaining), Death Saves (0 Success, 1 Failures)
When you realize you're doing too much: Signature.
Sylmar drops to K8 and continues to L8 trying to use the terrain to avoid an attck from the monks nasty looking spear. She climbs back up and hurriedly moves to N9. She calls upon the last of her Fighting Spirit and let's an arrow fly at the monk. Finally moving back to
Acrobatics 25
Attack: 26 Damage: 11
Ka reflexively attempts to dodge the arrow, holding her hand out to divert it's trajectory.
Deflect missiles: Reduce damage taken by 9
Death Saving Throw: 16
YESSSS!
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Lucille breathing continues grow stabler, but they're still not quite out the woods yet! (Death Save: 1 Success)
Sylmar drops into the pitt, taking some minor fall damage(5), but at least escaping the spear in her escape. After scaling the other side like some sort of mountain goat, she gets into position to fire upon the wildling. Though still embolden and with heightened reflexes, Ka catches it, slowing its momentum but well enough avoid being pricked by it. (2 damage to Ka)
Arena 3: The Pitts - Round 4(Cont).
It is now Team 2's Turn! Map Updated Here.
Contestants:
Team(1):
Lucille(L): HP (0/27) - (2 of 3 Ki Remaining), Death Saves (2 Success, 1 Failures)
Sylmar(S): HP (14/28)+(THP 5/5) - (0 of 3 FS Remaining)
Team(2):
Ka(K): HP (24/30)+(THP 4/6) - (0 of 3 Ki remaining)
Iwanki(I): HP(0/31) - (2 of 5 BM remaining), Death Saves (0 Success, 1 Failures)
When you realize you're doing too much: Signature.
Ka will continue to hound the archer, closing the gap once again and driving her spear towards her heart.
Attack: 25 for 13 piercing.
She continues her assault with a strong kick as her bonus action.
Attack: 21 for 5 bludgeoning.
Ka rushes to a new position (9M), hoping to put an end to the match. But while she comes close with every blow and stab that makes purchase, it isn't quite enough to put down the Sylmyar just yet. (18 damage to Sylmyar)
Iwanki ... 11... breathing starts to stablize on its own.(1 Death Save Success)
Arena 3: The Pitts - Round 5.
It is now Team 1's Turn! Map Updated Here.
Contestants:
Team(1):
Lucille(L): HP (0/27) - (2 of 3 Ki Remaining), Death Saves (2 Success, 1 Failures)
Sylmar(S): HP (1/28)+(THP 0/0) - (0 of 3 FS Remaining)
Team(2):
Ka(K): HP (24/30)+(THP 4/6) - (0 of 3 Ki remaining)
Iwanki(I): HP(0/31) - (2 of 5 BM remaining), Death Saves (1 Success, 1 Failures)
When you realize you're doing too much: Signature.
Death Saving Throw: 12
(OOC: I'll roll the saving throw before Sylmyar goes because I'm pretty sure they couldn't make it to me this round...)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Sylmar looks around seeing no way out. Kneeling she looks up "Raven Queen please forgive me." She then lowers her head "I surrender. "
In response to Sylmyar honorable surrender, a horn blairs and signal [Tooltip Not Found] go out, signaling an end to the match. Constructs and medical staff enter the arena both to stablize conditions and escorts the defeated to the trauma ward with a backdrop of cheers and applauses for the good showing. For their particpation and experience garnered in the coliseum, Sylmyar and Lucille recieve 1200 xp and 160 gp.
The victors are taken below to be patched up and receive their prize on the receding sounds of a crowd's cheers and Marmaduke further hyping up the crowd. Ka earns 1800 xp and 400 gold, and is ready to proceed to the next round!
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Ka:
Potion of Fire Breath, Potion of Resistance(Lightning), Shield +1, Brooch of Shielding, Javelin of Lightning, Ring of Warmth, Medallion of Thoughts, Spell Scroll(Protection From Poison), Rod of the Pact Keeper +1, Spell Scroll(Clairvoyance)
When you realize you're doing too much: Signature.
Thanks, Y'all! This was a lot of fun and I learned a couple of things for my future fights (battle master crit's are OP, don't charge in during round 1, etc.).
Good Fight!
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Ka will browse all of the items available to her in the coliseum's treasure room, flitting between items, nothing catches her eye until she spots the magical javelin of lightning. She reaches out and takes it, slipping it into a space in her makeshift javelin quiver.