Bründir waddles his butt as fast as he can. Waddle Tin Dwarf, waddle.
(Dash to keep up as fast as he can)
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
As heroes move forward, Aeotoris can see the sphere of annhilation and that the trap 3 has moved southwest. But no acererak. He can't see zombie number 9, but he can see zombies 3 and 4 have moved 10 feet south. Acererak goes, but he is still out of sight as he doublemoves. Seeing through his zombies of 3 and 4 however he knows where he wants to move his sphere to on his legendary action. (yeah he can see what his minions see). He can also see trap 1 has moved southwest.
Acererk with his legendary action moves his sphere of annihilation on Aeotoris dexterity saving throw of 13 or take 37 force dmg
The 2 zombies that can see him, move towards Aeotoris. Aeotoris sees trap number 3 move to the right not knowing where anything is. Aeotoris also see zombie number 9 go back to his original position and it now sees him. Trap 1 is also seen to move right.
This post has potentially manipulated dice roll results.
Archy disappears back into his dark shroud by revealing the coin. He runs, Eldritch Blasting anything still standing after Fenhorn's hail of arrows. (Priority: zombie 3, trap 1, zombie 9, trap 10, trap 3, zombie 4.) He pulls his broom out and flies as bolts of energy shoot out at the enemies.
This post has potentially manipulated dice roll results.
Going to be doing some editing on this one, as zombies have undead fortitude
All of Fenhorns attacks strike a zombie true, possibly killing 2 zombies 4 undead fortitude 1 4 undead fortitude 2.
Killing zombies 3 and 4.
Archy reaches trap 1 reaching behind him while moving with no problem as he blasts it to smithereens in two shots., then zombie number 9 goes down after two blasts, as the dmg is too powerful for it to save against undead fortitude.
Aeotoris cannot control the sphere from Acererak (if I did roll 22+1d20 would far exceed your 13.)
Archy misty steps, he still cannot see Acererak. Brundir is up (Hey may have just been busy cause of the weekend or waiting to see if Archy would see him. )
(Sorry, holiday madness. I don't see myself being close enpugh to make a huge difference, so I'll just Dash to try and keep up with the middle/front of the pack.)
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
You all do see Acererak come around the corner. He will then invoke curse on Brundir and then finish moving. (only Archy has direct line of sight to him for the time being, but it is assume you guys signal each other.)
Brundir (23 con save or be cursed, vulnerable to necrotic dmg and can't regain hp. Greater restoration, remove curse, etc. removes this. This vulnerability overrides resistances and immunities.)
The enemies do move, trap 3 moves to the right one.
Vosiel is up (edit did that wrong, enemies don't move until after Vosiel moves, not that it matters much, but with hero, enemy, hero as init, Acererak will still end up taking two legendary actions before another hero has a turn after Vosiel goes)
Fenhorn shoots a couple of times and destroys it into pieces. (the other two shots didn't fire as the thing died, you get those arrows back)
effects (11 dmg on all heroes)
Init Order: Round 1: Fenhorn 25, Archy 21, Toun 14, Brundir 12, Aeotoris11, Acererak 8, Vosiel 3, Acererak legendary action 1 Zombies and traps 1, Acererak legendary action 2, Fenhorn round 2, Acererak legendary action 3.
acererak moves his sphere of annhilation.
Archy, Brundir, Aeotoris is up.
https://docs.google.com/drawings/d/1vvrtJ_ShJpn2MruLov2LR8bIaMo9FNKQbl4uNoS8yL4/edit
Archy flies. Archy runs. Archy Misty Steps. Archy Dashes. See Archy Go. Go, Archy. Go. Archy also puts his darkness coin into his pocket.
Extended Signature
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Bründir waddles his butt as fast as he can. Waddle Tin Dwarf, waddle.
(Dash to keep up as fast as he can)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Extended Signature
As heroes move forward, Aeotoris can see the sphere of annhilation and that the trap 3 has moved southwest. But no acererak. He can't see zombie number 9, but he can see zombies 3 and 4 have moved 10 feet south. Acererak goes, but he is still out of sight as he doublemoves. Seeing through his zombies of 3 and 4 however he knows where he wants to move his sphere to on his legendary action. (yeah he can see what his minions see). He can also see trap 1 has moved southwest.
Init Order: Fenhorn 25, Acererak legendary action 3 Archy 21, Toun 14, Brundir 12, Aeotoris11, Acererak 8, Vosiel 3, Acererak legendary action 1, Zombies and traps 1, Acererak legendary action 2.
Vosiel is up
https://docs.google.com/drawings/d/1vvrtJ_ShJpn2MruLov2LR8bIaMo9FNKQbl4uNoS8yL4/edit
Vosiel moved on the map
Happy thanksgiving everyone, game picks back up Black Friday afternoon
Thanks. Have a good holiday.
Extended Signature
Init Order: Fenhorn 25, Acererak legendary action 3, Archy 21, Toun 14, Brundir 12, Aeotoris11, Acererak 8, Vosiel 3, Acererak legendary action 1, Zombies and traps 1, Acererak legendary action 2.
https://docs.google.com/drawings/d/1vvrtJ_ShJpn2MruLov2LR8bIaMo9FNKQbl4uNoS8yL4/edit
Acererk with his legendary action moves his sphere of annihilation on Aeotoris dexterity saving throw of 13 or take 37 force dmg
The 2 zombies that can see him, move towards Aeotoris. Aeotoris sees trap number 3 move to the right not knowing where anything is. Aeotoris also see zombie number 9 go back to his original position and it now sees him. Trap 1 is also seen to move right.
Fehnhorn, Archy, Brundir, Aeotoris are up
Fenhorn misty steps and flies towards Aetoris where he sees a zombie and shoots it with his bow.
Attack 1 18 Damage 11
Attack 2 18 Damage 7
Attack 3 21 Damage 12
Attack 4 18 Damage 11
20
I duck under the sphere, then turn my mind to trying to wrest control of it from Acererak.
OOC: Opposed Arcana checks. 13
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Archy disappears back into his dark shroud by revealing the coin. He runs, Eldritch Blasting anything still standing after Fenhorn's hail of arrows. (Priority: zombie 3, trap 1, zombie 9, trap 10, trap 3, zombie 4.) He pulls his broom out and flies as bolts of energy shoot out at the enemies.
Action: Eldritch Blast
Ray 1: Hits AC 34 for 10 force
Ray 2: Hits AC 34 for 10 force
Ray 3: Hits AC 34 for 10 force
Ray 4: Hits AC 24 for 13 force
Crit damage: 9
Depending where we stand at that point Archy will also use a bonus action... Either Misty Step, Quickened Eldritch Blast, or recover Sorcerer Points.
Extended Signature
Going to be doing some editing on this one, as zombies have undead fortitude
All of Fenhorns attacks strike a zombie true, possibly killing 2 zombies 4 undead fortitude 1 4 undead fortitude 2.
Killing zombies 3 and 4.
Archy reaches trap 1 reaching behind him while moving with no problem as he blasts it to smithereens in two shots., then zombie number 9 goes down after two blasts, as the dmg is too powerful for it to save against undead fortitude.
Aeotoris cannot control the sphere from Acererak (if I did roll 22+1d20 would far exceed your 13.)
Brundir is up and Archy's bonus action.
https://docs.google.com/drawings/d/1vvrtJ_ShJpn2MruLov2LR8bIaMo9FNKQbl4uNoS8yL4/edit
Archy Misty Steps.
He also recovers 10 temp hit points for The Dark One's Blessing
Extended Signature
Archy misty steps, he still cannot see Acererak. Brundir is up (Hey may have just been busy cause of the weekend or waiting to see if Archy would see him. )
I'll give him a telepathic poke.
Extended Signature
(Sorry, holiday madness. I don't see myself being close enpugh to make a huge difference, so I'll just Dash to try and keep up with the middle/front of the pack.)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Position updated. Keeping up fine.
Extended Signature
You all do see Acererak come around the corner. He will then invoke curse on Brundir and then finish moving. (only Archy has direct line of sight to him for the time being, but it is assume you guys signal each other.)
Brundir (23 con save or be cursed, vulnerable to necrotic dmg and can't regain hp. Greater restoration, remove curse, etc. removes this. This vulnerability overrides resistances and immunities.)
The enemies do move, trap 3 moves to the right one.
Init Order: Fenhorn 25, Acererak legendary action 3, Archy 21, Toun 14, Brundir 12, Aeotoris11, Acererak 8, Vosiel 3, Acererak legendary action 1, Zombies and traps 1, Acererak legendary action 2.
Vosiel is up (edit did that wrong, enemies don't move until after Vosiel moves, not that it matters much, but with hero, enemy, hero as init, Acererak will still end up taking two legendary actions before another hero has a turn after Vosiel goes)
https://docs.google.com/drawings/d/1vvrtJ_ShJpn2MruLov2LR8bIaMo9FNKQbl4uNoS8yL4/edit