I've noticed there's no slot to track dome of the one time abilities for the Illrigger character sheet. I can see it being a problem with using abilities that are once per short or long rest without being able to track them. Something like the fighters slots for action surge and second wind. That and the fact that the Infernal Majesty is a bit wonky on the character sheet with not being able to really see or choose the options.
BUG: Hellspeaker ability "Moloch's Blessing" grants proficiency in either Persuasion or Deception, or if you already have proficiency in the chosen skill, grants you Expertise in that skill.
However, if you already have both skills, you are unable to select either of them, blocking you from achieving Expertise.
There are three issues with the Hellspeaker (really shocking for a paid-for-product this long after release). 1. Moloch's Blessing bug (where you can't select an option to gain expertise in if you already have both selected) is still occurring.
2. You only gain one Invoke Hells instead of the two you're supposed to get.
3. Selecting Lies does not mean your weapon switches over to CHA, it requires you to manually override the To Hit and Damage Bonus stats (and hopefully you remember that next time you level up because its a static override and won't adjust over time....). As mentioned in previous comments from Nov 2024, there is an existing workaround using Hexblade that would be so easy to implement for MCDM. But their priorities are clearly in sigil right now.
This D&D conversion product feels.... neglected, unfortunately. And D&D Beyond is not intuitive to reskin.
I wouldn't recommend buying the product on D&D Beyond... better to just manually do the character sheet yourself.
Sour taste in my mouth after I've bought this product twice (PDF straight from MCDM and now this via D&D Beyond). Not the usual quality I've seen from MCDM's otherwise impeccable record.
1. This one isn't unique to Moloch's Blessing. It's a common Expertise-related issue
2. This one is legit-sounding...but I have to check
3. The Hexblade one is bugged as well, especially if you use Pact of the Blade...so that method wouldn't work.
Here's my questions: A. Do you have Beyond20 enabled? It has a habit of messing with the site, & Hasbro cut them off ages ago, direct support-wise. B. How do you feel about things OTHER than the Hellspeaker? C. Are you aware of the fact that this site is not coded in a standard way? A lot of "easy fixes" aren't so easy if you're even aware of a fragment of what's under the proverbial hood of the car. Hasbro also fired everyone who actually kept the site fully functional on a coding level, too.
The hexblade thing, was originally my observation, and it is neither more nor less than "the code exists to indicate a weapon should use Charisma for attacks and damage - just bloody re-use it".
The Architect of Ruin's spell list doesn't include the 2014 version of Suggestion, and it doesn't include the 2014 or 2024 versions of Nystul's Magic Aura as it should. It correctly includes Arcanist's Magic Aura.
Edit: The 2014 version of Silence is also missing from the list.
Edit 2: This still hasn't been fixed. This should be an easy change to implement. How has something so simple gone unfixed for over four months?
The Architect of Ruin's spell list doesn't include the 2014 version of Suggestion, and it doesn't include the 2014 or 2024 versions of Nystul's Magic Aura as it should. It correctly includes Arcanist's Magic Aura.
Edit: The 2014 version of Silence is also missing from the list.
Edit 2: This still hasn't been fixed. This should be an easy change to implement. How has something so simple gone unfixed for over four months?
Still not fixed, it's been five months now.
At this point, I think the Illrigger is NEVER going to be fixed. How it is now, is how it will always be. >:(
Yeah, at this point I think I'm going to have to make a homebrew feat to fix some of the stuff on my sheet. There's also no Invoke Hell counter on the sheet which is a pretty glaring miss; it should have a counter like Channel Divinity, since it's basically the Illrigger version of CD.
If I had time, maybe I could try and make full fixed Subclasses, but time is the main thing I don't have. A hot-fix feat for my broken Hellspeaker features will have to do.
As it is, the spells and various features (like Abating Seal) are also coded wrong in Avrae, so that's another thing that needs fixing...
Hellfire & Vengeful Blade are still not scaling correctly.
C'mon, I really want to use these via this service.
I've noticed there's no slot to track dome of the one time abilities for the Illrigger character sheet. I can see it being a problem with using abilities that are once per short or long rest without being able to track them. Something like the fighters slots for action surge and second wind. That and the fact that the Infernal Majesty is a bit wonky on the character sheet with not being able to really see or choose the options.
Ahem.
Bug is still happening.
There are three issues with the Hellspeaker (really shocking for a paid-for-product this long after release).
1. Moloch's Blessing bug (where you can't select an option to gain expertise in if you already have both selected) is still occurring.
2. You only gain one Invoke Hells instead of the two you're supposed to get.
3. Selecting Lies does not mean your weapon switches over to CHA, it requires you to manually override the To Hit and Damage Bonus stats (and hopefully you remember that next time you level up because its a static override and won't adjust over time....). As mentioned in previous comments from Nov 2024, there is an existing workaround using Hexblade that would be so easy to implement for MCDM. But their priorities are clearly in sigil right now.
This D&D conversion product feels.... neglected, unfortunately. And D&D Beyond is not intuitive to reskin.
I wouldn't recommend buying the product on D&D Beyond... better to just manually do the character sheet yourself.
Sour taste in my mouth after I've bought this product twice (PDF straight from MCDM and now this via D&D Beyond). Not the usual quality I've seen from MCDM's otherwise impeccable record.
1. This one isn't unique to Moloch's Blessing. It's a common Expertise-related issue
2. This one is legit-sounding...but I have to check
3. The Hexblade one is bugged as well, especially if you use Pact of the Blade...so that method wouldn't work.
Here's my questions:
A. Do you have Beyond20 enabled? It has a habit of messing with the site, & Hasbro cut them off ages ago, direct support-wise.
B. How do you feel about things OTHER than the Hellspeaker?
C. Are you aware of the fact that this site is not coded in a standard way? A lot of "easy fixes" aren't so easy if you're even aware of a fragment of what's under the proverbial hood of the car. Hasbro also fired everyone who actually kept the site fully functional on a coding level, too.
MCDM isn't who is setting the book up for Beyond.
That's the Beyond staff's responsibility.
The hexblade thing, was originally my observation, and it is neither more nor less than "the code exists to indicate a weapon should use Charisma for attacks and damage - just bloody re-use it".
Still not fixed, it's been five months now.
They/Them
My Homebrew:
At this point, I think the Illrigger is NEVER going to be fixed. How it is now, is how it will always be. >:(
Yeah, at this point I think I'm going to have to make a homebrew feat to fix some of the stuff on my sheet. There's also no Invoke Hell counter on the sheet which is a pretty glaring miss; it should have a counter like Channel Divinity, since it's basically the Illrigger version of CD.
If I had time, maybe I could try and make full fixed Subclasses, but time is the main thing I don't have. A hot-fix feat for my broken Hellspeaker features will have to do.
As it is, the spells and various features (like Abating Seal) are also coded wrong in Avrae, so that's another thing that needs fixing...