The second shot from Rácz hits the wyrmling square in the eye and the creature stumbles somewhat in the air before catching itself and steadying its flight. It looks a bit dazed, showing some ill-effects from the hits it has taken.
The party has one more turn before the wyrmling goes again.
Arona struggles against her own body as she tries to free her muscles from her paralysis. Finally, she feels her muscles free up as she gasps for a breath and looks up to the wyrmling terrified.
The fire bolt goes streaking toward the wyrmling's head but just before it impacts the dragon brings up one wing to shield itself, dissipating the bolt and narrowly avoiding damage.
Breath Weapon Recharge: 6
The dragon then looks to the two most recent attackers together in a corner and flies to the area in between them and Arona before unleashing a frigid blast of wind and ice from its mouth.
Con saves or 17 cold damage, halved on success:
Rácz: 7
Scal: 23
Satisfied, the beast flies back to its original position in the northeast corner.
Viridi is up now with Arona's successful save from paralysis, then 2 of you can go for the start of the next round.
Arona's fear, amplified by seeing two of her new friends frozen, pushes a burst of adrenaline into her as she reaches down and picks up the two stones that Viridi left for her and hurls one of them at the dragon. She then sprints to the right side of the room where her two fallen friends are shouting to Viridi "We need to split up and divide its attention!"
Move Action: 25 feet directly to the right between the bodies of Scal and Rácz.
Action: Magic Stone - Attack: 14 Damage: 7
Bonus Action: Nothing
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Viridi's attack sails wide of the target. Arona hurls a magic stone but it bounces harmlessly off the dragon's scales.
Viridi has another turn now (last one was to finish the previous round, Arona went to start this round and the other 2 party members are down) and then the dragon goes again.
Unfortunately another attack from Viridi sails wide.
Breath Weapon Recharge: 5
Judging Arona to be the greater threat at the moment, the silver wyrmling once again swoops down and unleashes its Cold Breath attack.
Con save or 16 cold damage:
Arona: 7
Arona, as well as the unconscious forms of Scal and Rácz are instantaneously encased in blocks of ice.
Viridi, you hear a now familiar voice announce, "There is no hope left, so I'll spare you the pain." You feel an odd sensation start to form in the pit of your stomach as the room around you starts to fade. You blink once and suddenly you're back in the original, smaller room. Your companions are also there, looking no worse for wear. Your sickle is gone, but everything else you all had is still with you. You look to the wall in front of you, and 2 new doors appear:
49495174
One door shows a piece of armor with a faint, pulsing glow. The other is a picture of a bed with a dimmer glow than the last door you all went through.
You all get the benefits of a long rest before continuing.
Scal shakes his head clearing it, "Well that could have gone better, shall we try again? Though this time I say we avoid the bed door and go for the armor."
"How? I, I just saw you die before my eyes!" Viridi's eyes widen "Are you okay?" She looks around "The, the white dragon, the breath!" She sits down and says, "Oh, my head."
She pauses for a few minutes.
Viridi then stands up, "Maybe, maybe we go through the armor door?" I don't want to face that d-d-dragon again." She then walks next to the armor door.
Arona pulls her mask down over her face and shivers in remembrance of the dragon's cold breath "I'll be fine and I agree with you about the dragon..." She stretches her body out and finding herself injury-free she gestures to the door and looks at the rest of her team, "I'm ready when you are!"
“As much as I want to kick that dragon’s scaly ass,” Rácz says, somewhat disappointed but still recovering from the shock of being dozen, “perhaps we should try something else. The armor then?” As he follows Arona into the other door.
You enter through the door on the left to find another 40x40ft stone room. You find 5 distinct shrubs randomly placed throughout the room which might look natural if you were outside and not in a plain stone chamber. As you peer at them with suspicion, they all begin to move and grow into vaguely humanoid forms of twigs and leaves and start slowly ambling toward you.
Someone can take a turn before 2 of these creatures act.
Viridi walks to the bottom left corner and says, "Walking twigs, I used to make stick men out of twigs!" then mutters "Why did none of them move?" Viridi then hands two magic stones to Rácz then throws one at the twig blight on the left.
The twig blight is able to narrowly sidestep the projectile as it lurches forward toward Rácz. Another blight makes a move toward Arona, and they both lash out with long sticks formed into claws.
This post has potentially manipulated dice roll results.
Wincing at the scratch left on her by the walking bush, Arona cracks her knuckles and snarls furiously as she jumps over the bush stepping on it forcefully as she dashes to the back of the room to snap the twig in the back of the room.
Action: Unarmed Strike - Attack: 15 Damage: 6
Move Action: 25 feet forwards to stop right in front of the twig in the back of the room.
The wyrmling's hide once again proves resilient against the projectile.
I'll roll Arona's con save again since her turn is over anyway (hope that's OK!)
Con save: 7
Arona is still locked in place, struggling to overcome the paralyzing gas.
Next round starts now, anyone is free to act.
Rácz sees his first attack miss, he's going to pull out the sling again, the elastic band stretched and taut with tension, and he fires again.
Attack: 20 Damage: 10
The second shot from Rácz hits the wyrmling square in the eye and the creature stumbles somewhat in the air before catching itself and steadying its flight. It looks a bit dazed, showing some ill-effects from the hits it has taken.
The party has one more turn before the wyrmling goes again.
Arona struggles against her own body as she tries to free her muscles from her paralysis. Finally, she feels her muscles free up as she gasps for a breath and looks up to the wyrmling terrified.
CON SAVE: 15
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Scal hunkers down a bit in the corner sending a fiery bolt streaking to hopefully hit the creature in the head.
Fire Bolt: Attack: 16 Damage: 6
The fire bolt goes streaking toward the wyrmling's head but just before it impacts the dragon brings up one wing to shield itself, dissipating the bolt and narrowly avoiding damage.
Breath Weapon Recharge: 6
The dragon then looks to the two most recent attackers together in a corner and flies to the area in between them and Arona before unleashing a frigid blast of wind and ice from its mouth.
Con saves or 17 cold damage, halved on success:
Rácz: 7
Scal: 23
Satisfied, the beast flies back to its original position in the northeast corner.
Viridi is up now with Arona's successful save from paralysis, then 2 of you can go for the start of the next round.
Arona's fear, amplified by seeing two of her new friends frozen, pushes a burst of adrenaline into her as she reaches down and picks up the two stones that Viridi left for her and hurls one of them at the dragon. She then sprints to the right side of the room where her two fallen friends are shouting to Viridi "We need to split up and divide its attention!"
Move Action: 25 feet directly to the right between the bodies of Scal and Rácz.
Action: Magic Stone - Attack: 14 Damage: 7
Bonus Action: Nothing
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Viridi sees Rácz and Scal get devestated by the breath weapon and she slings a pebble (non magical, so Arona has a weapon.)
Attack: 9 Damage: 4.
Viridi then moves to the top left corner
"Why are you so cold!"
When players get creative.
Viridi's attack sails wide of the target. Arona hurls a magic stone but it bounces harmlessly off the dragon's scales.
Viridi has another turn now (last one was to finish the previous round, Arona went to start this round and the other 2 party members are down) and then the dragon goes again.
Viridi grits her teeth and slings another pebble
Attack: 6 Damage: 6
When players get creative.
Unfortunately another attack from Viridi sails wide.
Breath Weapon Recharge: 5
Judging Arona to be the greater threat at the moment, the silver wyrmling once again swoops down and unleashes its Cold Breath attack.
Con save or 16 cold damage:
Arona: 7
Arona, as well as the unconscious forms of Scal and Rácz are instantaneously encased in blocks of ice.
Viridi, you hear a now familiar voice announce, "There is no hope left, so I'll spare you the pain." You feel an odd sensation start to form in the pit of your stomach as the room around you starts to fade. You blink once and suddenly you're back in the original, smaller room. Your companions are also there, looking no worse for wear. Your sickle is gone, but everything else you all had is still with you. You look to the wall in front of you, and 2 new doors appear:
49 49 51 74
One door shows a piece of armor with a faint, pulsing glow. The other is a picture of a bed with a dimmer glow than the last door you all went through.
You all get the benefits of a long rest before continuing.
Scal shakes his head clearing it, "Well that could have gone better, shall we try again? Though this time I say we avoid the bed door and go for the armor."
"How? I, I just saw you die before my eyes!" Viridi's eyes widen "Are you okay?" She looks around "The, the white dragon, the breath!" She sits down and says, "Oh, my head."
She pauses for a few minutes.
Viridi then stands up, "Maybe, maybe we go through the armor door?" I don't want to face that d-d-dragon again." She then walks next to the armor door.
When players get creative.
Arona pulls her mask down over her face and shivers in remembrance of the dragon's cold breath "I'll be fine and I agree with you about the dragon..." She stretches her body out and finding herself injury-free she gestures to the door and looks at the rest of her team, "I'm ready when you are!"
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
“As much as I want to kick that dragon’s scaly ass,” Rácz says, somewhat disappointed but still recovering from the shock of being dozen, “perhaps we should try something else. The armor then?” As he follows Arona into the other door.
Viridi preemptively casts Magic Stone. Then follows at the back of the party
When players get creative.
You enter through the door on the left to find another 40x40ft stone room. You find 5 distinct shrubs randomly placed throughout the room which might look natural if you were outside and not in a plain stone chamber. As you peer at them with suspicion, they all begin to move and grow into vaguely humanoid forms of twigs and leaves and start slowly ambling toward you.
Someone can take a turn before 2 of these creatures act.
Viridi walks to the bottom left corner and says, "Walking twigs, I used to make stick men out of twigs!" then mutters "Why did none of them move?" Viridi then hands two magic stones to Rácz then throws one at the twig blight on the left.
Attack: 11 Damage: 9
When players get creative.
The twig blight is able to narrowly sidestep the projectile as it lurches forward toward Rácz. Another blight makes a move toward Arona, and they both lash out with long sticks formed into claws.
Against Rácz: Attack: 23 Damage: 5
Against Arona: Attack: 16 Damage: 2
The party is up, anybody except Viridi can act.
Wincing at the scratch left on her by the walking bush, Arona cracks her knuckles and snarls furiously as she jumps over the bush stepping on it forcefully as she dashes to the back of the room to snap the twig in the back of the room.
Action: Unarmed Strike - Attack: 15 Damage: 6
Move Action: 25 feet forwards to stop right in front of the twig in the back of the room.
Bonus Action: Unarmed Strike - Attack: 22 Damage: 6
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”