The new species aren't compatible with the Origin Manager/Customization via Tasha's. My focus is the changelings: both the ERftLW and the MPMM versions are compatible with Tasha's and, without it on this one, my changeling clerics don't have any way to access perception proficiency (which, really, should already be included in the options for Changeling Instincts, but that's a whole other argument).
My question: was this intentional? Is it going to be fixed? I bought this book specifically because the advantage on charisma checks is going to help my clerics immensely but it's unusable as is.
No 2024 species option has had those options available.
I'm having a problem trying to make a House Medani character, one I think others are having with Dragonmarked characters. The spells "Detect Magic" and "Detect Poison and Disease" don't appear even when the character starts the game with the Mark of Detection. Then, when I have the character take the "Potent Dragonmark" feat, the other spells of the mark, which, according to the feat should now be prepared by the character even if they aren't a spellcaster, still don't appear on the character sheet. At the time of writing this, that problem still exists.
Edit: I just did some experimenting, and when I select "Charisma" or "Intelligence" as the stat that Mark of Detection uses, "Detect Magic" and "Detect Poison and Disease" show up, but when I select "Wisdom" as the stat, they don't. Either way, the "Potent Dragonmark" feat is still not working for me.
Any spell whose own description adds them to the Artificer spell list has been added. This includes spells printed in TCOE, SACOC, FTOD, and SAIS.
Air Bubble
Ashardalon's Stride
Booming Blade
Create Spelljamming Helm
Green-Flame
Intellect Fortress
Kinetic Jaunt
Lightning Lure
Summon Construct
Sword Burst
Tasha's Caustic Brew
Vortex Warp
Absorb Elements, Catapult & a few others are still missing. They were part of it before, description or otherwise.
Those should be added, unless they're planned to be remade, which should be disclosed.
Likewise, spells from Heroes of Faerun aren't connected. Is this intentional? Deryan's Handy Homonculi seems way too obvious not to be an Artificer spell.
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DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Any spell whose own description adds them to the Artificer spell list has been added. This includes spells printed in TCOE, SACOC, FTOD, and SAIS.
Air Bubble
Ashardalon's Stride
Booming Blade
Create Spelljamming Helm
Green-Flame
Intellect Fortress
Kinetic Jaunt
Lightning Lure
Summon Construct
Sword Burst
Tasha's Caustic Brew
Vortex Warp
Absorb Elements, Catapult & a few others are still missing. They were part of it before, description or otherwise.
Those should be added, unless they're planned to be remade, which should be disclosed.
Likewise, spells from Heroes of Faerun aren't connected. Is this intentional? Deryan's Handy Homonculi seems way too obvious not to be an Artificer spell.
-Heroes of Faerun: None of the spells call the Artificer class, so none are eligible until something is printed to tell us otherwise.
-Xanathar's: Unless they make the decision to make those spells part of the 2024 Artificer, they aren't. The spells were printed before the 2014 Artificer and ERftLW was actually what made them part of the base Artificer list. (This is where I was mistaken previously. Tasha's added more spells that were then added to the spell list, this is why they're now eligible.) So until they officially declare those spells as part of the list, they aren't on the base list and Xanathar's doesn't call the Artificer class to add them.
Any spell whose own description adds them to the Artificer spell list has been added. This includes spells printed in TCOE, SACOC, FTOD, and SAIS.
Air Bubble
Ashardalon's Stride
Booming Blade
Create Spelljamming Helm
Green-Flame
Intellect Fortress
Kinetic Jaunt
Lightning Lure
Summon Construct
Sword Burst
Tasha's Caustic Brew
Vortex Warp
Absorb Elements, Catapult & a few others are still missing. They were part of it before, description or otherwise.
Those should be added, unless they're planned to be remade, which should be disclosed.
Likewise, spells from Heroes of Faerun aren't connected. Is this intentional? Deryan's Handy Homonculi seems way too obvious not to be an Artificer spell.
-Heroes of Faerun: None of the spells call the Artificer class, so none are eligible until something is printed to tell us otherwise.
-Xanathar's: Unless they make the decision to make those spells part of the 2024 Artificer, they aren't. The spells were printed before the 2014 Artificer and ERftLW was actually what made them part of the base Artificer list. (This is where I was mistaken previously. Tasha's added more spells that were then added to the spell list, this is why they're now eligible.) So until they officially declare those spells as part of the list, they aren't on the base list and Xanathar's doesn't call the Artificer class to add them.
It's almost like the release order was swapped, causing screwiness.
Had the digital released on schedule regardless of the printing flaws with the physical version, there wouldn't be so many questions & hypotheticals.
I'm convinced Heroes of Faerun spells would be part of Beyond's selection for Artificer if management hadn't panicked on the digital edition.
Also:WWhy the refusal to put the 5e Artificer in Creative Commons? It just causes even more spells to be locked out of Artificer....and the Artificer away from potential Partners.
Rollback Post to RevisionRollBack
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Despite the book saying it the artificer is a prepared caster we neither get the other spells, nor do we get to prepare them, as the artificer is programed as a learned caster instead of the prepared caster like every other dnd 2024 class
Shifter Traits say: Bestial Instincts. Channeling the beast within, you gain proficiency in one of the following skills of your choice: Acrobatics, Athletics, Intimidation, or Survival.
However on DnD Beyond, two skills can be selected, instead of one.
So I have the Aberrant Mark feat from my background, but for some reason it's not recognizing that I have it as far as being a prerequisite for the Greater Aberrant Mark feat.
Fixed!
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Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/dnd
Has the dev team responded to any of the issues with the armorer subclass, and the lack of legacy spells? . Specifically any spells from the Strixhaven source book.
Has the dev team responded to any of the issues with the armorer subclass, and the lack of legacy spells? . Specifically any spells from the Strixhaven source book.
You are saying that it incorrectly resets the total uses of flash of genius to recovering on a short rest, so that players who use the short rest button then have to go back and correct it.
Fixed!
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Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/dnd
Trying to make a Battle Smith: - Can't find Repeating Shot, despite the fix. - Repulsion Shield and Spell-Refueling Ring are gone now, for some reason. - The tooltip for Spell-Storing item now *reads* twice Int mod, but only has Int mod pips for ticking off charges.
Spell list additions from origin feats only seem to add to a single spell list if you are multiclass, is this intentional, or a feature that is not implemented correctly?
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“The debt we owe to the play of imagination is incalculable.” • Carl Jung •
Can't choose Heavy Crossbow option.
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ModeratorAny spell whose own description adds them to the Artificer spell list has been added. This includes spells printed in TCOE, SACOC, FTOD, and SAIS.
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/dnd
No 2024 species option has had those options available.
It use to work and it also had the HP tracker in the feature
I’m getting this as well
I'm having a problem trying to make a House Medani character, one I think others are having with Dragonmarked characters. The spells "Detect Magic" and "Detect Poison and Disease" don't appear even when the character starts the game with the Mark of Detection. Then, when I have the character take the "Potent Dragonmark" feat, the other spells of the mark, which, according to the feat should now be prepared by the character even if they aren't a spellcaster, still don't appear on the character sheet. At the time of writing this, that problem still exists.
Edit: I just did some experimenting, and when I select "Charisma" or "Intelligence" as the stat that Mark of Detection uses, "Detect Magic" and "Detect Poison and Disease" show up, but when I select "Wisdom" as the stat, they don't. Either way, the "Potent Dragonmark" feat is still not working for me.
Absorb Elements, Catapult & a few others are still missing. They were part of it before, description or otherwise.
Those should be added, unless they're planned to be remade, which should be disclosed.
Likewise, spells from Heroes of Faerun aren't connected. Is this intentional? Deryan's Handy Homonculi seems way too obvious not to be an Artificer spell.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
-Heroes of Faerun: None of the spells call the Artificer class, so none are eligible until something is printed to tell us otherwise.
-Xanathar's: Unless they make the decision to make those spells part of the 2024 Artificer, they aren't. The spells were printed before the 2014 Artificer and ERftLW was actually what made them part of the base Artificer list. (This is where I was mistaken previously. Tasha's added more spells that were then added to the spell list, this is why they're now eligible.) So until they officially declare those spells as part of the list, they aren't on the base list and Xanathar's doesn't call the Artificer class to add them.
It's almost like the release order was swapped, causing screwiness.
Had the digital released on schedule regardless of the printing flaws with the physical version, there wouldn't be so many questions & hypotheticals.
I'm convinced Heroes of Faerun spells would be part of Beyond's selection for Artificer if management hadn't panicked on the digital edition.
Also:WWhy the refusal to put the 5e Artificer in Creative Commons? It just causes even more spells to be locked out of Artificer....and the Artificer away from potential Partners.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
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ModeratorFixed! (FWIW, though, that button always does the same thing regardless of whether it says "Prepare" or "Learn".)
Fixed!
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/dnd
Thank you Spamandtuna for all your work in fixing these issues. We definitely all appreciate it!
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ModeratorFixed!
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/dnd
Has the dev team responded to any of the issues with the armorer subclass, and the lack of legacy spells? . Specifically any spells from the Strixhaven source book.
Armorer update
Legacy spells
Both are from spamandtuna bringing official updates.
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ModeratorFixed!
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/dnd
Trying to make a Battle Smith:
- Can't find Repeating Shot, despite the fix.
- Repulsion Shield and Spell-Refueling Ring are gone now, for some reason.
- The tooltip for Spell-Storing item now *reads* twice Int mod, but only has Int mod pips for ticking off charges.
Potent dragonmark isnt showing up for ghallanda mark
Has absorb elements and magic stone been removed from Artificer?
Spell list additions from origin feats only seem to add to a single spell list if you are multiclass, is this intentional, or a feature that is not implemented correctly?
“The debt we owe to the play of imagination is incalculable.” • Carl Jung •
NO spells from Xanathar's are on the 2024 Artificer spell list. Other books were confirmed to just be bugged (including Tasha's) and are now working.
The full list of spells affected, in "Spell (Level)" format: