The new species aren't compatible with the Origin Manager/Customization via Tasha's. My focus is the changelings: both the ERftLW and the MPMM versions are compatible with Tasha's and, without it on this one, my changeling clerics don't have any way to access perception proficiency (which, really, should already be included in the options for Changeling Instincts, but that's a whole other argument).
My question: was this intentional? Is it going to be fixed? I bought this book specifically because the advantage on charisma checks is going to help my clerics immensely but it's unusable as is.
No 2024 species option has had those options available.
I'm having a problem trying to make a House Medani character, one I think others are having with Dragonmarked characters. The spells "Detect Magic" and "Detect Poison and Disease" don't appear even when the character starts the game with the Mark of Detection. Then, when I have the character take the "Potent Dragonmark" feat, the other spells of the mark, which, according to the feat should now be prepared by the character even if they aren't a spellcaster, still don't appear on the character sheet. At the time of writing this, that problem still exists.
Edit: I just did some experimenting, and when I select "Charisma" or "Intelligence" as the stat that Mark of Detection uses, "Detect Magic" and "Detect Poison and Disease" show up, but when I select "Wisdom" as the stat, they don't. Either way, the "Potent Dragonmark" feat is still not working for me.
Despite the book saying it the artificer is a prepared caster we neither get the other spells, nor do we get to prepare them, as the artificer is programed as a learned caster instead of the prepared caster like every other dnd 2024 class
Shifter Traits say: Bestial Instincts. Channeling the beast within, you gain proficiency in one of the following skills of your choice: Acrobatics, Athletics, Intimidation, or Survival.
However on DnD Beyond, two skills can be selected, instead of one.
So I have the Aberrant Mark feat from my background, but for some reason it's not recognizing that I have it as far as being a prerequisite for the Greater Aberrant Mark feat.
Fixed!
Rollback Post to RevisionRollBack
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Has the dev team responded to any of the issues with the armorer subclass, and the lack of legacy spells? . Specifically any spells from the Strixhaven source book.
Has the dev team responded to any of the issues with the armorer subclass, and the lack of legacy spells? . Specifically any spells from the Strixhaven source book.
You are saying that it incorrectly resets the total uses of flash of genius to recovering on a short rest, so that players who use the short rest button then have to go back and correct it.
Fixed!
Rollback Post to RevisionRollBack
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Trying to make a Battle Smith: - Can't find Repeating Shot, despite the fix. - Repulsion Shield and Spell-Refueling Ring are gone now, for some reason. - The tooltip for Spell-Storing item now *reads* twice Int mod, but only has Int mod pips for ticking off charges.
Public Mod Note
(spamandtuna):
Spell-Storing Item fixed
Artificers now correctly qualify for Elemental Adept, Spell Sniper, and War Caster!
That's great! Some partner content Feats still don't show up, I guess the prerequisites are also the problem here. I've noticed it with Gun-Mage Adept (The Gunslinger Class) and Lightning Caster (Grim Hollow: Player's Guide)
With the armorer subclass it says you can use your int for attacks and damage, not must. I have a belt of hill giant strength and the armorer weapons seem to only use int
With the armorer subclass it says you can use your int for attacks and damage, not must. I have a belt of hill giant strength and the armorer weapons seem to only use int
I recommend you rephrase the issue, it left me a bit confused, but I understand what you mean, the 2014 artificer displays both (alt stat/ int) the 2024 one is only showing the int option
When multi-classing fighter, with the archery fighting style, the Armorer Artificer using the the Infiltrator Armor lightning gauntlets aren't getting the ranged attack bonus.
Can't choose Heavy Crossbow option.
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ModeratorAny spell whose own description adds them to the Artificer spell list has been added. This includes spells printed in TCOE, SACOC, FTOD, and SAIS.
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No 2024 species option has had those options available.
It use to work and it also had the HP tracker in the feature
I’m getting this as well
I'm having a problem trying to make a House Medani character, one I think others are having with Dragonmarked characters. The spells "Detect Magic" and "Detect Poison and Disease" don't appear even when the character starts the game with the Mark of Detection. Then, when I have the character take the "Potent Dragonmark" feat, the other spells of the mark, which, according to the feat should now be prepared by the character even if they aren't a spellcaster, still don't appear on the character sheet. At the time of writing this, that problem still exists.
Edit: I just did some experimenting, and when I select "Charisma" or "Intelligence" as the stat that Mark of Detection uses, "Detect Magic" and "Detect Poison and Disease" show up, but when I select "Wisdom" as the stat, they don't. Either way, the "Potent Dragonmark" feat is still not working for me.
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ModeratorFixed! (FWIW, though, that button always does the same thing regardless of whether it says "Prepare" or "Learn".)
Fixed!
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Thank you Spamandtuna for all your work in fixing these issues. We definitely all appreciate it!
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ModeratorFixed!
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Has the dev team responded to any of the issues with the armorer subclass, and the lack of legacy spells? . Specifically any spells from the Strixhaven source book.
Armorer update
Legacy spells
Both are from spamandtuna bringing official updates.
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ModeratorFixed!
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Trying to make a Battle Smith:
- Can't find Repeating Shot, despite the fix.
- Repulsion Shield and Spell-Refueling Ring are gone now, for some reason.
- The tooltip for Spell-Storing item now *reads* twice Int mod, but only has Int mod pips for ticking off charges.
Potent dragonmark isnt showing up for ghallanda mark
That's great! Some partner content Feats still don't show up, I guess the prerequisites are also the problem here. I've noticed it with Gun-Mage Adept (The Gunslinger Class) and Lightning Caster (Grim Hollow: Player's Guide)
With the armorer subclass it says you can use your int for attacks and damage, not must. I have a belt of hill giant strength and the armorer weapons seem to only use int
I recommend you rephrase the issue, it left me a bit confused, but I understand what you mean, the 2014 artificer displays both (alt stat/ int) the 2024 one is only showing the int option
SSI: the text is correct (10 times, because 2xINT mod), but the number of checkboxes are incorrect.
When multi-classing fighter, with the archery fighting style, the Armorer Artificer using the the Infiltrator Armor lightning gauntlets aren't getting the ranged attack bonus.
The "Potent Dragonmark" feat doesn't give you the Spell Slot it says it grants.