What is up with the material requirement for Regenerate? (A prayer wheel and holy water) As a druid spell, where and why would a druid have or even make either of these things? Does my druid really need to hit up a cleric temple for "not druid-like" components? Or like needing ocean based components (pearls and octopus tentacles) when you are no where near the ocean or maybe your campaign doesn't have an ocean in the first place?
I know that I have my "in the box" helmet on right now when I should be using my home-brew beret instead but still.
Should I just be letting it slide because I'm never without my bone totem necklace of druidic focus? But what do I do when it's taken from me or destroyed and I need to regrow the wizard's spell casting arm or the monk's kicking foot?
Sorry for the nit-pick but if I'm not sure what to do then I'm sure others are having the same issue.
If you have a Spell Component Pouch, you have the items you need. They aren't consumed so no one will argue you need to spend 25g on holy water, when the spell doesn't specify any cost.
Remember the specific items are really just flavor text from old editions.
Also because they aren't valuable and aren't consumed you can just use a focus.
I'm guessing that the material requirements are based on whichever class the spell was first created for. So Regenerate probably became a Druid spell after some playtesters asked about why it wasn't on the Druid list despite it being ever-so-appropriate. So yeah, I doubt most DMs care much about materials that cost so little money anyway. Re-theming for your class is probably not a big ish....until money is involved.
Druids are still priests in a sense, and still may pray and venerate something greater than themselves. What makes them using their own versions of these items wrong?
Holy water that a druid uses may not have been blessed by a priest of Lathander, but may be from a significant natural place. A prayer wheel might be different as well.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
What is up with the material requirement for Regenerate? (A prayer wheel and holy water) As a druid spell, where and why would a druid have or even make either of these things? Does my druid really need to hit up a cleric temple for "not druid-like" components? Or like needing ocean based components (pearls and octopus tentacles) when you are no where near the ocean or maybe your campaign doesn't have an ocean in the first place?
I know that I have my "in the box" helmet on right now when I should be using my home-brew beret instead but still.
Should I just be letting it slide because I'm never without my bone totem necklace of druidic focus? But what do I do when it's taken from me or destroyed and I need to regrow the wizard's spell casting arm or the monk's kicking foot?
Sorry for the nit-pick but if I'm not sure what to do then I'm sure others are having the same issue.
If you have a Spell Component Pouch, you have the items you need. They aren't consumed so no one will argue you need to spend 25g on holy water, when the spell doesn't specify any cost.
Remember the specific items are really just flavor text from old editions.
Also because they aren't valuable and aren't consumed you can just use a focus.
I'm guessing that the material requirements are based on whichever class the spell was first created for. So Regenerate probably became a Druid spell after some playtesters asked about why it wasn't on the Druid list despite it being ever-so-appropriate. So yeah, I doubt most DMs care much about materials that cost so little money anyway. Re-theming for your class is probably not a big ish....until money is involved.
Druids are still priests in a sense, and still may pray and venerate something greater than themselves. What makes them using their own versions of these items wrong?
Holy water that a druid uses may not have been blessed by a priest of Lathander, but may be from a significant natural place. A prayer wheel might be different as well.