Maybe this is on purpose, but considering that Khoravar are pretty much the new version of Half Elf, it seems weird they don't qualify for feats like Elven Accuracy or Prodigy the way Half Elf did previously.
Bumping this to see if we can get clarification on if this is intentional or not. The 2024 Elf was made backwards compatible with Elven Accuracy, it stands to reason that the 2024 equivalent of the Half Elf (Khoravar) would be as well.
I don't remember seeing this before, so it must be new. For artillerist there is now a special action for the Eldritch Cannon so that its HP can be tracked. However, it's also marked to display as an attack despite having no relevant information to roll anything. Any attacks made by the cannon are already accounted for in the Bonus Actions section anyway. Seems like it shouldn't be marked to display as an attack by default, and probably doesn't need any of the attack metadata it currently has (a +2 bonus to hit, and scaling off Dex for whatever reason).
Player who selected Potent Dragonmark feat loses some mark spells after leaving campaign. This behavior did not happen for any other feat granting spells.
The Mark of Sentinel doesn't display a "snippet" description on the Feats section of the character sheet, and its Vigilant Guardian feature doesn't appear under Reactions.
The Mark of Storm doesn't list the 1/day without-a-spell-slot use of Gust of Wind on the Spells tab for a character that doesn't have Spellcasting/Pact Magic.
The "Shifting" Species Trait doesn't work properly w/in the Character Builder. It lists all the options, but doesn't allow you to choose one.
As this choice is to be made when the Species is selected, this will need to be implemented.
It is implemented, it's just implemented in a kinda weird and slightly wrong way. It's an active effect on the character sheet similar to the Barbarian Rage ability. You choose which version of it to activate when you activate it. This isn't how it's supposed to work under the rules (you're supposed to only choose once, when you create the character) but you can just choose the same one each time.
The Repeating Shot +1 Pistol is not correctly adding +1 to attack and damage.
The Force Ballista is using the Dex modifier to attack instead of INT, and does not have a damage roll. I created a custom attack for this, but I can't get the correct INT + PB for attack and not have INT added to the 2d8 damage it is meant to have. (I tried adding a negative damage modifier, but I was not able to add a modifier value less than 1.)
(It would be nice, although it's not exactly a bug, if the Repeating Shot weapons would allow you to select the INT modifier, which you are allowed to do if you are a Battle Smith or are using the True Strike cantrip. I'm content to do this with the Customize feature, though I can't seem to add +1 to the attack for the +1 weapon; I can only add it to the damage.)
The Force Ballista is using the Dex modifier to attack instead of INT, and does not have a damage roll. I created a custom attack for this, but I can't get the correct INT + PB for attack and not have INT added to the 2d8 damage it is meant to have. (I tried adding a negative damage modifier, but I was not able to add a modifier value less than 1.)
I'm not experiencing this issue. Force ballista for me uses Int to calculate the attack roll. You can customize it in the actions tab to display as an attack so that it shows up as an option to roll for attack and damage. It does, however, still add the Int mod to the damage roll when it shouldn't, but you can also give it a negative damage bonus to offset that.
EDIT: Perhaps what you're seeing is the Eldritch Cannon action from the "Other" section being listed as an attack when it shouldn't be. That action is there purely to track the HP of the cannon. If you scroll up to your bonus actions, you'll see the option for the force ballista that you can set to display as an attack, as I mentioned before.
Can yall add optional class features to artificer please, like the Grim Hollow Dark bargins and also circle magic. Some of us want to play this class outside of eberron :)
Moon Touched Swords aren't being added properly to the replicate magic items list. The only one showing up for me is the Moon Touched Glaive. I can only add the others if I include 2014 legacy content, even though they are in the 2024 DMG.
Can confirm this. Everything but the Glaive is just using the Xanathar's version. 2014 Expanded Rules is required to see them currently. Not 100% a bug, but inconvenient and doesn't match what the average user would expect to see.
Fixed!
Rollback Post to RevisionRollBack
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Now make it so 2024 Artificer can take the Gun Mage Adept feat, make the spells actually show up on the spell list after Gun Mage Adept is taken, make Heroes of Faerun & other released spells obtainable & we're golden.
Public Mod Note
(spamandtuna):
Fixed, LK-2585, WAI
Rollback Post to RevisionRollBack
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
I still have trouble getting the spells to show up on Artificer & multiple other classes & their subclasses
It acts like the 2014 subclass spells on 2024 classes thing.
Understood, but that's a separate issue from a separate book. I was replying specifically to the part I quoted: Artificers already qualify for the Gun-Mage Adept feat.
Bumping this to see if we can get clarification on if this is intentional or not. The 2024 Elf was made backwards compatible with Elven Accuracy, it stands to reason that the 2024 equivalent of the Half Elf (Khoravar) would be as well.
I don't remember seeing this before, so it must be new. For artillerist there is now a special action for the Eldritch Cannon so that its HP can be tracked. However, it's also marked to display as an attack despite having no relevant information to roll anything. Any attacks made by the cannon are already accounted for in the Bonus Actions section anyway. Seems like it shouldn't be marked to display as an attack by default, and probably doesn't need any of the attack metadata it currently has (a +2 bonus to hit, and scaling off Dex for whatever reason).
The stuff from the book is still visible in my campagn while I have it blocked. This sounds like something which should not happen
Boon of Siberys (Dragonmark Spell) does not grant selected spell. The spell does not show in feats character section or inn the spells tab.
Player who selected Potent Dragonmark feat loses some mark spells after leaving campaign. This behavior did not happen for any other feat granting spells.
There is no way to "block" character options from being used in a campaign, if that's what you're referring to.
pronouns: he/she/they
Potent Dragonmark feat doesn't grant the spell slot it claims to.
Aberrant Dragonmark feat's cantrip is not applying the Con spell modifier to its spell attacks and Dcs
The Mark of Sentinel doesn't display a "snippet" description on the Feats section of the character sheet, and its Vigilant Guardian feature doesn't appear under Reactions.
The Mark of Storm doesn't list the 1/day without-a-spell-slot use of Gust of Wind on the Spells tab for a character that doesn't have Spellcasting/Pact Magic.
The "Shifting" Species Trait doesn't work properly w/in the Character Builder.
It lists all the options, but doesn't allow you to choose one.
As this choice is to be made when the Species is selected, this will need to be implemented.
It is implemented, it's just implemented in a kinda weird and slightly wrong way. It's an active effect on the character sheet similar to the Barbarian Rage ability. You choose which version of it to activate when you activate it. This isn't how it's supposed to work under the rules (you're supposed to only choose once, when you create the character) but you can just choose the same one each time.
pronouns: he/she/they
I'm having two issues with an Artillerist:
(It would be nice, although it's not exactly a bug, if the Repeating Shot weapons would allow you to select the INT modifier, which you are allowed to do if you are a Battle Smith or are using the True Strike cantrip. I'm content to do this with the Customize feature, though I can't seem to add +1 to the attack for the +1 weapon; I can only add it to the damage.)
I'm not experiencing this issue. Force ballista for me uses Int to calculate the attack roll. You can customize it in the actions tab to display as an attack so that it shows up as an option to roll for attack and damage. It does, however, still add the Int mod to the damage roll when it shouldn't, but you can also give it a negative damage bonus to offset that.
EDIT: Perhaps what you're seeing is the Eldritch Cannon action from the "Other" section being listed as an attack when it shouldn't be. That action is there purely to track the HP of the cannon. If you scroll up to your bonus actions, you'll see the option for the force ballista that you can set to display as an attack, as I mentioned before.
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ModeratorFixed!
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The spell you can select with the Boon of Siberys (Dragonmark Spell) feat does not show up on the character sheet.
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ModeratorFixed!
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Now make it so 2024 Artificer can take the Gun Mage Adept feat, make the spells actually show up on the spell list after Gun Mage Adept is taken, make Heroes of Faerun & other released spells obtainable & we're golden.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
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ModeratorThey already can.
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I still have trouble getting the spells to show up on Artificer & multiple other classes & their subclasses
It acts like the 2014 subclass spells on 2024 classes thing.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
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ModeratorUnderstood, but that's a separate issue from a separate book. I was replying specifically to the part I quoted: Artificers already qualify for the Gun-Mage Adept feat.
If you're having any other troubles with that feat, please provide more detail in the Gunslinger's thread instead.
https://www.dndbeyond.com/forums/d-d-beyond-general/release-issues-support/224462-the-gunslinger-class-valdas-spire-of-secrets
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