The attack roll was good but the damage doesn't have the modifier added on to it. Just a straight 1d10. So your damage is 10...which is still enough to kill Goblin 6.
The fire bolt slams into the chest of Goblin 6 engulfing his small frame in flames. He slumps to the ground and expires into a smoldering pile of ash.
Malakadin had stayed quiet for most of the trip, he needed to discuss business with Gundren but it could wait till they reached their destination. He hoped that by signing on to guard this caravan it would make Gundren a bit more eager to talk business.
With the Goblins ambush Malakadin snapped to, he drew a javelin from it's position across his back and hopped down from the wagon.
"What is this, you dare attack Malakadin the Thunder Caller!" he yelled as battle commenced. He saw goblin 1 in the middle of the road and stepped powerfully forward with his right foot and launched his javelin at the creature. Attack: 22 Damage: 6
He then pointed to the Dwarf, "You there, Dwarf, you're people are strong warriors, stop at nothing! Show them no mercy!" (Granting Bardic Inspiration to Ramon)
OOC: I sold my leather armor and upgraded to Studded leather, I also purchased 5 Javelins.
Malakadin's aim is true and the Javalin hits Goblin 1 in the center of his chest, passing through and pinning him to the ground. He struggles for a few fleeting seconds to free himself before he dies.
Grol, seeing Ramon laid low, runs to his side, and usee Lay On Hands on Ramon for 5 Damage.
”I have you, my friend!”
OOC: If Grol can place himself between Ramon and any incoming attacks, let’s make that happen! Also, I believe using Lay On Hands means I can’t attack. If that’s not the case, let me know and I’ll end that hobgoblin.
OOC: Malakadin at this point, Heroforge doesn't have the option to strap javelins across the back of the characters as of yet, but this is basically him. I will probably do some color on him at a later point.
This post has potentially manipulated dice roll results.
Seeing the tide of battle crashing down heavily upon them Sol moves to E6 and casts Cure Wounds on Ramon and utters I shall not let Myrkul take you today. Heal: 5 as light flows from the crystal in his hands enveloping Ramon with light.
He then turns and points at Eldon with the crystal as the familiar ball of radiant energy floats through the air over to Eldon and Sol uses his bonus action to expend his final 2d6 pool of healing from Healing Light class ability. Heal: 6I've got you as well Eldon, show them how they messed up.
This post has potentially manipulated dice roll results.
Malakadin watched as the Goblins fell one by one and he couldn't help but Grin, "Hark, their end is nigh!" he shouted to the group as he unsheathed his longsword and ran into combat with the Hobgoblins (moving to E7). He brought his longsword down on the Hobgoblin in a vicious 2 handed attack! Attack: 19 Damage: 11
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Initiative: 10
The attack roll was good but the damage doesn't have the modifier added on to it. Just a straight 1d10. So your damage is 10...which is still enough to kill Goblin 6.
The fire bolt slams into the chest of Goblin 6 engulfing his small frame in flames. He slumps to the ground and expires into a smoldering pile of ash.
Goblins 3,5, & 6 are dead.
Malakadin had stayed quiet for most of the trip, he needed to discuss business with Gundren but it could wait till they reached their destination. He hoped that by signing on to guard this caravan it would make Gundren a bit more eager to talk business.
With the Goblins ambush Malakadin snapped to, he drew a javelin from it's position across his back and hopped down from the wagon.
"What is this, you dare attack Malakadin the Thunder Caller!" he yelled as battle commenced. He saw goblin 1 in the middle of the road and stepped powerfully forward with his right foot and launched his javelin at the creature. Attack: 22 Damage: 6
He then pointed to the Dwarf, "You there, Dwarf, you're people are strong warriors, stop at nothing! Show them no mercy!" (Granting Bardic Inspiration to Ramon)
OOC: I sold my leather armor and upgraded to Studded leather, I also purchased 5 Javelins.
Malakadin's aim is true and the Javalin hits Goblin 1 in the center of his chest, passing through and pinning him to the ground. He struggles for a few fleeting seconds to free himself before he dies.
Hobgoblin 2 yells in goblin "Chrasth Chee Froghvth!"
Moves to G7. Attacks Ramon with long sword Attack: 21 Damage: 4
With a critical strike Ramon falls to the ground unconscious. Hobgoblin 2 yells again in triumph "Chrasth Hagroth!"
Ramon misses his turn due to lack of consciousness.
Grol is up.
OOC: If Ramon has been knocked to 0, does he need to make a death saving throw on his turn? (I know, I know I hate being that guy)
Goblin 4 snaps out of his stuppor brought on by watching his friends immolate.
Moves to L7. Short bow attack at Eldon Attack: 12 Damage: 8
His arrow slams into Eldon's Shoulder. (Eldon's HP are now 7)
Sorry about that hiccup. back on track. Ramon death save. Grol's turn.
Grol, seeing Ramon laid low, runs to his side, and usee Lay On Hands on Ramon for 5 Damage.
”I have you, my friend!”
OOC: If Grol can place himself between Ramon and any incoming attacks, let’s make that happen! Also, I believe using Lay On Hands means I can’t attack. If that’s not the case, let me know and I’ll end that hobgoblin.
OOC: Ouch! 2 crits in a row by the goblin side.
Eldon looks in bewilderment at the arrow in his shoulder.
Ow! It really hurts! You shot me when I wasn't looking! If I was looking I could easily block that. I'll get you next!
5 for death save just in case. Thanks for the heal.
Puff - Air Genasi Fighter (1), Coliseum of Conquest (recruiting)
Ramon - Dwarf Ranger (2), Lost Mines of Phandelver
OOC: Malakadin at this point, Heroforge doesn't have the option to strap javelins across the back of the characters as of yet, but this is basically him. I will probably do some color on him at a later point.
Goblin 2 runs up between his two fallen comrades and screams while loosing an arrow.
Moves to J8. Attacks Eldon with Short Bow. Attack: 20 Damage: 4
The strike lands in Eldon's thigh. Painful but not deadly. (HP now 3.)
Hobgoblin 1 charges uttering a vicious war cry.
Moves to F8. Long sword attack on Grol with "Martial Advantage" Attack: 5 Damage: 11
The strike glances off Grol's shield with no effect other than a loud sound and the echo of Hobgoblin shame.
Updated Combat Map for Round 3
All Hero's are up (Eldon and Ramon have 3 and 5 HP respectively)
Goblins 4 & 2 and Hobgoblins 1 & 2 are still up.
Sol's turn.
Seeing the tide of battle crashing down heavily upon them Sol moves to E6 and casts Cure Wounds on Ramon and utters I shall not let Myrkul take you today. Heal: 5 as light flows from the crystal in his hands enveloping Ramon with light.
He then turns and points at Eldon with the crystal as the familiar ball of radiant energy floats through the air over to Eldon and Sol uses his bonus action to expend his final 2d6 pool of healing from Healing Light class ability. Heal: 6 I've got you as well Eldon, show them how they messed up.
PC: Sven Gard Lvl 2 Fighter LMOP OTR
Eldon gives a quick bow to Sol. Thanks, that thing in my shoulder is now almost fine.
Turning to Goblin 4 who grievously wounded him earlier: now to show you my true power! see how you like that!
And casts Ice Knife. Attack 8. Damage 3. Hit-or-miss damage if the Goblin fails his Dex save 8.
Goblin 4 Dex save 7 (Needs to beat a 13)
The Ice Knife sails wide of Goblin 4 and though it explodes none of it hits him.
Malakadin is up.
Malakadin watched as the Goblins fell one by one and he couldn't help but Grin, "Hark, their end is nigh!" he shouted to the group as he unsheathed his longsword and ran into combat with the Hobgoblins (moving to E7). He brought his longsword down on the Hobgoblin in a vicious 2 handed attack! Attack: 19 Damage: 11