On more for the warlock subclass Astral Griffon. The number of available used charges checkboxes for Astral Missile does not equal your charisma modifier.
Liar's Lyre isn't adding the bonus to Vicious Mockery's Spell Save DC. I've tested it both attuned and unattuned as well as with the spell prepared and granted by Mockingblade. If that's not something that D&D Beyond is able to support, is there another way to adjust the DC for just that spell? I can adjust the DC for a prepared spell, but not for the Mockingblade granted version of Vicious Mockery.
im sorry, not sure if i'm missing something in the book, but why does the astral domain clerics channel divinity: create void need a hit/dc check? i thought its simply it hits. roll for save, see how much damage it did.
im sorry, not sure if i'm missing something in the book, but why does the astral domain clerics channel divinity: create void need a hit/dc check? i thought its simply it hits. roll for save, see how much damage it did.
Fixed!
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I was just looking at my character sheet and noticed that after I equipped the healing arrows I have, it added my DEX and WIS modifiers to my Hit Points, which I'm certain is not how they're intended to work. I'm also not sure how to roll for the healing short of manually rolling and adding modifiers or homebrewing a bow that specifically has a heal roll. And even then, I'm not sure how to make sure it adds both modifiers.
The Spellwoven Robe is giving my wizard character a flat +10 to AC instead of changing how AC is calculated. It should just be adding the spellcasting modifier instead of DEX bonus to the base AC of 10.
Bug Example: Without the robes or anything else equipped, my wizard with a 14 DEX has 12 AC. I equip the robes and they now have 22 AC. My wizard has an INT of 18 so their AC with the robes should be 14. Not 22.
The Dragonkin weapon's page has a discrepancy on Rarity. The matrix page shows Uncommon +1, Rare +2, and Very Rare +3, but looking at the individual item pages, they're all one tier higher in rarity.
The Spellwoven Robe is giving my wizard character a flat +10 to AC instead of changing how AC is calculated. It should just be adding the spellcasting modifier instead of DEX bonus to the base AC of 10.
Bug Example: Without the robes or anything else equipped, my wizard with a 14 DEX has 12 AC. I equip the robes and they now have 22 AC. My wizard has an INT of 18 so their AC with the robes should be 14. Not 22.
The +10 bonus here has been removed, but unfortunately, the system doesn't support adding the spellcasting ability modifier.
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Hello! I've noticed that the 13 monsters included in the campaign settings of "The Griffon's Saddlebag: Book One" don't have any images or tokens attached to them when I try to use them in the Maps tool. Could you please look into this and add the missing artwork for the tokens? Thank you!
I was just looking at my character sheet and noticed that after I equipped the healing arrows I have, it added my DEX and WIS modifiers to my Hit Points, which I'm certain is not how they're intended to work.
There is an issue with the Frost Sorcery subclass in this sourcebook. When choosing Frost Sorcery in the character builder, the level six “Cold-Hearted” feature provides a “Choose an Option” dropdown menu with Cold-Hearted (the feature name) listed as the only option. After selecting that option, the little blue exclamation mark indicating a choice still needs to be made does not disappear as intended. Whenever you return to the class page in the builder, it resets to needing to select an option again.
It's worth noting that this is not the type of feature that requires options to be selected, as it simply 1) adds a new subclass feature, 2) expands on an existing subclass feature, and 3) provides resistance to Cold damage. None of these features require "either or" type choices or use resources beyond Sorcery Points, so we shouldn't be prompted to select options.
To do my due diligence, I checked the information about Frost Sorcery in the first post in the thread and tried bumping my character up to level 18 to make sure this issue isn't related to the Cold damage resistance vs. immunity issue—and it has no correlation.
Thank you for your attention to this matter!
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ModeratorFixed!
Fixed!
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/dnd
Liar's Lyre isn't adding the bonus to Vicious Mockery's Spell Save DC. I've tested it both attuned and unattuned as well as with the spell prepared and granted by Mockingblade. If that's not something that D&D Beyond is able to support, is there another way to adjust the DC for just that spell? I can adjust the DC for a prepared spell, but not for the Mockingblade granted version of Vicious Mockery.
im sorry, not sure if i'm missing something in the book, but why does the astral domain clerics channel divinity: create void need a hit/dc check? i thought its simply it hits. roll for save, see how much damage it did.
The Cube Detonation feature for the Materializer Wizard display attack has a to hit bonus and also says 1d6 + 11 instead of 1d6 + 2 for the damage.
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ModeratorFixed!
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/dnd
I was just looking at my character sheet and noticed that after I equipped the healing arrows I have, it added my DEX and WIS modifiers to my Hit Points, which I'm certain is not how they're intended to work. I'm also not sure how to roll for the healing short of manually rolling and adding modifiers or homebrewing a bow that specifically has a heal roll. And even then, I'm not sure how to make sure it adds both modifiers.
Why are subclasses only for 5.5e when the book is designed around both versions of 5th edition?
The Spellwoven Robe is giving my wizard character a flat +10 to AC instead of changing how AC is calculated. It should just be adding the spellcasting modifier instead of DEX bonus to the base AC of 10.
Bug Example: Without the robes or anything else equipped, my wizard with a 14 DEX has 12 AC. I equip the robes and they now have 22 AC. My wizard has an INT of 18 so their AC with the robes should be 14. Not 22.
The Dragonkin weapon's page has a discrepancy on Rarity. The matrix page shows Uncommon +1, Rare +2, and Very Rare +3, but looking at the individual item pages, they're all one tier higher in rarity.
Ex:
https://www.dndbeyond.com/magic-items/11396631-dragonkin-weapon
https://www.dndbeyond.com/magic-items/11396550-dragonkin-battleaxe-1
https://www.dndbeyond.com/magic-items/11396551-dragonkin-battleaxe-2
https://www.dndbeyond.com/magic-items/11396552-dragonkin-battleaxe-3
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ModeratorThe +10 bonus here has been removed, but unfortunately, the system doesn't support adding the spellcasting ability modifier.
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/dnd
Hello! I've noticed that the 13 monsters included in the campaign settings of "The Griffon's Saddlebag: Book One" don't have any images or tokens attached to them when I try to use them in the Maps tool. Could you please look into this and add the missing artwork for the tokens? Thank you!
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ModeratorFixed!
Fixed!
Fixed!
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/dnd
The image for Couatl Herald’s Fang seems to be corrupted. All other item images load perfectly fine, only this one doesn't.
There is an issue with the Frost Sorcery subclass in this sourcebook. When choosing Frost Sorcery in the character builder, the level six “Cold-Hearted” feature provides a “Choose an Option” dropdown menu with Cold-Hearted (the feature name) listed as the only option. After selecting that option, the little blue exclamation mark indicating a choice still needs to be made does not disappear as intended. Whenever you return to the class page in the builder, it resets to needing to select an option again.
It's worth noting that this is not the type of feature that requires options to be selected, as it simply 1) adds a new subclass feature, 2) expands on an existing subclass feature, and 3) provides resistance to Cold damage. None of these features require "either or" type choices or use resources beyond Sorcery Points, so we shouldn't be prompted to select options.
To do my due diligence, I checked the information about Frost Sorcery in the first post in the thread and tried bumping my character up to level 18 to make sure this issue isn't related to the Cold damage resistance vs. immunity issue—and it has no correlation.
Thank you for your attention to this matter!