(OOC, the creature already flew away, so we'll just retcon Luriel attacking it.)
The staircase is towards the barracks, the bridge connects to the armory and that to the priestesses' tower. Your gear is more likely to be past the bridge.
Wordlessly thanking Fuse for his help with her wards by way of a brief smile and a nod at his actions, Andarel makes a decision. "Across the bridge, quickly! We're not going to get out of here without a fight, so let's try the armoury first." Realising that she has no idea how many Drow might also be there, she shouts over to the burly orc and quaggoth that shared their imprisonment "Hey, big guys, you wanna go first?"
Not knowing what the precise cause of her being unable to cast was, Andarel will point her manacled hands and try to use message to tell Zelk "If you hear this, we're free from whatever was blocking magic."
Zelk nods to Andarel and glances backwards to see which of the other prisoners have followed them out. If the orc and quaggoth indeed are with them, then Zelk moves out of the way to let them go first, but if they went the other direction or are still back in the cell, then Zelk will charge forward first himself. Once he is on the other side of the bridge, he makes his way towards the armory, where they can hopefully get some equipment.
(OOC: Not sure if I would be able to hear the message now that we are outside the cell, but if so, Zelk touches his chest and gives himself some Guidance.)
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
The message wouldn't work, you don't have material components. The orc and quaggoth walk ahead. As they are crossing the bridge, one of the mosquito like monsters swoops down on them. Derendil manages to dodge, but Ront the orc is struck by its proboscis. He goes flying over the edge, but you suspect he's already dead.
This post has potentially manipulated dice roll results.
Zelk is a little shocked to see one of their fellow prisoners dispatched so easily, but it only furthers his resolve to escape this dreadful place again. He whispers to the rest of the group to wait as he keeps his eyes on the sky watching for any of the dangerous mosquitos or other of the bird-like monsters that crashed into their cell. After imbuing himself with nature's blessing, he spends a few more moments observing the surrounding area and when he is sure that no dangerous creatures are near them, he makes a dash across the bridge keeping his head low and trying to make it across as quickly and quietly as possible. As he runs, he motions for the rest of the group to follow him across the bridge and towards the armory.
Inside the room are 12 armor stands, half covered in exquisite studded leather armor and the other half in shining chain shirts. Lining the walls are shelves covered in wooden cases, with hand crossbows, shortswords, shields and daggers on hooks above, and cabinets below.
Zelk takes the key that he found as he was sprinting across the bridge and quickly unshackles himself, and then each of the others in turn. Rubbing his wrists, he says, "Alright, I think we just take what we need and get out of here as fast as we can." He grabs a set of studded leather, a shield, and a pair of daggers. Sheathing one of the daggers, and donning the shield, Zelk waits patiently as the rest of the group takes whatever equipment they need/want.
(OOC: Aren't druids not supposed to use metal armor? The shield I'll say is wooden, but definitely the chain shirt is metal. The studded leather is on the edge, but I'd say it's ok, given the circumstances.)
(OOC: The rules don't say that a druid can't wear metal armor, but there is a general taboo against it... I would say that since Zelk has been captured and is potentially fighting for his life, there is a chance that he would break the norm here, but I can go back and edit it... It is a difference of 1 AC so not that big of a deal.)
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Thanking Zelk for relieving her of the shackles, Andarel quickly asses the options of gear... No duelling swords amongst them, but a shortsword would do until they found their gear. "I'll take a set of leathers in case I need it later but I've never managed to get a spell off in the stuff. Those two parts of my life were always separate. For the moment I think a bit of fire..." She clicks her fingers to spark a little flame, overjoyed to have some of her conveniences back and a shade of her former life's normality returned to her, "...might serve us better with so many of us and such narrow pathways. I can carry some bolts or one off those crossbows too... only fired one once before and I managed to hit a target, but I'd rather leave them to the rest of you."
Since most of the others have been quiet whilst the group have made there way here, Andarel addresses the dwarf that took the lead in here, "Zelk, I'm gonna make sure the little ones stick with us and I'll try to keep those bugs away with a bit of fire. I guess we keep moving forwards once everyone is kitted out?"
Zelk nods glad that someone is willing to take charge of the more vulnerable members. He was sorely missing his staff though, and his ability to fight would suffer for it. "If we can find our stuff, then we have a serious chance of getting out of here," Zelk says rolling his arms in his sleeves. "Until then, we need to lay low and just get there without drawing attention to ourselves."
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
(OoC: Anything else round here that might be useful? Is it just one room? Are there any exits other than the one we came in through? Happy for DM to roll any checks for Andarel here as I might be asleep shortly.)
Shio takes one set of studded leather armor off the rack and starts to put it on. Strapping it on, tugging the leather tight to his body, fix the pauldrons on his shoulders, the metal spikes joined by stripes of leather and rivets. He untucks his ponytail from the armor and lets it hang freely down his back, and picking up two daggers from the shelf, spins them in his hands before sheathing both of them on his belt. After equipping with armors and weapons, he steps away towards the door and keeping an eye outside of anyone approaching the armoury as others sort themselves out. "We need to keeping on moving," he reminds others.
(OOC, the creature already flew away, so we'll just retcon Luriel attacking it.)
The staircase is towards the barracks, the bridge connects to the armory and that to the priestesses' tower. Your gear is more likely to be past the bridge.
Wordlessly thanking Fuse for his help with her wards by way of a brief smile and a nod at his actions, Andarel makes a decision. "Across the bridge, quickly! We're not going to get out of here without a fight, so let's try the armoury first." Realising that she has no idea how many Drow might also be there, she shouts over to the burly orc and quaggoth that shared their imprisonment "Hey, big guys, you wanna go first?"
Not knowing what the precise cause of her being unable to cast was, Andarel will point her manacled hands and try to use message to tell Zelk "If you hear this, we're free from whatever was blocking magic."
Bring out your inner chatacter class...
Zelk nods to Andarel and glances backwards to see which of the other prisoners have followed them out. If the orc and quaggoth indeed are with them, then Zelk moves out of the way to let them go first, but if they went the other direction or are still back in the cell, then Zelk will charge forward first himself. Once he is on the other side of the bridge, he makes his way towards the armory, where they can hopefully get some equipment.
(OOC: Not sure if I would be able to hear the message now that we are outside the cell, but if so, Zelk touches his chest and gives himself some Guidance.)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
The message wouldn't work, you don't have material components. The orc and quaggoth walk ahead. As they are crossing the bridge, one of the mosquito like monsters swoops down on them. Derendil manages to dodge, but Ront the orc is struck by its proboscis. He goes flying over the edge, but you suspect he's already dead.
(OoC, of course... lacking arcane focus. Good call DM. Would a firebolt at the mosquito be an option?)
Bring out your inner chatacter class...
(It would.)
Zelk is a little shocked to see one of their fellow prisoners dispatched so easily, but it only furthers his resolve to escape this dreadful place again. He whispers to the rest of the group to wait as he keeps his eyes on the sky watching for any of the dangerous mosquitos or other of the bird-like monsters that crashed into their cell. After imbuing himself with nature's blessing, he spends a few more moments observing the surrounding area and when he is sure that no dangerous creatures are near them, he makes a dash across the bridge keeping his head low and trying to make it across as quickly and quietly as possible. As he runs, he motions for the rest of the group to follow him across the bridge and towards the armory.
Perception: 10
Stealth: 24
(OOC: Not sure what checks are needed... but I rolled what I thought applied, let me know if something else is needed.)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Inside the room are 12 armor stands, half covered in exquisite studded leather armor and the other half in shining chain shirts. Lining the walls are shelves covered in wooden cases, with hand crossbows, shortswords, shields and daggers on hooks above, and cabinets below.
(OOC: Are we still in shackles? If so, how will that affect our ability to attack, and will we be able to don armor?)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
I'll just say you found a fallen key.
Zelk takes the key that he found as he was sprinting across the bridge and quickly unshackles himself, and then each of the others in turn. Rubbing his wrists, he says, "Alright, I think we just take what we need and get out of here as fast as we can." He grabs a set of studded leather, a shield, and a pair of daggers. Sheathing one of the daggers, and donning the shield, Zelk waits patiently as the rest of the group takes whatever equipment they need/want.
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
(OOC: Aren't druids not supposed to use metal armor? The shield I'll say is wooden, but definitely the chain shirt is metal. The studded leather is on the edge, but I'd say it's ok, given the circumstances.)
(OOC: The rules don't say that a druid can't wear metal armor, but there is a general taboo against it... I would say that since Zelk has been captured and is potentially fighting for his life, there is a chance that he would break the norm here, but I can go back and edit it... It is a difference of 1 AC so not that big of a deal.)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Thanking Zelk for relieving her of the shackles, Andarel quickly asses the options of gear... No duelling swords amongst them, but a shortsword would do until they found their gear. "I'll take a set of leathers in case I need it later but I've never managed to get a spell off in the stuff. Those two parts of my life were always separate. For the moment I think a bit of fire..." She clicks her fingers to spark a little flame, overjoyed to have some of her conveniences back and a shade of her former life's normality returned to her, "...might serve us better with so many of us and such narrow pathways. I can carry some bolts or one off those crossbows too... only fired one once before and I managed to hit a target, but I'd rather leave them to the rest of you."
Since most of the others have been quiet whilst the group have made there way here, Andarel addresses the dwarf that took the lead in here, "Zelk, I'm gonna make sure the little ones stick with us and I'll try to keep those bugs away with a bit of fire. I guess we keep moving forwards once everyone is kitted out?"
Bring out your inner chatacter class...
Zelk nods glad that someone is willing to take charge of the more vulnerable members. He was sorely missing his staff though, and his ability to fight would suffer for it. "If we can find our stuff, then we have a serious chance of getting out of here," Zelk says rolling his arms in his sleeves. "Until then, we need to lay low and just get there without drawing attention to ourselves."
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
(OoC: Anything else round here that might be useful? Is it just one room? Are there any exits other than the one we came in through? Happy for DM to roll any checks for Andarel here as I might be asleep shortly.)
Bring out your inner chatacter class...
Shio takes one set of studded leather armor off the rack and starts to put it on. Strapping it on, tugging the leather tight to his body, fix the pauldrons on his shoulders, the metal spikes joined by stripes of leather and rivets. He untucks his ponytail from the armor and lets it hang freely down his back, and picking up two daggers from the shelf, spins them in his hands before sheathing both of them on his belt. After equipping with armors and weapons, he steps away towards the door and keeping an eye outside of anyone approaching the armoury as others sort themselves out. "We need to keeping on moving," he reminds others.
About exits: There is, in addition to the door you came in, another door and a trapdoor.
Zelk wanders over to the trapdoor and places his ear up next to both of them to see if he can hear any noises from the other side.
Perception: 27
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
There are the sounds of a card game, three voices, all drow.
(Zelk)