Without a roadmap or checklist, all we have is asking if something's on their radar. I know the old developer roadmap videos aren't ever coming back, but some kind of information would be appreciated.
We probably all have a wishlist in our pockets. I keep an eye on the character builder version numbers and can see that changes are happening behind the scenes. Still, it'd be nice to know what's planned (or even known).
I REALLY wish people would realize that spamming doesn't get 2024 Warlock Invocations fixed or 2014 Invocations compatible any faster.
The devs KNOW because you told them. That's all you can do, Spam.
There'd probably be a lot less "spamming" if DDB actually communicated with us and told us what was being worked on.
We KNOW they're aware of the issue, but we also KNOW that they're aware of issues going back to at least Tasha's that clearly aren't ever going to be fixed.
As things stand we just don't know what the devs (or more likely management) are planning to fix and what is going to be left broken/unimplemented because they no longer have the dev resources to maintain the site fully.
Just for transparency, the three that I've flagged as the most prevalent community requests are:
Warlock invocation cross-compatibility
Ritual caster not adding its spells or displaying the correct number of choices at the right levels
Non-2024 Paladin subclasses not adding their spells and causing Divine Sense to disappear
I don't actually know the level of effort involved for any of these, but of those three, I'd imagine warlocks will be the hardest to fix.
The 2014 Martial Arts die was previously on this list as well (though that's not a guarantee that these others are coming up next; as I said, I don't know what the team is actively working on or what they have planned).
All the issues reported here do get sent to the devs, though.
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Yeah, I absolutely don't mind people bringing up anything they’re not sure has been reported. I'd rather make sure we've got a complete list of the issues, even if that means seeing some things reported more than once.
At the mention of the 2014 Martial Arts die fix, I went back and checked my 2024 Astral Self monk and noted that some features don't seem to be scaling off the 2024 Martial Arts die (specifically, I see the action Arms of the Astral Self: Summon using 1 die size smaller than it should).
At the mention of the 2014 Martial Arts die fix, I went back and checked my 2024 Astral Self monk and noted that some features don't seem to be scaling off the 2024 Martial Arts die (specifically, I see the action Arms of the Astral Self: Summon using 1 die size smaller than it should).
Astral Self is a 2014 subclass. All references, actions and snippets that subclass creates will use the 2014 Monk martial arts die.
If you want it to show correctly then you will need to make a homebrew copy of the subclass and change the actions/snippets to the correct die type.
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
At the mention of the 2014 Martial Arts die fix, I went back and checked my 2024 Astral Self monk and noted that some features don't seem to be scaling off the 2024 Martial Arts die (specifically, I see the action Arms of the Astral Self: Summon using 1 die size smaller than it should).
Astral Self is a 2014 subclass. All references, actions and snippets that subclass creates will use the 2014 Monk martial arts die.
If you want it to show correctly then you will need to make a homebrew copy of the subclass and change the actions/snippets to the correct die type.
I understand what you're saying, but this subclass has already had other portions of its features updated to match the 2024 martial arts die progression. So it does appear that the intention of having Astral Self as an available option for the 2024 monk (for those that own TCOE) includes having its features match the scaling of the 2024 monk.
Just for transparency, the three that I've flagged as the most prevalent community requests are:
Warlock invocation cross-compatibility
Ritual caster not adding its spells or displaying the correct number of choices at the right levels
Non-2024 Paladin subclasses not adding their spells and causing Divine Sense to disappear
I don't actually know the level of effort involved for any of these, but of those three, I'd imagine warlocks will be the hardest to fix.
The 2014 Martial Arts die was previously on this list as well (though that's not a guarantee that these others are coming up next; as I said, I don't know what the team is actively working on or what they have planned).
All the issues reported here do get sent to the devs, though.
This kind of post at a slightly higher rate is what people want.
I also think a constantly updated list of reported bugs & requests for supporting features on every book, ESPECIALLY ones that allegedly cannot be such at this time & otherwise would be good to maintain, & FULLY within mods' powers. It would have to be an edit of the OPs, but it'd be doable.
Now all we need is to know what's prioritized, fix-wise(that's not simply implementing new content), when & if you & other mods learn, and are permitted to disclose, such.
I thank you for your graciousness at being transparent within your means & privileges.
The first post in the support threads for the new books was a great start. It laid out what didn't work, what new features were in the works, what was unsupported, et al. Then they just stopped being updated a couple weeks after release.
I noticed the artificer spell list was fixed in that you could now select non-legacy spells from the spell list but the "at will" spells that comes with the archetypes are still locked as legacy. Is there a workaround for this?
I noticed the artificer spell list was fixed in that you could now select non-legacy spells from the spell list but the "at will" spells that comes with the archetypes are still locked as legacy. Is there a workaround for this?
AFAIK, homebrew is the only option. (Which requires that it be done by the person who owns the book.)
This statement is false. You put in a meaningless toggle that does nothing but change whether some text is displayed. It doesn’t even at least modify your attack roll when activated.
Looks like this feature still doesn't work properly
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This statement is false. You put in a meaningless toggle that does nothing but change whether some text is displayed. It doesn’t even at least modify your attack roll when activated.
Looks like this feature still doesn't work properly
Advantage on attack rolls is never automatic because the dice roller system isn't designed for it. You can very easily just right-click and roll with advantage.
Innate Sorcery can be toggled on and off and does increase your Spell Save DC for Sorcerer spells correctly.
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
That's a big change, does that mean resources are actually allocated to fixing the invocations for the 2024 Walrock too? :)
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ModeratorSorry, I don't know what the team is currently working on or what their next priorities are.
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I REALLY wish people would realize that spamming doesn't get 2024 Warlock Invocations fixed or 2014 Invocations compatible any faster.
The devs KNOW because you told them. That's all you can do, Spam.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Without a roadmap or checklist, all we have is asking if something's on their radar. I know the old developer roadmap videos aren't ever coming back, but some kind of information would be appreciated.
We probably all have a wishlist in our pockets. I keep an eye on the character builder version numbers and can see that changes are happening behind the scenes. Still, it'd be nice to know what's planned (or even known).
There'd probably be a lot less "spamming" if DDB actually communicated with us and told us what was being worked on.
We KNOW they're aware of the issue, but we also KNOW that they're aware of issues going back to at least Tasha's that clearly aren't ever going to be fixed.
As things stand we just don't know what the devs (or more likely management) are planning to fix and what is going to be left broken/unimplemented because they no longer have the dev resources to maintain the site fully.
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ModeratorJust for transparency, the three that I've flagged as the most prevalent community requests are:
I don't actually know the level of effort involved for any of these, but of those three, I'd imagine warlocks will be the hardest to fix.
The 2014 Martial Arts die was previously on this list as well (though that's not a guarantee that these others are coming up next; as I said, I don't know what the team is actively working on or what they have planned).
All the issues reported here do get sent to the devs, though.
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/dnd
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ModeratorYeah, I absolutely don't mind people bringing up anything they’re not sure has been reported. I'd rather make sure we've got a complete list of the issues, even if that means seeing some things reported more than once.
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/dnd
At the mention of the 2014 Martial Arts die fix, I went back and checked my 2024 Astral Self monk and noted that some features don't seem to be scaling off the 2024 Martial Arts die (specifically, I see the action Arms of the Astral Self: Summon using 1 die size smaller than it should).
Astral Self is a 2014 subclass. All references, actions and snippets that subclass creates will use the 2014 Monk martial arts die.
If you want it to show correctly then you will need to make a homebrew copy of the subclass and change the actions/snippets to the correct die type.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I understand what you're saying, but this subclass has already had other portions of its features updated to match the 2024 martial arts die progression. So it does appear that the intention of having Astral Self as an available option for the 2024 monk (for those that own TCOE) includes having its features match the scaling of the 2024 monk.
This kind of post at a slightly higher rate is what people want.
I also think a constantly updated list of reported bugs & requests for supporting features on every book, ESPECIALLY ones that allegedly cannot be such at this time & otherwise would be good to maintain, & FULLY within mods' powers. It would have to be an edit of the OPs, but it'd be doable.
Now all we need is to know what's prioritized, fix-wise(that's not simply implementing new content), when & if you & other mods learn, and are permitted to disclose, such.
I thank you for your graciousness at being transparent within your means & privileges.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
The first post in the support threads for the new books was a great start. It laid out what didn't work, what new features were in the works, what was unsupported, et al. Then they just stopped being updated a couple weeks after release.
I noticed the artificer spell list was fixed in that you could now select non-legacy spells from the spell list but the "at will" spells that comes with the archetypes are still locked as legacy. Is there a workaround for this?
AFAIK, homebrew is the only option. (Which requires that it be done by the person who owns the book.)
any news on the backwards compatibility of eldritch invocations?
This has been addressed.
It's the most requested thing, along with the existing 2024 repeatable ones other than just Lessons of the First Ones fully working.
The mods do NOT know why it hasn't been done yet.
These same mods do NOT have the power to speed it up.
The mods have made the message received. That's all they can do.
PLEASE check previous posts to see if this has been addressed to the devs by the mods.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
I ended up doing that and it worked out fine, ty!
Looks like this feature still doesn't work properly
Aayyyy, it's ya boi, thi_avatar, your favorite player from Kenya-Lihgmahnutz, comin atcha live, at your Table, with a fresh sack of Dee's Nuts <peepoSadCatDance>
Advantage on attack rolls is never automatic because the dice roller system isn't designed for it. You can very easily just right-click and roll with advantage.
Innate Sorcery can be toggled on and off and does increase your Spell Save DC for Sorcerer spells correctly.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Yep, can confirm it applies the +1. As stated above, advantage isn't automatic (largely because any disadvantage disables it).