Fuse secretly cheers on the slap, if he'd overheard the bet, but decides to stay away otherwise.
Back with the new fungal friend, "I don't suppose, you happen to have any tools hidden on you? I'm not sure how we're getting out. but I'd very much like to. If I had a pick I might be able to do something.. so many locks here...though" Fuse disheartenly emphesis rattling the chains.
(Huh. does the Mycanoid have chained "neck" and limbs?)
"Huh," Shio raises an eyebrow after the drow's silence, "that bad?"
His attention gets turned to the slap occurring between the new girl and one of the deep gnomes. Quite interested, he glances at the confrontation heating up, not wanting to interfere, but also wanting to see how it is going the transpire. Personally, he is not betting money on anyone - but who knows, maybe the new girl is going to come out on top?
Luriel moves between Jimjar and Andarel. "Oh, gods, no, I didn't mean it like that!"says, Luriel, desperately trying to make Andarel understand. "I only did that as, a, like, 'of course they're going to survive' sort of thing. Like I wasn't trying to gamble on their lives, I was just trying to show Mister Cold, Negative, and Uncaring that I thought he was wrong and that we would all be able to get out of here. I'm really sorry you interpreted it that way but that really wasn't my intent. I promise. Please, won't you believe me?"
Seeing one person try and defuse the situation, Zelk, who is normally avoidant of such conflicts steps in and clears up, "Even if we don't like each other," his voice gets much more hushed as he speaks to the elven woman and the blue-skinned one, "we need as many people as we can get if we are meant to get out of here. Picking a fight with each other is a sure way to keep us enslaved for the rest of our lives."
(OOC: Still waiting on the results of my Perception Check, I think...)
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Oh, yeah, sorry on the perception check. There are 2 guards just outside your cell, with several others going about their day nearby. None of them are particularly intersted in what's happening.
Haivern: He replies "I am actually Prince Derendil of the kingdom of Nelrindenvane in the High Forest. My crown was usurped by the evil wizard Terrestor, who trapped me in this form and exiled me from my people."
Looking at Luriel through her pleading explanation, seeing her trying her hardest to win over a complete stranger, Andarel realises that they are both overwhelmed by the circumstance, it can't be every day that you are captured by one of most notorious races in Faerun and thrown in a cell with no clue as to how long you have left to live. Whilst some of the cell's occupants seem more assure of themselves in these surroundings, and might possibly have seen the inside of a prison cell before, others are likely in the same position as Luriel and herself.
Andarel moves ger gaze to the stocky dwarf as he walks up to diffuse the situation, realising that she has been in silent thought for a moment too long for it not to be awkward before he speaks. She nods at his words, "You're right, civility is going to be scarce and we're all in the same predicament."
Turning back to Luriel, Andarel "Apology accepted... I'm not exactly thinking straight myself, so I can't expect any more from the rest of you."Trying to lighten the moment she adds in a forced laugh, "I don't know whether I would have thought better or worse if you had called no dice and declined the bet."
To the dwarf she offers her hand in greeting, and speaks in slightly broken dwarvish "Well met, and I'm glad you have a cooler head than me. I'm Andarel." Then in more hushed tones she adds, "Do you have a thought on getting out of here?
Zelk frowns at the woman's attempted dwarvish. Normally, he is thrilled to see his mother tongue being used by non-dwarves, but Andarel butchered enough of the words that it was barely understandable. He isn't upset by any means, but he does switch the conversation back to common before he continues in a quiet voice, "There are two guards outside. Getting out is going to be a tricky business, but if we bide our time, perhaps an opportunity will present itself." With that, he moves near the entrance and just keeps a lookout regarding what is happening outside. (OOC: Passive Perception - 17)
(OOC: I figured she wouldn't be able to speak it that well given that it is not one of her known languages.)
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
(OoC: Yep, fine with a brief montage... Depending on how long, Andarel would probably be trying to get to know the other occupants during that time... Except Jimjar. No love lost with him.
@The_Mathemagician, lol, I thought I had dwarvish on there. I now remember I changed them at some point in the build to races that are more likely to be wizardly at a university. Yes it would be awful 'I read it in a book' dwarvish in that case. )
((I'm fine with that. Though in the time pepriod Fuse would ultimately spend his time examining the walls, counting tiles, etc. Perc +1 if you want to roll it for anything feel free. He isn't expecting to find much, but he needs to occupy his brain)
4 days pass. You have to do menial work in shifts. You've all learned to predict guard shifts by now. During the nights, you have some disturbing dreams(fair warning, most of these are very unpleasant):
Night 1:
Shio:
As you wander through a maze of endless tunnels, the shadows reach out and attack you.
Zelkaen:
Two-headed spiders crawling over you erupt into hellfire.
Haivern:
Your bones turn to slime and ooze out of your pores.
Night 2:
Shio:
The side of your face with the mark erupts into flame that splits your head literally in two.
Zelkaen:
Your fingers burst into clouds of toxic spores.
Andarel:
You are covered in bleeding wounds that insects start flying out of.
Night 3:
Andarel:
You are in the slave pen, then you are falling, for what seems an eternity, until you impact a web upon which is a hungry, enormous spider...
Zelkaen:
You are lost in the Underdark, and the shadows are reaching out to grab you...
Fuse:
You are covered in wounds, which burst open and swarms of maggots crawl out.
Shio:
Rabid beasts tear you apart, but as they do, your flesh reforms for them to tear once more...
Night 4:
Andarel:
Oily tentacles reach up and drag you down, covering your mouth, then your none and ears, then your eyes.
Luriel:
As you pick up your gear, each item sprouts two heads that bite at you with venomous fangs.
Shio:
You feel great pain from inside, until your body bursts apart into clouds of insects.
Andarel wakes... The pervading dark does nothing to settle her mind. What day is it now... Is it only 6 days since her capture? Time passes strangely in the caverns, and whilst her body is still telling her that this time is morning, her other senses are less certain. Groggy from another restless night, tired from the soul sapping labour, Andarel looks around the cell to see who else is awake. She see's Luriel tossing in her sleep and feels for the genasi, hoping her dreams are just that, and not the horrific nightmares that have been invading her mind. She can't keep going on like this, surely action is better than waiting any longer.
As has become normal now, Pegs (well, she couldn't just keep calling it spider) comes scuttling over as soon as she rises. Even after the nightmares two days ago, she found the silent companion to be somewhat comforting. Starting to see some of the others rouse, Andarel goes to check on Topsy and Turvy, leaving them sleeping as all appears well. Heading over towards Fuse, she nudges the quiet man awake. "Hey... Rise and shine sleepy head. Did you find anything useful yesterday? I don't know how much longer I can keep this up without losing my mind. There is just something wrong about this place, it makes my skin crawl."
(fourth day morning/after night 3) Fuse, numb from the experience still doesn't fully proccess his new "life" until he awakens on the third night, and can no longer sleep. Those who pay much attention to him in the mornign will note how he seems to have scratched himself to the point of bleeding in a few spots and is repulsed whenever they dig up a random worms, or bugs-something that didn't bother him much earlier.
---
Groggy, but feeling considerably more together than the harrowing day prior. Fuse awakens to find Andarel, and "Pegs" glancing at the small spider mumbling "I bet you'd love to eat maggots." but not clarifying much past that. Responding to his cellmate-one amoung many "Wrong..? Its all wrong. We knew that the first day..... useful. I don't think so. I thought about trying to grab something... but I don't want to be beaten, and maggot filled. Its scary. They're scary. Only thing I can think of is to try and get things to pick locks with-but even then they seal magic and took our stuff... I don't know where"
(GM. Out of curiousity, with the work schedule and the items they have us work with. Do they count what they give out-and what they take back? Or would there be a fair chance of taking small items over time? Like, screw driver, or chizels, writing things,etc. In effect, Fuse would want to/will want to try and keep an eye out to try and piece together a theives tools sort of deal. If there were chances Fuse might've taken a shot-if it occured on the 4th day after the nightmare. If so, GM can roll or I can, fine with either)
Zelk does everything he can to sleep, but for the first three nights, horrible nightmares plague him and he wakes up multiple times throughout the night in a cold sweat. The work was not so hard, and Zelk was used to surviving on very little, but the lack of sleep was beginning to get to him. Fortunately, on the fourth night, Zelk manages to get a good night's sleep and is a bit more refreshed. Throughout these four days, Zelk keeps mostly to himself, occasionally making small talk with one of the other prisoners. Other than that, he maintains the illusion of a well-behaved prisoner while staying constantly vigilant for an opportunity to escape.
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
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Fuse secretly cheers on the slap, if he'd overheard the bet, but decides to stay away otherwise.
Back with the new fungal friend, "I don't suppose, you happen to have any tools hidden on you? I'm not sure how we're getting out. but I'd very much like to. If I had a pick I might be able to do something.. so many locks here...though" Fuse disheartenly emphesis rattling the chains.
(Huh. does the Mycanoid have chained "neck" and limbs?)
(edit: forgot colour)
"Huh," Shio raises an eyebrow after the drow's silence, "that bad?"
His attention gets turned to the slap occurring between the new girl and one of the deep gnomes. Quite interested, he glances at the confrontation heating up, not wanting to interfere, but also wanting to see how it is going the transpire. Personally, he is not betting money on anyone - but who knows, maybe the new girl is going to come out on top?
Luriel moves between Jimjar and Andarel. "Oh, gods, no, I didn't mean it like that!" says, Luriel, desperately trying to make Andarel understand. "I only did that as, a, like, 'of course they're going to survive' sort of thing. Like I wasn't trying to gamble on their lives, I was just trying to show Mister Cold, Negative, and Uncaring that I thought he was wrong and that we would all be able to get out of here. I'm really sorry you interpreted it that way but that really wasn't my intent. I promise. Please, won't you believe me?"
Persuasion: 19
Seeing one person try and defuse the situation, Zelk, who is normally avoidant of such conflicts steps in and clears up, "Even if we don't like each other," his voice gets much more hushed as he speaks to the elven woman and the blue-skinned one, "we need as many people as we can get if we are meant to get out of here. Picking a fight with each other is a sure way to keep us enslaved for the rest of our lives."
(OOC: Still waiting on the results of my Perception Check, I think...)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Oh, yeah, sorry on the perception check. There are 2 guards just outside your cell, with several others going about their day nearby. None of them are particularly intersted in what's happening.
Haivern: He replies "I am actually Prince Derendil of the kingdom of Nelrindenvane in the High Forest. My crown was usurped by the evil wizard Terrestor, who trapped me in this form and exiled me from my people."
Looking at Luriel through her pleading explanation, seeing her trying her hardest to win over a complete stranger, Andarel realises that they are both overwhelmed by the circumstance, it can't be every day that you are captured by one of most notorious races in Faerun and thrown in a cell with no clue as to how long you have left to live. Whilst some of the cell's occupants seem more assure of themselves in these surroundings, and might possibly have seen the inside of a prison cell before, others are likely in the same position as Luriel and herself.
Andarel moves ger gaze to the stocky dwarf as he walks up to diffuse the situation, realising that she has been in silent thought for a moment too long for it not to be awkward before he speaks. She nods at his words, "You're right, civility is going to be scarce and we're all in the same predicament."
Turning back to Luriel, Andarel "Apology accepted... I'm not exactly thinking straight myself, so I can't expect any more from the rest of you." Trying to lighten the moment she adds in a forced laugh, "I don't know whether I would have thought better or worse if you had called no dice and declined the bet."
To the dwarf she offers her hand in greeting, and speaks in slightly broken dwarvish "Well met, and I'm glad you have a cooler head than me. I'm Andarel." Then in more hushed tones she adds, "Do you have a thought on getting out of here?
Bring out your inner chatacter class...
Zelk frowns at the woman's attempted dwarvish. Normally, he is thrilled to see his mother tongue being used by non-dwarves, but Andarel butchered enough of the words that it was barely understandable. He isn't upset by any means, but he does switch the conversation back to common before he continues in a quiet voice, "There are two guards outside. Getting out is going to be a tricky business, but if we bide our time, perhaps an opportunity will present itself." With that, he moves near the entrance and just keeps a lookout regarding what is happening outside. (OOC: Passive Perception - 17)
(OOC: I figured she wouldn't be able to speak it that well given that it is not one of her known languages.)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
(OOC: Does anyone mind if I do a timeskip montage for a few days?)
(OOC: I am fine with that!)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
(OOC: Sure.)
(OoC: Yep, fine with a brief montage... Depending on how long, Andarel would probably be trying to get to know the other occupants during that time... Except Jimjar. No love lost with him.
@The_Mathemagician, lol, I thought I had dwarvish on there. I now remember I changed them at some point in the build to races that are more likely to be wizardly at a university. Yes it would be awful 'I read it in a book' dwarvish in that case. )
Bring out your inner chatacter class...
(OOC: No worries ;)... that's why I checked!)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
(OOC: I have no problem with it).
((I'm fine with that. Though in the time pepriod Fuse would ultimately spend his time examining the walls, counting tiles, etc. Perc +1 if you want to roll it for anything feel free. He isn't expecting to find much, but he needs to occupy his brain)
(OOC: I’m fine with it as well.)
4 days pass. You have to do menial work in shifts. You've all learned to predict guard shifts by now. During the nights, you have some disturbing dreams(fair warning, most of these are very unpleasant):
Night 1:
Shio:
As you wander through a maze of endless tunnels, the shadows reach out and attack you.
Zelkaen:
Two-headed spiders crawling over you erupt into hellfire.
Haivern:
Your bones turn to slime and ooze out of your pores.
Night 2:
Shio:
The side of your face with the mark erupts into flame that splits your head literally in two.
Zelkaen:
Your fingers burst into clouds of toxic spores.
Andarel:
You are covered in bleeding wounds that insects start flying out of.
Night 3:
Andarel:
You are in the slave pen, then you are falling, for what seems an eternity, until you impact a web upon which is a hungry, enormous spider...
Zelkaen:
You are lost in the Underdark, and the shadows are reaching out to grab you...
Fuse:
You are covered in wounds, which burst open and swarms of maggots crawl out.
Shio:
Rabid beasts tear you apart, but as they do, your flesh reforms for them to tear once more...
Night 4:
Andarel:
Oily tentacles reach up and drag you down, covering your mouth, then your none and ears, then your eyes.
Luriel:
As you pick up your gear, each item sprouts two heads that bite at you with venomous fangs.
Shio:
You feel great pain from inside, until your body bursts apart into clouds of insects.
Andarel wakes... The pervading dark does nothing to settle her mind. What day is it now... Is it only 6 days since her capture? Time passes strangely in the caverns, and whilst her body is still telling her that this time is morning, her other senses are less certain. Groggy from another restless night, tired from the soul sapping labour, Andarel looks around the cell to see who else is awake. She see's Luriel tossing in her sleep and feels for the genasi, hoping her dreams are just that, and not the horrific nightmares that have been invading her mind. She can't keep going on like this, surely action is better than waiting any longer.
As has become normal now, Pegs (well, she couldn't just keep calling it spider) comes scuttling over as soon as she rises. Even after the nightmares two days ago, she found the silent companion to be somewhat comforting. Starting to see some of the others rouse, Andarel goes to check on Topsy and Turvy, leaving them sleeping as all appears well. Heading over towards Fuse, she nudges the quiet man awake. "Hey... Rise and shine sleepy head. Did you find anything useful yesterday? I don't know how much longer I can keep this up without losing my mind. There is just something wrong about this place, it makes my skin crawl."
Bring out your inner chatacter class...
(fourth day morning/after night 3)
Fuse, numb from the experience still doesn't fully proccess his new "life" until he awakens on the third night, and can no longer sleep. Those who pay much attention to him in the mornign will note how he seems to have scratched himself to the point of bleeding in a few spots and is repulsed whenever they dig up a random worms, or bugs-something that didn't bother him much earlier.
---
Groggy, but feeling considerably more together than the harrowing day prior. Fuse awakens to find Andarel, and "Pegs" glancing at the small spider mumbling "I bet you'd love to eat maggots." but not clarifying much past that. Responding to his cellmate-one amoung many "Wrong..? Its all wrong. We knew that the first day..... useful. I don't think so. I thought about trying to grab something... but I don't want to be beaten, and maggot filled. Its scary. They're scary. Only thing I can think of is to try and get things to pick locks with-but even then they seal magic and took our stuff... I don't know where"
(GM. Out of curiousity, with the work schedule and the items they have us work with. Do they count what they give out-and what they take back? Or would there be a fair chance of taking small items over time? Like, screw driver, or chizels, writing things,etc. In effect, Fuse would want to/will want to try and keep an eye out to try and piece together a theives tools sort of deal. If there were chances Fuse might've taken a shot-if it occured on the 4th day after the nightmare. If so, GM can roll or I can, fine with either)
(OOC: I'll roll a S.O.H. check. If you fail, unless it's a crit fail, they don't realize you were trying to steal it.)
6
Ok. You get nothing.
Zelk does everything he can to sleep, but for the first three nights, horrible nightmares plague him and he wakes up multiple times throughout the night in a cold sweat. The work was not so hard, and Zelk was used to surviving on very little, but the lack of sleep was beginning to get to him. Fortunately, on the fourth night, Zelk manages to get a good night's sleep and is a bit more refreshed. Throughout these four days, Zelk keeps mostly to himself, occasionally making small talk with one of the other prisoners. Other than that, he maintains the illusion of a well-behaved prisoner while staying constantly vigilant for an opportunity to escape.
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”