Hey guys looking for some advice. New to AL not DND. For those people who play regularly what do you find more helpful. I’m making my character so it’s all ready to go straight in on Thursday and I want to be helpful to the party. To the people that play regularly do you see a specific need being ignored the most thanks!
Unless you are playing with a regular group then AL is mostly about playing what you want to play. The DM will adjust the module to handle the range of character levels/magic items/classes in the party so that everyone has fun. However, there is variation in DMs and how they run things.
I've played with a wide range of party composition. A couple that stand out were a group with a fighter and four or five bards - we formed an impromptu band for the obvious role playing. Another time, I was in a mostly martial party. In another tier 3 game, I was playing a bard with 4 martial classes - two barbarian/fighter multiclasses, a monk and something else. However, folks tend to play a range of characters and people will often have more than one in a particular tier to play so they swap out depending on what might work best in the party.
So, I'd suggest, just play what you want to play but that if you are concerned about filling a role then have a couple of characters, where you'd love to play either, that do different things, available and decide when you see what others are bringing.
In terms of healing, 5e usually doesn't need a dedicated healer but having a character with healing word prepared can be useful since it can get a character up off the ground, stop them making death saves and possibly get back in the fight.
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Hey guys looking for some advice. New to AL not DND. For those people who play regularly what do you find more helpful. I’m making my character so it’s all ready to go straight in on Thursday and I want to be helpful to the party. To the people that play regularly do you see a specific need being ignored the most thanks!
Unless you are playing with a regular group then AL is mostly about playing what you want to play. The DM will adjust the module to handle the range of character levels/magic items/classes in the party so that everyone has fun. However, there is variation in DMs and how they run things.
I've played with a wide range of party composition. A couple that stand out were a group with a fighter and four or five bards - we formed an impromptu band for the obvious role playing. Another time, I was in a mostly martial party. In another tier 3 game, I was playing a bard with 4 martial classes - two barbarian/fighter multiclasses, a monk and something else. However, folks tend to play a range of characters and people will often have more than one in a particular tier to play so they swap out depending on what might work best in the party.
So, I'd suggest, just play what you want to play but that if you are concerned about filling a role then have a couple of characters, where you'd love to play either, that do different things, available and decide when you see what others are bringing.
In terms of healing, 5e usually doesn't need a dedicated healer but having a character with healing word prepared can be useful since it can get a character up off the ground, stop them making death saves and possibly get back in the fight.