I admittedly haven’t thoroughly read the new books but one thing is itching my brain. Loot. Specifically, odds of having said loot. Example: goblins drop individual treasure as well as implements. The new DMG has a flat 3d6 gp for monsters CR 0-4, seems like a lot. For implements, low CR monsters drop common and uncommon goodies. What I don’t see is probability of having loot. If nothing is stated in published adventure, I usually drop loot with a 25% chance of carrying. What are good odds for having implements? 10%? Less or more? Common for CR 0-2 and Common and Uncommon CR 3-4?
I’m prolly gonna keep using DMG 5e for individual treasure since I don’t see goblins wandering about with 18 gp in their pockets.
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I admittedly haven’t thoroughly read the new books but one thing is itching my brain. Loot. Specifically, odds of having said loot. Example: goblins drop individual treasure as well as implements. The new DMG has a flat 3d6 gp for monsters CR 0-4, seems like a lot. For implements, low CR monsters drop common and uncommon goodies. What I don’t see is probability of having loot. If nothing is stated in published adventure, I usually drop loot with a 25% chance of carrying. What are good odds for having implements? 10%? Less or more? Common for CR 0-2 and Common and Uncommon CR 3-4?
I’m prolly gonna keep using DMG 5e for individual treasure since I don’t see goblins wandering about with 18 gp in their pockets.