Gold is what I call an unstable metric. Meaning in dnd it only changes the game in variable ways.
Potion shops can only produce goods at specific rate. Magic items need special materials that can could be limited by monster population so purchases are unlikely. Taxes and property costs are in Flux. Required upkeep on valuables. Weather destroys towers or floods basements. Guards or security just to protect valuables.
Basically if you're past basic equipment purchasing gamplay...... then money is kinda just a story tool and not a gamplay one until the dm adds other elements.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
How much gold is too much gold for a tier-four party? I would give context but it is way too long to be concise.
I would like context please
:)
Gold is what I call an unstable metric. Meaning in dnd it only changes the game in variable ways.
Potion shops can only produce goods at specific rate. Magic items need special materials that can could be limited by monster population so purchases are unlikely. Taxes and property costs are in Flux. Required upkeep on valuables. Weather destroys towers or floods basements. Guards or security just to protect valuables.
Basically if you're past basic equipment purchasing gamplay...... then money is kinda just a story tool and not a gamplay one until the dm adds other elements.