Hey, one question I'm not completely sure about. Are the Adventurer's League modules copyrighted? I was looking into replaying some of the modules I participated in with my friends, however I am not a part of the league. Am I allowed to use adventure league material for my privat games? Thx for your time in advance and have a great day ya'll.
They are copyrighted, but not to stop you from using them in your private games. The adventure books are copyrighted, but are made specifically to be played at home. The point of copyright is to prevent you from copying and selling their stuff, not to stop you from using it in private.
^ what he said, AL is really just a tool to theoretically make D&D easier to play with shorter sessions and random groups who aren't consistent week-week. The copyright considerations as far as a typical DM or player is concerned are pretty much the same as those for any official D&D book.
Just to add to that. Yes they are copyrighted. This means that you can't legally create copies for sale or distribution. You are also expected to own a copy if you plan to play it in your home game. Downloading a copy off the internet infringes the copyright and is also not legal.
Copyright doesn't affect where or how you play the module but just like any other D&D 5e adventure or published hard cover, you are supposed to have purchased it before you play it.
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Hey, one question I'm not completely sure about. Are the Adventurer's League modules copyrighted? I was looking into replaying some of the modules I participated in with my friends, however I am not a part of the league. Am I allowed to use adventure league material for my privat games? Thx for your time in advance and have a great day ya'll.
They are copyrighted, but not to stop you from using them in your private games. The adventure books are copyrighted, but are made specifically to be played at home. The point of copyright is to prevent you from copying and selling their stuff, not to stop you from using it in private.
^ what he said, AL is really just a tool to theoretically make D&D easier to play with shorter sessions and random groups who aren't consistent week-week. The copyright considerations as far as a typical DM or player is concerned are pretty much the same as those for any official D&D book.
Guide to the Five Factions (PWYW)
A rather comprehensive list of free WotC D&D resources
Deck of Decks
Just to add to that. Yes they are copyrighted. This means that you can't legally create copies for sale or distribution. You are also expected to own a copy if you plan to play it in your home game. Downloading a copy off the internet infringes the copyright and is also not legal.
Copyright doesn't affect where or how you play the module but just like any other D&D 5e adventure or published hard cover, you are supposed to have purchased it before you play it.