We have all experienced the horrors. The flower of an entire gnome generation conscripted into Bard College and then sent into the senseless meat-grinder of the dungeon front. The scars are still too raw: in my campaign world it is written into the Great Charta of Sybarion, that no gnome may ever again pick up the Muse and become a bard. It is for the protection of their entire species.
Now another combination of class and race has become so hip, edgy and unique that it will soon spread to every material plane in the multiverse.
It is the Aasimar Warlock. Not even the inscrutable Sibirex know the future ramifications of this.
Meanwhile this DM is contemplating how to get players to pick something now teethering on the brink of extinction, like a human... fighter?
I would be glad to see other DM:s thoughts om this!
I missed the whole gnome bard thing... what was the appeal?
And why do people now want to play aasimar warlock?
Aasimar get the +2 charisma, so it's a natural fit in terms of ability numbers. And now you can be the Shadow Aasimar or whatever, you can be angsty with it.
I'd believe Gnome Wizard all day every day. Also gnome bard, Sam Riegel as Scanlan would have made a dent with people I'm assuming.
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Playtesting Fugare Draconis, an epic tale of adventure, loss, and redemption
You can't really force people to choose more "interesting" combinations. All you can do is let people know there are other options. Stat-wise, an Aasimar gets the same CHA boost as a tiefling or half-elf, and there are plenty of variants in each of those races to mix things up and customize characters.
I'm of the mindset that any combo can be fun, even if it is common. Heck, one of my groups has 75% of our players being elves, but we each chose different sub races and our characters are nothing like each other. It's still fun!
Mr current group ended up with a truckload of Tieflings of various subtypes. Then again most of the people in my group are a bit evil, and none of them talked to each other about it ahead of time either. Mostly because some of them had not even met yet.
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"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
I can see the appeal of the gnome bard from the beginner or the young player's perspective, but for me gnome bards are a "groaner" as they say. I've seen them played badly so many times that I just... can't.... take it.... anymore... So I banned them in my campaigns. Them dying all the time and gradually becoming mostly a burden to the party because of this, was also a contributing factor. There were a lot of gnome bards rolled in my campaigns before Scanlan too. Perhaps people think they´re a cute concept, but I only associate them with garden gnomes, for some reason. More so than gnome wizards, which I really like.
Tieflings working together? How on earth did that happen in a world where Tieflings are supposed to be rather rare and greatly mistrust each other, so probably wouldn't join a party with another Tiefling in it. Even if they did, the conflict between the two would likely tare the party apart.
Okay .. so its not quite that bad. Tieflings have been known to work together but for the most part, like to avoid each other. Mostly because Tieflings don'yt trust others of their race.
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I am an online author and sci-fi lover who plays table too roleplaying games in his free time. See all my character concepts at: Character Bios – Jays Blog (jaytelford.me)
Where did you read that tieflings don't trust one another? I've never heard such a thing, and PHB states that they form small minorities in large areas, which I took to mean it's more they don't trust many who AREN'T tieflings. Or is that like a pre-5e thing that got retconned?
Perhaps I should actually address what the post is about while I'm here.😅
I think that's just part of having mechanic based boosts for races. You don't have to be a min-maxer to want to take advantage of the fact that kenkus make great rogues or goliaths make great barbarians. I saw an infographic of most common class/race matchups that was floating around and it was pretty apparent that people cast certain races for the niches they got the best boosts for.
The themes are just as important, as you've seen. Gnome bards are great comic relief characters, just as aasimar warlocks are shoe-in edge lords. These themes, be they from pop cultural or social cliques, are closer to universal due to the net. We all know them, and most people think they can put their personal spin on it enough to make it fun for them.
As far as those "dying breed" combos, well... I've never felt the compulsion to be a human fighter. Not many have. Why be a human with a sword? Sure, it has it's appeal for some, but I think the new wave of people recently picking up the hobby is to blame. Folks want to be something larger than life for their first few campaigns, and guy with a sword may not be the first or eighty-sixth thing they thought of when being told about the options available.
Alot of this has to do with DnD as a form of escapism and exploration. Its nice to being something else seperate from yourself, its a good way to process things safely in a group.
I am ordinary human, and Ive already fled a Communist Dictatorship with my family IRL. Ive been the regular guy with just moxie and grit, and Ive been raised by those people. Some times you just need to be the improbably thematic and dramatic Fallen Aasimar Ancestral Guardian Barbarian who physically manfiest his intrusive thoughts to set things right.
Perhaps mistrust was not the right word - maybe I should have said, distrust instead. In world that is the setting for realms, Tieflings often distrust one another. I quote from the Forgotten Realms Wiki:
Regardless of their motivations, tieflings often distrusted one another, sometimes even casting the same preconceptions on one another that others did on them.
However, reading my 5th ed PHB, it seems that this particular trait is not specifically spelled out the way it is in the above quote. The PHB simply says "They are not quick to trust anyone who claims to be a friend" - so this seems to be much more generalised. This could easily extend to other Tieflings but seems to be leaving the interpretation of distrust/mistrust open the player.
I would still extend distrust to other Tieflings though.
Also they way I have always played Tieflings, they are mistrusting of pretty much everyone until that person proves they can be trusted. I also play Tieflings as having an innate distrust of each other (as per above quote) because basically Tieflings know what Tieflings are like. They know the struggles that Tieflings go through and they know how easy it is for others of their own race to be consumed by the fiendish part of the nature.
Thus, not only do my Tieflings mistrust almost everyone at first but they have an innate distrust for others of their own kind.
I am an online author and sci-fi lover who plays table too roleplaying games in his free time. See all my character concepts at: Character Bios – Jays Blog (jaytelford.me)
Perhaps mistrust was not the right word - maybe I should have said, distrust instead. In world that is the setting for realms, Tieflings often distrust one another. I quote from the Forgotten Realms Wiki:
Regardless of their motivations, tieflings often distrusted one another, sometimes even casting the same preconceptions on one another that others did on them.
However, reading my 5th ed PHB, it seems that this particular trait is not specifically spelled out the way it is in the above quote. The PHB simply says "They are not quick to trust anyone who claims to be a friend" - so this seems to be much more generalised. This could easily extend to other Tieflings but seems to be leaving the interpretation of distrust/mistrust open the player.
I would still extend distrust to other Tieflings though.
Also they way I have always played Tieflings, they are mistrusting of pretty much everyone until that person proves they can be trusted. I also play Tieflings as having an innate distrust of each other (as per above quote) because basically Tieflings know what Tieflings are like. They know the struggles that Tieflings go through and they know how easy it is for others of their own race to be consumed by the fiendish part of the nature.
Thus, not only do my Tieflings mistrust almost everyone at first but they have an innate distrust for others of their own kind.
Well put... I might have to incorporate the same now.
Not a bad idea. I think I may bring it into my game as well, maybe have the tieflings in my group meet one that is maybe EXTRA cautious around them. A reflection of the prejudice shown against them coming out somewhat unintentionally. Maybe even a reflection of themselves if they constantly struggle with their devilish side coming out (bloodlust, destruction et al).
Rollback Post to RevisionRollBack
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
I missed the whole gnome bard thing... what was the appeal?
And why do people now want to play aasimar warlock?
A bit late to the party, but I don't quite see this answered, so I'm going to respond with how I think it came about. Gnome bards were a thing back in 3.5 when it became the gnome's favored class, in place of having Illusionist. Back before 3rd edition, illusionist was its own thing. In 3e, became a wizard subclass, so gnomes favoring just a tiny part of wizard felt strange. Then Pathfinder came out, and they went full tilt with the crazy gnome bard, making the entire race's history revolve around the craft as well. In short, gnomes are illusionists, bards do lots of illusions, the two mixed at one point, and everything built off that.
Meanwhile, people want to play aasimar warlocks because 1) warlocks now have the celestial pact and 2) volo aasimar come with an angel guardian angel (and potential Patron) that talk to them; its a match made in heaven, so to speak. Just about every example I've seen of the aasimar warlock has involved the celestial pact specifically, so I don't really think it has anything to do with being edgy.
Thus, not only do my Tieflings mistrust almost everyone at first but they have an innate distrust for others of their own kind.
To be fair, most tieflings end up living a life in the lower class strata, so they have to associate with criminal organizations and the like. As such, tieflings do tend to mistrust each other simply because its general a function of their lower class status lends itself to needing to be wary of others and dealing in shady things; those that live in unsafe neighborhoods generally don't trust their neighbors. That said, tieflings would very likely trust their family or close friends that they know well, no matter the race, as a result as well.
So, the distrust is really a cultural thing with tieflings more than something innate or genetic. A tiefling raised and surrounded by a loving community wouldn't have trust issues, but that's not really something that's very likely in the overwhelming majority of D&D settings.
A tiefling raised and surrounded by a loving community wouldn't have trust issues, but that's not really something that's very likely in the overwhelming majority of D&D settings.
This is perhaps the reason for the more generalised They are not quick to trust anyone who claims to be a friend"in the PHB. This could easily be extended to other Tiefling and also allows the players to play a Tiefling character with as much or as little emotional, social and cultural baggage as they want and still not fall foul of the character archetype.
An example of a Tiefling who grew up in a loving family is one that I myself have created. I have created a Noble aristocratic Tiefling who is a Prince. This Tiefling has horns, a tail, non-human coloured skin; basically, he is a very Tiefling, Tiefling. The only difference is that he is a Prince and grew up well respected and liked by his peers and the people of the kingdom. He hasn't really suffered any hardship and his only experience of being treated any differently to the rest of the human royal family comes from the courtiers - who see him as a way of advancing themselves within the royal court and so are constantly trying to involve him in their affairs.
Also, as you stated, my unique Tiefling loves his kingdom and his people and his family and even the courtiers to some degree. He also adores his sister, the Princess, who is also a Tiefling (though less Tiefling like than him). I still play him as being mistrustful however and having a distrust of his own family. The way he sees it, if he is a Tiefling, then there has to be devil blood in his family somewhere.
This mistrust of people and innate distrust of his own family; played off against his loving, caring side and his desire to be able to trust others, is what brought him to adventuring. He is on a journey and wants to become a better person while remaining true to who he is. He is a Tiefling and he is proud of it but he wants to be the best Tiefling he can be and ultimately show the world that not all his race are monsters.
I have found this to be a pretty good way of playing a somewhat unique Tiefling, while remaining true to their genetic heritage.
I haven't played this character in some time but if I come across his story and character sheets again, I will post them so you can see how I played him. Hopefully they will inspire someone.
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I am an online author and sci-fi lover who plays table too roleplaying games in his free time. See all my character concepts at: Character Bios – Jays Blog (jaytelford.me)
Alternatively, and I'm just spitballing here, let your players play the characters they want to play.
If you really have a specific problem with Aasimar, warlocks, or Aasimar Warlocks, then just outlaw them in your campaign setting and make it clear to your players from the jump.
Also, see this article. The data's a bit old, but I think it makes it clear that Human Fighters aren't exactly an endangered species.
I get the impression you're saying that the mistrust is a function of genetics - is that correct?
Yes but not entirely. Rather that their natural mistrust of others and distrust of other tieflings is amplified by their social conditions. Even giving the best upbringing a tiefling cannot truly escape their nature however, because that nature is hardwired into them by the virtue of their genetics. It's the classic argument of nature vs nurture. Nurture can mitigate a lot of a tieflings nature but cannot erase it altogether.
Unless you are playing a modern game though, I doubt the people who inhabit a d&d world knows anything about genetics, so replace genetics with devil blood. The result is the same though. Think of it as a battle being raged inside every tiefling between what they are and what they want to be. Sometimes nurture wins and sometimes nature wins but every tiefling knows the struggle because they all face it and none can truly escape it.
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I am an online author and sci-fi lover who plays table too roleplaying games in his free time. See all my character concepts at: Character Bios – Jays Blog (jaytelford.me)
Thanks for the response. I'm afraid I do disagree with you - I think its 100% social influence, but we all have our own way of gaming, so its not like anyone can say their version is the one true way.
You know, this has got me thinking actually. I might trace back the trifling bloodline to its beginnings, (at least as far as there is content for) and see how past generations of tiefling faired.
My hypothesis is that the closer I get to the first tiefling the more intense the distrust/mistrust will be, rising to a state of outright paranoia, either just before or just after the appearance of the first tieflings.
Maybe I will be wrong though and maybe I will find that it all comes from others rather than directly from tieflings themselves. In which case, it would be entirely possible to have a society of teiflings with their own unique identities and culture. One made up entirely of tieflings or at the very least, one where tieflings were treated as equals.
I think it would be interesting to play a teiflings from such a society. Obvious parallels with 60s civil rights movements right there.
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I am an online author and sci-fi lover who plays table too roleplaying games in his free time. See all my character concepts at: Character Bios – Jays Blog (jaytelford.me)
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We have all experienced the horrors. The flower of an entire gnome generation conscripted into Bard College and then sent into the senseless meat-grinder of the dungeon front. The scars are still too raw: in my campaign world it is written into the Great Charta of Sybarion, that no gnome may ever again pick up the Muse and become a bard. It is for the protection of their entire species.
Now another combination of class and race has become so hip, edgy and unique that it will soon spread to every material plane in the multiverse.
It is the Aasimar Warlock. Not even the inscrutable Sibirex know the future ramifications of this.
Meanwhile this DM is contemplating how to get players to pick something now teethering on the brink of extinction, like a human... fighter?
I would be glad to see other DM:s thoughts om this!
I missed the whole gnome bard thing... what was the appeal?
And why do people now want to play aasimar warlock?
Aasimar get the +2 charisma, so it's a natural fit in terms of ability numbers. And now you can be the Shadow Aasimar or whatever, you can be angsty with it.
I'd believe Gnome Wizard all day every day. Also gnome bard, Sam Riegel as Scanlan would have made a dent with people I'm assuming.
Playtesting Fugare Draconis, an epic tale of adventure, loss, and redemption
You can't really force people to choose more "interesting" combinations. All you can do is let people know there are other options. Stat-wise, an Aasimar gets the same CHA boost as a tiefling or half-elf, and there are plenty of variants in each of those races to mix things up and customize characters.
I'm of the mindset that any combo can be fun, even if it is common. Heck, one of my groups has 75% of our players being elves, but we each chose different sub races and our characters are nothing like each other. It's still fun!
Mr current group ended up with a truckload of Tieflings of various subtypes. Then again most of the people in my group are a bit evil, and none of them talked to each other about it ahead of time either. Mostly because some of them had not even met yet.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
I can see the appeal of the gnome bard from the beginner or the young player's perspective, but for me gnome bards are a "groaner" as they say. I've seen them played badly so many times that I just... can't.... take it.... anymore... So I banned them in my campaigns. Them dying all the time and gradually becoming mostly a burden to the party because of this, was also a contributing factor. There were a lot of gnome bards rolled in my campaigns before Scanlan too. Perhaps people think they´re a cute concept, but I only associate them with garden gnomes, for some reason. More so than gnome wizards, which I really like.
Angsty... Yes... So dark and mysterious.
Tieflings working together? How on earth did that happen in a world where Tieflings are supposed to be rather rare and greatly mistrust each other, so probably wouldn't join a party with another Tiefling in it. Even if they did, the conflict between the two would likely tare the party apart.
Okay .. so its not quite that bad. Tieflings have been known to work together but for the most part, like to avoid each other. Mostly because Tieflings don'yt trust others of their race.
I am an online author and sci-fi lover who plays table too roleplaying games in his free time. See all my character concepts at: Character Bios – Jays Blog (jaytelford.me)
Where did you read that tieflings don't trust one another? I've never heard such a thing, and PHB states that they form small minorities in large areas, which I took to mean it's more they don't trust many who AREN'T tieflings. Or is that like a pre-5e thing that got retconned?
#OpenDnD. #DnDBegone
Perhaps I should actually address what the post is about while I'm here.😅
I think that's just part of having mechanic based boosts for races. You don't have to be a min-maxer to want to take advantage of the fact that kenkus make great rogues or goliaths make great barbarians. I saw an infographic of most common class/race matchups that was floating around and it was pretty apparent that people cast certain races for the niches they got the best boosts for.
The themes are just as important, as you've seen. Gnome bards are great comic relief characters, just as aasimar warlocks are shoe-in edge lords. These themes, be they from pop cultural or social cliques, are closer to universal due to the net. We all know them, and most people think they can put their personal spin on it enough to make it fun for them.
As far as those "dying breed" combos, well... I've never felt the compulsion to be a human fighter. Not many have. Why be a human with a sword? Sure, it has it's appeal for some, but I think the new wave of people recently picking up the hobby is to blame. Folks want to be something larger than life for their first few campaigns, and guy with a sword may not be the first or eighty-sixth thing they thought of when being told about the options available.
#OpenDnD. #DnDBegone
Alot of this has to do with DnD as a form of escapism and exploration. Its nice to being something else seperate from yourself, its a good way to process things safely in a group.
I am ordinary human, and Ive already fled a Communist Dictatorship with my family IRL. Ive been the regular guy with just moxie and grit, and Ive been raised by those people. Some times you just need to be the improbably thematic and dramatic Fallen Aasimar Ancestral Guardian Barbarian who physically manfiest his intrusive thoughts to set things right.
Perhaps mistrust was not the right word - maybe I should have said, distrust instead. In world that is the setting for realms, Tieflings often distrust one another. I quote from the Forgotten Realms Wiki:
However, reading my 5th ed PHB, it seems that this particular trait is not specifically spelled out the way it is in the above quote. The PHB simply says "They are not quick to trust anyone who claims to be a friend" - so this seems to be much more generalised. This could easily extend to other Tieflings but seems to be leaving the interpretation of distrust/mistrust open the player.
I would still extend distrust to other Tieflings though.
Also they way I have always played Tieflings, they are mistrusting of pretty much everyone until that person proves they can be trusted. I also play Tieflings as having an innate distrust of each other (as per above quote) because basically Tieflings know what Tieflings are like. They know the struggles that Tieflings go through and they know how easy it is for others of their own race to be consumed by the fiendish part of the nature.
Thus, not only do my Tieflings mistrust almost everyone at first but they have an innate distrust for others of their own kind.
I am an online author and sci-fi lover who plays table too roleplaying games in his free time. See all my character concepts at: Character Bios – Jays Blog (jaytelford.me)
Well put... I might have to incorporate the same now.
#OpenDnD. #DnDBegone
Not a bad idea. I think I may bring it into my game as well, maybe have the tieflings in my group meet one that is maybe EXTRA cautious around them. A reflection of the prejudice shown against them coming out somewhat unintentionally. Maybe even a reflection of themselves if they constantly struggle with their devilish side coming out (bloodlust, destruction et al).
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
A bit late to the party, but I don't quite see this answered, so I'm going to respond with how I think it came about. Gnome bards were a thing back in 3.5 when it became the gnome's favored class, in place of having Illusionist. Back before 3rd edition, illusionist was its own thing. In 3e, became a wizard subclass, so gnomes favoring just a tiny part of wizard felt strange. Then Pathfinder came out, and they went full tilt with the crazy gnome bard, making the entire race's history revolve around the craft as well. In short, gnomes are illusionists, bards do lots of illusions, the two mixed at one point, and everything built off that.
Meanwhile, people want to play aasimar warlocks because 1) warlocks now have the celestial pact and 2) volo aasimar come with an angel guardian angel (and potential Patron) that talk to them; its a match made in heaven, so to speak. Just about every example I've seen of the aasimar warlock has involved the celestial pact specifically, so I don't really think it has anything to do with being edgy.
To be fair, most tieflings end up living a life in the lower class strata, so they have to associate with criminal organizations and the like. As such, tieflings do tend to mistrust each other simply because its general a function of their lower class status lends itself to needing to be wary of others and dealing in shady things; those that live in unsafe neighborhoods generally don't trust their neighbors. That said, tieflings would very likely trust their family or close friends that they know well, no matter the race, as a result as well.
So, the distrust is really a cultural thing with tieflings more than something innate or genetic. A tiefling raised and surrounded by a loving community wouldn't have trust issues, but that's not really something that's very likely in the overwhelming majority of D&D settings.
This is perhaps the reason for the more generalised They are not quick to trust anyone who claims to be a friend" in the PHB. This could easily be extended to other Tiefling and also allows the players to play a Tiefling character with as much or as little emotional, social and cultural baggage as they want and still not fall foul of the character archetype.
An example of a Tiefling who grew up in a loving family is one that I myself have created. I have created a Noble aristocratic Tiefling who is a Prince. This Tiefling has horns, a tail, non-human coloured skin; basically, he is a very Tiefling, Tiefling. The only difference is that he is a Prince and grew up well respected and liked by his peers and the people of the kingdom. He hasn't really suffered any hardship and his only experience of being treated any differently to the rest of the human royal family comes from the courtiers - who see him as a way of advancing themselves within the royal court and so are constantly trying to involve him in their affairs.
Also, as you stated, my unique Tiefling loves his kingdom and his people and his family and even the courtiers to some degree. He also adores his sister, the Princess, who is also a Tiefling (though less Tiefling like than him). I still play him as being mistrustful however and having a distrust of his own family. The way he sees it, if he is a Tiefling, then there has to be devil blood in his family somewhere.
This mistrust of people and innate distrust of his own family; played off against his loving, caring side and his desire to be able to trust others, is what brought him to adventuring. He is on a journey and wants to become a better person while remaining true to who he is. He is a Tiefling and he is proud of it but he wants to be the best Tiefling he can be and ultimately show the world that not all his race are monsters.
I have found this to be a pretty good way of playing a somewhat unique Tiefling, while remaining true to their genetic heritage.
I haven't played this character in some time but if I come across his story and character sheets again, I will post them so you can see how I played him. Hopefully they will inspire someone.
I am an online author and sci-fi lover who plays table too roleplaying games in his free time. See all my character concepts at: Character Bios – Jays Blog (jaytelford.me)
I get the impression you're saying that the mistrust is a function of genetics - is that correct?
Alternatively, and I'm just spitballing here, let your players play the characters they want to play.
If you really have a specific problem with Aasimar, warlocks, or Aasimar Warlocks, then just outlaw them in your campaign setting and make it clear to your players from the jump.
Also, see this article. The data's a bit old, but I think it makes it clear that Human Fighters aren't exactly an endangered species.
Yes but not entirely. Rather that their natural mistrust of others and distrust of other tieflings is amplified by their social conditions. Even giving the best upbringing a tiefling cannot truly escape their nature however, because that nature is hardwired into them by the virtue of their genetics. It's the classic argument of nature vs nurture. Nurture can mitigate a lot of a tieflings nature but cannot erase it altogether.
Unless you are playing a modern game though, I doubt the people who inhabit a d&d world knows anything about genetics, so replace genetics with devil blood. The result is the same though. Think of it as a battle being raged inside every tiefling between what they are and what they want to be. Sometimes nurture wins and sometimes nature wins but every tiefling knows the struggle because they all face it and none can truly escape it.
I am an online author and sci-fi lover who plays table too roleplaying games in his free time. See all my character concepts at: Character Bios – Jays Blog (jaytelford.me)
Thanks for the response. I'm afraid I do disagree with you - I think its 100% social influence, but we all have our own way of gaming, so its not like anyone can say their version is the one true way.
You know, this has got me thinking actually. I might trace back the trifling bloodline to its beginnings, (at least as far as there is content for) and see how past generations of tiefling faired.
My hypothesis is that the closer I get to the first tiefling the more intense the distrust/mistrust will be, rising to a state of outright paranoia, either just before or just after the appearance of the first tieflings.
Maybe I will be wrong though and maybe I will find that it all comes from others rather than directly from tieflings themselves. In which case, it would be entirely possible to have a society of teiflings with their own unique identities and culture. One made up entirely of tieflings or at the very least, one where tieflings were treated as equals.
I think it would be interesting to play a teiflings from such a society. Obvious parallels with 60s civil rights movements right there.
I am an online author and sci-fi lover who plays table too roleplaying games in his free time. See all my character concepts at: Character Bios – Jays Blog (jaytelford.me)