<sigh> Will we ever get the eldritch invocations support for the classes? It cannot be so difficult to change the code to allow eldritch invocation to be take for any feat and for any class feature ... or is it?
This would fix multiple subclasses still missing features.
<sigh> Will we ever get the eldritch invocations support for the classes? It cannot be so difficult to change the code to allow eldritch invocation to be take for any feat and for any class feature ... or is it?
This would fix multiple subclasses still missing features.
It's hardcoded to the backend.
This is being worked on, as stated through multiple official channels.
No, you won't get a date & time, as the lesson learned from the Eberron:Forge of the Artificer release debacle is that firm dates are PR trouble when stuff goes wrong.
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DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Does anyone know whether Ironskin Armor stacks with magical AC bonuses, e.g., cloak or ring of protection?
You can only have one feature that sets your AC. For example Mage armor sets your ac to 13+dex. But bonuses like a shields or magic items that grant +x to your AC, they stack together. Example you can wear a ring of protection and a cloak of protection and get the +1 from both.
how can the transformations not be supported by the DnD Beyond Character Builder, its supported the optional class options for other books but having another drop down box that does the same thing as homebrewed feats word for word?
It seems that some spells don't show up in the Magical Secrets. Lifesink doesn't show up, the 2024 Flense doesn't showup , the 2024 Spirit Swarm doesn't show up...
There is a major problem w/3rd-party releases not being made available to Bards via Magical Secrets in general.
This is purely speculation on my part, but it seems like what must be going on is that the list of spells you can select for Magical Secrets is a static list that's hard-coded somewhere, meaning that every time a new spell is added that should be eligible, someone has to manually add it to the list. And they frequently just...don't do that, because they don't have a meaningful QA process for this stuff.
It seems like the Heritage trait (seen in Humans) called "Skill Prowess" isn't set up to have limited uses equal to proficiency bonus that come back on long rest. It just says "Skill Prowess: Special".
Fixed!
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totally agree, if you want to sell something, it all has to be present. i've just bought the grim hollow book and when i'm in builder, there's no weapon masteries, no languages. i'm pretty sure if i delved deeper, there's going to be much more missing content.
if you're going to sell something, make sure it's all there, that's basic business practice. i tried for a refund but just got a message saying all digital sales are final. i'm fairly certain that not providing items as advertised is illegal but what you going to do, it is wotc after all
when choosing the executioner background, the description is written on the sheet as follows: "You may have worked for the , dispatching those who work against the nobility". the words "Crimson Court" are missing.
The Sangromantic Initiate feat is not well implemented. Taking it with a level four paladin, it is offering spells up to level nine to choose from. Per description, it should only allow us to choose spells of levels for which we have spell slots.
more on the Sangromantic Initiate feat: It doesn't seem like the chosen spells can be cast with any spell slots we have available , as intended. tested on sanguine shield. what is up with this release, man? why is it still so riddled with bugs months after an arleady shaky release? We're never gonna get the grim hollow monster book on Beyond, I fear.
Little gripe here: I equipped a character with the Buckler, the mini-shield, but DDB says the character is not proficient with it even though he has proficiency with shields. I don't see any options to provide proficiency for the buckler -- the Advanced Weapons Proficiency feat is for weapons, so I tried that and it made no difference, which it shouldn't. So how do I equip the Buckler and get the +1 AC? Right now I have the Buckler in inventory but haven't equipped it so I don't get penalized in multiple skill checks; I just customized my AC to add 1 and tagged it "Buckler is equipped". Still -- is this a little oops that can be fixed easily?
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<sigh> Will we ever get the eldritch invocations support for the classes?
It cannot be so difficult to change the code to allow eldritch invocation to be take for any feat and for any class feature ... or is it?
This would fix multiple subclasses still missing features.
It's hardcoded to the backend.
This is being worked on, as stated through multiple official channels.
No, you won't get a date & time, as the lesson learned from the Eberron:Forge of the Artificer release debacle is that firm dates are PR trouble when stuff goes wrong.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
A lot of spells seems to not be in bard magical secrets choice as of now, if i'm not missing anything
You can only have one feature that sets your AC. For example Mage armor sets your ac to 13+dex. But bonuses like a shields or magic items that grant +x to your AC, they stack together. Example you can wear a ring of protection and a cloak of protection and get the +1 from both.
The spell Blood Wisp has a casting time and duration of 1 hour. I believe the casting time is in error.
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how can the transformations not be supported by the DnD Beyond Character Builder, its supported the optional class options for other books but having another drop down box that does the same thing as homebrewed feats word for word?
It seems that some spells don't show up in the Magical Secrets. Lifesink doesn't show up, the 2024 Flense doesn't showup , the 2024 Spirit Swarm doesn't show up...
There is a major problem w/3rd-party releases not being made available to Bards via Magical Secrets in general.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
This is purely speculation on my part, but it seems like what must be going on is that the list of spells you can select for Magical Secrets is a static list that's hard-coded somewhere, meaning that every time a new spell is added that should be eligible, someone has to manually add it to the list. And they frequently just...don't do that, because they don't have a meaningful QA process for this stuff.
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Creeping Touch 2024 isn't tagged as doing psychic damage even though the 2014 version of the spell is properly tagged as doing psychic damage.
Sanguine Thief's spellcasting option is still not working correctly.
totally agree, if you want to sell something, it all has to be present. i've just bought the grim hollow book and when i'm in builder, there's no weapon masteries, no languages. i'm pretty sure if i delved deeper, there's going to be much more missing content.
if you're going to sell something, make sure it's all there, that's basic business practice. i tried for a refund but just got a message saying all digital sales are final. i'm fairly certain that not providing items as advertised is illegal but what you going to do, it is wotc after all
when choosing the executioner background, the description is written on the sheet as follows: "You may have worked for the , dispatching those who work against the nobility". the words "Crimson Court" are missing.
The Sangromantic Initiate feat is not well implemented. Taking it with a level four paladin, it is offering spells up to level nine to choose from. Per description, it should only allow us to choose spells of levels for which we have spell slots.
more on the Sangromantic Initiate feat: It doesn't seem like the chosen spells can be cast with any spell slots we have available , as intended. tested on sanguine shield. what is up with this release, man? why is it still so riddled with bugs months after an arleady shaky release? We're never gonna get the grim hollow monster book on Beyond, I fear.
Thats just how spells from feats such as this work. You just have to spend the spell slot you want to cast it at
Any chance that Monster Hunter (or maybe all 3rd Party Classes together) will get a dedicated discussion thread?
Little gripe here: I equipped a character with the Buckler, the mini-shield, but DDB says the character is not proficient with it even though he has proficiency with shields. I don't see any options to provide proficiency for the buckler -- the Advanced Weapons Proficiency feat is for weapons, so I tried that and it made no difference, which it shouldn't. So how do I equip the Buckler and get the +1 AC? Right now I have the Buckler in inventory but haven't equipped it so I don't get penalized in multiple skill checks; I just customized my AC to add 1 and tagged it "Buckler is equipped". Still -- is this a little oops that can be fixed easily?