The Spear Expert feat has the same problem as the Giant Slayer feat had; currently, you still need to have at least one level in every class that has the Weapon Mastery feature to use it.
Couldn't find this anywhere else, but I'm a little confused by the Path of the Titan Barbarian's level 3 feature Rage of the Giants:
"Your Rage taps into the primal power of giants. Whenever you activate your Rage, if you are smaller than Large, you can choose to become Large. Your equipment grows to match your new size. If there is not enough room for you to become Large, you do not grow.
While you are Large, your carrying capacity doubles, you have Advantage on Strength checks and Strength saving throws, and your attacks with weapons or Unarmed Strikes deal one additional die of damage (a greatsword attack deals 3d6 damage, a greataxe deals 2d12, and so on)."
Rage already gives you Advantage on Strength checks and Strength saving throws, and as far as I'm aware Advantage and Disadvantage still just cancel out (they don't stack). So.. that benefit from Rage of the Giants will never do anything. If you have just one source of Disadvantage, your checks and saves are made straight.
Was this just an oversight, or should Rage of the Giants grant some other benefit to Strength checks and saves? That benefit would make sense under any other circumstance, but not as part of Rage.
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The Spear Expert feat has the same problem as the Giant Slayer feat had; currently, you still need to have at least one level in every class that has the Weapon Mastery feature to use it.
Couldn't find this anywhere else, but I'm a little confused by the Path of the Titan Barbarian's level 3 feature Rage of the Giants:
"Your Rage taps into the primal power of giants. Whenever you activate your Rage, if you are smaller than Large, you can choose to become Large. Your equipment grows to match your new size. If there is not enough room for you to become Large, you do not grow.
While you are Large, your carrying capacity doubles, you have Advantage on Strength checks and Strength saving throws, and your attacks with weapons or Unarmed Strikes deal one additional die of damage (a greatsword attack deals 3d6 damage, a greataxe deals 2d12, and so on)."
Rage already gives you Advantage on Strength checks and Strength saving throws, and as far as I'm aware Advantage and Disadvantage still just cancel out (they don't stack). So.. that benefit from Rage of the Giants will never do anything. If you have just one source of Disadvantage, your checks and saves are made straight.
Was this just an oversight, or should Rage of the Giants grant some other benefit to Strength checks and saves? That benefit would make sense under any other circumstance, but not as part of Rage.