On Enchantment Adept, Enthrall and Hold Person are listed as the 2nd and 3rd level spells, respectively, but both of them are 2nd level spells.
Hold Person isn't "listed as a 3rd level spell"; it's listed as the spell that you get when you gain access to level 3 spell slots, which is correct.
This is probably because there are only two 3rd-level Enchantment spells, both of which are highly situational, so giving you access to Hold Person instead is more useful.
The individual spell page for Summon Plant (here) has a minor error where the stat block lists the HP as "50 + 10 for each spell level above 6", whereas both the digital and physical books say "50 + 10 for each spell level above 5". The latter would make more sense as it's a 5th-level spell.
Once again this sort of thing makes me worried that someone is having to actually type in this stuff manually for the individual pages. Do they not know about copy and paste over there?
Once again this sort of thing makes me worried that someone is having to actually type in this stuff manually for the individual pages. Do they not know about copy and paste over there?
I think it's far more likely that both the book and listing had already been created when someone discovered the mistake, but they missed fixing the second location.
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Not so much a bug, but with as much as the Adept feats do more spells, would it be possible to have a toggle or something to color code spells in your spell list by magic school?
Just noticed this with Divination Adept and Enchantment Adept too, so I think it must be the same across the board. A L20 character with a maximised primary spellcasting modifier is only displaying a save DC of 14.
Reminder on the Spell Save DC's not incorporating all stats that it should. The actual stat bonus to the Save DC isn't being included on at least some of the Adept feats
Unfortunately, that is working as the feat is written currently. It lacks language clarifying that the spells granted have any spell casting ability at all. The mod in this thread have confirmed the team that worked on the book will be giving us a clarification/errata in the next coming days.
Just noticed this with Divination Adept and Enchantment Adept too, so I think it must be the same across the board. A L20 character with a maximised primary spellcasting modifier is only displaying a save DC of 14.
Reminder on the Spell Save DC's not incorporating all stats that it should. The actual stat bonus to the Save DC isn't being included on at least some of the Adept feats
Unfortunately, that is working as the feat is written currently. It lacks language clarifying that the spells granted have any spell casting ability at all. The mod in this thread have confirmed the team that worked on the book will be giving us a clarification/errata in the next coming days.
In my opinion there is no errata neccesary. Let's read the PHB:
Feats are part of your class features. In the Feats chapter it says: Your background gives you a feat, and at certain levels, your class gives you the Ability Score Improvement feat or the choice of another feat for which you qualify.
The Spellcasting Feature and Pact Magic Feature - which are prerequisites for the feats that we talk about here - says regarding Always prepared spells (which the feats give): If another <CLASS> feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as <CLASS> spells for you.
And also your class says what your Spellcasting ability for your <CLASS> spells is.
Finally, chapter 7 Spells says, as general rule: Spell save DC = 8 + your spellcasting ability modifier + your Proficiency Bonus
Since Specific beats general, and there is no specific ability assigned to these spells the general rule applies <-- which, as explained above, includes your spellcasting ability modifier !
SO: The 'adept' feats not adding Spellcasting Ability Modifier to the Spell Save DC is a bug.
The individual spell page for Summon Plant (here) has a minor error where the stat block lists the HP as "50 + 10 for each spell level above 6", whereas both the digital and physical books say "50 + 10 for each spell level above 5".
A quick question: the 30 renown reward for the Crucible Keepers faction states "The first time your Renown Score reaches 30, the Crucible Keepers teaches you magic to guard you from the elements. You always have the Enthrall spell prepared, and you can cast it once without expending a spell slot. You regain the ability to cast it in this way when you finish a Long Rest. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you gain this reward). You can also cast this spell using any spell slots you have of the appropriate level."
Is the spell you always have prepared supposed to be Enthrall? This feels odd for the evocation/abjuration theme of the Crucible Keepers. Is this supposed to be Protection from Energy instead?
A quick question: the 30 renown reward for the Crucible Keepers faction states "The first time your Renown Score reaches 30, the Crucible Keepers teaches you magic to guard you from the elements. You always have the Enthrall spell prepared, and you can cast it once without expending a spell slot. You regain the ability to cast it in this way when you finish a Long Rest. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you gain this reward). You can also cast this spell using any spell slots you have of the appropriate level."
Is the spell you always have prepared supposed to be Enthrall? This feels odd for the evocation/abjuration theme of the Crucible Keepers. Is this supposed to be Protection from Energy instead?
That's definitely an error as the physical book lists the granted spell as Daylight. Enthrall is likely listed because they copied and pasted it from the Bejeweled Conclave section and failed to correct it.
Now, Daylight doesn't really make a lot of sense either, and Protection from Energy would probably be a better choice, but that's outside the realm of typos and implementation errors.
A quick question: the 30 renown reward for the Crucible Keepers faction states "The first time your Renown Score reaches 30, the Crucible Keepers teaches you magic to guard you from the elements. You always have the Enthrall spell prepared, and you can cast it once without expending a spell slot. You regain the ability to cast it in this way when you finish a Long Rest. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you gain this reward). You can also cast this spell using any spell slots you have of the appropriate level."
Is the spell you always have prepared supposed to be Enthrall? This feels odd for the evocation/abjuration theme of the Crucible Keepers. Is this supposed to be Protection from Energy instead?
That's definitely an error as the physical book lists the granted spell as Daylight. Enthrall is likely listed because they copied and pasted it from the Bejeweled Conclave section and failed to correct it.
Now, Daylight doesn't really make a lot of sense either, and Protection from Energy would probably be a better choice, but that's outside the realm of typos and implementation errors.
Okay, that's weird, because it initially did have Daylight and I asked on the thread if that's what the book had because it didn't seem right. Which means it has been changed since the initial release, but to something else that doesn't fit.
I understand from the release notes that D&D Beyond currently cannot fully support companions, but this creates some fairly significant issues with the new familiar options in Arcana Unleashed.
For example, Familiar Friend's Fortified Familiar increases the familiar's maximum HP based on character level, but there is no way for a familiar in Extras to inherit or automatically update that value.
Battle Familiar is even harder to represent, since its statistics depend on the caster's spell attack modifier and the level at which the spell is cast. There is currently no Battle Familiar companion generated on the character sheet, and a custom homebrew monster does not solve the problem because its statistics are static.
Extras also has no separate Temporary Hit Points field, so even a manually created Battle Familiar cannot properly track one of its core resources.
I have posted a feature request in the D&D Beyond Feedback forum asking for proper character-linked familiar/companion support. I hope this can be considered for Arcana Unleashed, as several of the new familiar mechanics currently require substantial manual tracking outside the character sheet.
I understand from the release notes that D&D Beyond currently cannot fully support companions, but this creates some fairly significant issues with the new familiar options in Arcana Unleashed.
For example, Familiar Friend's Fortified Familiar increases the familiar's maximum HP based on character level, but there is no way for a familiar in Extras to inherit or automatically update that value.
Battle Familiar is even harder to represent, since its statistics depend on the caster's spell attack modifier and the level at which the spell is cast. There is currently no Battle Familiar companion generated on the character sheet, and a custom homebrew monster does not solve the problem because its statistics are static.
Extras also has no separate Temporary Hit Points field, so even a manually created Battle Familiar cannot properly track one of its core resources.
I have posted a feature request in the D&D Beyond Feedback forum asking for proper character-linked familiar/companion support. I hope this can be considered for Arcana Unleashed, as several of the new familiar mechanics currently require substantial manual tracking outside the character sheet.
This is a system limitation of the coding of the site, not a glitch or bug.
The website as it is, cannot support scaling stat blocks because scaling stat blocks weren't conceived of when the site was coded around 10 years ago by a different company.
At some point in the next 5 months, it likely will.
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DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
A quick question: the 30 renown reward for the Crucible Keepers faction states "The first time your Renown Score reaches 30, the Crucible Keepers teaches you magic to guard you from the elements. You always have the Enthrall spell prepared, and you can cast it once without expending a spell slot. You regain the ability to cast it in this way when you finish a Long Rest. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you gain this reward). You can also cast this spell using any spell slots you have of the appropriate level."
Is the spell you always have prepared supposed to be Enthrall? This feels odd for the evocation/abjuration theme of the Crucible Keepers. Is this supposed to be Protection from Energy instead?
That's definitely an error as the physical book lists the granted spell as Daylight. Enthrall is likely listed because they copied and pasted it from the Bejeweled Conclave section and failed to correct it.
Now, Daylight doesn't really make a lot of sense either, and Protection from Energy would probably be a better choice, but that's outside the realm of typos and implementation errors.
Okay, that's weird, because it initially did have Daylight and I asked on the thread if that's what the book had because it didn't seem right. Which means it has been changed since the initial release, but to something else that doesn't fit.
Well, that's...confusing. As far as I know, no errata changes have been announced for the book, and that change is not listed in the Changelog, so it seems unlikely to be intentional.
I understand from the release notes that D&D Beyond currently cannot fully support companions, but this creates some fairly significant issues with the new familiar options in Arcana Unleashed.
For example, Familiar Friend's Fortified Familiar increases the familiar's maximum HP based on character level, but there is no way for a familiar in Extras to inherit or automatically update that value.
Battle Familiar is even harder to represent, since its statistics depend on the caster's spell attack modifier and the level at which the spell is cast. There is currently no Battle Familiar companion generated on the character sheet, and a custom homebrew monster does not solve the problem because its statistics are static.
Extras also has no separate Temporary Hit Points field, so even a manually created Battle Familiar cannot properly track one of its core resources.
I have posted a feature request in the D&D Beyond Feedback forum asking for proper character-linked familiar/companion support. I hope this can be considered for Arcana Unleashed, as several of the new familiar mechanics currently require substantial manual tracking outside the character sheet.
This is a system limitation of the coding of the site, not a glitch or bug.
The website as it is, cannot support scaling stat blocks because scaling stat blocks weren't conceived of when the site was coded around 10 years ago by a different company.
At some point in the next 5 months, it likely will.
That makes me hopeful. The temp HP thing is a separated thing however, they could add that to the Familiar stat block :)
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On Enchantment Adept, Enthrall and Hold Person are listed as the 2nd and 3rd level spells, respectively, but both of them are 2nd level spells.
Hold Person isn't "listed as a 3rd level spell"; it's listed as the spell that you get when you gain access to level 3 spell slots, which is correct.
This is probably because there are only two 3rd-level Enchantment spells, both of which are highly situational, so giving you access to Hold Person instead is more useful.
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The individual spell page for Summon Plant (here) has a minor error where the stat block lists the HP as "50 + 10 for each spell level above 6", whereas both the digital and physical books say "50 + 10 for each spell level above 5". The latter would make more sense as it's a 5th-level spell.
Once again this sort of thing makes me worried that someone is having to actually type in this stuff manually for the individual pages. Do they not know about copy and paste over there?
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ModeratorI think it's far more likely that both the book and listing had already been created when someone discovered the mistake, but they missed fixing the second location.
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/dnd
Not so much a bug, but with as much as the Adept feats do more spells, would it be possible to have a toggle or something to color code spells in your spell list by magic school?
Unfortunately, that is working as the feat is written currently. It lacks language clarifying that the spells granted have any spell casting ability at all. The mod in this thread have confirmed the team that worked on the book will be giving us a clarification/errata in the next coming days.
In my opinion there is no errata neccesary. Let's read the PHB:
Feats are part of your class features. In the Feats chapter it says: Your background gives you a feat, and at certain levels, your class gives you the Ability Score Improvement feat or the choice of another feat for which you qualify.
The Spellcasting Feature and Pact Magic Feature - which are prerequisites for the feats that we talk about here - says regarding Always prepared spells (which the feats give):
If another <CLASS> feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as <CLASS> spells for you.
And also your class says what your Spellcasting ability for your <CLASS> spells is.
Finally, chapter 7 Spells says, as general rule: Spell save DC = 8 + your spellcasting ability modifier + your Proficiency Bonus
Since Specific beats general,
and there is no specific ability assigned to these spells
the general rule applies <-- which, as explained above, includes your spellcasting ability modifier !
SO: The 'adept' feats not adding Spellcasting Ability Modifier to the Spell Save DC is a bug.
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Fixed!
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/dnd
A quick question: the 30 renown reward for the Crucible Keepers faction states "The first time your Renown Score reaches 30, the Crucible Keepers teaches you magic to guard you from the elements. You always have the Enthrall spell prepared, and you can cast it once without expending a spell slot. You regain the ability to cast it in this way when you finish a Long Rest. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you gain this reward). You can also cast this spell using any spell slots you have of the appropriate level."
Is the spell you always have prepared supposed to be Enthrall? This feels odd for the evocation/abjuration theme of the Crucible Keepers. Is this supposed to be Protection from Energy instead?
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That's definitely an error as the physical book lists the granted spell as Daylight. Enthrall is likely listed because they copied and pasted it from the Bejeweled Conclave section and failed to correct it.
Now, Daylight doesn't really make a lot of sense either, and Protection from Energy would probably be a better choice, but that's outside the realm of typos and implementation errors.
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Arcana Unleashed does not show up on my Shared Sources section for my upcoming campaign.
Doesn't show up on mine either. Wouldn't be the first release where that just hasn't worked until someone complained.
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Same here. I am no longer able to view it from shared content. It was working fine for early release.
Okay, that's weird, because it initially did have Daylight and I asked on the thread if that's what the book had because it didn't seem right. Which means it has been changed since the initial release, but to something else that doesn't fit.
I understand from the release notes that D&D Beyond currently cannot fully support companions, but this creates some fairly significant issues with the new familiar options in Arcana Unleashed.
For example, Familiar Friend's Fortified Familiar increases the familiar's maximum HP based on character level, but there is no way for a familiar in Extras to inherit or automatically update that value.
Battle Familiar is even harder to represent, since its statistics depend on the caster's spell attack modifier and the level at which the spell is cast. There is currently no Battle Familiar companion generated on the character sheet, and a custom homebrew monster does not solve the problem because its statistics are static.
Extras also has no separate Temporary Hit Points field, so even a manually created Battle Familiar cannot properly track one of its core resources.
I have posted a feature request in the D&D Beyond Feedback forum asking for proper character-linked familiar/companion support. I hope this can be considered for Arcana Unleashed, as several of the new familiar mechanics currently require substantial manual tracking outside the character sheet.
Feature Request: Proper Familiar/Companion Support for Arcana Unleashed
This is a system limitation of the coding of the site, not a glitch or bug.
The website as it is, cannot support scaling stat blocks because scaling stat blocks weren't conceived of when the site was coded around 10 years ago by a different company.
At some point in the next 5 months, it likely will.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Well, that's...confusing. As far as I know, no errata changes have been announced for the book, and that change is not listed in the Changelog, so it seems unlikely to be intentional.
pronouns: he/she/they
That makes me hopeful. The temp HP thing is a separated thing however, they could add that to the Familiar stat block :)