TASHA’S CAULDRON of EVERYTHING - Issues and Support Thread

  • #1587
    Public Mod Note (Stormknight) : The devs are working on more complex issues, so it's going to slow things a little. Also I wasn't available yesterday to update things.
  • #1588
    Public Mod Note (Stormknight) : The good news is that I built a system that shows the stats built into the snippets, so allows you to see and track them on the character - we just need to get it available, which is being worked on
  • #1589
    Public Mod Note (Stormknight) : The rules presented are correct, as per the published content from Wizards of the Coast. If errata is issued, we shall implement it.
  • #1590
    Public Mod Note (Stormknight) : We need specific modifiers to support the bonuses only applying to the correct classes - this is on the list on page 1
  • #1593
    Public Mod Note (Stormknight) : Thank you for reporting - this issue is noted on page 1 of this thread
  • #1594
  • #1595
    Public Mod Note (Stormknight) : We don't give timelines/eta for features. It's a complex system and ties in with sidekicks. It is definitely in the queue though.
  • #1596
    Public Mod Note (Stormknight) : Thanks for reporting. We were aware of the issue, but it hadn't made it onto the page 1 issues of this thread
  • #1597
    Public Mod Note (Stormknight) : Unfortunately this is a restriction of our current magic items system, which was developed to support items in the DMG
  • #1599
    Public Mod Note (Stormknight) : Thanks for the report - I haven't been able to reproduce, but have added this to the discussion around feats (we are actively working on this code currently)
  • #1600
  • #1601
  • #1602
    Public Mod Note (Stormknight) : Thanks - this is currently one of the highest priority issues with the dev team. As per the first page of this forum, this affects multiple classes/subclasses
  • #1603
  • #1604
  • #1605
    Public Mod Note (Stormknight) : Thanks for reporting - issue found and resolved!
  • #1606
  • #1607
    Public Mod Note (Stormknight) : I'm actively working on a solution to that problem this week
  • #1608
    Public Mod Note (Stormknight) : Our magic item system doesn't have an "action system" to do that - it's something that has been on the "need to do" list for a while.
  • #1609
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