Barnos, the door creeks open and an eerie moan blows through the chamber as a gust of wind passes. No trap is sprung. No creatures jump out for an attack. The area is quite dark, cast in utter blackness.
Those with darkvision and those with a light source will still need to step further into the area to perceive anything. If you do step further in, please feel free to make a perception check.
(Wynn, you can go ahead and make a perception check with your Guidance as well, if you like)
Barnos, this circular area is cobbled with cracked granite, upon which sprawl the bodies of four goblins, apparently slain in combat. One corpse stands with its back against the western wall, the spear that killed it still skewering it and holding it upright. Three wooden doors lead from this area. A hollow tower of loose masonry reaches thirty feet into the air, but the intervening floors and stairs are gone, except for a couple of crumbled ledges.
(You guys enter from the right side doorway on the following map)
Barnos, you see a lot of tracks. It's difficult to discern what tracks go to what creature just by looking. You would need to make a Wisdom(Survival) check to identify which ones may go to the people you're looking for. In your search, though, you do notice that a space on the wall appears to be different than the others. You can feel a feint breeze emanating from what is now clearly a secret door. Following along the seams of the secret door, you find one of the bricks of the wall to be fake, revealing a small pull lever in the newly revealed crevice (Great roll!)
Barnos, you see what are clearly human tracks. Unfortunately, they go to both sets of doors. Looks like whomever was here before explored both passages.
"Thanks for the loot. If there are traps even though this place has been abandoned for years, we better keep an eye out. Barnos, you said you found a secret door? I would think that it was noticed last by the previous group so we might get to them sooner. If they noticed it first, it seems that it didn't go anywhere. Both ways, I agree that the secret door is the way to go."
Wynn, you do not see anything more than what the others have perceived at this time (sorry!)
If the secret door is to be opened, who will be opening it? After a bit of inspection, it's revealed that a false brick gives way to a pull lever set a few inches into the wall.
"I'll try opening the secret door. I don't believe that it is likely to be trapped as no one has seen signs of a trap but some care would be safe. I'll use my crowbar to move the lever, giving me a bit of distance and so I don't have to touch it directly."
Gavin will use his crowbar to activate the lever from a distance.
Gavin, you gingerly pull on the lever using your crowbar. At about half way, a needle shoots down and gives the iron of the crowbar a good poke. You totally avoided a nasty little trap! (good job!) The lever pulls out a bit more and you hear a click! A door-sized portion of the wall swings open, revealing a pocket chamber. This pocket chamber is damp and cold. The skeletons of three long-dead archers slump against rubble-filled arrow slits along the east and south wall. In the middle of the room you also see a figure laying on the floor. The figure appears to be humanoid in shape, but it's hard to tell more from here.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
OOC: I didn't think it was actually trapped. Now I am really scared. Traps everywhere! :)
"I'm glad I was suspicious of a trap. That could have turned out badly. I'll throw a rock at the form in the middle. If it's alive and dangerous, we have some distance and it might set off any traps in the room. If that goes well, I'll go in and check for traps inside the room."
Gavin picks up a nearby rock and slowly pulls out his rapier. Taking a deep breath, he throws the rock.
The man pays sprawled on the floor, facing the three skeletons with a pair of blades near his hands. It would see that whoever this is intended for a fight and met with something greater than expected. Cursory inspection shows a laticework of various tattoos and sigils across a bare torso. What can be seen of a head shows more tattoos climbing around a patch of long, bound hair.
The rock bounces off the figure's shoulder and seems to elicit some response. The man is apparently alive and begins to stir slightly as though stuck between dream and consciousness.
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
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Barnos, the door creeks open and an eerie moan blows through the chamber as a gust of wind passes. No trap is sprung. No creatures jump out for an attack. The area is quite dark, cast in utter blackness.
Those with darkvision and those with a light source will still need to step further into the area to perceive anything. If you do step further in, please feel free to make a perception check.
I slowly step in staying frosty, and call out what I see
perception : 15
(Wynn, you can go ahead and make a perception check with your Guidance as well, if you like)
Barnos, this circular area is cobbled with cracked granite, upon which sprawl the bodies of four goblins, apparently slain in combat. One corpse stands with its back against the western wall, the spear that killed it still skewering it and holding it upright. Three wooden doors lead from this area. A hollow tower of loose masonry reaches thirty feet into the air, but the intervening floors and stairs are gone, except for a couple of crumbled ledges.
(You guys enter from the right side doorway on the following map)
Tower Shell
I start checking for tracks of the group we are trying to find.
Barnos, that'll be another perception check to see if you notice any tracks that may or may not be available.
perception: 22
Barnos, you see a lot of tracks. It's difficult to discern what tracks go to what creature just by looking. You would need to make a Wisdom(Survival) check to identify which ones may go to the people you're looking for. In your search, though, you do notice that a space on the wall appears to be different than the others. You can feel a feint breeze emanating from what is now clearly a secret door. Following along the seams of the secret door, you find one of the bricks of the wall to be fake, revealing a small pull lever in the newly revealed crevice (Great roll!)
Making note of secret door,
Wisdom(survival): 15
Barnos, you see what are clearly human tracks. Unfortunately, they go to both sets of doors. Looks like whomever was here before explored both passages.
I explain to the party what I have found, the tracks and the secret door.
To the party: What way, I vote for the secret door
"Thanks for the loot. If there are traps even though this place has been abandoned for years, we better keep an eye out. Barnos, you said you found a secret door? I would think that it was noticed last by the previous group so we might get to them sooner. If they noticed it first, it seems that it didn't go anywhere. Both ways, I agree that the secret door is the way to go."
Will do
Perception
12
2
Wynn, you do not see anything more than what the others have perceived at this time (sorry!)
If the secret door is to be opened, who will be opening it? After a bit of inspection, it's revealed that a false brick gives way to a pull lever set a few inches into the wall.
"I'll try opening the secret door. I don't believe that it is likely to be trapped as no one has seen signs of a trap but some care would be safe. I'll use my crowbar to move the lever, giving me a bit of distance and so I don't have to touch it directly."
Gavin will use his crowbar to activate the lever from a distance.
I stand back a bit and stand ready to help if needed.
To Gavin: Please be careful....
Gavin, you gingerly pull on the lever using your crowbar. At about half way, a needle shoots down and gives the iron of the crowbar a good poke. You totally avoided a nasty little trap! (good job!) The lever pulls out a bit more and you hear a click! A door-sized portion of the wall swings open, revealing a pocket chamber. This pocket chamber is damp and cold. The skeletons of three long-dead archers slump against rubble-filled arrow slits along the east and south wall. In the middle of the room you also see a figure laying on the floor. The figure appears to be humanoid in shape, but it's hard to tell more from here.
(Poke the bear, if you dare...)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
OOC: I didn't think it was actually trapped. Now I am really scared. Traps everywhere! :)
"I'm glad I was suspicious of a trap. That could have turned out badly. I'll throw a rock at the form in the middle. If it's alive and dangerous, we have some distance and it might set off any traps in the room. If that goes well, I'll go in and check for traps inside the room."
Gavin picks up a nearby rock and slowly pulls out his rapier. Taking a deep breath, he throws the rock.
I place arrow to bow and follow Gavin.
The man pays sprawled on the floor, facing the three skeletons with a pair of blades near his hands. It would see that whoever this is intended for a fight and met with something greater than expected. Cursory inspection shows a laticework of various tattoos and sigils across a bare torso. What can be seen of a head shows more tattoos climbing around a patch of long, bound hair.
The rock bounces off the figure's shoulder and seems to elicit some response. The man is apparently alive and begins to stir slightly as though stuck between dream and consciousness.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero