So what happens at Targos if my characters kill the speaker? Long story short they are on the cauldron caper and are heading for a fight, but there is no suggestions other than the Targos speaker won't give up the cauldron without a fight. Do i have them just KO him no kill, and flee the city where they will become wanted or do they basically throw the town into turmoil. I know the Zhents are importent to some plots in Ten Towns, so I'm just not sure how to handle it. They also just started so they are lvl 2 currently. Help me prepare for the worst please!
This is one of the problems with the model and why many people have said that it feels like a beta that got released rather than a finished product. The PCs should have some way to use charisma skills in order to get the cauldron back. You're going to have to improvise a bit if you want to do this: figure out how difficult it's going to be to persuade, deceive, or intimidate the speaker, and consider having him ask for something in return, whether that's a large amount of money, another magic item, or even a favor from the PCs.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
What your player characters do with Targos Speaker you have not much control wether they knock him out or kill him after they successfully track down the cauldron and become aware he's in possession of it.
Things to keep in mind, wether they know his true affiliation or not, is that Speaker Naerth Maxildanarr is popular with the fishers and residents of Targos and certainly respected by the town milia, as well as owner and patrons at The Luskan Arms inn. Killing him will have considerable repercussions to which Targos would react very negatively and could in the aftermath, lead to elections of a new Town Speaker similar to events of Good Mead for example. Knocking him out could create a recurrent enemy hot in their pursuit and still be public enemy.
One of the least trickling scenario would be an assassination or abduction that isn't discovered and for which no one there has an actual clue of.
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So what happens at Targos if my characters kill the speaker? Long story short they are on the cauldron caper and are heading for a fight, but there is no suggestions other than the Targos speaker won't give up the cauldron without a fight. Do i have them just KO him no kill, and flee the city where they will become wanted or do they basically throw the town into turmoil. I know the Zhents are importent to some plots in Ten Towns, so I'm just not sure how to handle it. They also just started so they are lvl 2 currently. Help me prepare for the worst please!
This is one of the problems with the model and why many people have said that it feels like a beta that got released rather than a finished product. The PCs should have some way to use charisma skills in order to get the cauldron back. You're going to have to improvise a bit if you want to do this: figure out how difficult it's going to be to persuade, deceive, or intimidate the speaker, and consider having him ask for something in return, whether that's a large amount of money, another magic item, or even a favor from the PCs.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
What your player characters do with Targos Speaker you have not much control wether they knock him out or kill him after they successfully track down the cauldron and become aware he's in possession of it.
Things to keep in mind, wether they know his true affiliation or not, is that Speaker Naerth Maxildanarr is popular with the fishers and residents of Targos and certainly respected by the town milia, as well as owner and patrons at The Luskan Arms inn. Killing him will have considerable repercussions to which Targos would react very negatively and could in the aftermath, lead to elections of a new Town Speaker similar to events of Good Mead for example. Knocking him out could create a recurrent enemy hot in their pursuit and still be public enemy.
One of the least trickling scenario would be an assassination or abduction that isn't discovered and for which no one there has an actual clue of.