On more for the warlock subclass Astral Griffon. The number of available used charges checkboxes for Astral Missile does not equal your charisma modifier.
Liar's Lyre isn't adding the bonus to Vicious Mockery's Spell Save DC. I've tested it both attuned and unattuned as well as with the spell prepared and granted by Mockingblade. If that's not something that D&D Beyond is able to support, is there another way to adjust the DC for just that spell? I can adjust the DC for a prepared spell, but not for the Mockingblade granted version of Vicious Mockery.
im sorry, not sure if i'm missing something in the book, but why does the astral domain clerics channel divinity: create void need a hit/dc check? i thought its simply it hits. roll for save, see how much damage it did.
im sorry, not sure if i'm missing something in the book, but why does the astral domain clerics channel divinity: create void need a hit/dc check? i thought its simply it hits. roll for save, see how much damage it did.
Fixed!
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I was just looking at my character sheet and noticed that after I equipped the healing arrows I have, it added my DEX and WIS modifiers to my Hit Points, which I'm certain is not how they're intended to work. I'm also not sure how to roll for the healing short of manually rolling and adding modifiers or homebrewing a bow that specifically has a heal roll. And even then, I'm not sure how to make sure it adds both modifiers.
The Spellwoven Robe is giving my wizard character a flat +10 to AC instead of changing how AC is calculated. It should just be adding the spellcasting modifier instead of DEX bonus to the base AC of 10.
Example: Without the robes or anything else equipped, my wizard with a 14 DEX has 12 AC. I equip the robes and they now have 22 AC. My wizard has an INT of 18 so their AC with the robes should be 14. Not 22.
The Dragonkin weapon's page has a discrepancy on Rarity. The matrix page shows Uncommon +1, Rare +2, and Very Rare +3, but looking at the individual item pages, they're all one tier higher in rarity.
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ModeratorFixed!
Fixed!
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/dnd
Liar's Lyre isn't adding the bonus to Vicious Mockery's Spell Save DC. I've tested it both attuned and unattuned as well as with the spell prepared and granted by Mockingblade. If that's not something that D&D Beyond is able to support, is there another way to adjust the DC for just that spell? I can adjust the DC for a prepared spell, but not for the Mockingblade granted version of Vicious Mockery.
im sorry, not sure if i'm missing something in the book, but why does the astral domain clerics channel divinity: create void need a hit/dc check? i thought its simply it hits. roll for save, see how much damage it did.
The Cube Detonation feature for the Materializer Wizard display attack has a to hit bonus and also says 1d6 + 11 instead of 1d6 + 2 for the damage.
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ModeratorFixed!
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I was just looking at my character sheet and noticed that after I equipped the healing arrows I have, it added my DEX and WIS modifiers to my Hit Points, which I'm certain is not how they're intended to work. I'm also not sure how to roll for the healing short of manually rolling and adding modifiers or homebrewing a bow that specifically has a heal roll. And even then, I'm not sure how to make sure it adds both modifiers.
Why are subclasses only for 5.5e when the book is designed around both versions of 5th edition?
The Spellwoven Robe is giving my wizard character a flat +10 to AC instead of changing how AC is calculated. It should just be adding the spellcasting modifier instead of DEX bonus to the base AC of 10.
Example: Without the robes or anything else equipped, my wizard with a 14 DEX has 12 AC. I equip the robes and they now have 22 AC. My wizard has an INT of 18 so their AC with the robes should be 14. Not 22.
The Dragonkin weapon's page has a discrepancy on Rarity. The matrix page shows Uncommon +1, Rare +2, and Very Rare +3, but looking at the individual item pages, they're all one tier higher in rarity.
Ex:
https://www.dndbeyond.com/magic-items/11396631-dragonkin-weapon
https://www.dndbeyond.com/magic-items/11396550-dragonkin-battleaxe-1
https://www.dndbeyond.com/magic-items/11396551-dragonkin-battleaxe-2
https://www.dndbeyond.com/magic-items/11396552-dragonkin-battleaxe-3