Found a typo in the mobile version for the Pugilist class (it's correct in the browser version). In the Pugilist Features table, level 2: "Moxie, Bloodied But Unbpwed, Swagger Streak"
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Not sure if this has been reported but when you equip any collar(spiked or studded), it doesn't reflect any number changes on DNDbeyond. Studded doesn't show an increase in AC and additional points for saving throws. Spiked collar also doesn't show an increase on damage and chance to hit.
Not sure if this has been reported but when you equip any collar(spiked or studded), it doesn't reflect any number changes on DNDbeyond. Studded doesn't show an increase in AC and additional points for saving throws. Spiked collar also doesn't show an increase on damage and chance to hit.
As written, those benefits only apply when the item is equipped by a Beast.
Not sure if this has been reported but when you equip any collar(spiked or studded), it doesn't reflect any number changes on DNDbeyond. Studded doesn't show an increase in AC and additional points for saving throws. Spiked collar also doesn't show an increase on damage and chance to hit.
As written, those benefits only apply when the item is equipped by a Beast.
That's fair. Also, the mashers or the other brass knuckles also don't seem to scale off of the damage from the pugilist. They seem to do 1d4.
I don't understand why the Brass Knuckles scale automatically for the Monk, but not the Pugilist. I created Vicious Brass Knuckles in the Homebrew creator. Works exactly the same as other Vicious weapons. I try to use it with Monk, works great, autoscales with Martial Arts. I try it with Pugilist, the class the weapon comes with, and it's trapped at a static 1d4. There's a "Pugilist Weapon" option which does not actually account for the weapon itself. Why is it so much simpler on Monk, but unusable on Pugilist? Is there some reason for this that I don't understand? Do I just ignore the weapon entirely and make custom rolls every time? Feels impractical.
It's October 2026 and pugilist weapons in beyond (brass knuckles, punch knife, hand claws) are STILL showing as d4 + your strength modifier, when they should be d8s. Can this PLEASE be fixed?
Oh no. My bad. I already own the class. I meant where do I find “Pugalist weapon” selection so that pugilist weapons work for Fistscuffs.
In the Actions tab, scroll way down to the OTHER section. You'll see the Pugilist Weapon entry (with the proper to-hit/damage) there.
Tyvm
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Not sure if this has been reported but when you equip any collar(spiked or studded), it doesn't reflect any number changes on DNDbeyond. Studded doesn't show an increase in AC and additional points for saving throws. Spiked collar also doesn't show an increase on damage and chance to hit.
As written, those benefits only apply when the item is equipped by a Beast.
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That's fair. Also, the mashers or the other brass knuckles also don't seem to scale off of the damage from the pugilist. They seem to do 1d4.
I don't understand why the Brass Knuckles scale automatically for the Monk, but not the Pugilist. I created Vicious Brass Knuckles in the Homebrew creator. Works exactly the same as other Vicious weapons. I try to use it with Monk, works great, autoscales with Martial Arts. I try it with Pugilist, the class the weapon comes with, and it's trapped at a static 1d4. There's a "Pugilist Weapon" option which does not actually account for the weapon itself. Why is it so much simpler on Monk, but unusable on Pugilist? Is there some reason for this that I don't understand? Do I just ignore the weapon entirely and make custom rolls every time? Feels impractical.
Yeah, at this point we need a "Weapon Mastery (The Pugilist Class)" feat
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Is there a way to enable Haymaker for making damage rolls?
It's October 2026 and pugilist weapons in beyond (brass knuckles, punch knife, hand claws) are STILL showing as d4 + your strength modifier, when they should be d8s. Can this PLEASE be fixed?
Sigh.