Why do we have to waste a feat slot on the weapon masteries, that's insane...just add it to the pool under a source selection. Just butcher martial classes even more... Also the masteries from this book (i.e the cannon weapon mastery) doesn't appear at the bottom of the weapon like it usually does with the red star and all that. And the weapon master feat I'm forced to take doest appear under my feats tab, so now I have to go scrounge around to find the exact wording of the mastery every time I want to use it. Might be easier to buy the books and make the sheet myself at this point...
Why do we have to waste a feat slot on the weapon masteries, that's insane...just add it to the pool under a source selection. Just butcher martial classes even more... Also the masteries from this book (i.e the cannon weapon mastery) doesn't appear at the bottom of the weapon like it usually does with the red star and all that. And the weapon master feat I'm forced to take doest appear under my feats tab, so now I have to go scrounge around to find the exact wording of the mastery every time I want to use it. Might be easier to buy the books and make the sheet myself at this point...
You don't need to sacrifice a feat slot for this. On the character sheet, you can simply add feats under "Feats" and then "Manage Feats". Talk to your DM about leaving your normal weapon masteries free and then acquiring them through the feat.
Most DM's are going to be perfectly fine with you replacing the normal weapon mastery feat with the one from Stienheardts or another third party book. You can also just add the feat using the character sheet itself.
The first option gives you a way to cast Spirit Guardians. This access to the Spell adds your Proficiency Bonus to the Save, but doesn't add your [+WIS] to the Save as it's supposed to. As I'm understanding things anyway.
My BoR has two cantrips at DC Save 17 (8 base + 3 WIS mod + 6 PB), but her Spirit Guardians is at 14 DC. Double-checked against a lower level Cleric of mine, where both of the same cantrips and Spirit Guardians are all at the correct Save DC (8 + 3 + 3).
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ModeratorFor third-party weapon masteries, you'll need to use a feat instead (in this case, Weapon Mastery (Steinhardt's)).
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Why do we have to waste a feat slot on the weapon masteries, that's insane...just add it to the pool under a source selection. Just butcher martial classes even more... Also the masteries from this book (i.e the cannon weapon mastery) doesn't appear at the bottom of the weapon like it usually does with the red star and all that. And the weapon master feat I'm forced to take doest appear under my feats tab, so now I have to go scrounge around to find the exact wording of the mastery every time I want to use it. Might be easier to buy the books and make the sheet myself at this point...
You don't need to sacrifice a feat slot for this. On the character sheet, you can simply add feats under "Feats" and then "Manage Feats". Talk to your DM about leaving your normal weapon masteries free and then acquiring them through the feat.
Most DM's are going to be perfectly fine with you replacing the normal weapon mastery feat with the one from Stienheardts or another third party book. You can also just add the feat using the character sheet itself.
Blade of Radiance subclass
Lvl 17 feature - Final Judgment
The first option gives you a way to cast Spirit Guardians. This access to the Spell adds your Proficiency Bonus to the Save, but doesn't add your [+WIS] to the Save as it's supposed to. As I'm understanding things anyway.
My BoR has two cantrips at DC Save 17 (8 base + 3 WIS mod + 6 PB), but her Spirit Guardians is at 14 DC. Double-checked against a lower level Cleric of mine, where both of the same cantrips and Spirit Guardians are all at the correct Save DC (8 + 3 + 3).