The Spear Expert feat has the same problem as the Giant Slayer feat had; currently, you still need to have at least one level in every class that has the Weapon Mastery feature to use it.
Couldn't find this anywhere else, but I'm a little confused by the Path of the Titan Barbarian's level 3 feature Rage of the Giants:
"Your Rage taps into the primal power of giants. Whenever you activate your Rage, if you are smaller than Large, you can choose to become Large. Your equipment grows to match your new size. If there is not enough room for you to become Large, you do not grow.
While you are Large, your carrying capacity doubles, you have Advantage on Strength checks and Strength saving throws, and your attacks with weapons or Unarmed Strikes deal one additional die of damage (a greatsword attack deals 3d6 damage, a greataxe deals 2d12, and so on)."
Rage already gives you Advantage on Strength checks and Strength saving throws, and as far as I'm aware Advantage and Disadvantage still just cancel out (they don't stack). So.. that benefit from Rage of the Giants will never do anything. If you have just one source of Disadvantage, your checks and saves are made straight.
Was this just an oversight, or should Rage of the Giants grant some other benefit to Strength checks and saves? That benefit would make sense under any other circumstance, but not as part of Rage.
Hey.. so.. Head's Up.. the "Trickster's Toolbox" feat. Is letting players pick the "Antipath/Sympathy" spell... which is an 8th Level Spell... the Feat is supposed to only allow you to pick 1st Level Spells.
Edit: Actually... its worse. IT would seem its allowing them to access A LOT of Non 1st Level Spells. I am seeing "Befuddlement", "Charm Monster", "Compulsion" all the "Power Word" Spells and a bunch of other things... this list seems to be ALL the Illusion and Enchantment Spells.... This needs to be fixed pretty fast
Couldn't find this anywhere else, but I'm a little confused by the Path of the Titan Barbarian's level 3 feature Rage of the Giants:
"Your Rage taps into the primal power of giants. Whenever you activate your Rage, if you are smaller than Large, you can choose to become Large. Your equipment grows to match your new size. If there is not enough room for you to become Large, you do not grow.
While you are Large, your carrying capacity doubles, you have Advantage on Strength checks and Strength saving throws, and your attacks with weapons or Unarmed Strikes deal one additional die of damage (a greatsword attack deals 3d6 damage, a greataxe deals 2d12, and so on)."
Rage already gives you Advantage on Strength checks and Strength saving throws, and as far as I'm aware Advantage and Disadvantage still just cancel out (they don't stack). So.. that benefit from Rage of the Giants will never do anything. If you have just one source of Disadvantage, your checks and saves are made straight.
Was this just an oversight, or should Rage of the Giants grant some other benefit to Strength checks and saves? That benefit would make sense under any other circumstance, but not as part of Rage.
It looks like a leftover from the conversion process from Tales of the Valiant to 5.5e.
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DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
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The Spear Expert feat has the same problem as the Giant Slayer feat had; currently, you still need to have at least one level in every class that has the Weapon Mastery feature to use it.
Couldn't find this anywhere else, but I'm a little confused by the Path of the Titan Barbarian's level 3 feature Rage of the Giants:
"Your Rage taps into the primal power of giants. Whenever you activate your Rage, if you are smaller than Large, you can choose to become Large. Your equipment grows to match your new size. If there is not enough room for you to become Large, you do not grow.
While you are Large, your carrying capacity doubles, you have Advantage on Strength checks and Strength saving throws, and your attacks with weapons or Unarmed Strikes deal one additional die of damage (a greatsword attack deals 3d6 damage, a greataxe deals 2d12, and so on)."
Rage already gives you Advantage on Strength checks and Strength saving throws, and as far as I'm aware Advantage and Disadvantage still just cancel out (they don't stack). So.. that benefit from Rage of the Giants will never do anything. If you have just one source of Disadvantage, your checks and saves are made straight.
Was this just an oversight, or should Rage of the Giants grant some other benefit to Strength checks and saves? That benefit would make sense under any other circumstance, but not as part of Rage.
Hey.. so.. Head's Up.. the "Trickster's Toolbox" feat. Is letting players pick the "Antipath/Sympathy" spell... which is an 8th Level Spell... the Feat is supposed to only allow you to pick 1st Level Spells.
Edit: Actually... its worse. IT would seem its allowing them to access A LOT of Non 1st Level Spells. I am seeing "Befuddlement", "Charm Monster", "Compulsion" all the "Power Word" Spells and a bunch of other things... this list seems to be ALL the Illusion and Enchantment Spells.... This needs to be fixed pretty fast
"Not getting cut into bloody littles slices, That's the key to a sound plan."
Seems like Loki sure got to this release...
It looks like a leftover from the conversion process from Tales of the Valiant to 5.5e.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.