In our local AL we have a pretty new player. He has a character that has reached lvl 4 and asked my help to change it to something more effective. He wanted to be ranged and he wanted to deal good damage and asked for my help. For now I have the idea for a variant human weilding a hand crossbow, with sharpshooter and crossbow expert. The idea is to kneel down when getting ready to fire and minor illusion a small darkness around him. As he knows it is an illusion he will se throught it, others will not. As the enemy cannot see him he will attack with advantage, attacks against him will be at disadvantage. To see through the illusion for enemys the can take an action to TRY to disbeleave it.
For this an eldritch knight and an arcane trickster could both work. The eldritch knight would have +2 to hit from the fighting style, while the trickster would get a sneak attack (from attacking with advantage) per round. Minor things is that the knight would have slightly better ac while ranged and be able to use a shield if he hve to go into melee. The trickster would as a rogue be more movable and have expertice in stealth (and something else).
Do you think the +2 to hit important enough when used with sharpshooter and advantage, or should the extra damage from sneak attack (avarage 7 points per round) be better for him? He will only play with this character in adventure league tier 1.
The first time an arrow comes out of the darkness the illusion will break because an object has interacted with it. So the tactic doesn't work very well. Of course it might be a DM call but most DMs I know would say that the illusion of darkness would fail to affect people after they see something interacting with it.
The more classic ways to obtain a similar effect are ...
Warlock + darkness spell + devils sight - can be obtained with 2 levels of multiclassing warlock OR a feat to take devils sight and pick up the darkness spell.
EK with fog cloud + blind fighting style from Tasha's. With Blind fighting the character can see in magical darkness/fog etc within 10'. The advantage of fog is that devils sight and true sight can't see through it and it is a level 1 spell - but it also requires being within 10' of the target to obtain advantage to hit and disadvantage to be hit.
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In our local AL we have a pretty new player. He has a character that has reached lvl 4 and asked my help to change it to something more effective. He wanted to be ranged and he wanted to deal good damage and asked for my help. For now I have the idea for a variant human weilding a hand crossbow, with sharpshooter and crossbow expert. The idea is to kneel down when getting ready to fire and minor illusion a small darkness around him. As he knows it is an illusion he will se throught it, others will not. As the enemy cannot see him he will attack with advantage, attacks against him will be at disadvantage. To see through the illusion for enemys the can take an action to TRY to disbeleave it.
For this an eldritch knight and an arcane trickster could both work. The eldritch knight would have +2 to hit from the fighting style, while the trickster would get a sneak attack (from attacking with advantage) per round. Minor things is that the knight would have slightly better ac while ranged and be able to use a shield if he hve to go into melee. The trickster would as a rogue be more movable and have expertice in stealth (and something else).
Do you think the +2 to hit important enough when used with sharpshooter and advantage, or should the extra damage from sneak attack (avarage 7 points per round) be better for him? He will only play with this character in adventure league tier 1.
The first time an arrow comes out of the darkness the illusion will break because an object has interacted with it. So the tactic doesn't work very well. Of course it might be a DM call but most DMs I know would say that the illusion of darkness would fail to affect people after they see something interacting with it.
The more classic ways to obtain a similar effect are ...
Warlock + darkness spell + devils sight - can be obtained with 2 levels of multiclassing warlock OR a feat to take devils sight and pick up the darkness spell.
EK with fog cloud + blind fighting style from Tasha's. With Blind fighting the character can see in magical darkness/fog etc within 10'. The advantage of fog is that devils sight and true sight can't see through it and it is a level 1 spell - but it also requires being within 10' of the target to obtain advantage to hit and disadvantage to be hit.