After making their way to the play and sitting through to the first half, as intermission hit, our adventurers made their way to the back of the theater and enter into Private Box C, where they meet Mirt, a former adventurer and now recruiter for the super-secret society of the Harpers. Nope, no sarcasm there. He offers our party a task, to find Maxeene, a talking draft horse who has been working with the Harpers and keeping track of Zhentarim operatives. This is unsettling for Risk, with his connections to the organization himself, which prompts a one on one conversation between he and Kai. The party has yet to accept the Harper's offer, but some are at least entertaining it.
Deeper into this Hill Giants lair the Fey-Team goes, and more trouble they find themselves getting into. After finding the greatsword named Waythe, our party continued onward towards the kitchens and to the back where one Hill Giant attempted to impress several of friends. Still they pressed on, finding a chamber where a large pack of dire wolves reside, cowering and whimpering in the corner. Berwin would have none of this, convincing them to join the fight and aide the Fey-Team in taking down the menace, to which they would agree. Moving into the Great Hall of the building however, our party faced off with a room full of giants, ogre, and even a Cave Bear. For now, both parties stand...but one must certainly fall. We just hope it's not us.
The Council Meeting in Waterdeep was mostly a success, with our party able to update them on the goings-on which have transpired since they last met together, but more awaited our adventurers at this meeting. An elf woman who simply referred to herself as Elia, greeted this council with a proposition, send individuals to meet with a Council of Metallic Dragons to discuss plans for stopping the Dragon Cult. Our adventurers being a perfect fit based on their pursuit of the Cult have agreed to join the Council of Dragons, and Elia revealed herself as none other than a silver dragon. Otaaryliakkarnos, her true name, would offer our party the gift of flight, allowing them to fly with her, as well as to survey the damage caused at the hands of the Dragon Cult, including a stop in the Misty Forest along the way.
The path to Waterdeep has been made clear. Shortly after arriving to the city of Luskan, our adventurers wanted to hang out here for as short a duration as possible, and as soon as they found passage to Waterdeep, they left immediately. Boarding the Rotten Mangrove, the adventurers joined Captain Quinmalin and First Mate Scytarnith on their voyage south. But things got bumpy along the way as the ship began to feel a bit of resistance out at sea. As moments pass, they noticed that it wasn't the weather holding them back...but instead, the tentacles of a massive kraken.
Our adventurers continued looking for more information about the recent murders of Elves and Half-Elves in the Dock Ward. Then search lead our party to the Muleskull Tavern, where our party would find a very wealthy, yet drunken half-elf sailor. Viz would shift his appearance in the open, drawing a little attention to him, but would attempt to use the sail as bait to draw out the assassin. Then things got weird. The man fired some sort of magical weapon that echoed through the city, unlike anything they have seen before. Before he could flee, the party would kill him, then run from the City Watch, hiding out in the Yawning Portal. After some discussion, Risk would learn of a potential loan to help repair the Manor before returning home, and being awakened by a crashing sound from within.
Our adventurers, riding the back of Otaaryliakkarnos, quickly leave the comforts of Waterdeep behind and make their way to the Nether Mountains to speak with the Council of Dragons. Upon their arrival spoke briefly with Protanther...who wanted to test the mettal of our adventurers. And did he every, all but reducing their damage to nothing and making light of their attacks. After this display of strength, the Council agreed to speak with them, but quickly learned the Council has their own concessions they wish to have met before agreeing to back our adventurers. After a long, and at times difficult discussion, our heroes agreed and both sides look towards the future, and how to bring down the Cult.
After discovering the ghost that was, in fact, occupying the Manor we were initially startled. We learned that this Ghost, named Lif wanted only for the Manor to be renovated and brought back to its former glory, eventually coming to a peaceful agreement with him. News of the assassin whom we took care of the night before had begun to spread, but very few people knew that it was actually us who slayed the pistol wielding Drow. After finishing the shift, we decided to wander around the main roads of the Trades' and South wards in search of the talking Horse named Maxeene, gathering info from her to return to the Harpers. Oh, and Bonnie, the barmaid seems very interested in Viz.
After falling into the clutches of the mighty Slarkrethel, and a bit of intimidation by the god-like Kraken, the Rotten Mangrove was set free among the waves to continue to Waterdeep, though with some difficulty. When they arrived they were greeted by two interesting sights, a huge Frost Giant coming in their direction, and the cloud castle of the Cloud Giants hovering over the city. The Frost Giant was their contact with the Gray Hands, Harshnag the Grim. He explained more of the ordning, of the upheaval created by the giants, and of a silent King Hekaton. Harshnag offered to take the party to the Eye of the Oracle, but first gave them a chance to handle their own business in the city before venturing back out again.
Our first official night as a business was a success! People from all over the city of Waterdeep lined up to visit Trollskull Tavern and made our very first night a huge success! That's obviously not mentioning the madness that took place the first night. On top of taking care of a million customers, we also had this odd hole open up in our wine cellar, and this crazy ooze that decided to make its way into the cellar as well. Obviously we will not stand for this, so it's time to talk to Volo about this nonsense. To make matters worse, there was an explosion outside our home and we have no idea what's going on there. Either way, the HOA will be receiving a stern letter about this disruption.
After showing much resolve to take down the shear number of giants found within the Great Hall, the Fey Team pressed on, looking to continue removing these giants which have attacked much of the Sword Coast. As the party pressed on though, they soon realized that there is much more to this Hill Giant's fortress than just the building in which they stood, as they begin to look over a map they found while exploring the upper level. The question that remains to be seen is what lies downstairs for our adventurers?
Our party continued to follow the Aarakocra as they made their way towards Kir Sabal. But of course, it didn't take long before things went awry. With the party approaching their common places they were asked to clean up, and as they did, Erates polluted the cleansing water in the basin, which irritated Arvon. Taking the chance to get under her skin, Arvon used magic to make it appear as though her heirloom helmet was permanently marked, to which she did not contain herself. Frantically, she began to fight everyone, and inadvertently revealing that she was indeed a bit of a troublemaker, which did not set well with the birdfolk.
Our heroes reached the city within the Misty Forest with little resistance, save for an unfortunate orc party along the way. Though while within the Misty Forest, the threat of the Dragon Cult was even more apparent than before, with a recent raid from the cult leaving a big portion of the population dead at their hands. Interestingly enough, the cult taking nothing but the lives of these citizens before fleeing back into the Misty Forest itself. Tales of this attack have varied, though the warden's story appears to differ more than the others. With this, Max and Ignalia decide to pull together a town hall to understand what really happened, and look to bring the fight back to the Cult once again.
Civil War is our Homebrew campaign where a rift in the ethereal has connected a small group of islands to the west of Faerun with the planes of Eberron, Irian, and Mabar.
Session 3: ...The More They Stay The Same
The interrogation process has thus far started to take its toll as each member of our party began showing a bit of weakness in their own recollection of the events which took place on the SLR. With both Vivien claiming responsibility for the fight, and Gjest decided to destroy her identity card to hide who she was. The others defended them claiming self defense, and Guard Captain Travaran had started to come to his own conclusion on what really transpired. That was, until the door opened, and Queen Meriel Gladomain walked into the chamber.
After being shaken from their beds at the early morning hours of the day, they quickly learned a sad and devastating truth, someone was coming to see them in a hurry, and the Zhentarim, or at least one cell of the faction, decided that should not occur. This sent our party on a chase for information, with each of them searching to find out as many details as possible before the Watchful Order showed up to ruin all the fun. Afterwards, the party attempted to make sense of things, with Risk asking the detective in the neighborhood to take a deeper look at the entire ordeal. The party split, however, some going south to the Yawning Portal, the others going north to visit the House of Inspired Hands. As discussions continued, the party learned that a Niblewright is on the loose and may have been responsible for the blast in Trollskull Alley.
The Fey-Team proceeded down the stairway which lead to an underground lair of sorts, which presented some immediate trouble as they entered the chamber to the left. Facing several manticore, though protected by two sets of portcullis gates to keep a safe and healthy distance between them, they were able to defeat them and proceed onward, before their path was interrupted once again. This time, a room of apes, bugbears, a Hill Giant, and a Cloud Giant would await them, with things becoming a bit dangerous at times. But as our party would remain standing as one of the last remaining bugbears ran away to alert more of their attack.
With things not quite matching up with a few stories, mostly when speaking to Galin, the village warden, the party attempted to get the village together for a quickly rehash of the information. But Galin had other plans, deciding not to bring the villagers back together to speak with them. However, more trouble awaited, with the party learning of additional attacks on other villages, which means something had to give. The party learned that Galin would betray the other villages to spare his own life after his wife was slain by Neronvain and the green dragon which attacked Altand. The party investigated, and found the green dragon's cave hidden behind a waterfall, and now prepare to dive inside and find the dangers which lie within.
After speaking with Lord Roaringhorn, the party began to venture back to Blackstaff Tower to rejoin their new traveling companion, Harshnag the Grim. Progress to their destination was interrupted by a small tent, titled Bingo's Magical Marquee. The party walked inside, seeing a wondrous 30x30 room gleaming of magic from end to end. Afterwards, the party left the tent, noticing the shift in hours and met with Harshnag to take a portal to the city of Mirabar, then venture north, through the icy tundra at the Spine of the World, before reaching their destination. Now, blocked in by the massive stone walls that came crashing down on top of them, they prepare to dive deeper into the Eye of the All-Father.
The party began to dig a bit deeper, deciding to take their own investigation a bit further as they went in search of a Cleric capable of speaking with the dead. It was here that they found a cleric of Oghma by the name of Riros, who offered his services for a small donation to the church. The party left shortly after, making their way to the North Ward guard house where a host of dead bodies from the attack remained, including that of Dalakhar the Rock Gnome, and the two dead Zhent agents, Bashekk and Wern. They learned of Urstul Floxin, the third Zhent agent, and that he has taken the Stone of Golorr, presumably back to Gralhund Villa.
Our party, high above ground in the city of Kir Sabal, face their ultimate challenge of convincing Asharra, the leader of aarakocra, to allow them to release and leave with Erates after the flame breath attack which she used in the cleansing room. She would agree, even offering to help the party, who looked to resolve the death curse by offering to perform the ritual of the Dance of the Seven Winds, but needed black orchids to perform the ritual, which leads them to the city of Nangalore. Arvon assisted Cannin and was able to "convince" young Princess Mwaxanare to spend some quality time with him instead, and as the party waited, Arvon arrived and rushed them out of the city as the party made their way southwest to Nangalore.
Chuth is dead. Neronvain is dead. A new secret has been revealed, the wyrmspeaker is the son King Melandrach himself. Now armed with new knowledge, our adventurers head back to Waterdeep. Speaking with the King if of great importance, as is a discussion with the Dwarf Lord who holds the dragon scale armor of the silver dragon. The party will once again speak with the council, and report back to Elia their findings. Questions remains, how will the King handle this confrontation? Will the Dwarf Lord respect the wishes of the Silver Dragon of the Council, or will the most unlikely on these concessions fall short?