As FireFeathers waits for opponents that may never come, the tension gets to her in a shifting of step and gravel that both airborne hawk and dwarven holy men pick up on.
Corlen back's up hoping to put an end to the aerial support at least, he catches an arrow in his side for the trouble. Sighting then the distant Sylmyar, but determined to follow thru, javelin is launched but fails to strike true. So, its back to cover for the paladin.
(@Naveyman: Concentration(Conc.) Save DC 10 for Divine Favor.)
Team(2)is up!
Reference Map:
Arena 1: Stony Fiends (Round 3-Cont.)
A B C D E F G H I J K L M N O P 16 !. !. !. !. !. !. !. !. !. !. !. !. !. !. !. ! =======..%=========..%========================== 15 . . . . . . . . . . . . . - . =........==================----...........=..... 14 . . - . . . . . . . . . . = . =........-..........................-------..... 13 . . - . . . . . . . . . . . . =........-...................................... 12 . . .. . . . . . . . . . . . =..................ΩΩ........................... 11 . . . . € .ΩΩ. . . . . S. . . . =..............ΩΩΩΩΩ............................ 10 . . . . .ΩΩΩ . . . . .ΩΩ. . . . =======...........-...............ΩΩ....-------- 09 . . . . . - . . . . . . . . . =.................-------------................. 08 . . . . . . . . . - . . . . . =--------....ΩΩ...............-...........====== 07 . . . .ΩΩ. O. . . . ΩΩΩ. . . . . =............................ΩΩΩΩΩ.............. 06 . . . . . . . . .ΩΩ. € . . . . =...........................ΩΩ.................. 05 . . . . . . . . . .hc. . . . . =......................................-........ 04 . . . . . . . . . . . . - . . =.....-------..........................-........ 03 . = . . . . . . . . . . - . . =.....=...........----==================........ 02 . - . . . . . . . F. . . . . . ============================..%=========..%===== 01 !. !. !. !. !. !. !. !. !. !. !. !. !. !. !. ! A B C D E F G H I J K L M N O P
(Stepping over the short walls is difficult and will cost 5 extra feet of movement without a DC 10 Athletics or Acrobatics check. Attempting this check and failing will cause the character to fall prone.)
This post has potentially manipulated dice roll results.
Forge realizes where firefeathers is and gets a wicked idea. He moves to F7 and casts SLEEP so only firefeathers is within the area of effect. 17
Hawky is brave and heads towards Corlen. If hawk can get to him, hawk will ASSIST Sylmyar and give advantage on her next attack. If hawky cannot get to Corlen, hawky will fly to the 30ft ceiling over Corlen's head and DODGE.
Forge grimaces as he expects some kind of terrible reprisal from the Paladin.
Sylmyar stalks over to O13 taking aim at Corlen. Sylmyar seeing the hawk giving help she whispers "Fly true and strike deep." She then pushes herself to loose another arrow at the Paladin. She then moves to L11 working her way behind the boulder.
Attack: 22 Damage: 7
Attack: 23 Damage: 13
(Action surge is being used, also if the Hawk can not aid in the attack then Fighting Spirit is also being used.)
Forge lets loose his spell in the air space just above FireFeather. But alas, no sound of a body flopping to the ground is to follow. Nevertheless, he sends hawky off to harass the paladin. Whereby...
Sylmyar rushes to the south, catching the distracted paladin with her first shot, before then drawing upon her fighting spirit to guarantee the second to follow in a rush from a surge of adrenaline finishes the job. Without missing a beat, she ducks behind a small set of boulders.
Afterwards, the faint hissing grows louder before a black mist begins to finally pour out of the ports opened up in the staging areas, filling the area and enshrouding FireFeather in its deadly embrace. Though she can feel its corrupting presence press into her, so far the damage is superficial at best. Remaining within however may not be advised...
In a final bit of spell weaving, the last opposition of archer and wizard falls into a slumber. With that, a horn blares and signal fire bolts go out from along the edges of the arena, signaling an end to the match! Constructs and medical staff enter the arena both to stabilize conditions and escorts the defeated to the trauma ward with a backdrop of cheers and applause for having fought valiant against the odds. For their participation and experience garnered in the coliseum, Corlen and Firefeather receive 1200 xp and 160 gp.
The Victors are meanwhile taken below to be patched up and receive their prize on the receding sounds of a crowd's cheers and well wishes!Forge and Sylmyar earns 1800 xp and 400 gp, and are ready to proceed to the next round as well.
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Sylmyar walks from behind the rocks and shakes Forges hand "Good fighting with you." She turns to her opponents and bows, "Good fight and I wish you Raven Queens blessings in your next."
Walking over to the chest she picks the Mitral Half Plate. "Thank you for this blessing Raven Queen."
Corlen wakes up, offers a hand to Forge and Sylmyar, and says "That was some fancy shooting, well fought." As she walks away, you can barely hear her mutter under her breath: "Why did I have to try to shoot that bird..." and leaves the Coliseum with a new appreciation for hawks.
This post has potentially manipulated dice roll results.
The next match will feature any interested level-8 competitors. The match will begin Thursday (Jan 28th, 1 PM-ish PST). Or sooner, if all level contestants gather before then.
It's a new day in Sel'eman, Arena Shapers and Constructs are whipped into a frenzy to ensure everything is right and in order before even the break of dawn. Soon enough, the walls are erected, pits dug out, and hit gears properly oiled and maintained to assure the King's Flag would rise at its appointed time.
To win: 3... Dealer's Choice - King of the Hill: A single flag (¥) in the center of the map will be available to capture in the third round. Remain within 10 feet, while holding your opponents away for 5 rounds to win.
The conditions: 2... Forenoon(Neutral) - The birds are singing, the Bees are humming, and the crowd is expected to be hungry for some more combat! No penalties.
The Map:4....4.... Nexus: A precarious ring with walls for cover around the center and a 15 foot drop into pits on every side, threatening anyone who comes too near. Ladders near the entrances to the battlefield can be used to escape if any characters do fall in.
(A space with pits or walls on three sides is in the pit.)
To enter please roll initiative, choose a starting position in Row 1.
You will have 1 round to prepare before the match outside of any buffs that would last an hour or more. Everyone starts with a normal healing potion. Please make sure to reset sheet by hitting the Long Rest button, and roll recharge for any magic item where applicable.
(S/N: If there are any questions, feel free to include them at the bottom of your initiative post. Will be using a general group PM for ease of communication, and keep thread clear.)
This post has potentially manipulated dice roll results.
As the contestants enter the arena finishing various preparations, Marmaduke once again flies out to an already excited crowd to announce with a booming voice. "Ladies, Gentlemen, and All things in-between or beyond! Welcome to the Coliseum!" The crowd roar and cheers for a moment. "It's time for the Semi-"Semi" Finals to commence! So without further adieu, allow me to introduce your competitors!"
"For our first contestant! Though his time beneath these very grounds has ever been a trial, our spellblade and master tatician remains yet hungry for victory! My friends give it up... Dorkas Frostwalker!" Her declaration is accompanied by half-elven man adorned in chainmail and naturally grown silver scales.
"Alright folks! You know the drill by now. Let's hear some roars for our wolf in sheep's clothing, Grianne Wildpaw!" An Elven Woman in Hide armor wearing enchanted oak-wood strapped around her wrists and calves like bracers and greaves, marches out bare footed wielding a mystical staff.
"And finally we have the Goblin King of the Dance of a Thousand Tricks, Sweet PapaSwigg Mgoo!" She announces, resulting in the loudest cheers of yet as the green-skinned goblin in fancy purple clothing, fancier boots, and the studded leather to protect a small frame. He's only around for a second though before disappearing into a stone block.
"And finally to help round out this cast of colorful competitors, say hello... (11) the Paladin, Sumeiz the Sinister!" A bald, dark skinned man covered in plate armor, and bearing enters the arena with frost covering his armor, a wand at the hip, and the holy symbol of Bane emblazoned on shield and dangling as a glowing amulet(16-M). He will readying to move out.(12-J)
"With that! Let the final match of the day...BEGIN!!!
As FireFeathers waits for opponents that may never come, the tension gets to her in a shifting of step and gravel that both airborne hawk and dwarven holy men pick up on.
Corlen back's up hoping to put an end to the aerial support at least, he catches an arrow in his side for the trouble. Sighting then the distant Sylmyar, but determined to follow thru, javelin is launched but fails to strike true. So, its back to cover for the paladin.
(@Naveyman: Concentration(Conc.) Save DC 10 for Divine Favor.)
Team(2) is up!
Reference Map:
Arena 1: Stony Fiends (Round 3-Cont.)
A B C D E F G H I J K L M N O P
16 !. !. !. !. !. !. !. !. !. !. !. !. !. !. !. !
=======..%=========..%==========================
15 . . . . . . . . . . . . . - .
=........==================----...........=.....
14 . . - . . . . . . . . . . = .
=........-..........................-------.....
13 . . - . . . . . . . . . . . .
=........-......................................
12 . . . . . . . . . . . . . . .
=..................ΩΩ...........................
11 . . . . € .ΩΩ. . . . . S. . . .
=..............ΩΩΩΩΩ............................
10 . . . . .ΩΩΩ . . . . .ΩΩ. . . .
=======...........-...............ΩΩ....--------
09 . . . . . - . . . . . . . . .
=.................-------------.................
08 . . . . . . . . . - . . . . .
=--------....ΩΩ...............-...........======
07 . . . .ΩΩ. O. . . . ΩΩΩ. . . . .
=............................ΩΩΩΩΩ..............
06 . . . . . . . . .ΩΩ. € . . . .
=...........................ΩΩ..................
05 . . . . . . . . . .hc. . . . .
=......................................-........
04 . . . . . . . . . . . . - . .
=.....-------..........................-........
03 . = . . . . . . . . . . - . .
=.....=...........----==================........
02 . - . . . . . . . F. . . . . .
============================..%=========..%=====
01 !. !. !. !. !. !. !. !. !. !. !. !. !. !. !. !
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '-' Low wall (2ft.), 'Ω' Boulder (5ft.), '€' Tree, '%' Door, '.' Turf, 'A-Z' Contestants, '!' Mist Hazard
(Stepping over the short walls is difficult and will cost 5 extra feet of movement without a DC 10 Athletics or Acrobatics check. Attempting this check and failing will cause the character to fall prone.)
Contestants:
Team(1):
FireFeathers(F): HP (18/18)+THP(/) -
Corlen(C): HP (18/31)+THP(/) - CD-Sacred Weapon (7 Rds).
Team(2):
Sylmyar(S): HP (28/28)+THP(/) -
Forge(O): HP (25/25)+THP(5/5)+AW(7/7) - Affected by Armor of Agathys
Hawky(h) - (1/1) - 30ft in air
When you realize you're doing too much: Signature.
Con save 6 for divine favor
Lost divine favor.
Lenalia BrightSong Bard Sorcerer in Coliseum of Conquest
DM For Amphail Adventures
Forge realizes where firefeathers is and gets a wicked idea. He moves to F7 and casts SLEEP so only firefeathers is within the area of effect. 17
Hawky is brave and heads towards Corlen. If hawk can get to him, hawk will ASSIST Sylmyar and give advantage on her next attack. If hawky cannot get to Corlen, hawky will fly to the 30ft ceiling over Corlen's head and DODGE.
Forge grimaces as he expects some kind of terrible reprisal from the Paladin.
Forge - Arena Wizard Tank
Sylmyar stalks over to O13 taking aim at Corlen. Sylmyar seeing the hawk giving help she whispers "Fly true and strike deep." She then pushes herself to loose another arrow at the Paladin. She then moves to L11 working her way behind the boulder.
Attack: 22 Damage: 7
Attack: 23 Damage: 13
(Action surge is being used, also if the Hawk can not aid in the attack then Fighting Spirit is also being used.)
Forge lets loose his spell in the air space just above FireFeather. But alas, no sound of a body flopping to the ground is to follow. Nevertheless, he sends hawky off to harass the paladin. Whereby...
Sylmyar rushes to the south, catching the distracted paladin with her first shot, before then drawing upon her fighting spirit to guarantee the second to follow in a rush from a surge of adrenaline finishes the job. Without missing a beat, she ducks behind a small set of boulders.
Afterwards, the faint hissing grows louder before a black mist begins to finally pour out of the ports opened up in the staging areas, filling the area and enshrouding FireFeather in its deadly embrace. Though she can feel its corrupting presence press into her, so far the damage is superficial at best. Remaining within however may not be advised...
Team(1) is up! Map Updated Here.
Arena 1: Stony Fiends (Round 4)
Contestants:
Team(1):
FireFeathers(F): HP (18/18)+THP(/) -
Corlen(C): HP (0/31)+THP(/) - (Death Saves - 0 Successes, 0 Failures)
Team(2):
Sylmyar(S): HP (28/28)+THP(5/5) - Fighting Spirit [2/3] Remaining.
Forge(O): HP (25/25)+THP(5/5)+AW(7/7) - Affected by Armor of Agathys
Hawky(h) - (1/1) - 10ft in air
When you realize you're doing too much: Signature.
Covering her mouth from the gas, she does her best and moves to
J2
She again, attempts to hide.
Stealth: 5
If she can get line of sight to anyone out of melee range, she'll cast eldritch blast and activate repelling blast to try to knock them into the gas.
Hit: 6
Damage:9
The fire giants made a gundam wheeeeee
Corlen makes a death save 8
Lenalia BrightSong Bard Sorcerer in Coliseum of Conquest
DM For Amphail Adventures
FireFeather advances out of the mist and tries to hide, but a pained cough from what already managed to slip in exposes her position.
Corlen ...(8)... Is not looking so good, Mr. Forge..
Team(2) is up! Map Updated Here.
Arena 1: Stony Fiends (Round 4)
Contestants:
Team(1):
FireFeathers(F): HP (18/18)+THP(/) -
Corlen(C): HP (0/31)+THP(/) - (Death Saves - 0 Successes, 1 Failures)
Team(2):
Sylmyar(S): HP (28/28)+THP(5/5) - Fighting Spirit [2/3] Remaining.
Forge(O): HP (25/25)+THP(5/5)+AW(7/7) - Affected by Armor of Agathys
Hawky(h) - (1/1) - 10ft in air
When you realize you're doing too much: Signature.
Forge will huff and move up to I6 and cast SLEEP targeting FireFeathers's new location. 30
Hawky will fly to K8 at ground level so the boulder blocks LOS to the small bird.
Forge - Arena Wizard Tank
In a final bit of spell weaving, the last opposition of archer and wizard falls into a slumber. With that, a horn blares and signal fire bolts go out from along the edges of the arena, signaling an end to the match! Constructs and medical staff enter the arena both to stabilize conditions and escorts the defeated to the trauma ward with a backdrop of cheers and applause for having fought valiant against the odds. For their participation and experience garnered in the coliseum, Corlen and Firefeather receive 1200 xp and 160 gp.
The Victors are meanwhile taken below to be patched up and receive their prize on the receding sounds of a crowd's cheers and well wishes! Forge and Sylmyar earns 1800 xp and 400 gp, and are ready to proceed to the next round as well.
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Forge:
Potion of Greater Healing, Dust of Dryness, Wand of Web, Potion of Animal Friendship, Philter of Love, Gauntlets of Ogre Power, Spell Scroll(Nystul's Magic Aura), Instrument of the Bards (Doss Lute), Slippers of Spider Climbing, Mariner's Armor(Studded Leather)
Sylmyar:
Potion of Greater Healing, Amulet of Proof Against Detection and Location, Spell Scroll(Shatter), Mithral Armor (half plate), Sending Stones, Ring of Mind Shielding, Shield +1, Adamantine Armor (Ring mail), Mithral Armor (Breastplate), Adamantine Armor (chain mail)
When you realize you're doing too much: Signature.
Sylmyar walks from behind the rocks and shakes Forges hand "Good fighting with you." She turns to her opponents and bows, "Good fight and I wish you Raven Queens blessings in your next."
Walking over to the chest she picks the Mitral Half Plate. "Thank you for this blessing Raven Queen."
Firefeather mumbles something that sounds somewhat like"I really screwed up..." before drifting off to sleep from the spell.
The fire giants made a gundam wheeeeee
Forge returns the shake, secretly hoping that he won't have to fight her next time.
Forge claims the wand of web!
Forge - Arena Wizard Tank
Corlen wakes up, offers a hand to Forge and Sylmyar, and says "That was some fancy shooting, well fought." As she walks away, you can barely hear her mutter under her breath: "Why did I have to try to shoot that bird..." and leaves the Coliseum with a new appreciation for hawks.
Lenalia BrightSong Bard Sorcerer in Coliseum of Conquest
DM For Amphail Adventures
The next match will feature any interested level-8 competitors. The match will begin Thursday (Jan 28th, 1 PM-ish PST). Or sooner, if all level contestants gather before then.
It's a new day in Sel'eman, Arena Shapers and Constructs are whipped into a frenzy to ensure everything is right and in order before even the break of dawn. Soon enough, the walls are erected, pits dug out, and hit gears properly oiled and maintained to assure the King's Flag would rise at its appointed time.
To win: 3... Dealer's Choice - King of the Hill: A single flag (¥) in the center of the map will be available to capture in the third round. Remain within 10 feet, while holding your opponents away for 5 rounds to win.
The conditions: 2... Forenoon(Neutral) - The birds are singing, the Bees are humming, and the crowd is expected to be hungry for some more combat! No penalties.
The Map:
4....4.... Nexus: A precarious ring with walls for cover around the center and a 15 foot drop into pits on every side, threatening anyone who comes too near. Ladders near the entrances to the battlefield can be used to escape if any characters do fall in.Imagery:
Arena 11: Nexus
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
=..%==%..===============================..%==%..
15 = . . ÷ _ _ _ = _ _ _ ÷ . . =
=..=........____________=____________........=..
14 . . . . _ _ _ = _ _ _ . . . .
=÷÷_...........___=.....€.....=___..........._÷÷
13 _ . . . . = . . . = . . . . _
=______...........=.....=.....=...........______
12 _ _ . . . . . = . . . . . _ _
=_________.....=======..=..=======....._________
11 _ _ _ . = , , = , , = . _ _ _
=________====..=,,,,,,,,=,,,,,,,,=..====________
10 _ _ . . = , , , , , = . . _ _
=________......=,,,,,,,,=,,,,,,,,=......________
09 _ _ . . . , , = , , . . . _ _
=========€..=======,,===€===,,=======..€========
08 _ _ . . . , , = , , . . . _ _
=________......=,,,,,,,,=,,,,,,,,=......________
07 _ _ . . = , , , , , = . . _ _
=________====..=,,,,,,,,=,,,,,,,,=..====________
06 _ _ _ . = , , = , , = . _ _ _
=_________.....=======..=..=======....._________
05 _ _ . . . . . = . . . . . _ _
=______...........=.....=.....=...........______
04 _ . . . . = . . . = . . . . _
=÷÷_...........___=.....€.....=___..........._÷÷
03 . . . . _ _ _ = _ _ _ . . . .
=..=........____________=____________........=..
02 = . . ÷ _ _ _ = _ _ _ ÷ . . =
=..%==%..===============================..%==%..
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '_' Pit (20ft.), '÷' Ladder, '€' Tree, '.' Stone, ',' Grass, '%' Door, 'A-Z' Contestants
(A space with pits or walls on three sides is in the pit.)
To enter please roll initiative, choose a starting position in Row 1.
You will have 1 round to prepare before the match outside of any buffs that would last an hour or more. Everyone starts with a normal healing potion. Please make sure to reset sheet by hitting the Long Rest button, and roll recharge for any magic item where applicable.
(S/N: If there are any questions, feel free to include them at the bottom of your initiative post. Will be using a general group PM for ease of communication, and keep thread clear.)
Contestants:
Swigg(S): HP (59/59)+THP(/) - Affected by Longstrider.
Dorkas(D): HP (65/65)+THP(6/6) - Affected by (1st level)False Life.
Grianne(G): HP(59/59)+WSHP(/)+THP(/) -
???(?): HP(/)+THP(/) -
When you realize you're doing too much: Signature.
This looks super interesting
Forge - Arena Wizard Tank
On the way to the arena Swigg casts longstrider on himself and pulls his hood up.
Init: 17
He starts at position N1, clicks his boots together so they activate, and materializes a stone block around him.
I got alot a doods
Dorkas will cast false life and start at b1
18
False life
5
Grianne, running late, rolls initiative of 15
And would like to start at p1
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
As the contestants enter the arena finishing various preparations, Marmaduke once again flies out to an already excited crowd to announce with a booming voice. "Ladies, Gentlemen, and All things in-between or beyond! Welcome to the Coliseum!" The crowd roar and cheers for a moment. "It's time for the Semi-"Semi" Finals to commence! So without further adieu, allow me to introduce your competitors!"
"For our first contestant! Though his time beneath these very grounds has ever been a trial, our spellblade and master tatician remains yet hungry for victory! My friends give it up... Dorkas Frostwalker!" Her declaration is accompanied by half-elven man adorned in chainmail and naturally grown silver scales.
"Alright folks! You know the drill by now. Let's hear some roars for our wolf in sheep's clothing, Grianne Wildpaw!" An Elven Woman in Hide armor wearing enchanted oak-wood strapped around her wrists and calves like bracers and greaves, marches out bare footed wielding a mystical staff.
"And finally we have the Goblin King of the Dance of a Thousand Tricks, Sweet Papa Swigg Mgoo!" She announces, resulting in the loudest cheers of yet as the green-skinned goblin in fancy purple clothing, fancier boots, and the studded leather to protect a small frame. He's only around for a second though before disappearing into a stone block.
"And finally to help round out this cast of colorful competitors, say hello... (11) the Paladin, Sumeiz the Sinister!" A bald, dark skinned man covered in plate armor, and bearing enters the arena with frost covering his armor, a wand at the hip, and the holy symbol of Bane emblazoned on shield and dangling as a glowing amulet(16-M). He will readying to move out.(12-J)
"With that! Let the final match of the day...BEGIN!!!
Team(1): Swigg will fight with... 2Grianne!
Team(2): Dorkas meanwhile shall fight alongside Sumeiz!
(S,G vs D,U )
Team(1)(Swigg and Grianne) will go first!
Imagery:
Arena 11: Nexus
A B C D E F G H I J K L M N O P
16 . D. . . . . . . . . . . . . .
=..%==%..===============================..%==%..
15 = . . ÷ _ _ _ = _ _ _ ÷ . . =
=..=........____________=____________........=..
14 . . . . _ _ _ = _ _ _ . . . .
=÷÷_...........___=.....€.....=___..........._÷÷
13 _ . . . . = . . . = . . . . _
=______...........=.....=.....=...........______
12 _ _ . . . . . = . S. . . . _ _
=_________.....=======..=..=======....._________
11 _ _ _ . = , , = , , = . _ _ _
=________====..=,,,,,,,,=,,,,,,,,=..====________
10 _ _ . . = , , , , , = . . _ _
=________......=,,,,,,,,=,,,,,,,,=......________
09 _ _ . . . , , = , , . . . _ _
=========€..=======,,===€===,,=======..€========
08 _ _ . . . , , = , , . . . _ _
=________......=,,,,,,,,=,,,,,,,,=......________
07 _ _ . . = , , , , , = . . _ _
=________====..=,,,,,,,,=,,,,,,,,=..====________
06 _ _ _ . = , , = , , = . _ _ _
=_________.....=======..=..=======....._________
05 _ _ . . . . . = . . . . . _ _
=______...........=.....=.....=...........______
04 _ . . . . = . . . = . . . . _
=÷÷_...........___=.....€.....=___..........._÷÷
03 . . . . _ _ _ = _ _ _ . . . .
=..=........____________=____________........=..
02 = . . ÷ _ _ _ = _ _ _ ÷ . . =
=..%==%..===============================..%==%..
01 . . . . . . . . . . . . . ?. . G
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '_' Pit (20ft.), '÷' Ladder, '€' Tree, '.' Stone, ',' Grass, '%' Door, 'A-Z' Contestants, '?' Boulder
(A space with pits or walls on three sides is in the pit.)
(S/N: General Questions can be sent via the Group PM to keep thread clear. Flag will become available at the start of Round 3.)
Contestants:
Swigg(S): HP (59/59)+THP(/) - Affected by Longstrider, Boots of Haste(Active), Minor Illusion(Active)(10 Rds)
Grianne(G): HP(59/59)+WSHP(/)+THP(/) -
Vs
Team(2):
Dorkas(D): HP (65/65)+THP(6/6) - Affected by (1st level)False Life.
Sumeiz(U): HP(75/75)+THP(10/10) - Affected by (2nd level)Armor of Agathys(Prior Match Prep).
When you realize you're doing too much: Signature.