We're a small group who starts to play (and rule) Dungeons & Dragons Adventurers League as online with Turkish people. We made the beginning, completed some online sessions and got our rewards. But there are some things I couldn't understand clearly.
First; Let's say my character is 1st level and took some damage while doing the mission, and/or used an ability which needs a long rest to use it again, and/or spent some spell slots. After completing the adventure, do I need to spend any downtimes for recovering or passing through the night?
Second; I know that we can do some activities using downtimes. I can gain some little XP by working in a job if I'm about to reach the next tier. Is there any range for it? Also, can we make money?
I appraciate any useful answers, but I would more appraciate if you could also give links for rules or screenshots or page numbers etc.
At the start of each new adventure, the character’s hit points, hit dice, and other consumable resources are restored to full; however, the character will begin play suffering the effects of any diseases, toxins, curses, or other maladies that weren’t removed at the end of the adventure.
Keep in mind this is only if you are starting a new adventure, if you are continuing an ongoing adventure (like a hard cover) then you must find the time to rest while playing that game.
As for Catching up from the Player's Guide:
Downtime: Catching Up Sometimes the rest of your party levels up a bit before you do. Instead of watching them go on higher-level adventures while leaving you at home, you can catch up. When you’re catching up, your character is assumed to be going on a small side adventure, such as guarding a caravan or patrolling the wilderness. Catching up is a special downtime activity only available at 4th, 10th, and 16th level, and is meant only to get your character to the next tier of play. At 4th level, you can spend 20 downtime days to level up to the start of 5th level. At 10th level, you can spend 100 downtime days to level up to the start of 11th level. At 16th level you can spend 300 downtime days to level up to the start of 17th level. You still pay lifestyle expenses when you spend downtime catching up.
Downtime and Lifestyle Downtime activities and lifestyle maintenance occur outside the scope of adventures you play, and can have an impact on how others perceive your character. If you want your character to engage in a downtime activity between episodes or adventures, you have several options available to you. These options are found on page 187 of the Player’s Handbook.
Practicing a Profession
You can work between adventures, allowing you to maintain a modest lifestyle without having to pay 1 gp per day. This benefit lasts as long you continue to practice your profession.
If you are a member of an organization that can provide gainful employment, such as a temple or a thieves' guild, you earn enough to support a comfortable lifestyle instead.
If you have proficiency in the Performance skill and put your performance skill to use during your downtime, you earn enough to support a wealthy lifestyle instead.
If you decide to work during your downtime, the only amount of money you make is enough to pay for your lifestyle expenses. The way its worded sounds like the lifestyle expenses are tied to the work. So for example a performer would make more money, but would also have to make social appearances and be at upper class locations to continue making more money than a laborer.
You could make the argument that performance provides 4g/day and you could live in Wretched conditions to actually gain that much gold.. But I wouldn't put a lot of faith in that holding up if a particularly strict AL DM was running over your Logsheet.
I’m playing a Paladin, currently at Level 3. My question is: A potion of healing costs 50gp. That heals an average of 6 hp each (2d4+2). As a Paladin i have 3 Level 1 spell slots, and 15 hp of lay on hands. Could I conceivably set up a side business of selling these services for 30 gp each? That would be a total of 5 potions of healing worth a day, earning 600 gp a day. If I was allowed this; Would this count as downtime? I mean: each of those is an action, making it take 6 seconds each. That means a total of 30 seconds. Downtime is at least 8 hours a day.
Pretty sure the main appeal of potions is people can haul them around and use them when necessary. What you are speaking of would be selling spell-casting. Since you can buy spell-casting, it would make sense, but probably have to go through your temple or guild. Not sure if the purchase of spell-casting is common enough to support daily income, much less the max daily income you would calculate.
I'm currently playing AL Season 7. As this is in chult (and there are no temples to Torm (my diety) in chult), would you (personally) allow this.The idea is to go around offering my serivces to sick residents of Port Nyanzar for a considerably higher discount than the healer. I'd roll to determine the number of cutomers, and multiply that by service cost. This would use one downtime day. In RAW I don't see anything about offering spellcasting services and the apropriate cost, only pracitiving a profession. This just affords a wealthy lifestyle, something I'm not interested in. I just want a way to earn some gold in my downtime so I can afford better equipment. I would ask my DM for his aproximated cost, and give him my figures. My question is: Would you consider this an appropriate and accepted use of downtime in AL?
Short answer: It is not AL legal and even if the DM allows this, it will make your character (and possibly sessions) not AL legal.
You can find all the official AL downtime activities in the packet provided on DMsGuild. Ultimately, you'll quickly find that money isn't a big issue in AL. If you like the idea of your character doing this, you can pretend that your character makes money doing this between sessions, but you cannot receive any mechanical benefits from it.
If you really want to burn downtime to get money, you can choose a profession, but instead of using one of the examples, you flavor your work as providing healing spellcasting services.
If you really want a mechanical benefit, it sounds like AL rules are too strict for you, and I'd see if your group is willing to shift into a light homebrew game.
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Hello everyone!
We're a small group who starts to play (and rule) Dungeons & Dragons Adventurers League as online with Turkish people. We made the beginning, completed some online sessions and got our rewards. But there are some things I couldn't understand clearly.
First; Let's say my character is 1st level and took some damage while doing the mission, and/or used an ability which needs a long rest to use it again, and/or spent some spell slots. After completing the adventure, do I need to spend any downtimes for recovering or passing through the night?
Second; I know that we can do some activities using downtimes. I can gain some little XP by working in a job if I'm about to reach the next tier. Is there any range for it? Also, can we make money?
I appraciate any useful answers, but I would more appraciate if you could also give links for rules or screenshots or page numbers etc.
"What are you lookin' at, filthy mortal?"
From the FAQ:
Keep in mind this is only if you are starting a new adventure, if you are continuing an ongoing adventure (like a hard cover) then you must find the time to rest while playing that game.
As for Catching up from the Player's Guide:
You can find the latest Players guide and FAQ at DM's Guild .
Thanks for the answers, it's clear now about recovering. But it's still not clear about making money.
"What are you lookin' at, filthy mortal?"
If you decide to work during your downtime, the only amount of money you make is enough to pay for your lifestyle expenses. The way its worded sounds like the lifestyle expenses are tied to the work. So for example a performer would make more money, but would also have to make social appearances and be at upper class locations to continue making more money than a laborer.
You could make the argument that performance provides 4g/day and you could live in Wretched conditions to actually gain that much gold.. But I wouldn't put a lot of faith in that holding up if a particularly strict AL DM was running over your Logsheet.
I’m playing a Paladin, currently at Level 3. My question is: A potion of healing costs 50gp. That heals an average of 6 hp each (2d4+2). As a Paladin i have 3 Level 1 spell slots, and 15 hp of lay on hands. Could I conceivably set up a side business of selling these services for 30 gp each? That would be a total of 5 potions of healing worth a day, earning 600 gp a day. If I was allowed this; Would this count as downtime? I mean: each of those is an action, making it take 6 seconds each. That means a total of 30 seconds. Downtime is at least 8 hours a day.
Thanks
Pretty sure the main appeal of potions is people can haul them around and use them when necessary. What you are speaking of would be selling spell-casting. Since you can buy spell-casting, it would make sense, but probably have to go through your temple or guild. Not sure if the purchase of spell-casting is common enough to support daily income, much less the max daily income you would calculate.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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I'm currently playing AL Season 7. As this is in chult (and there are no temples to Torm (my diety) in chult), would you (personally) allow this.The idea is to go around offering my serivces to sick residents of Port Nyanzar for a considerably higher discount than the healer. I'd roll to determine the number of cutomers, and multiply that by service cost. This would use one downtime day. In RAW I don't see anything about offering spellcasting services and the apropriate cost, only pracitiving a profession. This just affords a wealthy lifestyle, something I'm not interested in. I just want a way to earn some gold in my downtime so I can afford better equipment. I would ask my DM for his aproximated cost, and give him my figures. My question is: Would you consider this an appropriate and accepted use of downtime in AL?
Short answer: It is not AL legal and even if the DM allows this, it will make your character (and possibly sessions) not AL legal.
You can find all the official AL downtime activities in the packet provided on DMsGuild. Ultimately, you'll quickly find that money isn't a big issue in AL. If you like the idea of your character doing this, you can pretend that your character makes money doing this between sessions, but you cannot receive any mechanical benefits from it.
If you really want to burn downtime to get money, you can choose a profession, but instead of using one of the examples, you flavor your work as providing healing spellcasting services.
If you really want a mechanical benefit, it sounds like AL rules are too strict for you, and I'd see if your group is willing to shift into a light homebrew game.